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diff --git a/sd/source/ui/dlg/animobjs.cxx b/sd/source/ui/dlg/animobjs.cxx
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+++ b/sd/source/ui/dlg/animobjs.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_sd.hxx"
+#include <com/sun/star/presentation/AnimationEffect.hpp>
+#include <com/sun/star/presentation/AnimationSpeed.hpp>
+
+#define _ANIMATION //animation freischalten
+
+#define _SV_BITMAPEX
+#include <svx/xoutbmp.hxx>
+
+#include <time.h>
+#include <svl/eitem.hxx>
+#include <svx/svdograf.hxx>
+#include <svx/svdogrp.hxx>
+#include <sfx2/dispatch.hxx>
+#include <sfx2/progress.hxx>
+#include <vcl/msgbox.hxx>
+#include "anminfo.hxx"
+#include "animobjs.hxx"
+#include "animobjs.hrc"
+#include "anmdef.hxx"
+#include "app.hrc"
+#include "strings.hrc"
+#include "sdresid.hxx"
+#include "View.hxx"
+#include "drawdoc.hxx"
+#include "sdpage.hxx"
+#include "res_bmp.hrc"
+#include "ViewShell.hxx"
+
+#ifndef _SV_SVAPP_HXX_
+#include <vcl/svapp.hxx>
+#endif
+
+#include <string>
+#include <algorithm>
+
+using namespace ::com::sun::star;
+
+namespace sd {
+
+/*************************************************************************
+|* SdDisplay - Control
+\************************************************************************/
+
+SdDisplay::SdDisplay( Window* pWin, SdResId Id ) :
+ Control( pWin, Id ),
+ aScale( 1, 1 )
+{
+ SetMapMode( MAP_PIXEL );
+ const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
+ SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) );
+}
+
+// -----------------------------------------------------------------------
+
+SdDisplay::~SdDisplay()
+{
+}
+
+// -----------------------------------------------------------------------
+
+void SdDisplay::SetBitmapEx( BitmapEx* pBmpEx )
+{
+ if( pBmpEx )
+ {
+ aBitmapEx = *pBmpEx;
+ }
+ else
+ {
+ const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
+ const Color aFillColor = rStyles.GetFieldColor();
+ aBitmapEx.Erase(aFillColor);
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SdDisplay::Paint( const Rectangle& )
+{
+ Point aPt;
+ Size aSize = GetOutputSize();
+ Size aBmpSize = aBitmapEx.GetBitmap().GetSizePixel();
+ aBmpSize.Width() = (long) ( (double) aBmpSize.Width() * (double) aScale );
+ aBmpSize.Height() = (long) ( (double) aBmpSize.Height() * (double) aScale );
+
+ if( aBmpSize.Width() < aSize.Width() )
+ aPt.X() = ( aSize.Width() - aBmpSize.Width() ) / 2;
+ if( aBmpSize.Height() < aSize.Height() )
+ aPt.Y() = ( aSize.Height() - aBmpSize.Height() ) / 2;
+
+ aBitmapEx.Draw( this, aPt, aBmpSize );
+ //DrawBitmap( aPt, aBmpSize, *pBitmap );
+}
+
+// -----------------------------------------------------------------------
+
+void SdDisplay::SetScale( const Fraction& rFrac )
+{
+ aScale = rFrac;
+}
+
+void SdDisplay::DataChanged( const DataChangedEvent& rDCEvt )
+{
+ Control::DataChanged( rDCEvt );
+
+ if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) )
+ {
+ const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
+ SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) );
+ SetDrawMode( GetSettings().GetStyleSettings().GetHighContrastMode()
+ ? ViewShell::OUTPUT_DRAWMODE_CONTRAST
+ : ViewShell::OUTPUT_DRAWMODE_COLOR );
+ }
+}
+
+/*************************************************************************
+|* AnimationWindow - FloatingWindow
+\************************************************************************/
+
+AnimationWindow::AnimationWindow( SfxBindings* pInBindings,
+ SfxChildWindow *pCW, Window* pParent, const SdResId& rSdResId ) :
+ SfxDockingWindow ( pInBindings, pCW, pParent, rSdResId ),
+ aCtlDisplay ( this, SdResId( CTL_DISPLAY ) ),
+ aBtnFirst ( this, SdResId( BTN_FIRST ) ),
+ aBtnReverse ( this, SdResId( BTN_REVERSE ) ),
+ aBtnStop ( this, SdResId( BTN_STOP ) ),
+ aBtnPlay ( this, SdResId( BTN_PLAY ) ),
+ aBtnLast ( this, SdResId( BTN_LAST ) ),
+ aNumFldBitmap ( this, SdResId( NUM_FLD_BITMAP ) ),
+ aTimeField ( this, SdResId( TIME_FIELD ) ),
+ aLbLoopCount ( this, SdResId( LB_LOOP_COUNT ) ),
+
+ aBtnGetOneObject ( this, SdResId( BTN_GET_ONE_OBJECT ) ),
+ aBtnGetAllObjects ( this, SdResId( BTN_GET_ALL_OBJECTS ) ),
+ aBtnRemoveBitmap ( this, SdResId( BTN_REMOVE_BITMAP ) ),
+ aBtnRemoveAll ( this, SdResId( BTN_REMOVE_ALL ) ),
+ aFtCount ( this, SdResId( FT_COUNT ) ),
+ aFiCount ( this, SdResId( FI_COUNT ) ),
+ aGrpBitmap ( this, SdResId( GRP_BITMAP ) ),
+
+ aRbtGroup ( this, SdResId( RBT_GROUP ) ),
+ aRbtBitmap ( this, SdResId( RBT_BITMAP ) ),
+ aFtAdjustment ( this, SdResId( FT_ADJUSTMENT ) ),
+ aLbAdjustment ( this, SdResId( LB_ADJUSTMENT ) ),
+ aBtnCreateGroup ( this, SdResId( BTN_CREATE_GROUP ) ),
+ aGrpAnimation ( this, SdResId( GRP_ANIMATION_GROUP ) ),
+
+ pWin ( pParent ),
+ pBitmapEx ( NULL ),
+
+ bMovie ( FALSE ),
+ bAllObjects ( FALSE ),
+
+ pBindings ( pInBindings )
+{
+ FreeResource();
+
+ aBtnGetOneObject.SetModeImage( Image( SdResId( IMG_GET1OBJECT_H ) ), BMP_COLOR_HIGHCONTRAST );
+ aBtnGetAllObjects.SetModeImage( Image( SdResId( IMG_GETALLOBJECT_H ) ), BMP_COLOR_HIGHCONTRAST );
+ aBtnRemoveBitmap.SetModeImage( Image( SdResId( IMG_REMOVEBMP_H ) ), BMP_COLOR_HIGHCONTRAST );
+ aBtnRemoveAll.SetModeImage( Image( SdResId( IMG_REMOVEALLBMP_H ) ), BMP_COLOR_HIGHCONTRAST );
+
+ // neues Dokument mit Seite erzeugen
+ pMyDoc = new SdDrawDocument(DOCUMENT_TYPE_IMPRESS, NULL);
+ SdPage* pPage = (SdPage*) pMyDoc->AllocPage(FALSE);
+ pMyDoc->InsertPage(pPage);
+
+ pControllerItem = new AnimationControllerItem( SID_ANIMATOR_STATE, this, pBindings );
+
+ // Solange noch nicht in der Resource
+ aTimeField.SetFormat( TIMEF_SEC_CS );
+
+ aBtnFirst.SetClickHdl( LINK( this, AnimationWindow, ClickFirstHdl ) );
+ aBtnReverse.SetClickHdl( LINK( this, AnimationWindow, ClickPlayHdl ) );
+ aBtnStop.SetClickHdl( LINK( this, AnimationWindow, ClickStopHdl ) );
+ aBtnPlay.SetClickHdl( LINK( this, AnimationWindow, ClickPlayHdl ) );
+ aBtnLast.SetClickHdl( LINK( this, AnimationWindow, ClickLastHdl ) );
+
+ aBtnGetOneObject.SetClickHdl( LINK( this, AnimationWindow, ClickGetObjectHdl ) );
+ aBtnGetAllObjects.SetClickHdl( LINK( this, AnimationWindow, ClickGetObjectHdl ) );
+ aBtnRemoveBitmap.SetClickHdl( LINK( this, AnimationWindow, ClickRemoveBitmapHdl ) );
+ aBtnRemoveAll.SetClickHdl( LINK( this, AnimationWindow, ClickRemoveBitmapHdl ) );
+
+ aRbtGroup.SetClickHdl( LINK( this, AnimationWindow, ClickRbtHdl ) );
+ aRbtBitmap.SetClickHdl( LINK( this, AnimationWindow, ClickRbtHdl ) );
+ aBtnCreateGroup.SetClickHdl( LINK( this, AnimationWindow, ClickCreateGroupHdl ) );
+ aNumFldBitmap.SetModifyHdl( LINK( this, AnimationWindow, ModifyBitmapHdl ) );
+ aTimeField.SetModifyHdl( LINK( this, AnimationWindow, ModifyTimeHdl ) );
+
+ // disable 3D border
+ aCtlDisplay.SetBorderStyle(WINDOW_BORDER_MONO);
+ aDisplaySize = aCtlDisplay.GetOutputSize();
+
+ aSize = GetOutputSizePixel();
+ SetMinOutputSizePixel( aSize );
+
+ ResetAttrs();
+
+ // der Animator ist leer; es kann keine Animationsgruppe erstellt werden
+ aBtnCreateGroup.Disable();
+}
+
+// -----------------------------------------------------------------------
+
+AnimationWindow::~AnimationWindow()
+{
+ ULONG i, nCount;
+
+ delete pControllerItem;
+
+ // Bitmapliste bereinigen
+ for( i = 0, nCount = aBmpExList.Count(); i < nCount; i++ )
+ delete static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
+ aBmpExList.Clear();
+
+ // Timeliste bereinigen
+ for( i = 0, nCount = aTimeList.Count(); i < nCount; i++ )
+ delete static_cast< Time* >( aTimeList.GetObject( i ) );
+ aTimeList.Clear();
+
+ // die Clones loeschen
+ delete pMyDoc;
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ClickFirstHdl, void *, EMPTYARG )
+{
+ aBmpExList.First();
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetCurObject() );
+ UpdateControl( aBmpExList.GetCurPos() );
+
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ClickStopHdl, void *, EMPTYARG )
+{
+ bMovie = FALSE;
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ClickPlayHdl, void *, p )
+{
+ ScopeLockGuard aGuard( maPlayLock );
+
+ bMovie = TRUE;
+ BOOL bDisableCtrls = FALSE;
+ ULONG nCount = aBmpExList.Count();
+ BOOL bReverse = p == &aBtnReverse;
+
+ // Kann spaeter schwer ermittelt werden
+ BOOL bRbtGroupEnabled = aRbtGroup.IsEnabled();
+ BOOL bBtnGetAllObjectsEnabled = aBtnGetAllObjects.IsEnabled();
+ BOOL bBtnGetOneObjectEnabled = aBtnGetOneObject.IsEnabled();
+
+ // Gesamtzeit ermitteln
+ Time aTime( 0 );
+ long nFullTime;
+ if( aRbtBitmap.IsChecked() )
+ {
+ for( ULONG i = 0; i < nCount; i++ )
+ aTime += *static_cast< Time* >( aTimeList.GetObject( i ) );
+ nFullTime = aTime.GetMSFromTime();
+ }
+ else
+ {
+ nFullTime = nCount * 100;
+ aTime.MakeTimeFromMS( nFullTime );
+ }
+
+ // StatusBarManager ab 1 Sekunde
+ SfxProgress* pProgress = NULL;
+ if( nFullTime >= 1000 )
+ {
+ bDisableCtrls = TRUE;
+ aBtnStop.Enable();
+ aBtnStop.Update();
+ String aStr( RTL_CONSTASCII_USTRINGPARAM( "Animator:" ) ); // Hier sollte man sich noch etwas gescheites ausdenken!
+ pProgress = new SfxProgress( NULL, aStr, nFullTime );
+ }
+
+ ULONG nTmpTime = 0;
+ long i = 0;
+ BOOL bCount = i < (long) nCount;
+ if( bReverse )
+ {
+ i = nCount - 1;
+ bCount = i >= 0;
+ }
+ while( bCount && bMovie )
+ {
+ // Um Konsistenz zwischen Liste und Anzeige zu erwirken
+ aBmpExList.Seek( i );
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetCurObject() );
+
+ UpdateControl( i, bDisableCtrls );
+
+ if( aRbtBitmap.IsChecked() )
+ {
+ Time* pTime = static_cast< Time* >( aTimeList.GetObject( i ) );
+ DBG_ASSERT( pTime, "Keine Zeit gefunden!" );
+
+ aTimeField.SetTime( *pTime );
+ ULONG nTime = pTime->GetMSFromTime();
+
+ WaitInEffect( nTime, nTmpTime, pProgress );
+ nTmpTime += nTime;
+ }
+ else
+ {
+ WaitInEffect( 100, nTmpTime, pProgress );
+ nTmpTime += 100;
+ }
+ if( bReverse )
+ {
+ i--;
+ if (i < 0)
+ {
+ // Terminate loop.
+ bCount = false;
+ // Move i back into valid range.
+ i = 0;
+ }
+ }
+ else
+ {
+ i++;
+ if (i >= (long) nCount)
+ {
+ // Terminate loop.
+ bCount = false;
+ // Move i back into valid range.
+ i = nCount - 1;
+ }
+ }
+ }
+
+ // Um die Controls wieder zu enablen
+ bMovie = FALSE;
+ if (nCount > 0)
+ UpdateControl(i);
+
+ if( pProgress )
+ {
+ delete pProgress;
+ aBtnStop.Disable();
+ }
+
+ aRbtGroup.Enable( bRbtGroupEnabled );
+ aBtnGetAllObjects.Enable( bBtnGetAllObjectsEnabled );
+ aBtnGetOneObject.Enable( bBtnGetOneObjectEnabled );
+
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ClickLastHdl, void *, EMPTYARG )
+{
+ aBmpExList.Last();
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetCurObject() );
+ UpdateControl( aBmpExList.GetCurPos() );
+
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ClickRbtHdl, void *, p )
+{
+ if( !pBitmapEx || p == &aRbtGroup || aRbtGroup.IsChecked() )
+ {
+ aTimeField.SetText( String() );
+ aTimeField.Enable( FALSE );
+ aLbLoopCount.Enable( FALSE );
+ }
+ else if( p == &aRbtBitmap || aRbtBitmap.IsChecked() )
+ {
+ ULONG n = static_cast<ULONG>(aNumFldBitmap.GetValue());
+ if( n > 0 )
+ {
+ Time* pTime = static_cast< Time* >( aTimeList.GetObject( n - 1 ) );
+ if( pTime )
+ aTimeField.SetTime( *pTime );
+ }
+ aTimeField.Enable();
+ aLbLoopCount.Enable();
+ }
+
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ClickGetObjectHdl, void *, pBtn )
+{
+ bAllObjects = pBtn == &aBtnGetAllObjects;
+
+ // Code jetzt in AddObj()
+ SfxBoolItem aItem( SID_ANIMATOR_ADD, TRUE );
+
+ GetBindings().GetDispatcher()->Execute(
+ SID_ANIMATOR_ADD, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ClickRemoveBitmapHdl, void *, pBtn )
+{
+ SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
+ SdrObject* pObject;
+
+ if( pBtn == &aBtnRemoveBitmap )
+ {
+ ULONG nPos = aBmpExList.GetCurPos();
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetCurObject() );
+ if( pBitmapEx )
+ {
+ delete pBitmapEx;
+ aBmpExList.Remove();
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetCurObject() );
+ }
+ Time* pTime = static_cast< Time* >( aTimeList.GetObject( nPos ) );
+ if( pTime )
+ {
+ delete pTime;
+ aTimeList.Remove( nPos );
+ }
+
+ pObject = pPage->GetObj( nPos );
+ // Durch Uebernahme der AnimatedGIFs muessen nicht unbedingt
+ // Objekte vorhanden sein.
+ if( pObject )
+ {
+ pObject = pPage->RemoveObject(nPos);
+ DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
+ SdrObject::Free( pObject );
+ pPage->RecalcObjOrdNums();
+ }
+
+ }
+ else // Alles loeschen
+ {
+ WarningBox aWarnBox( this, WB_YES_NO, String( SdResId( STR_ASK_DELETE_ALL_PICTURES ) ) );
+ short nReturn = aWarnBox.Execute();
+
+ if( nReturn == RET_YES )
+ {
+ // Bitmapliste bereinigen
+ long nCount = aBmpExList.Count();
+ long i;
+
+ for( i = nCount - 1; i >= 0; i-- )
+ {
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
+ delete pBitmapEx;
+
+ pObject = pPage->GetObj( i );
+ if( pObject )
+ {
+ pObject = pPage->RemoveObject( i );
+ DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
+ SdrObject::Free( pObject );
+ //pPage->RecalcObjOrdNums();
+ }
+
+ }
+ aBmpExList.Clear();
+
+ // Timeliste bereinigen
+ nCount = aTimeList.Count();
+ for( i = 0; i < nCount; i++ )
+ {
+ delete static_cast< Time* >( aTimeList.GetObject( i ) );
+ }
+ aTimeList.Clear();
+ }
+ }
+
+ // kann noch eine Animationsgruppe erstellt werden?
+ if (aBmpExList.Count() == 0)
+ {
+ aBtnCreateGroup.Disable();
+ // Falls vorher durch Uebernahme von AnimatedGIFs disabled:
+ //aRbtBitmap.Enable();
+ aRbtGroup.Enable();
+ }
+
+ // Zoom fuer DisplayWin berechnen und setzen
+ Fraction aFrac( GetScale() );
+ aCtlDisplay.SetScale( aFrac );
+
+ UpdateControl( aBmpExList.GetCurPos() );
+
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ClickCreateGroupHdl, void *, EMPTYARG )
+{
+ // Code jetzt in CreatePresObj()
+ SfxBoolItem aItem( SID_ANIMATOR_CREATE, TRUE );
+
+ GetBindings().GetDispatcher()->Execute(
+ SID_ANIMATOR_CREATE, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ModifyBitmapHdl, void *, EMPTYARG )
+{
+ ULONG nBmp = static_cast<ULONG>(aNumFldBitmap.GetValue());
+
+ if( nBmp > aBmpExList.Count() )
+ nBmp = aBmpExList.Count();
+
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( nBmp - 1 ) );
+
+ // Positionieren in der Liste
+ aBmpExList.Seek( nBmp - 1 );
+
+ UpdateControl( nBmp - 1 );
+
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( AnimationWindow, ModifyTimeHdl, void *, EMPTYARG )
+{
+ ULONG nPos = static_cast<ULONG>(aNumFldBitmap.GetValue() - 1);
+
+ Time* pTime = static_cast< Time* >( aTimeList.GetObject( nPos ) );
+ DBG_ASSERT( pTime, "Zeit nicht gefunden!" );
+
+ *pTime = aTimeField.GetTime();
+
+ return( 0L );
+}
+
+// -----------------------------------------------------------------------
+
+void AnimationWindow::UpdateControl( ULONG nListPos, BOOL bDisableCtrls )
+{
+ String aString;
+
+ if( pBitmapEx )
+ {
+ BitmapEx aBmp( *pBitmapEx );
+
+ SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
+ SdrObject* pObject = (SdrObject*) pPage->GetObj( (ULONG) nListPos );
+ if( pObject )
+ {
+ VirtualDevice aVD;
+ Rectangle aObjRect( pObject->GetCurrentBoundRect() );
+ Size aObjSize( aObjRect.GetSize() );
+ Point aOrigin( Point( -aObjRect.Left(), -aObjRect.Top() ) );
+ MapMode aMap( aVD.GetMapMode() );
+ aMap.SetMapUnit( MAP_100TH_MM );
+ aMap.SetOrigin( aOrigin );
+ aVD.SetMapMode( aMap );
+ aVD.SetOutputSize( aObjSize );
+ const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
+ aVD.SetBackground( Wallpaper( rStyles.GetFieldColor() ) );
+ aVD.SetDrawMode( rStyles.GetHighContrastMode()
+ ? ViewShell::OUTPUT_DRAWMODE_CONTRAST
+ : ViewShell::OUTPUT_DRAWMODE_COLOR );
+ aVD.Erase();
+ pObject->SingleObjectPainter( aVD ); // #110094#-17
+ aBmp = BitmapEx( aVD.GetBitmap( aObjRect.TopLeft(), aObjSize ) );
+ }
+
+
+ aCtlDisplay.SetBitmapEx( &aBmp );
+ }
+ else
+ {
+ aCtlDisplay.SetBitmapEx( pBitmapEx );
+ }
+ aCtlDisplay.Invalidate();
+ aCtlDisplay.Update();
+
+ aFiCount.SetText( UniString::CreateFromInt32( aBmpExList.Count() ) );
+
+ if( pBitmapEx && !bMovie )
+ {
+ aNumFldBitmap.SetValue( nListPos + 1 );
+
+ // Wenn mind. 1 Objekt in der Liste ist
+ aBtnFirst.Enable();
+ aBtnReverse.Enable();
+ aBtnPlay.Enable();
+ aBtnLast.Enable();
+ aNumFldBitmap.Enable();
+ aTimeField.Enable();
+ aLbLoopCount.Enable();
+ aBtnRemoveBitmap.Enable();
+ aBtnRemoveAll.Enable();
+ }
+ else
+ {
+ //aFiCount.SetText( String( SdResId( STR_NULL ) ) );
+
+ // Wenn kein Objekt in der Liste ist
+ aBtnFirst.Enable( FALSE );
+ aBtnReverse.Enable( FALSE );
+ aBtnPlay.Enable( FALSE );
+ aBtnLast.Enable( FALSE );
+ aNumFldBitmap.Enable( FALSE );
+ aTimeField.Enable( FALSE );
+ aLbLoopCount.Enable( FALSE );
+ aBtnRemoveBitmap.Enable( FALSE );
+ aBtnRemoveAll.Enable( FALSE );
+
+ //aFtAdjustment.Enable();
+ //aLbAdjustment.Enable();
+ }
+
+ if( bMovie && bDisableCtrls )
+ {
+ aBtnGetOneObject.Enable( FALSE );
+ aBtnGetAllObjects.Enable( FALSE );
+ aRbtGroup.Enable( FALSE );
+ aRbtBitmap.Enable( FALSE );
+ aBtnCreateGroup.Enable( FALSE );
+ aFtAdjustment.Enable( FALSE );
+ aLbAdjustment.Enable( FALSE );
+ }
+ else
+ {
+ // 'Gruppenobjekt' nur dann enablen, wenn es kein Animated GIF ist
+ if (aBmpExList.Count() == 0)
+ aRbtGroup.Enable();
+
+ aRbtBitmap.Enable();
+ aBtnCreateGroup.Enable(aBmpExList.Count() != 0);
+ aFtAdjustment.Enable( TRUE );
+ aLbAdjustment.Enable( TRUE );
+ }
+
+ ClickRbtHdl( NULL );
+}
+
+// -----------------------------------------------------------------------
+
+void AnimationWindow::ResetAttrs()
+{
+ aRbtGroup.Check();
+ aLbAdjustment.SelectEntryPos( BA_CENTER );
+ // LoopCount
+ aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
+
+ UpdateControl( 0 );
+}
+
+// -----------------------------------------------------------------------
+
+void AnimationWindow::WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
+ SfxProgress* pProgress ) const
+{
+ clock_t aEnd = Time::GetSystemTicks() + nMilliSeconds;
+ clock_t aCurrent = Time::GetSystemTicks();
+ while (aCurrent < aEnd)
+ {
+ aCurrent = Time::GetSystemTicks();
+
+ if( pProgress )
+ pProgress->SetState( nTime + nMilliSeconds + aCurrent - aEnd );
+
+ Application::Reschedule();
+
+ if( !bMovie )
+ return;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+Fraction AnimationWindow::GetScale()
+{
+ Fraction aFrac;
+ ULONG nPos = aBmpExList.GetCurPos();
+ ULONG nCount = aBmpExList.Count();
+ if( nCount > 0 )
+ {
+ aBmpSize.Width() = 0;
+ aBmpSize.Height() = 0;
+ for( ULONG i = 0; i < nCount; i++ )
+ {
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
+ Size aTempSize( pBitmapEx->GetBitmap().GetSizePixel() );
+ aBmpSize.Width() = Max( aBmpSize.Width(), aTempSize.Width() );
+ aBmpSize.Height() = Max( aBmpSize.Height(), aTempSize.Height() );
+ }
+
+ aBmpSize.Width() += 10;
+ aBmpSize.Height() += 10;
+
+ aFrac = Fraction( std::min( (double)aDisplaySize.Width() / (double)aBmpSize.Width(),
+ (double)aDisplaySize.Height() / (double)aBmpSize.Height() ) );
+ }
+ // Liste wieder auf alten Stand bringen
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( nPos ) );
+ return( aFrac );
+}
+
+// -----------------------------------------------------------------------
+
+void AnimationWindow::Resize()
+{
+ //if( !IsZoomedIn() )
+ if ( !IsFloatingMode() ||
+ !GetFloatingWindow()->IsRollUp() )
+ {
+ Size aWinSize( GetOutputSizePixel() ); // vorher rSize im Resizing()
+
+ Size aDiffSize;
+ aDiffSize.Width() = aWinSize.Width() - aSize.Width();
+ aDiffSize.Height() = aWinSize.Height() - aSize.Height();
+
+ // Umgroessern des Display-Controls
+ aDisplaySize.Width() += aDiffSize.Width();
+ aDisplaySize.Height() += aDiffSize.Height();
+ aCtlDisplay.SetOutputSizePixel( aDisplaySize );
+
+ Point aPt;
+ // aPt.X() = aDiffSize.Width() / 2;
+ aPt.Y() = aDiffSize.Height();
+
+ // Verschieben der anderen Controls
+ aBtnFirst.Hide();
+ aBtnReverse.Hide();
+ aBtnStop.Hide();
+ aBtnPlay.Hide();
+ aBtnLast.Hide();
+ aTimeField.Hide();
+ aLbLoopCount.Hide();
+ aNumFldBitmap.Hide();
+ aFtCount.Hide();
+ aFiCount.Hide();
+ aBtnGetOneObject.Hide();
+ aBtnGetAllObjects.Hide();
+ aBtnRemoveBitmap.Hide();
+ aBtnRemoveAll.Hide();
+ aGrpBitmap.Hide();
+ aRbtGroup.Hide();
+ aRbtBitmap.Hide();
+ aFtAdjustment.Hide();
+ aLbAdjustment.Hide();
+ aBtnCreateGroup.Hide();
+ aGrpAnimation.Hide();
+
+
+ aBtnFirst.SetPosPixel( aBtnFirst.GetPosPixel() + aPt );
+ aBtnReverse.SetPosPixel( aBtnReverse.GetPosPixel() + aPt );
+ aBtnStop.SetPosPixel( aBtnStop.GetPosPixel() + aPt );
+ aBtnPlay.SetPosPixel( aBtnPlay.GetPosPixel() + aPt );
+ aBtnLast.SetPosPixel( aBtnLast.GetPosPixel() + aPt );
+ aNumFldBitmap.SetPosPixel( aNumFldBitmap.GetPosPixel() + aPt );
+ aTimeField.SetPosPixel( aTimeField.GetPosPixel() + aPt );
+ aLbLoopCount.SetPosPixel( aLbLoopCount.GetPosPixel() + aPt );
+ aFtCount.SetPosPixel( aFtCount.GetPosPixel() + aPt );
+ aFiCount.SetPosPixel( aFiCount.GetPosPixel() + aPt );
+ aRbtGroup.SetPosPixel( aRbtGroup.GetPosPixel() + aPt );
+ aRbtBitmap.SetPosPixel( aRbtBitmap.GetPosPixel() + aPt );
+ aFtAdjustment.SetPosPixel( aFtAdjustment.GetPosPixel() + aPt );
+ aLbAdjustment.SetPosPixel( aLbAdjustment.GetPosPixel() + aPt );
+ aBtnGetOneObject.SetPosPixel( aBtnGetOneObject.GetPosPixel() + aPt );
+ aBtnGetAllObjects.SetPosPixel( aBtnGetAllObjects.GetPosPixel() + aPt );
+ aBtnRemoveBitmap.SetPosPixel( aBtnRemoveBitmap.GetPosPixel() + aPt );
+ aBtnRemoveAll.SetPosPixel( aBtnRemoveAll.GetPosPixel() + aPt );
+ aBtnCreateGroup.SetPosPixel( aBtnCreateGroup.GetPosPixel() + aPt );
+ aGrpBitmap.SetPosPixel( aGrpBitmap.GetPosPixel() + aPt );
+ aGrpAnimation.SetPosPixel( aGrpAnimation.GetPosPixel() + aPt );
+
+ // Zoom fuer DisplayWin berechnen und setzen
+ Fraction aFrac( GetScale() );
+ aCtlDisplay.SetScale( aFrac );
+
+ aBtnFirst.Show();
+ aBtnReverse.Show();
+ aBtnStop.Show();
+ aBtnPlay.Show();
+ aBtnLast.Show();
+ aNumFldBitmap.Show();
+ aTimeField.Show();
+ aLbLoopCount.Show();
+ aFtCount.Show();
+ aFiCount.Show();
+ aFtAdjustment.Show();
+ aLbAdjustment.Show();
+ aBtnGetOneObject.Show();
+ aBtnGetAllObjects.Show();
+ aBtnRemoveBitmap.Show();
+ aBtnRemoveAll.Show();
+ aGrpBitmap.Show();
+ aRbtGroup.Show();
+ aRbtBitmap.Show();
+ aFtAdjustment.Show();
+ aLbAdjustment.Show();
+ aBtnCreateGroup.Show();
+ aGrpAnimation.Show();
+
+ aSize = aWinSize;
+
+ //aFltWinSize = GetSizePixel();
+ }
+ SfxDockingWindow::Resize();
+}
+
+// -----------------------------------------------------------------------
+
+BOOL AnimationWindow::Close()
+{
+ if( maPlayLock.isLocked() )
+ {
+ return FALSE;
+ }
+ else
+ {
+ SfxBoolItem aItem( SID_ANIMATION_OBJECTS, FALSE );
+
+ GetBindings().GetDispatcher()->Execute(
+ SID_ANIMATION_OBJECTS, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
+
+ SfxDockingWindow::Close();
+
+ return TRUE;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void AnimationWindow::FillInfo( SfxChildWinInfo& rInfo ) const
+{
+ SfxDockingWindow::FillInfo( rInfo ) ;
+}
+
+// -----------------------------------------------------------------------
+
+void AnimationWindow::AddObj (::sd::View& rView )
+{
+ // Texteingabemodus beenden, damit Bitmap mit
+ // Objekt identisch ist.
+ if( rView.IsTextEdit() )
+ rView.SdrEndTextEdit();
+
+ // Objekt(e) clonen und den/die Clone(s) in die Liste stellen
+ const SdrMarkList& rMarkList = rView.GetMarkedObjectList();
+ ULONG nMarkCount = rMarkList.GetMarkCount();
+ SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
+ ULONG nCloneCount = pPage->GetObjCount();
+
+ if (nMarkCount > 0)
+ {
+ // Wenn es sich um EIN Animationsobjekt oder ein Gruppenobjekt
+ // handelt, das 'einzeln uebernommen' wurde,
+ // werden die einzelnen Objekte eingefuegt
+ BOOL bAnimObj = FALSE;
+ if( nMarkCount == 1 )
+ {
+ SdrMark* pMark = rMarkList.GetMark(0);
+ SdrObject* pObject = pMark->GetMarkedSdrObj();
+ SdAnimationInfo* pAnimInfo = rView.GetDoc()->GetAnimationInfo( pObject );
+ UINT32 nInv = pObject->GetObjInventor();
+ UINT16 nId = pObject->GetObjIdentifier();
+
+ // Animated Bitmap (GIF)
+ if( nInv == SdrInventor && nId == OBJ_GRAF && ( (SdrGrafObj*) pObject )->IsAnimated() )
+ {
+ const SdrGrafObj* pGrafObj = (SdrGrafObj*) pObject;
+ Graphic aGraphic( pGrafObj->GetTransformedGraphic() );
+ USHORT nCount = 0;
+
+ if( aGraphic.IsAnimated() )
+ nCount = aGraphic.GetAnimation().Count();
+
+ if( nCount > 0 )
+ {
+ const Animation aAnimation( aGraphic.GetAnimation() );
+
+ for( USHORT i = 0; i < nCount; i++ )
+ {
+ const AnimationBitmap& rAnimBmp = aAnimation.Get( i );
+
+ pBitmapEx = new BitmapEx( rAnimBmp.aBmpEx );
+ aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
+
+ // LoopCount
+ if( i == 0 )
+ {
+ long nLoopCount = aAnimation.GetLoopCount();
+
+ if( !nLoopCount ) // unendlich
+ aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
+ else
+ aLbLoopCount.SelectEntry( UniString::CreateFromInt32( nLoopCount ) );
+ }
+
+ // Time
+ long nTime = rAnimBmp.nWait;
+ Time* pTime = new Time( 0, 0, nTime / 100, nTime % 100 );
+ aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
+
+ // Weiterschalten der BitmapListe
+ aBmpExList.Next();
+ }
+ // Nachdem ein animated GIF uebernommen wurde, kann auch nur ein solches erstellt werden
+ aRbtBitmap.Check();
+ aRbtGroup.Enable( FALSE );
+ bAnimObj = TRUE;
+ }
+ }
+ else if( bAllObjects || ( pAnimInfo && pAnimInfo->mbIsMovie ) )
+ {
+ // Mehrere Objekte
+ SdrObjList* pObjList = ((SdrObjGroup*)pObject)->GetSubList();
+
+ for( USHORT nObject = 0; nObject < pObjList->GetObjCount(); nObject++ )
+ {
+ SdrObject* pSnapShot = (SdrObject*) pObjList->GetObj( (ULONG) nObject );
+
+ pBitmapEx = new BitmapEx( SdrExchangeView::GetObjGraphic( pSnapShot->GetModel(), pSnapShot ).GetBitmapEx() );
+ aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
+
+ // Time
+ Time* pTime = new Time( aTimeField.GetTime() );
+ aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
+
+ // Clone
+ pPage->InsertObject( pSnapShot->Clone(), aBmpExList.GetCurPos() + 1 );
+
+ // Weiterschalten der BitmapListe
+ aBmpExList.Next();
+ }
+ bAnimObj = TRUE;
+ }
+ }
+ // Auch ein einzelnes animiertes Objekt
+ if( !bAnimObj && !( bAllObjects && nMarkCount > 1 ) )
+ {
+ pBitmapEx = new BitmapEx( rView.GetAllMarkedGraphic().GetBitmapEx() );
+ aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
+
+ // Time
+ Time* pTime = new Time( aTimeField.GetTime() );
+ aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
+
+ }
+
+ // ein einzelnes Objekt
+ if( nMarkCount == 1 && !bAnimObj )
+ {
+ SdrMark* pMark = rMarkList.GetMark(0);
+ SdrObject* pObject = pMark->GetMarkedSdrObj();
+ SdrObject* pClone = pObject->Clone();
+ pPage->InsertObject(pClone, aBmpExList.GetCurPos() + 1);
+ }
+ // mehrere Objekte: die Clones zu einer Gruppe zusammenfassen
+ else if (nMarkCount > 1)
+ {
+ // Objekte einzeln uebernehmen
+ if( bAllObjects )
+ {
+ for( ULONG nObject= 0; nObject < nMarkCount; nObject++ )
+ {
+ // Clone
+ SdrObject* pObject = rMarkList.GetMark( nObject )->GetMarkedSdrObj();
+
+ pBitmapEx = new BitmapEx( SdrExchangeView::GetObjGraphic( pObject->GetModel(), pObject ).GetBitmapEx() );
+ aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
+
+ // Time
+ Time* pTime = new Time( aTimeField.GetTime() );
+ aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
+
+ pPage->InsertObject( pObject->Clone(), aBmpExList.GetCurPos() + 1 );
+
+ aBmpExList.Next();
+ }
+ bAnimObj = TRUE; // damit nicht nochmal weitergeschaltet wird
+ }
+ else
+ {
+ SdrObjGroup* pCloneGroup = new SdrObjGroup;
+ SdrObjList* pObjList = pCloneGroup->GetSubList();
+
+ for (ULONG nObject= 0; nObject < nMarkCount; nObject++)
+ pObjList->InsertObject(rMarkList.GetMark(nObject)->GetMarkedSdrObj()->Clone(), LIST_APPEND);
+
+ pPage->InsertObject(pCloneGroup, aBmpExList.GetCurPos() + 1);
+ }
+ }
+
+ if( !bAnimObj )
+ aBmpExList.Next();
+
+ // wenn vorher nichts im Animator war und jetzt was da ist, kann eine
+ // Animationsgruppe erstellt werden
+ if (nCloneCount == 0 && aBmpExList.Count() > 0)
+ aBtnCreateGroup.Enable();
+
+ // Zoom fuer DisplayWin berechnen und setzen
+ Fraction aFrac( GetScale() );
+ aCtlDisplay.SetScale( aFrac );
+
+ UpdateControl( aBmpExList.GetCurPos() );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void AnimationWindow::CreateAnimObj (::sd::View& rView )
+{
+ ::Window* pOutWin = static_cast< ::Window*>(rView.GetFirstOutputDevice()); // GetWin( 0 );
+ DBG_ASSERT( pOutWin, "Window ist nicht vorhanden!" );
+
+ // die Fentermitte ermitteln
+ const MapMode aMap100( MAP_100TH_MM );
+ Size aMaxSizeLog;
+ Size aMaxSizePix;
+ Size aTemp( pOutWin->GetOutputSizePixel() );
+ const Point aWindowCenter( pOutWin->PixelToLogic( Point( aTemp.Width() >> 1, aTemp.Height() >> 1 ) ) );
+ const OutputDevice* pDefDev = Application::GetDefaultDevice();
+ const ULONG nCount = aBmpExList.Count();
+ BitmapAdjustment eBA = (BitmapAdjustment) aLbAdjustment.GetSelectEntryPos();
+ ULONG i;
+
+ // Groesste Bitmap ermitteln
+ for( i = 0; i < nCount; i++ )
+ {
+ const BitmapEx& rBmpEx = *static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
+ const Graphic aGraphic( rBmpEx );
+ Size aTmpSizeLog;
+ const Size aTmpSizePix( rBmpEx.GetSizePixel() );
+
+ if ( aGraphic.GetPrefMapMode().GetMapUnit() == MAP_PIXEL )
+ aTmpSizeLog = pDefDev->PixelToLogic( aGraphic.GetPrefSize(), aMap100 );
+ else
+ aTmpSizeLog = pDefDev->LogicToLogic( aGraphic.GetPrefSize(), aGraphic.GetPrefMapMode(), aMap100 );
+
+ aMaxSizeLog.Width() = Max( aMaxSizeLog.Width(), aTmpSizeLog.Width() );
+ aMaxSizeLog.Height() = Max( aMaxSizeLog.Height(), aTmpSizeLog.Height() );
+
+ aMaxSizePix.Width() = Max( aMaxSizePix.Width(), aTmpSizePix.Width() );
+ aMaxSizePix.Height() = Max( aMaxSizePix.Height(), aTmpSizePix.Height() );
+ }
+
+ SdrPageView* pPV = rView.GetSdrPageView();
+
+ if( aRbtBitmap.IsChecked() )
+ {
+ // Bitmapgruppe erzeugen (Animated GIF)
+ Animation aAnimation;
+ Point aPt;
+
+ for( i = 0; i < nCount; i++ )
+ {
+ Time* pTime = static_cast< Time* >( aTimeList.GetObject( i ) );
+ long nTime = pTime->Get100Sec();
+ nTime += pTime->GetSec() * 100;
+
+ pBitmapEx = static_cast< BitmapEx* >( aBmpExList.GetObject( i ) );
+
+ // Offset fuer die gewuenschte Ausrichtung bestimmen
+ const Size aBitmapSize( pBitmapEx->GetSizePixel() );
+
+ switch( eBA )
+ {
+ case BA_LEFT_UP:
+ break;
+
+ case BA_LEFT:
+ aPt.Y() = (aMaxSizePix.Height() - aBitmapSize.Height()) >> 1;
+ break;
+
+ case BA_LEFT_DOWN:
+ aPt.Y() = aMaxSizePix.Height() - aBitmapSize.Height();
+ break;
+
+ case BA_UP:
+ aPt.X() = (aMaxSizePix.Width() - aBitmapSize.Width()) >> 1;
+ break;
+
+ case BA_CENTER:
+ aPt.X() = (aMaxSizePix.Width() - aBitmapSize.Width()) >> 1;
+ aPt.Y() = (aMaxSizePix.Height() - aBitmapSize.Height()) >> 1;
+ break;
+
+ case BA_DOWN:
+ aPt.X() = (aMaxSizePix.Width() - aBitmapSize.Width()) >> 1;
+ aPt.Y() = aMaxSizePix.Height() - aBitmapSize.Height();
+ break;
+
+ case BA_RIGHT_UP:
+ aPt.X() = aMaxSizePix.Width() - aBitmapSize.Width();
+ break;
+
+ case BA_RIGHT:
+ aPt.X() = aMaxSizePix.Width() - aBitmapSize.Width();
+ aPt.Y() = (aMaxSizePix.Height() - aBitmapSize.Height()) >> 1;
+ break;
+
+ case BA_RIGHT_DOWN:
+ aPt.X() = aMaxSizePix.Width() - aBitmapSize.Width();
+ aPt.Y() = aMaxSizePix.Height() - aBitmapSize.Height();
+ break;
+
+ }
+
+ // LoopCount (Anzahl der Durchlaeufe) ermitteln
+ AnimationBitmap aAnimBmp;
+ long nLoopCount = 0L;
+ USHORT nPos = aLbLoopCount.GetSelectEntryPos();
+
+ if( nPos != LISTBOX_ENTRY_NOTFOUND && nPos != aLbLoopCount.GetEntryCount() - 1 ) // unendlich
+ nLoopCount = (long) aLbLoopCount.GetSelectEntry().ToInt32();
+
+ aAnimBmp.aBmpEx = *pBitmapEx;
+ aAnimBmp.aPosPix = aPt;
+ aAnimBmp.aSizePix = aBitmapSize;
+ aAnimBmp.nWait = nTime;
+ aAnimBmp.eDisposal = DISPOSE_BACK;
+ aAnimBmp.bUserInput = FALSE;
+
+ aAnimation.Insert( aAnimBmp );
+ aAnimation.SetDisplaySizePixel( aMaxSizePix );
+ aAnimation.SetLoopCount( nLoopCount );
+ }
+
+ SdrGrafObj* pGrafObj = new SdrGrafObj( Graphic( aAnimation ) );
+ const Point aOrg( aWindowCenter.X() - ( aMaxSizeLog.Width() >> 1 ), aWindowCenter.Y() - ( aMaxSizeLog.Height() >> 1 ) );
+
+ pGrafObj->SetLogicRect( Rectangle( aOrg, aMaxSizeLog ) );
+ rView.InsertObjectAtView( pGrafObj, *pPV, SDRINSERT_SETDEFLAYER);
+ }
+ else
+ {
+ // Offset fuer die gewuenschte Ausrichtung bestimmen
+ Size aOffset;
+ SdrObject * pClone = NULL;
+ SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
+
+ for(i = 0; i < nCount; i++)
+ {
+ pClone = pPage->GetObj(i);
+ Rectangle aRect( pClone->GetSnapRect() );
+
+ switch( eBA )
+ {
+ case BA_LEFT_UP:
+ break;
+
+ case BA_LEFT:
+ aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
+ break;
+
+ case BA_LEFT_DOWN:
+ aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
+ break;
+
+ case BA_UP:
+ aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
+ break;
+
+ case BA_CENTER:
+ aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
+ aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
+ break;
+
+ case BA_DOWN:
+ aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
+ aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
+ break;
+
+ case BA_RIGHT_UP:
+ aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
+ break;
+
+ case BA_RIGHT:
+ aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
+ aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
+ break;
+
+ case BA_RIGHT_DOWN:
+ aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
+ aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
+ break;
+
+ }
+ //aRect.SetPos(aWindowCenter + Point(aOffset.Width(), aOffset.Height()));
+ //pClone->SetSnapRect( aRect );
+ // SetSnapRect ist fuer Ellipsen leider nicht implementiert !!!
+ Point aMovePt( aWindowCenter + Point( aOffset.Width(), aOffset.Height() ) - aRect.TopLeft() );
+ Size aMoveSize( aMovePt.X(), aMovePt.Y() );
+ pClone->NbcMove( aMoveSize );
+ }
+
+ // Animationsgruppe erzeugen
+ SdrObjGroup* pGroup = new SdrObjGroup;
+ SdrObjList* pObjList = pGroup->GetSubList();
+
+ for (i = 0; i < nCount; i++)
+ {
+ // der Clone verbleibt im Animator; in die Gruppe kommt ein Clone
+ // des Clones
+ pClone = pPage->GetObj(i);
+ SdrObject* pCloneOfClone = pClone->Clone();
+ //SdrObject* pCloneOfClone = pPage->GetObj(i)->Clone();
+ pObjList->InsertObject(pCloneOfClone, LIST_APPEND);
+ }
+
+ // bis jetzt liegt die linke obere Ecke der Gruppe in der Fenstermitte;
+ // jetzt noch um die Haelfte der Groesse nach oben und links korrigieren
+ aTemp = aMaxSizeLog;
+ aTemp.Height() = - aTemp.Height() / 2;
+ aTemp.Width() = - aTemp.Width() / 2;
+ pGroup->NbcMove(aTemp);
+
+ // Animationsinformation erzeugen
+ SdAnimationInfo* pInfo = SdDrawDocument::GetShapeUserData(*pGroup,true);
+ pInfo->meEffect = presentation::AnimationEffect_NONE;
+ pInfo->meSpeed = presentation::AnimationSpeed_MEDIUM;
+ pInfo->mbActive = TRUE;
+ pInfo->mbIsMovie = TRUE;
+ pInfo->maBlueScreen = COL_WHITE;
+
+ rView.InsertObjectAtView( pGroup, *pPV, SDRINSERT_SETDEFLAYER);
+ }
+
+ ClickFirstHdl( this );
+}
+
+void AnimationWindow::DataChanged( const DataChangedEvent& rDCEvt )
+{
+ SfxDockingWindow::DataChanged( rDCEvt );
+
+ if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) )
+ {
+ UpdateControl( aBmpExList.GetCurPos() );
+ }
+}
+
+/*************************************************************************
+|*
+|* ControllerItem fuer Animator
+|*
+\************************************************************************/
+
+AnimationControllerItem::AnimationControllerItem(
+ USHORT _nId,
+ AnimationWindow* pAnimWin,
+ SfxBindings* _pBindings)
+ : SfxControllerItem( _nId, *_pBindings ),
+ pAnimationWin( pAnimWin )
+{
+}
+
+// -----------------------------------------------------------------------
+
+void AnimationControllerItem::StateChanged( USHORT nSId,
+ SfxItemState eState, const SfxPoolItem* pItem )
+{
+ if( eState >= SFX_ITEM_AVAILABLE && nSId == SID_ANIMATOR_STATE )
+ {
+ const SfxUInt16Item* pStateItem = PTR_CAST( SfxUInt16Item, pItem );
+ DBG_ASSERT( pStateItem, "SfxUInt16Item erwartet");
+ UINT16 nState = pStateItem->GetValue();
+
+ pAnimationWin->aBtnGetOneObject.Enable( nState & 1 );
+ pAnimationWin->aBtnGetAllObjects.Enable( nState & 2 );
+ }
+}
+
+
+} // end of namespace sd