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-rw-r--r--svgio/source/svgreader/svgstyleattributes.cxx15
1 files changed, 9 insertions, 6 deletions
diff --git a/svgio/source/svgreader/svgstyleattributes.cxx b/svgio/source/svgreader/svgstyleattributes.cxx
index 2ae8a06054a4..1f592e7d73d7 100644
--- a/svgio/source/svgreader/svgstyleattributes.cxx
+++ b/svgio/source/svgreader/svgstyleattributes.cxx
@@ -263,6 +263,9 @@ namespace svgio
// dismantle to geometry and add needed primitives
const basegfx::BColor* pFill = getFill();
const SvgGradientNode* pFillGradient = getSvgGradientNodeFill();
+ const SvgStyleAttributes* pSvgStyleAttributes = getParentStyle();
+ const SvgGradientNode* pParentFillGradient =
+ pSvgStyleAttributes ? pSvgStyleAttributes->getSvgGradientNodeFill() : nullptr;
const SvgPatternNode* pFillPattern = getSvgPatternNodeFill();
const basegfx::BColor* pStroke = getStroke();
const SvgGradientNode* pStrokeGradient = getSvgGradientNodeStroke();
@@ -303,20 +306,20 @@ namespace svgio
const bool bStrokeUsed(pStroke || pStrokeGradient || pStrokePattern);
+ if(pFill && (!pFillGradient || pParentFillGradient))
+ {
+ // add the already prepared primitives for single color fill
+ rTarget.append(rSource);
+ }
// add fill. Use geometry even for simple color fill when stroke
// is used, else text rendering and the geometry-based stroke will
// normally not really match optically due to diverse system text
// renderers
- if(aMergedArea.count() && (pFillGradient || pFillPattern || bStrokeUsed))
+ else if(aMergedArea.count() && (pFillGradient || pFillPattern || bStrokeUsed))
{
// create text fill content based on geometry
add_fill(aMergedArea, rTarget, aMergedArea.getB2DRange());
}
- else if(pFill)
- {
- // add the already prepared primitives for single color fill
- rTarget.append(rSource);
- }
// add stroke
if(aMergedArea.count() && bStrokeUsed)