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path: root/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
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Diffstat (limited to 'slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx')
-rw-r--r--slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx369
1 files changed, 184 insertions, 185 deletions
diff --git a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
index 17bdff5e087e..f2c94ef8e826 100644
--- a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
+++ b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
@@ -424,19 +424,19 @@ boost::shared_ptr<OGLTransitionImpl> makeOutsideCubeFaceToLeft()
{
Primitive Slide;
- Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
- Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1));
+ Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
- Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),90,false,0.0,1.0));
+ Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,-1),90,false,0.0,1.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Operations_t aOperations;
- aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),-90,true,0.0,1.0));
+ aOperations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,-1),-90,true,0.0,1.0));
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations);
}
@@ -445,19 +445,19 @@ boost::shared_ptr<OGLTransitionImpl> makeInsideCubeFaceToLeft()
{
Primitive Slide;
- Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
- Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1));
+ Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
- Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),-90,false,0.0,1.0));
+ Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,1),-90,false,0.0,1.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Operations_t aOperations;
- aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),90,true,0.0,1.0));
+ aOperations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,1),90,true,0.0,1.0));
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations);
}
@@ -466,13 +466,13 @@ boost::shared_ptr<OGLTransitionImpl> makeFallLeaving()
{
Primitive Slide;
- Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
- Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1));
+ Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
- Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-1,0), 90,true,0.0,1.0));
+ Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(1,0,0),glm::vec3(0,-1,0), 90,true,0.0,1.0));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
@@ -489,19 +489,19 @@ boost::shared_ptr<OGLTransitionImpl> makeTurnAround()
TransitionSettings aSettings;
aSettings.mbReflectSlides = true;
- Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
- Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1));
+ Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
- Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0),-180,false,0.0,1.0));
+ Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,0),-180,false,0.0,1.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Operations_t aOperations;
- aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5));
- aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1));
- aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0, 0, 0), -180, true, 0.0, 1.0));
+ aOperations.push_back(makeSTranslate(glm::vec3(0, 0, -1.5),true, 0, 0.5));
+ aOperations.push_back(makeSTranslate(glm::vec3(0, 0, 1.5), true, 0.5, 1));
+ aOperations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0, 1, 0),glm::vec3(0, 0, 0), -180, true, 0.0, 1.0));
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations, aSettings);
}
@@ -510,14 +510,14 @@ boost::shared_ptr<OGLTransitionImpl> makeTurnDown()
{
Primitive Slide;
- Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
- Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1));
+ Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
- Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0));
- Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), -90, true, 0.0, 1.0));
- Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), 90, false, -1.0, 0.0));
+ Slide.Operations.push_back(makeSTranslate(glm::vec3(0, 0, 0.0001), false, -1.0, 0.0));
+ Slide.Operations.push_back(makeSRotate (glm::vec3(0, 0, 1), glm::vec3(-1, 1, 0), -90, true, 0.0, 1.0));
+ Slide.Operations.push_back(makeSRotate (glm::vec3(0, 0, 1), glm::vec3(-1, 1, 0), 90, false, -1.0, 0.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
@@ -531,13 +531,13 @@ boost::shared_ptr<OGLTransitionImpl> makeIris()
{
Primitive Slide;
- Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
- Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1));
+ Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back (Slide);
- Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0));
- Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1));
+ Slide.Operations.push_back (makeSTranslate (glm::vec3 (0, 0, 0.000001), false, -1, 0));
+ Slide.Operations.push_back (makeSTranslate (glm::vec3 (0, 0, -0.000002), false, 0.5, 1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back (Slide);
@@ -557,12 +557,12 @@ boost::shared_ptr<OGLTransitionImpl> makeIris()
cyo = (of*y + 1)/2;
lcxo = (of*lx + 1)/2;
lcyo = (of*ly + 1)/2;
- irisPart.pushTriangle (basegfx::B2DVector (lcx, lcy),
- basegfx::B2DVector (lcxo, lcyo),
- basegfx::B2DVector (cx, cy));
- irisPart.pushTriangle (basegfx::B2DVector (cx, cy),
- basegfx::B2DVector (lcxo, lcyo),
- basegfx::B2DVector (cxo, cyo));
+ irisPart.pushTriangle (glm::vec2 (lcx, lcy),
+ glm::vec2 (lcxo, lcyo),
+ glm::vec2 (cx, cy));
+ irisPart.pushTriangle (glm::vec2 (cx, cy),
+ glm::vec2 (lcxo, lcyo),
+ glm::vec2 (cxo, cyo));
lx = x;
ly = y;
t += 1.0/nSteps;
@@ -577,15 +577,15 @@ boost::shared_ptr<OGLTransitionImpl> makeIris()
rx = cos ((2*M_PI*i)/nParts);
ry = sin ((2*M_PI*i)/nParts);
- irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), angle, true, 0.0, 0.5));
- irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), -angle, true, 0.5, 1));
+ irisPart.Operations.push_back (makeSRotate (glm::vec3(0, 0, 1), glm::vec3(rx, ry, 0), angle, true, 0.0, 0.5));
+ irisPart.Operations.push_back (makeSRotate (glm::vec3(0, 0, 1), glm::vec3(rx, ry, 0), -angle, true, 0.5, 1));
if (i > 0) {
- irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0));
- irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, 0), i*360.0/nParts, false, -1, 0));
- irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0));
+ irisPart.Operations.push_back (makeSTranslate (glm::vec3(rx, ry, 0), false, -1, 0));
+ irisPart.Operations.push_back (makeSRotate (glm::vec3(0, 0, 1), glm::vec3(0, 0, 0), i*360.0/nParts, false, -1, 0));
+ irisPart.Operations.push_back (makeSTranslate (glm::vec3(-1, 0, 0), false, -1, 0));
}
- irisPart.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0));
- irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0, 0), -30, false, -1, 0));
+ irisPart.Operations.push_back(makeSTranslate(glm::vec3(0, 0, 1), false, -2, 0.0));
+ irisPart.Operations.push_back (makeSRotate (glm::vec3(1, .5, 0), glm::vec3(1, 0, 0), -30, false, -1, 0));
pIris->pushPrimitive (irisPart);
}
@@ -653,42 +653,41 @@ boost::shared_ptr<OGLTransitionImpl> makeRochade()
w = 2.2;
h = 10;
- Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
- Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
+ Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1));
+ Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1));
Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.25, -0.25, true, 0, 1));
- Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
+ Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,0), -45, true, 0, 1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back(Slide);
Slide.Operations.clear();
Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.75, 0.25, true, 0, 1));
- Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0));
- Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
- Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), 45, false, -1, 0));
+ Slide.Operations.push_back(makeSTranslate(glm::vec3(0, 0, -h), false, -1, 0));
+ Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,0), -45, true, 0, 1));
+ Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0,1,0),glm::vec3(0,0,0), 45, false, -1, 0));
Primitives_t aEnteringSlide;
aEnteringSlide.push_back(Slide);
return makeRochadeTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
-// TODO(Q3): extract to basegfx
-inline basegfx::B2DVector clamp(const basegfx::B2DVector& v)
-{
- return basegfx::B2DVector(min(max(v.getX(),-1.0),1.0),
- min(max(v.getY(),-1.0),1.0));
-}
-
inline double randFromNeg1to1()
{
return ( ( static_cast<double>( rand() ) / static_cast<double>( RAND_MAX ) ) * 2.0 ) - 1.0;
}
// TODO(Q3): extract to basegfx
-inline basegfx::B3DVector randNormVectorInXYPlane()
+inline glm::vec3 randNormVectorInXYPlane()
+{
+ glm::vec3 toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0);
+ return glm::normalize(toReturn);
+}
+
+template<typename T>
+T clamp(const T& rIn)
{
- basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0);
- return toReturn/toReturn.getLength();
+ return glm::clamp(rIn, -1.0, 1.0);
}
boost::shared_ptr<OGLTransitionImpl> makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles )
@@ -699,21 +698,21 @@ boost::shared_ptr<OGLTransitionImpl> makeRevolvingCircles( ::sal_uInt16 nCircles
makeNByMTileFlip(1,1);
return makeSimpleTransition();
}
- double Radius(1.0/static_cast<double>( nCircles ));
- double dRadius(Radius);
- double LastRadius(0.0);
- double NextRadius(2*Radius);
+ float Radius(1.0/static_cast<double>( nCircles ));
+ float dRadius(Radius);
+ float LastRadius(0.0);
+ float NextRadius(2*Radius);
/// now we know there is at least two circles
/// the first will always be a full circle
/// the last will always be the outer shell of the slide with a circle hole
//add the full circle
- vector<basegfx::B2DVector> unScaledTexCoords;
- double TempAngle(0.0);
+ vector<glm::vec2> unScaledTexCoords;
+ float TempAngle(0.0);
for(unsigned int Point(0); Point < nPointsOnCircles; ++Point)
{
- unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) );
+ unScaledTexCoords.push_back( glm::vec2( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) );
TempAngle += dAngle;
}
@@ -725,16 +724,16 @@ boost::shared_ptr<OGLTransitionImpl> makeRevolvingCircles( ::sal_uInt16 nCircles
Primitive LeavingSlide;
for(int Point(0); Point + 1 < nPointsOnCircles; ++Point)
{
- EnteringSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
- LeavingSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5, 0.5) );
+ EnteringSlide.pushTriangle( glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0f + glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0f + glm::vec2( 0.5 , 0.5 ) );
+ LeavingSlide.pushTriangle( glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0f + glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0f + glm::vec2( 0.5, 0.5) );
}
- EnteringSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
- LeavingSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ EnteringSlide.pushTriangle( glm::vec2(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0f + glm::vec2( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0f + glm::vec2( 0.5 , 0.5 ) );
+ LeavingSlide.pushTriangle( glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) );
- basegfx::B3DVector axis(randNormVectorInXYPlane());
- EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
- LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
- EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
+ glm::vec3 axis(randNormVectorInXYPlane());
+ EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
+ LeavingSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
+ EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , -180, false,0.0,1.0) );
aEnteringSlide.push_back(EnteringSlide);
aLeavingSlide.push_back(LeavingSlide);
@@ -749,23 +748,23 @@ boost::shared_ptr<OGLTransitionImpl> makeRevolvingCircles( ::sal_uInt16 nCircles
Primitive EnteringSlide;
for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
{
- EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
- EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) );
+ EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) );
- LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
- LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) );
+ LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) );
}
- EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
- EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) );
+ EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) );
- LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
- LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
+ LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) );
+ LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) );
- basegfx::B3DVector axis(randNormVectorInXYPlane());
- EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
- LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
- EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
+ glm::vec3 axis(randNormVectorInXYPlane());
+ EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
+ LeavingSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
+ EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , -180, false,0.0,1.0) );
aEnteringSlide.push_back(EnteringSlide);
aLeavingSlide.push_back(LeavingSlide);
@@ -781,23 +780,23 @@ boost::shared_ptr<OGLTransitionImpl> makeRevolvingCircles( ::sal_uInt16 nCircles
for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
{
- EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
- EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
+ EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) );
+ EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0f + glm::vec2(0.5,0.5) );
- LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
- LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
+ LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) );
+ LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0f + glm::vec2(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0f + glm::vec2(0.5,0.5) );
}
- EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
- EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
+ EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) );
+ EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0f + glm::vec2(0.5,0.5) );
- LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
- LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
+ LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) );
+ LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0f + glm::vec2(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0f + glm::vec2(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0f + glm::vec2(0.5,0.5) );
- basegfx::B3DVector axis(randNormVectorInXYPlane());
- EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
- LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
- EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
+ glm::vec3 axis(randNormVectorInXYPlane());
+ EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
+ LeavingSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
+ EnteringSlide.Operations.push_back( makeSRotate( axis , glm::vec3(0,0,0) , -180, false,0.0,1.0) );
aEnteringSlide.push_back(EnteringSlide);
aLeavingSlide.push_back(LeavingSlide);
@@ -817,17 +816,17 @@ boost::shared_ptr<OGLTransitionImpl> makeHelix( ::sal_uInt16 nRows )
{
Primitive Tile;
- Tile.pushTriangle(basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
+ Tile.pushTriangle(glm::vec2( 1.0 , iDn ) , glm::vec2( 0.0 , iDn ) , glm::vec2( 0.0 , iPDn ));
- Tile.pushTriangle(basegfx::B2DVector( 1.0 , iPDn ) , basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
+ Tile.pushTriangle(glm::vec2( 1.0 , iPDn ) , glm::vec2( 1.0 , iDn ) , glm::vec2( 0.0 , iPDn ));
- Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 ,
+ Tile.Operations.push_back( makeSRotate( glm::vec3( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0f , 180 ,
true,min(max(static_cast<double>(i - nRows/2.0)*invN/2.0,0.0),1.0),
min(max(static_cast<double>(i + nRows/2.0)*invN/2.0,0.0),1.0) ) );
aLeavingSlide.push_back(Tile);
- Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180 , false,0.0,1.0) );
+ Tile.Operations.push_back( makeSRotate( glm::vec3( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0f , -180 , false,0.0,1.0) );
aEnteringSlide.push_back(Tile);
@@ -854,13 +853,13 @@ boost::shared_ptr<OGLTransitionImpl> makeNByMTileFlip( ::sal_uInt16 n, ::sal_uIn
{
Primitive Tile;
- Tile.pushTriangle(basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));
+ Tile.pushTriangle(glm::vec2( iPDn , jDm ) , glm::vec2( iDn , jDm ) , glm::vec2( iDn , jPDm ));
- Tile.pushTriangle(basegfx::B2DVector( iPDn , jPDm ) , basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));//bottom left corner of tile
+ Tile.pushTriangle(glm::vec2( iPDn , jPDm ) , glm::vec2( iPDn , jDm ) , glm::vec2( iDn , jPDm ));//bottom left corner of tile
- Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
+ Tile.Operations.push_back( makeSRotate( glm::vec3( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0f , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
aLeavingSlide.push_back(Tile);
- Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
+ Tile.Operations.push_back( makeSRotate( glm::vec3( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0f , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
aEnteringSlide.push_back(Tile);
@@ -874,7 +873,7 @@ boost::shared_ptr<OGLTransitionImpl> makeNByMTileFlip( ::sal_uInt16 n, ::sal_uIn
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
-SRotate::SRotate(const basegfx::B3DVector& Axis, const basegfx::B3DVector& Origin,
+SRotate::SRotate(const glm::vec3& Axis, const glm::vec3& Origin,
double Angle, bool bInter, double T0, double T1):
Operation(bInter, T0, T1),
axis(Axis),
@@ -883,7 +882,7 @@ SRotate::SRotate(const basegfx::B3DVector& Axis, const basegfx::B3DVector& Origi
{
}
-SScale::SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,
+SScale::SScale(const glm::vec3& Scale, const glm::vec3& Origin,
bool bInter, double T0, double T1):
Operation(bInter, T0, T1),
scale(Scale),
@@ -891,8 +890,8 @@ SScale::SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin
{
}
-RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,
- const basegfx::B3DVector& Origin, double Angle, bool bInter, double T0, double T1):
+RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const glm::vec3& Axis,
+ const glm::vec3& Origin, double Angle, bool bInter, double T0, double T1):
Operation(bInter, T0, T1),
axis(Axis),
origin(Origin),
@@ -900,8 +899,8 @@ RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector&
{
}
-RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,
- const basegfx::B3DVector& Origin, double Angle, bool bInter, double T0, double T1):
+RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const glm::vec3& Axis,
+ const glm::vec3& Origin, double Angle, bool bInter, double T0, double T1):
Operation(bInter, T0, T1),
axis(Axis),
origin(Origin),
@@ -910,26 +909,26 @@ RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVecto
}
-STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):
+STranslate::STranslate(const glm::vec3& Vector, bool bInter, double T0, double T1):
Operation(bInter, T0, T1),
vector(Vector)
{
}
boost::shared_ptr<SRotate>
-makeSRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1)
+makeSRotate(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1)
{
return make_shared<SRotate>(Axis, Origin, Angle, bInter, T0, T1);
}
boost::shared_ptr<SScale>
-makeSScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1)
+makeSScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1)
{
return make_shared<SScale>(Scale, Origin, bInter, T0, T1);
}
boost::shared_ptr<STranslate>
-makeSTranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1)
+makeSTranslate(const glm::vec3& Vector,bool bInter, double T0, double T1)
{
return make_shared<STranslate>(Vector, bInter, T0, T1);
}
@@ -941,13 +940,13 @@ makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, doub
}
boost::shared_ptr<RotateAndScaleDepthByWidth>
-makeRotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1)
+makeRotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1)
{
return make_shared<RotateAndScaleDepthByWidth>(Axis, Origin, Angle, bInter, T0, T1);
}
boost::shared_ptr<RotateAndScaleDepthByHeight>
-makeRotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1)
+makeRotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1)
{
return make_shared<RotateAndScaleDepthByHeight>(Axis, Origin, Angle, bInter, T0, T1);
}
@@ -965,7 +964,7 @@ void STranslate::interpolate(double t,double SlideWidthScale,double SlideHeightS
if(!mbInterpolate || t > mnT1)
t = mnT1;
t = intervalInter(t,mnT0,mnT1);
- glTranslated(SlideWidthScale*t*vector.getX(),SlideHeightScale*t*vector.getY(),t*vector.getZ());
+ glTranslated(SlideWidthScale*t*vector.x,SlideHeightScale*t*vector.y,t*vector.z);
CHECK_GL_ERROR();
}
@@ -977,11 +976,11 @@ void SRotate::interpolate(double t,double SlideWidthScale,double SlideHeightScal
if(!mbInterpolate || t > mnT1)
t = mnT1;
t = intervalInter(t,mnT0,mnT1);
- glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
+ glTranslated(SlideWidthScale*origin.x,SlideHeightScale*origin.y,origin.z);
glScaled(SlideWidthScale,SlideHeightScale,1);
- glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
+ glRotated(t*angle,axis.x,axis.y,axis.z);
glScaled(1/SlideWidthScale,1/SlideHeightScale,1);
- glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
+ glTranslated(-SlideWidthScale*origin.x,-SlideHeightScale*origin.y,-origin.z);
CHECK_GL_ERROR();
}
@@ -993,9 +992,9 @@ void SScale::interpolate(double t,double SlideWidthScale,double SlideHeightScale
if(!mbInterpolate || t > mnT1)
t = mnT1;
t = intervalInter(t,mnT0,mnT1);
- glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
- glScaled((1-t) + t*scale.getX(),(1-t) + t*scale.getY(),(1-t) + t*scale.getZ());
- glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
+ glTranslated(SlideWidthScale*origin.x,SlideHeightScale*origin.y,origin.z);
+ glScaled((1-t) + t*scale.x,(1-t) + t*scale.y,(1-t) + t*scale.z);
+ glTranslated(-SlideWidthScale*origin.x,-SlideHeightScale*origin.y,-origin.z);
CHECK_GL_ERROR();
}
@@ -1007,9 +1006,9 @@ void RotateAndScaleDepthByWidth::interpolate(double t,double SlideWidthScale,dou
if(!mbInterpolate || t > mnT1)
t = mnT1;
t = intervalInter(t,mnT0,mnT1);
- glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideWidthScale*origin.getZ());
- glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
- glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideWidthScale*origin.getZ());
+ glTranslated(SlideWidthScale*origin.x,SlideHeightScale*origin.y,SlideWidthScale*origin.z);
+ glRotated(t*angle,axis.x,axis.y,axis.z);
+ glTranslated(-SlideWidthScale*origin.x,-SlideHeightScale*origin.y,-SlideWidthScale*origin.z);
CHECK_GL_ERROR();
}
@@ -1021,9 +1020,9 @@ void RotateAndScaleDepthByHeight::interpolate(double t,double SlideWidthScale,do
if(!mbInterpolate || t > mnT1)
t = mnT1;
t = intervalInter(t,mnT0,mnT1);
- glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideHeightScale*origin.getZ());
- glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
- glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideHeightScale*origin.getZ());
+ glTranslated(SlideWidthScale*origin.x,SlideHeightScale*origin.y,SlideHeightScale*origin.z);
+ glRotated(t*angle,axis.x,axis.y,axis.z);
+ glTranslated(-SlideWidthScale*origin.x,-SlideHeightScale*origin.y,-SlideHeightScale*origin.z);
CHECK_GL_ERROR();
}
@@ -1079,20 +1078,20 @@ void Primitive::swap(Primitive& rOther)
swap(TexCoords, rOther.TexCoords);
}
-void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2)
+void Primitive::pushTriangle(const glm::vec2& SlideLocation0,const glm::vec2& SlideLocation1,const glm::vec2& SlideLocation2)
{
- vector<basegfx::B3DVector> Verts;
- vector<basegfx::B2DVector> Texs;
+ vector<glm::vec3> Verts;
+ vector<glm::vec2> Texs;
Verts.reserve(3);
Texs.reserve(3);
- Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
- Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
- Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
+ Verts.push_back(glm::vec3( 2*SlideLocation0.x - 1, -2*SlideLocation0.y + 1 , 0.0 ));
+ Verts.push_back(glm::vec3( 2*SlideLocation1.x - 1, -2*SlideLocation1.y + 1 , 0.0 ));
+ Verts.push_back(glm::vec3( 2*SlideLocation2.x - 1, -2*SlideLocation2.y + 1 , 0.0 ));
//figure out if they're facing the correct way, and make them face the correct way.
- basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) );
- if(Normal.getZ() >= 0.0)//if the normal is facing us
+ glm::vec3 Normal( glm::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) );
+ if(Normal.z >= 0.0)//if the normal is facing us
{
Texs.push_back(SlideLocation0);
Texs.push_back(SlideLocation1);
@@ -1104,9 +1103,9 @@ void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const base
Texs.push_back(SlideLocation2);
Texs.push_back(SlideLocation1);
Verts.clear();
- Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
- Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
- Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
+ Verts.push_back(glm::vec3( 2*SlideLocation0.x - 1, -2*SlideLocation0.y + 1 , 0.0 ));
+ Verts.push_back(glm::vec3( 2*SlideLocation2.x - 1, -2*SlideLocation2.y + 1 , 0.0 ));
+ Verts.push_back(glm::vec3( 2*SlideLocation1.x - 1, -2*SlideLocation1.y + 1 , 0.0 ));
}
Vertices.push_back(Verts[0]);
@@ -1117,9 +1116,9 @@ void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const base
TexCoords.push_back(Texs[1]);
TexCoords.push_back(Texs[2]);
- Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
- Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
- Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
+ Normals.push_back(glm::vec3(0,0,1));//all normals always face the screen when untransformed.
+ Normals.push_back(glm::vec3(0,0,1));//all normals always face the screen when untransformed.
+ Normals.push_back(glm::vec3(0,0,1));//all normals always face the screen when untransformed.
}
namespace
@@ -1141,32 +1140,32 @@ void DiamondTransition::prepare_( double nTime, double /* SlideWidth */, double
{
Primitive Slide1, Slide2;
- Slide1.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
- Slide1.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ Slide1.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1));
+ Slide1.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1));
Primitives_t aEnteringSlidePrimitives;
aEnteringSlidePrimitives.push_back (Slide1);
if( nTime >= 0.5 ) {
double m = 1 - nTime;
- Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (m,0), basegfx::B2DVector (0,m));
- Slide2.pushTriangle (basegfx::B2DVector (nTime,0), basegfx::B2DVector (1,0), basegfx::B2DVector (1,m));
- Slide2.pushTriangle (basegfx::B2DVector (1,nTime), basegfx::B2DVector (1,1), basegfx::B2DVector (nTime,1));
- Slide2.pushTriangle (basegfx::B2DVector (0,nTime), basegfx::B2DVector (m,1), basegfx::B2DVector (0,1));
+ Slide2.pushTriangle (glm::vec2 (0,0), glm::vec2 (m,0), glm::vec2 (0,m));
+ Slide2.pushTriangle (glm::vec2 (nTime,0), glm::vec2 (1,0), glm::vec2 (1,m));
+ Slide2.pushTriangle (glm::vec2 (1,nTime), glm::vec2 (1,1), glm::vec2 (nTime,1));
+ Slide2.pushTriangle (glm::vec2 (0,nTime), glm::vec2 (m,1), glm::vec2 (0,1));
} else {
double l = 0.5 - nTime;
double h = 0.5 + nTime;
- Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0.5,l));
- Slide2.pushTriangle (basegfx::B2DVector (0.5,l), basegfx::B2DVector (1,0), basegfx::B2DVector (h,0.5));
- Slide2.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (1,1), basegfx::B2DVector (h,0.5));
- Slide2.pushTriangle (basegfx::B2DVector (h,0.5), basegfx::B2DVector (1,1), basegfx::B2DVector (0.5,h));
- Slide2.pushTriangle (basegfx::B2DVector (0.5,h), basegfx::B2DVector (1,1), basegfx::B2DVector (0,1));
- Slide2.pushTriangle (basegfx::B2DVector (l,0.5), basegfx::B2DVector (0.5,h), basegfx::B2DVector (0,1));
- Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (l,0.5), basegfx::B2DVector (0,1));
- Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (0.5,l), basegfx::B2DVector (l,0.5));
+ Slide2.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0.5,l));
+ Slide2.pushTriangle (glm::vec2 (0.5,l), glm::vec2 (1,0), glm::vec2 (h,0.5));
+ Slide2.pushTriangle (glm::vec2 (1,0), glm::vec2 (1,1), glm::vec2 (h,0.5));
+ Slide2.pushTriangle (glm::vec2 (h,0.5), glm::vec2 (1,1), glm::vec2 (0.5,h));
+ Slide2.pushTriangle (glm::vec2 (0.5,h), glm::vec2 (1,1), glm::vec2 (0,1));
+ Slide2.pushTriangle (glm::vec2 (l,0.5), glm::vec2 (0.5,h), glm::vec2 (0,1));
+ Slide2.pushTriangle (glm::vec2 (0,0), glm::vec2 (l,0.5), glm::vec2 (0,1));
+ Slide2.pushTriangle (glm::vec2 (0,0), glm::vec2 (0.5,l), glm::vec2 (l,0.5));
}
- Slide2.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0));
+ Slide2.Operations.push_back (makeSTranslate (glm::vec3 (0, 0, 0.00000001), false, -1, 0));
Primitives_t aLeavingSlidePrimitives;
aLeavingSlidePrimitives.push_back (Slide2);
@@ -1201,22 +1200,22 @@ boost::shared_ptr<OGLTransitionImpl> makeVenetianBlinds( bool vertical, int part
Primitive Slide;
n = (i + 1)/(double)parts;
if( vertical ) {
- Slide.pushTriangle (basegfx::B2DVector (ln,0), basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1));
- Slide.pushTriangle (basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1), basegfx::B2DVector (n,1));
- Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, -t30*p), -120, true, 0.0, 1.0));
+ Slide.pushTriangle (glm::vec2 (ln,0), glm::vec2 (n,0), glm::vec2 (ln,1));
+ Slide.pushTriangle (glm::vec2 (n,0), glm::vec2 (ln,1), glm::vec2 (n,1));
+ Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(glm::vec3(0, 1, 0), glm::vec3(n + ln - 1, 0, -t30*p), -120, true, 0.0, 1.0));
} else {
- Slide.pushTriangle (basegfx::B2DVector (0,ln), basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n));
- Slide.pushTriangle (basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n), basegfx::B2DVector (1,n));
- Slide.Operations.push_back(makeRotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, -t30*p), -120, true, 0.0, 1.0));
+ Slide.pushTriangle (glm::vec2 (0,ln), glm::vec2 (1,ln), glm::vec2 (0,n));
+ Slide.pushTriangle (glm::vec2 (1,ln), glm::vec2 (0,n), glm::vec2 (1,n));
+ Slide.Operations.push_back(makeRotateAndScaleDepthByHeight(glm::vec3(1, 0, 0), glm::vec3(0, 1 - n - ln, -t30*p), -120, true, 0.0, 1.0));
}
aLeavingSlide.push_back (Slide);
if( vertical ) {
- Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0, 0), -60, false, -1, 0));
- Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, 0), 180, false, -1, 0));
+ Slide.Operations.push_back(makeSRotate(glm::vec3(0, 1, 0), glm::vec3(2*n - 1, 0, 0), -60, false, -1, 0));
+ Slide.Operations.push_back(makeSRotate(glm::vec3(0, 1, 0), glm::vec3(n + ln - 1, 0, 0), 180, false, -1, 0));
} else {
- Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n, 0), -60, false, -1, 0));
- Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, 0), 180, false, -1, 0));
+ Slide.Operations.push_back(makeSRotate(glm::vec3(1, 0, 0), glm::vec3(0, 1 - 2*n, 0), -60, false, -1, 0));
+ Slide.Operations.push_back(makeSRotate(glm::vec3(1, 0, 0), glm::vec3(0, 1 - n - ln, 0), 180, false, -1, 0));
}
aEnteringSlide.push_back (Slide);
ln = n;
@@ -1293,8 +1292,8 @@ boost::shared_ptr<OGLTransitionImpl> makeFadeSmoothly()
{
Primitive Slide;
- Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
- Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1));
+ Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
@@ -1364,8 +1363,8 @@ boost::shared_ptr<OGLTransitionImpl> makeFadeThroughBlack()
{
Primitive Slide;
- Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
- Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1));
+ Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
@@ -1576,8 +1575,8 @@ boost::shared_ptr<OGLTransitionImpl> makeStatic()
{
Primitive Slide;
- Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
- Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1));
+ Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
@@ -1627,8 +1626,8 @@ boost::shared_ptr<OGLTransitionImpl> makeDissolve()
{
Primitive Slide;
- Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
- Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
+ Slide.pushTriangle (glm::vec2 (0,0), glm::vec2 (1,0), glm::vec2 (0,1));
+ Slide.pushTriangle (glm::vec2 (1,0), glm::vec2 (0,1), glm::vec2 (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
@@ -1645,25 +1644,25 @@ boost::shared_ptr<OGLTransitionImpl> makeNewsflash()
{
Primitive Slide;
- Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
- Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
- Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,true,0,0.5));
- Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),true,0,0.5));
- Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2));
+ Slide.pushTriangle(glm::vec2(0,0),glm::vec2(1,0),glm::vec2(0,1));
+ Slide.pushTriangle(glm::vec2(1,0),glm::vec2(0,1),glm::vec2(1,1));
+ Slide.Operations.push_back(makeSRotate(glm::vec3(0,0,1),glm::vec3(0,0,0),3000,true,0,0.5));
+ Slide.Operations.push_back(makeSScale(glm::vec3(0.01,0.01,0.01),glm::vec3(0,0,0),true,0,0.5));
+ Slide.Operations.push_back(makeSTranslate(glm::vec3(-10000, 0, 0),false, 0.5, 2));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back(Slide);
Slide.Operations.clear();
- Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,true,0.5,1));
- Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1));
- Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1));
- Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),false,-1,1));
- Slide.Operations.push_back(makeSScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),true,0.5,1));
+ Slide.Operations.push_back(makeSRotate(glm::vec3(0,0,1),glm::vec3(0,0,0),-3000,true,0.5,1));
+ Slide.Operations.push_back(makeSTranslate(glm::vec3(-100, 0, 0),false, -1, 1));
+ Slide.Operations.push_back(makeSTranslate(glm::vec3(100, 0, 0),false, 0.5, 1));
+ Slide.Operations.push_back(makeSScale(glm::vec3(0.01,0.01,0.01),glm::vec3(0,0,0),false,-1,1));
+ Slide.Operations.push_back(makeSScale(glm::vec3(100,100,100),glm::vec3(0,0,0),true,0.5,1));
Primitives_t aEnteringSlide;
aEnteringSlide.push_back(Slide);
Operations_t aOverallOperations;
- aOverallOperations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),1080,true,0,1));
+ aOverallOperations.push_back(makeSRotate(glm::vec3(0,0,1),glm::vec3(0.2,0.2,0),1080,true,0,1));
return makeSimpleTransition(aLeavingSlide, aEnteringSlide, aOverallOperations);
}