diff options
Diffstat (limited to 'slideshow/opengl/honeycombVertexShader.glsl')
-rw-r--r-- | slideshow/opengl/honeycombVertexShader.glsl | 41 |
1 files changed, 31 insertions, 10 deletions
diff --git a/slideshow/opengl/honeycombVertexShader.glsl b/slideshow/opengl/honeycombVertexShader.glsl index 32fdecef01f9..c3484d39ad84 100644 --- a/slideshow/opengl/honeycombVertexShader.glsl +++ b/slideshow/opengl/honeycombVertexShader.glsl @@ -25,10 +25,21 @@ uniform float shadow; uniform mat4 orthoProjectionMatrix; uniform mat4 orthoViewMatrix; +// Workaround for Intel's Windows driver, to prevent optimisation breakage. +uniform float zero; + out mat4 projectionMatrix; out mat4 modelViewMatrix; out mat4 shadowMatrix; +mat4 identityMatrix(void) +{ + return mat4(1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0); +} + mat4 translationMatrix(vec3 axis) { return mat4(1.0, 0.0, 0.0, 0.0, @@ -61,25 +72,35 @@ mat4 rotationMatrix(vec3 axis, float angle) void main( void ) { mat4 nmodelViewMatrix = u_modelViewMatrix * u_operationsTransformMatrix * u_sceneTransformMatrix * u_primitiveTransformMatrix; - mat4 transformMatrix; + mat4 transformMatrix = identityMatrix(); // TODO: use the aspect ratio of the slide instead. mat4 slideScaleMatrix = scaleMatrix(vec3(0.75, 1, 1)); mat4 invertSlideScaleMatrix = scaleMatrix(1.0 / vec3(0.75, 1, 1)); + // These ugly zero comparisons are a workaround for Intel's Windows driver optimisation bug. if (selectedTexture > 0.5) { // Leaving texture - transformMatrix = translationMatrix(vec3(0, 0, 6 * time)) - * scaleMatrix(vec3(1 + pow(2 * time, 2.1), 1 + pow(2 * time, 2.1), 0)) - * slideScaleMatrix - * rotationMatrix(vec3(0.0, 0.0, 1.0), -pow(time, 3) * M_PI) - * invertSlideScaleMatrix; + if (zero < 1.0) + transformMatrix = invertSlideScaleMatrix * transformMatrix; + if (zero < 2.0) + transformMatrix = rotationMatrix(vec3(0.0, 0.0, 1.0), -pow(time, 3) * M_PI) * transformMatrix; + if (zero < 3.0) + transformMatrix = slideScaleMatrix * transformMatrix; + if (zero < 4.0) + transformMatrix = scaleMatrix(vec3(1 + pow(2 * time, 2.1), 1 + pow(2 * time, 2.1), 0)) * transformMatrix; + if (zero < 5.0) + transformMatrix = translationMatrix(vec3(0, 0, 6 * time)) * transformMatrix; } else { // Entering texture - transformMatrix = translationMatrix(vec3(0, 0, 28 * (sqrt(time) - 1))) - * slideScaleMatrix - * rotationMatrix(vec3(0.0, 0.0, 1.0), pow(0.8 * (time - 1.0), 2.0) * M_PI) - * invertSlideScaleMatrix; + if (zero < 1.0) + transformMatrix = invertSlideScaleMatrix * transformMatrix; + if (zero < 2.0) + transformMatrix = rotationMatrix(vec3(0.0, 0.0, 1.0), pow(0.8 * (time - 1.0), 2.0) * M_PI) * transformMatrix; + if (zero < 3.0) + transformMatrix = slideScaleMatrix * transformMatrix; + if (zero < 4.0) + transformMatrix = translationMatrix(vec3(0, 0, 28 * (sqrt(time) - 1))) * transformMatrix; } if (shadow < 0.5) { |