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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2015 by Collabora, Ltd.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#include <sal/config.h>
+
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
+#include "Operation.hxx"
+
+SRotate::SRotate(const glm::vec3& Axis, const glm::vec3& Origin,
+ double Angle, bool bInter, double T0, double T1):
+ Operation(bInter, T0, T1),
+ axis(Axis),
+ origin(Origin),
+ angle(Angle)
+{
+}
+
+SScale::SScale(const glm::vec3& Scale, const glm::vec3& Origin,
+ bool bInter, double T0, double T1):
+ Operation(bInter, T0, T1),
+ scale(Scale),
+ origin(Origin)
+{
+}
+
+RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const glm::vec3& Axis,
+ const glm::vec3& Origin, double Angle, bool bScale, bool bInter, double T0, double T1):
+ Operation(bInter, T0, T1),
+ axis(Axis),
+ origin(Origin),
+ angle(Angle),
+ scale(bScale)
+{
+}
+
+RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const glm::vec3& Axis,
+ const glm::vec3& Origin, double Angle, bool bScale, bool bInter, double T0, double T1):
+ Operation(bInter, T0, T1),
+ axis(Axis),
+ origin(Origin),
+ angle(Angle),
+ scale(bScale)
+{
+}
+
+
+STranslate::STranslate(const glm::vec3& Vector, bool bInter, double T0, double T1):
+ Operation(bInter, T0, T1),
+ vector(Vector)
+{
+}
+
+std::shared_ptr<SRotate>
+makeSRotate(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bInter, double T0, double T1)
+{
+ return std::make_shared<SRotate>(Axis, Origin, Angle, bInter, T0, T1);
+}
+
+std::shared_ptr<SScale>
+makeSScale(const glm::vec3& Scale, const glm::vec3& Origin,bool bInter, double T0, double T1)
+{
+ return std::make_shared<SScale>(Scale, Origin, bInter, T0, T1);
+}
+
+std::shared_ptr<STranslate>
+makeSTranslate(const glm::vec3& Vector,bool bInter, double T0, double T1)
+{
+ return std::make_shared<STranslate>(Vector, bInter, T0, T1);
+}
+
+std::shared_ptr<SEllipseTranslate>
+makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1)
+{
+ return std::make_shared<SEllipseTranslate>(dWidth, dHeight, dStartPosition, dEndPosition, bInter, T0, T1);
+}
+
+std::shared_ptr<RotateAndScaleDepthByWidth>
+makeRotateAndScaleDepthByWidth(const glm::vec3& Axis,const glm::vec3& Origin,double Angle, bool bScale, bool bInter, double T0, double T1)
+{
+ return std::make_shared<RotateAndScaleDepthByWidth>(Axis, Origin, Angle, bScale, bInter, T0, T1);
+}
+
+std::shared_ptr<RotateAndScaleDepthByHeight>
+makeRotateAndScaleDepthByHeight(const glm::vec3& Axis,const glm::vec3& Origin,double Angle,bool bScale, bool bInter, double T0, double T1)
+{
+ return std::make_shared<RotateAndScaleDepthByHeight>(Axis, Origin, Angle, bScale, bInter, T0, T1);
+}
+
+inline double intervalInter(double t, double T0, double T1)
+{
+ return ( t - T0 ) / ( T1 - T0 );
+}
+
+void STranslate::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const
+{
+ if(t <= mnT0)
+ return;
+ if(!mbInterpolate || t > mnT1)
+ t = mnT1;
+ t = intervalInter(t,mnT0,mnT1);
+ matrix = glm::translate(matrix, glm::vec3(SlideWidthScale*t*vector.x, SlideHeightScale*t*vector.y, t*vector.z));
+}
+
+void SRotate::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const
+{
+ if(t <= mnT0)
+ return;
+ if(!mbInterpolate || t > mnT1)
+ t = mnT1;
+ t = intervalInter(t,mnT0,mnT1);
+ glm::vec3 translation_vector(SlideWidthScale*origin.x, SlideHeightScale*origin.y, origin.z);
+ glm::vec3 scale_vector(SlideWidthScale * SlideWidthScale, SlideHeightScale * SlideHeightScale, 1);
+ matrix = glm::translate(matrix, translation_vector);
+ matrix = glm::scale(matrix, scale_vector);
+ matrix = glm::rotate(matrix, static_cast<float>(t*angle), axis);
+ matrix = glm::scale(matrix, 1.f / scale_vector);
+ matrix = glm::translate(matrix, -translation_vector);
+}
+
+void SScale::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const
+{
+ if(t <= mnT0)
+ return;
+ if(!mbInterpolate || t > mnT1)
+ t = mnT1;
+ t = intervalInter(t,mnT0,mnT1);
+ glm::vec3 translation_vector(SlideWidthScale*origin.x, SlideHeightScale*origin.y, origin.z);
+ matrix = glm::translate(matrix, translation_vector);
+ matrix = glm::scale(matrix, static_cast<float>(1 - t) + static_cast<float>(t) * scale);
+ matrix = glm::translate(matrix, -translation_vector);
+}
+
+void RotateAndScaleDepthByWidth::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const
+{
+ if(t <= mnT0)
+ return;
+ if(!mbInterpolate || t > mnT1)
+ t = mnT1;
+ t = intervalInter(t,mnT0,mnT1);
+ glm::vec3 translation_vector(SlideWidthScale*origin.x, SlideHeightScale*origin.y, SlideWidthScale*origin.z);
+ glm::vec3 scale_vector(SlideWidthScale * SlideWidthScale, SlideHeightScale * SlideHeightScale, 1);
+ matrix = glm::translate(matrix, translation_vector);
+ if (scale)
+ matrix = glm::scale(matrix, scale_vector);
+ matrix = glm::rotate(matrix, static_cast<float>(t*angle), axis);
+ if (scale)
+ matrix = glm::scale(matrix, 1.f / scale_vector);
+ matrix = glm::translate(matrix, -translation_vector);
+}
+
+void RotateAndScaleDepthByHeight::interpolate(glm::mat4& matrix, double t, double SlideWidthScale, double SlideHeightScale) const
+{
+ if(t <= mnT0)
+ return;
+ if(!mbInterpolate || t > mnT1)
+ t = mnT1;
+ t = intervalInter(t,mnT0,mnT1);
+ glm::vec3 translation_vector(SlideWidthScale*origin.x, SlideHeightScale*origin.y, SlideHeightScale*origin.z);
+ glm::vec3 scale_vector(SlideWidthScale * SlideWidthScale, SlideHeightScale * SlideHeightScale, 1);
+ matrix = glm::translate(matrix, translation_vector);
+ if (scale)
+ matrix = glm::scale(matrix, scale_vector);
+ matrix = glm::rotate(matrix, static_cast<float>(t*angle), axis);
+ if (scale)
+ matrix = glm::scale(matrix, 1.f / scale_vector);
+ matrix = glm::translate(matrix, -translation_vector);
+}
+
+SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition,
+ double dEndPosition, bool bInter, double T0, double T1):
+ Operation(bInter, T0, T1)
+{
+ width = dWidth;
+ height = dHeight;
+ startPosition = dStartPosition;
+ endPosition = dEndPosition;
+}
+
+void SEllipseTranslate::interpolate(glm::mat4& matrix, double t, double /* SlideWidthScale */, double /* SlideHeightScale */) const
+{
+ if(t <= mnT0)
+ return;
+ if(!mbInterpolate || t > mnT1)
+ t = mnT1;
+ t = intervalInter(t,mnT0,mnT1);
+
+ double a1, a2, x, y;
+ a1 = startPosition*2*M_PI;
+ a2 = (startPosition + t*(endPosition - startPosition))*2*M_PI;
+ x = width*(cos (a2) - cos (a1))/2;
+ y = height*(sin (a2) - sin (a1))/2;
+
+ matrix = glm::translate(matrix, glm::vec3(x, 0, y));
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */