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-rw-r--r--sd/source/ui/dlg/sdpreslt.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/sd/source/ui/dlg/sdpreslt.cxx b/sd/source/ui/dlg/sdpreslt.cxx
index b57474906567..1f97ce8d4cf2 100644
--- a/sd/source/ui/dlg/sdpreslt.cxx
+++ b/sd/source/ui/dlg/sdpreslt.cxx
@@ -36,7 +36,7 @@
#endif
-#include <svtools/itemset.hxx>
+#include <svl/itemset.hxx>
#include <sfx2/new.hxx>
#include <vcl/msgbox.hxx>
sserts that mpContext is not nullTor Lillqvist 2015-12-08Rename OpenGLSalBitmap::makeCurrent() to makeSomeOpenGLContextCurrent()Tor Lillqvist 2015-11-20loplugin:sallogareasStephan Bergmann 2015-11-10loplugin:nullptr (automatic rewrite)Stephan Bergmann 2015-10-12Replace "SAL_OVERRIDE" with "override" in LIBO_INTERNAL_ONLY codeStephan Bergmann 2015-09-16opengl: this doesn't really do anything as data is null anywayTomaž Vajngerl 2015-08-28Add missing helpful GL trace messages outside of the impl. itself.Michael Meeks 2015-08-21tdf#93547 - Disable OpenGL if we have a SEGV on windows in that code.Michael Meeks 2015-08-03opengl: when scaling, create a new texture with equal settingsTomaž Vajngerl 2015-07-10vcl: move resample kernel classes out of bitmap.hxxMichael Stahl 2015-07-09opengl: use MVP matrix in vertex shaders, pixel offsetsTomaž Vajngerl 2015-06-21Fix typosAndrea Gelmini 2015-05-06convert BMP_SCALE constant to scoped enumNoel Grandin 2015-04-01loplugin:staticfunctionNoel Grandin 2015-01-27when drawing a transformed bitmap in opengl backend, scale it betterLuboš Luňák 2015-01-19"area" scaling for opengl that has good results for downscalingLuboš Luňák 2015-01-12opengl scaling can also handle the generic aliasesLuboš Luňák 2014-12-15do not hardcode what specific "generic" bitmap scaling operations useLuboš Luňák 2014-12-11vcl: Reset data buffer after resizing bitmap on GPULouis-Francis Ratté-Boulianne 2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne 2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne 2014-11-22vcl: Update current context before executing scale operationLouis-Francis Ratté-Boulianne 2014-11-18vcl: since we share Bitmaps across all GLContexts simplify lifecycle.Michael Meeks 2014-11-18vcl: Execute pending operations on source when copying bitmapLouis-Francis Ratté-Boulianne 2014-11-15vcl: Improve OpenGLTexture implementation by allowing implicit sharingLouis-Francis Ratté-Boulianne 2014-11-13vcl: Use new size when scaling with filter in OpenGL backendLouis-Francis Ratté-Boulianne 2014-11-12opengl: Check for error at the end of every method that deals with OpenGL.Jan Holesovsky 2014-11-11vcl: avoid opengl kernel creation writing over its buffers.Michael Meeks 2014-11-10vcl: Add a way to resize an image using the GPULouis-Francis Ratté-Boulianne