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Diffstat (limited to 'slideshow/opengl/vortexFragmentShader.glsl')
-rw-r--r--slideshow/opengl/vortexFragmentShader.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/slideshow/opengl/vortexFragmentShader.glsl b/slideshow/opengl/vortexFragmentShader.glsl
index 3212ebef7661..a3f8191eeb78 100644
--- a/slideshow/opengl/vortexFragmentShader.glsl
+++ b/slideshow/opengl/vortexFragmentShader.glsl
@@ -20,12 +20,12 @@ in vec4 shadowCoordinate;
void main() {
vec3 lightVector = vec3(0.0, 0.0, 1.0);
float light = max(dot(lightVector, v_normal), 0.0);
- vec4 fragment = texture2D(slideTexture, v_texturePosition);
+ vec4 fragment = texture(slideTexture, v_texturePosition);
float visibility = 1.0;
const float epsilon = 0.0001;
- if (texture2D(leavingShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon)
+ if (texture(leavingShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon)
visibility *= 0.7;
- if (texture2D(enteringShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon)
+ if (texture(enteringShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon)
visibility *= 0.7;
vec4 black = vec4(0.0, 0.0, 0.0, fragment.a);
gl_FragColor = mix(black, fragment, visibility * light);