diff options
Diffstat (limited to 'slideshow/opengl/vortexFragmentShader.glsl')
-rw-r--r-- | slideshow/opengl/vortexFragmentShader.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/slideshow/opengl/vortexFragmentShader.glsl b/slideshow/opengl/vortexFragmentShader.glsl index 3212ebef7661..a3f8191eeb78 100644 --- a/slideshow/opengl/vortexFragmentShader.glsl +++ b/slideshow/opengl/vortexFragmentShader.glsl @@ -20,12 +20,12 @@ in vec4 shadowCoordinate; void main() { vec3 lightVector = vec3(0.0, 0.0, 1.0); float light = max(dot(lightVector, v_normal), 0.0); - vec4 fragment = texture2D(slideTexture, v_texturePosition); + vec4 fragment = texture(slideTexture, v_texturePosition); float visibility = 1.0; const float epsilon = 0.0001; - if (texture2D(leavingShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon) + if (texture(leavingShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon) visibility *= 0.7; - if (texture2D(enteringShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon) + if (texture(enteringShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon) visibility *= 0.7; vec4 black = vec4(0.0, 0.0, 0.0, fragment.a); gl_FragColor = mix(black, fragment, visibility * light); |