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-rw-r--r--slideshow/opengl/rippleFragmentShader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/slideshow/opengl/rippleFragmentShader.glsl b/slideshow/opengl/rippleFragmentShader.glsl
index ec641d67a571..df4bd592796f 100644
--- a/slideshow/opengl/rippleFragmentShader.glsl
+++ b/slideshow/opengl/rippleFragmentShader.glsl
@@ -38,7 +38,7 @@ void main()
// We want the ripple to span all of the slide at the end of the transition.
float t = time * (sqrt(2.0) * (slideRatio < 1.0 ? 1.0 / slideRatio : slideRatio));
- // Interpolate the distance to the center in fonction of the time.
+ // Interpolate the distance to the center in function of the time.
float mixed = smoothstep(t*w-v, t*w+v, dist);
// Get the displacement offset from the current pixel, for fragments that have been touched by the ripple already.