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-rw-r--r--slideshow/source/inc/activitiesfactory.hxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/slideshow/source/inc/activitiesfactory.hxx b/slideshow/source/inc/activitiesfactory.hxx
index 8ed059d53a0e..ccf641dd7f82 100644
--- a/slideshow/source/inc/activitiesfactory.hxx
+++ b/slideshow/source/inc/activitiesfactory.hxx
@@ -90,7 +90,7 @@ namespace ActivitiesFactory
(wouldn't have a clue, then, how to scale the
animation over time).
*/
- double mnMinDuration;
+ double const mnMinDuration;
/** Minimal number of frames for this activity.
@@ -100,7 +100,7 @@ namespace ActivitiesFactory
is over, the activity will be prolonged until
mnMinNumberOfFrames are rendered.
*/
- sal_uInt32 mnMinNumberOfFrames;
+ sal_uInt32 const mnMinNumberOfFrames;
/** Number of repeats for the simple duration
@@ -113,10 +113,10 @@ namespace ActivitiesFactory
::boost::optional<double> const maRepeats;
/// Fraction of simple time to accelerate animation
- double mnAcceleration;
+ double const mnAcceleration;
/// Fraction of simple time to decelerate animation
- double mnDeceleration;
+ double const mnDeceleration;
/// Shape, to get bounds from
ShapeSharedPtr mpShape;
@@ -125,7 +125,7 @@ namespace ActivitiesFactory
::basegfx::B2DVector maSlideBounds;
/// When true, activity is played reversed after mnDuration.
- bool mbAutoReverse;
+ bool const mbAutoReverse;
};
/** Create an activity from an XAnimate node.