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diff --git a/starmath/source/symbol.cxx b/starmath/source/symbol.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_starmath.hxx"
+
+
+#include <vector>
+#include <osl/mutex.hxx>
+#include <ucbhelper/content.hxx>
+#include <vcl/msgbox.hxx>
+
+#include <sfx2/dispatch.hxx>
+#include <sfx2/docfile.hxx>
+
+#include <map>
+#include <vector>
+#include <iterator>
+
+#include "symbol.hxx"
+#include "view.hxx"
+#include "utility.hxx"
+#include "dialog.hxx"
+#include "config.hxx"
+#include "cfgitem.hxx"
+#include "smmod.hxx"
+#include "starmath.hrc"
+
+
+using namespace ::com::sun::star;
+using namespace ::com::sun::star::ucb;
+using namespace ::com::sun::star::uno;
+using namespace ::rtl;
+
+
+/**************************************************************************/
+
+SmSym::SmSym() :
+ m_aName(C2S("unknown")),
+ m_aSetName(C2S("unknown")),
+ m_cChar('\0'),
+ m_bPredefined(FALSE),
+ m_bDocSymbol(FALSE)
+{
+ m_aExportName = m_aName;
+ m_aFace.SetTransparent(TRUE);
+ m_aFace.SetAlign(ALIGN_BASELINE);
+}
+
+
+SmSym::SmSym(const SmSym& rSymbol)
+{
+ *this = rSymbol;
+}
+
+
+SmSym::SmSym(const String& rName, const Font& rFont, sal_Unicode cChar,
+ const String& rSet, BOOL bIsPredefined)
+{
+ m_aName = m_aExportName = rName;
+
+ m_aFace = rFont;
+ m_aFace.SetTransparent(TRUE);
+ m_aFace.SetAlign(ALIGN_BASELINE);
+
+ m_cChar = cChar;
+//! according to HDU this should not be used anymore now
+//! since this was necessary in the early days but should
+//! not be done now since this is handled now at a more
+//! bottom layer by HDU.
+//! He can still imagine scenarios where this will be wrong
+//! now though, for example when importing *some* old documents.
+//! But overall it should be a large improvement, and
+//! likely everything will still work... #_- (eyes shut and "go"!)
+//
+// if (RTL_TEXTENCODING_SYMBOL == rFont.GetCharSet())
+// Character |= 0xF000;
+ m_aSetName = rSet;
+ m_bPredefined = bIsPredefined;
+ m_bDocSymbol = FALSE;
+}
+
+
+SmSym& SmSym::operator = (const SmSym& rSymbol)
+{
+ m_aName = rSymbol.m_aName;
+ m_aExportName = rSymbol.m_aExportName;
+ m_cChar = rSymbol.m_cChar;
+ m_aFace = rSymbol.m_aFace;
+ m_aSetName = rSymbol.m_aSetName;
+ m_bPredefined = rSymbol.m_bPredefined;
+ m_bDocSymbol = rSymbol.m_bDocSymbol;
+
+ SmSymbolManager * pSymSetManager = &SM_MOD()->GetSymbolManager();
+ if (pSymSetManager)
+ pSymSetManager->SetModified(true);
+
+ return *this;
+}
+
+
+bool SmSym::IsEqualInUI( const SmSym& rSymbol ) const
+{
+ return m_aName == rSymbol.m_aName &&
+ m_aFace == rSymbol.m_aFace &&
+ m_cChar == rSymbol.m_cChar;
+}
+
+/**************************************************************************/
+
+void SmSymbolManager::SFX_NOTIFY(SfxBroadcaster& /*rBC*/, const TypeId& rBCType,
+ const SfxHint& /*rHint*/, const TypeId& rHintType)
+{
+}
+
+
+void SmSymbolManager::Init()
+{
+ SmModule *pp = SM_MOD();
+ StartListening(*pp->GetConfig());
+}
+
+
+void SmSymbolManager::Exit()
+{
+ SmModule *pp = SM_MOD();
+ EndListening(*pp->GetConfig());
+}
+
+
+SmSymbolManager::SmSymbolManager()
+{
+ m_bModified = false;
+}
+
+
+SmSymbolManager::SmSymbolManager(const SmSymbolManager& rSymbolSetManager) :
+ SfxListener()
+{
+ m_aSymbols = rSymbolSetManager.m_aSymbols;
+ m_bModified = true;
+}
+
+
+SmSymbolManager::~SmSymbolManager()
+{
+}
+
+
+SmSymbolManager& SmSymbolManager::operator = (const SmSymbolManager& rSymbolSetManager)
+{
+ m_aSymbols = rSymbolSetManager.m_aSymbols;
+ m_bModified = true;
+ return *this;
+}
+
+
+SmSym *SmSymbolManager::GetSymbolByName(const String& rSymbolName)
+{
+ SmSym *pRes = NULL;
+ SymbolMap_t::iterator aIt( m_aSymbols.find( rSymbolName ) );
+ if (aIt != m_aSymbols.end())
+ pRes = &aIt->second;
+ return pRes;
+}
+
+
+const SymbolPtrVec_t SmSymbolManager::GetSymbols() const
+{
+ SymbolPtrVec_t aRes;
+ SymbolMap_t::const_iterator aIt( m_aSymbols.begin() );
+ for ( ; aIt != m_aSymbols.end(); ++aIt)
+ aRes.push_back( &aIt->second );
+// DBG_ASSERT( sSymbols.size() == m_aSymbols.size(), "number of symbols mismatch " );
+ return aRes;
+}
+
+
+bool SmSymbolManager::AddOrReplaceSymbol( const SmSym &rSymbol, bool bForceChange )
+{
+ bool bAdded = false;
+
+ const String aSymbolName( rSymbol.GetName() );
+ if (aSymbolName.Len() > 0 && rSymbol.GetSymbolSetName().Len() > 0)
+ {
+ const SmSym *pFound = GetSymbolByName( aSymbolName );
+ const bool bSymbolConflict = pFound && !pFound->IsEqualInUI( rSymbol );
+
+ // avoid having the same symbol name twice but with different symbols in use
+ if (!pFound || bForceChange)
+ {
+ m_aSymbols[ aSymbolName ] = rSymbol;
+ bAdded = true;
+ }
+ else if (pFound && !bForceChange && bSymbolConflict)
+ {
+ // TODO: but what ...
+ DBG_ASSERT( 0, "symbol conflict, different symbol with same name found!" );
+ }
+ }
+
+ DBG_ASSERT( bAdded, "failed to add symbol" );
+ if (bAdded)
+ m_bModified = true;
+
+ return bAdded;
+}
+
+
+void SmSymbolManager::RemoveSymbol( const String & rSymbolName )
+{
+ if (rSymbolName.Len() > 0)
+ {
+ size_t nOldSize = m_aSymbols.size();
+ m_aSymbols.erase( rSymbolName );
+ m_bModified = nOldSize != m_aSymbols.size();
+ }
+}
+
+
+std::set< String > SmSymbolManager::GetSymbolSetNames() const
+{
+ std::set< String > aRes;
+ SymbolMap_t::const_iterator aIt( m_aSymbols.begin() );
+ for ( ; aIt != m_aSymbols.end(); ++aIt )
+ aRes.insert( aIt->second.GetSymbolSetName() );
+ return aRes;
+}
+
+
+const SymbolPtrVec_t SmSymbolManager::GetSymbolSet( const String& rSymbolSetName )
+{
+ SymbolPtrVec_t aRes;
+ if (rSymbolSetName.Len() > 0)
+ {
+ SymbolMap_t::const_iterator aIt( m_aSymbols.begin() );
+ for ( ; aIt != m_aSymbols.end(); ++aIt )
+ {
+ if (aIt->second.GetSymbolSetName() == rSymbolSetName)
+ aRes.push_back( &aIt->second );
+ }
+ }
+ return aRes;
+}
+
+
+void SmSymbolManager::Load()
+{
+ std::vector< SmSym > aSymbols;
+ SmMathConfig &rCfg = *SM_MOD()->GetConfig();
+ rCfg.GetSymbols( aSymbols );
+ size_t nSymbolCount = aSymbols.size();
+
+ m_aSymbols.clear();
+ for (size_t i = 0; i < nSymbolCount; ++i)
+ {
+ const SmSym &rSym = aSymbols[i];
+ DBG_ASSERT( rSym.GetName().Len() > 0, "symbol without name!" );
+ if (rSym.GetName().Len() > 0)
+ AddOrReplaceSymbol( rSym );
+ }
+ m_bModified = true;
+
+ if (0 == nSymbolCount)
+ {
+ DBG_ERROR( "no symbol set found" );
+ m_bModified = false;
+ }
+
+ // now add a %i... symbol to the 'iGreek' set for every symbol found in the 'Greek' set.
+ SmLocalizedSymbolData aLocalizedData;
+ const String aGreekSymbolSetName( aLocalizedData.GetUiSymbolSetName( A2OU("Greek") ) );
+ const SymbolPtrVec_t aGreekSymbols( GetSymbolSet( aGreekSymbolSetName ) );
+ String aSymbolSetName( (sal_Unicode) 'i' );
+ aSymbolSetName += aGreekSymbolSetName;
+ size_t nSymbols = aGreekSymbols.size();
+ for (size_t i = 0; i < nSymbols; ++i)
+ {
+ // make the new symbol a copy but with ITALIC_NORMAL, and add it to iGreek
+ const SmSym &rSym = *aGreekSymbols[i];
+ Font aFont( rSym.GetFace() );
+ DBG_ASSERT( aFont.GetItalic() == ITALIC_NONE, "expected Font with ITALIC_NONE, failed." );
+ aFont.SetItalic( ITALIC_NORMAL );
+ String aSymbolName( (sal_Unicode)'i' );
+ aSymbolName += rSym.GetName();
+ SmSym aSymbol( aSymbolName, aFont, rSym.GetCharacter(),
+ aSymbolSetName, TRUE /*bIsPredefined*/ );
+
+ AddOrReplaceSymbol( aSymbol );
+ }
+}
+
+void SmSymbolManager::Save()
+{
+ if (m_bModified)
+ {
+ SmMathConfig &rCfg = *SM_MOD()->GetConfig();
+
+#if 0
+ USHORT nSymbolCount = GetSymbolCount();
+ USHORT nSaveSymbolCnt = 0;
+ const SmSym **pSymbols = new const SmSym* [ nSymbolCount ];
+ const SmSym **pSym = pSymbols;
+ for (USHORT j = 0; j < nSymbolCount; ++j)
+ {
+ const SmSym &rSym = *pSymSet->GetSymbol( j );
+ if (!rSym.IsDocSymbol())
+ {
+ *pSym++ = &rSym;
+ ++nSaveSymbolCnt;
+ }
+ }
+ DBG_ASSERT(pSym - pSymbols == nSaveSymbolCnt, "wrong number of symbols" );
+#endif
+
+ // prepare to skip symbols from iGreek on saving
+ SmLocalizedSymbolData aLocalizedData;
+ String aSymbolSetName( (sal_Unicode) 'i' );
+ aSymbolSetName += aLocalizedData.GetUiSymbolSetName( A2OU("Greek") );
+
+ SymbolPtrVec_t aTmp( GetSymbols() );
+ std::vector< SmSym > aSymbols;
+ for (size_t i = 0; i < aTmp.size(); ++i)
+ {
+ // skip symbols from iGreek set since those symbols always get added
+ // by computational means in SmSymbolManager::Load
+ if (aTmp[i]->GetSymbolSetName() != aSymbolSetName)
+ aSymbols.push_back( *aTmp[i] );
+ }
+ rCfg.SetSymbols( aSymbols );
+#if 0
+ delete [] pSymbols;
+#endif
+
+ m_bModified = false;
+ }
+}
+
+