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-rwxr-xr-x[-rw-r--r--]sd/source/ui/inc/tools/SlotStateListener.hxx15
1 files changed, 0 insertions, 15 deletions
diff --git a/sd/source/ui/inc/tools/SlotStateListener.hxx b/sd/source/ui/inc/tools/SlotStateListener.hxx
index 418e4dbf1766..1f45aef331ab 100644..100755
--- a/sd/source/ui/inc/tools/SlotStateListener.hxx
+++ b/sd/source/ui/inc/tools/SlotStateListener.hxx
@@ -57,13 +57,6 @@ class SlotStateListener
public SlotStateListenerInterfaceBase
{
public:
- /** Create a new object that has yet to be told about the the frame and
- slots to listen to and the callback that state changes are relayed
- to. When you want to listen to one single slot then you can use the
- three argument variant of this constructor.
- */
- SlotStateListener (void);
-
/** This convenience version of the constructor takes all parameters
that are necessary to observe a single slot. See descriptions of
the SetCallback(), ConnectToFrame(), and ObserveSlot() methods for
@@ -105,14 +98,6 @@ public:
*/
void ObserveSlot (const ::rtl::OUString& rSlotName);
- /** Return whether the called SlotStateListener is connected to a slot.
- One reason for returning <FALSE/> is that the SlotStateListener has
- been created before the controller and frame have been properly
- initialized.
- */
- bool IsValid (void) const;
-
-
//===== frame::XStatusListener ==========================================
/** Called by slot state change broadcasters. In turn the callback is