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Diffstat (limited to 'svtools/source/table/tablecontrol_impl.cxx')
-rw-r--r-- | svtools/source/table/tablecontrol_impl.cxx | 2003 |
1 files changed, 2003 insertions, 0 deletions
diff --git a/svtools/source/table/tablecontrol_impl.cxx b/svtools/source/table/tablecontrol_impl.cxx new file mode 100644 index 000000000000..e1ff3aeb7f2a --- /dev/null +++ b/svtools/source/table/tablecontrol_impl.cxx @@ -0,0 +1,2003 @@ +/************************************************************************* +* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. +* +* Copyright 2009 by Sun Microsystems, Inc. +* +* OpenOffice.org - a multi-platform office productivity suite +* +* This file is part of OpenOffice.org. +* +* OpenOffice.org is free software: you can redistribute it and/or modify +* it under the terms of the GNU Lesser General Public License version 3 +* only, as published by the Free Software Foundation. +* +* OpenOffice.org is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU Lesser General Public License version 3 for more details +* (a copy is included in the LICENSE file that accompanied this code). +* +* You should have received a copy of the GNU Lesser General Public License +* version 3 along with OpenOffice.org. If not, see +* <http://www.openoffice.org/license.html> +* for a copy of the LGPLv3 License. +************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svtools.hxx" + +#include "svtools/table/tablecontrol.hxx" +#include "svtools/table/defaultinputhandler.hxx" +#include "svtools/table/tablemodel.hxx" +#include "tablecontrol_impl.hxx" +#include "tablegeometry.hxx" +#include "svtools/table/tabledatawindow.hxx" + +#include <vcl/scrbar.hxx> +#include <vcl/seleng.hxx> + +#include <functional> +#include <stdlib.h> + +//........................................................................ +namespace svt { namespace table +{ +//........................................................................ + + //==================================================================== + //= TempHideCursor + //==================================================================== + class TempHideCursor + { + private: + IAbstractTableControl& m_rTable; + + public: + TempHideCursor( IAbstractTableControl& _rTable ) + :m_rTable( _rTable ) + { + m_rTable.hideCursor(); + } + ~TempHideCursor() + { + m_rTable.showCursor(); + } + }; + + //==================================================================== + //= EmptyTableModel + //==================================================================== + /** default implementation of an ->ITableModel, used as fallback when no + real model is present + + Instances of this class are static in any way, and provide the least + necessary default functionality for a table model. + */ + class EmptyTableModel : public ITableModel + { + public: + EmptyTableModel() + { + } + + // ITableModel overridables + virtual TableSize getColumnCount() const + { + return 0; + } + virtual TableSize getRowCount() const + { + return 0; + } + virtual bool hasColumnHeaders() const + { + return false; + } + virtual bool hasRowHeaders() const + { + return false; + } + virtual void setRowHeaders(bool _bRowHeaders) + { + (void)_bRowHeaders; + } + virtual void setColumnHeaders(bool _bColumnHeaders) + { + (void)_bColumnHeaders; + } + void setColumnCount(TableSize _nColCount) + { + (void) _nColCount; + } + void setRowCount(TableSize _nRowCount) + { + (void)_nRowCount; + } + virtual bool isCellEditable( ColPos col, RowPos row ) const + { + (void)col; + (void)row; + return false; + } + virtual void addTableModelListener( const PTableModelListener& listener ) + { + (void)listener; + // ignore + } + virtual void removeTableModelListener( const PTableModelListener& listener ) + { + (void)listener; + // ignore + } + virtual PColumnModel getColumnModel( ColPos column ) + { + DBG_ERROR( "EmptyTableModel::getColumnModel: invalid call!" ); + (void)column; + return PColumnModel(); + } + virtual PColumnModel getColumnModelByID( ColumnID id ) + { + DBG_ERROR( "EmptyTableModel::getColumnModel: invalid call!" ); + (void)id; + return PColumnModel(); + } + virtual PTableRenderer getRenderer() const + { + return PTableRenderer(); + } + virtual PTableInputHandler getInputHandler() const + { + return PTableInputHandler(); + } + virtual TableMetrics getRowHeight() const + { + return 5 * 100; + } + virtual void setRowHeight(TableMetrics _nRowHeight) + { + (void)_nRowHeight; + } + virtual TableMetrics getColumnHeaderHeight() const + { + return 0; + } + virtual TableMetrics getRowHeaderWidth() const + { + return 0; + } + virtual ScrollbarVisibility getVerticalScrollbarVisibility(int overAllHeight, int actHeight) const + { + (void)overAllHeight; + (void)actHeight; + return ScrollbarShowNever; + } + virtual ScrollbarVisibility getHorizontalScrollbarVisibility(int overAllWidth, int actWidth) const + { + (void)overAllWidth; + (void)actWidth; + return ScrollbarShowNever; + } + virtual void setCellContent(std::vector<std::vector<rtl::OUString> > pCellEntryType) + { + (void)pCellEntryType; + } + virtual std::vector<std::vector<rtl::OUString> > getCellContent() + { + std::vector<rtl::OUString> cCC; + cCC.push_back(rtl::OUString::createFromAscii("")); + std::vector<std::vector<rtl::OUString> > cC; + cC.push_back(cCC); + return cC; + } + virtual void setRowHeaderName(std::vector<rtl::OUString> pCellEntryType) + { + (void)pCellEntryType; + } + virtual std::vector<rtl::OUString> getRowHeaderName() + { + std::vector<rtl::OUString> cCC; + cCC.push_back(rtl::OUString::createFromAscii("")); + return cCC; + } + }; + + + //==================================================================== + //= TableControl_Impl + //==================================================================== + DBG_NAME( TableControl_Impl ) + +#if DBG_UTIL + //==================================================================== + //= SuspendInvariants + //==================================================================== + class SuspendInvariants + { + private: + const TableControl_Impl& m_rTable; + sal_Int32 m_nSuspendFlags; + + public: + SuspendInvariants( const TableControl_Impl& _rTable, sal_Int32 _nSuspendFlags ) + :m_rTable( _rTable ) + ,m_nSuspendFlags( _nSuspendFlags ) + { + DBG_ASSERT( ( m_rTable.m_nRequiredInvariants & m_nSuspendFlags ) == m_nSuspendFlags, + "SuspendInvariants: cannot suspend what is already suspended!" ); + const_cast< TableControl_Impl& >( m_rTable ).m_nRequiredInvariants &= ~m_nSuspendFlags; + } + ~SuspendInvariants() + { + const_cast< TableControl_Impl& >( m_rTable ).m_nRequiredInvariants |= m_nSuspendFlags; + } + }; + #define DBG_SUSPEND_INV( flags ) \ + SuspendInvariants aSuspendInv( *this, flags ); +#else + #define DBG_SUSPEND_INV( flags ) +#endif + +#if DBG_UTIL + //==================================================================== + const char* TableControl_Impl_checkInvariants( const void* _pInstance ) + { + return static_cast< const TableControl_Impl* >( _pInstance )->impl_checkInvariants(); + } + + namespace + { + template< typename SCALAR_TYPE > + bool lcl_checkLimitsExclusive( SCALAR_TYPE _nValue, SCALAR_TYPE _nMin, SCALAR_TYPE _nMax ) + { + return ( _nValue > _nMin ) && ( _nValue < _nMax ); + } + + template< typename SCALAR_TYPE > + bool lcl_checkLimitsExclusive_OrDefault_OrFallback( SCALAR_TYPE _nValue, SCALAR_TYPE _nMin, SCALAR_TYPE _nMax, + PTableModel _pModel, SCALAR_TYPE _nDefaultOrFallback ) + { + if ( !_pModel ) + return _nValue == _nDefaultOrFallback; + if ( _nMax <= _nMin ) + return _nDefaultOrFallback == _nValue; + return lcl_checkLimitsExclusive( _nValue, _nMin, _nMax ); + } + } + + //-------------------------------------------------------------------- + const sal_Char* TableControl_Impl::impl_checkInvariants() const + { + if ( !m_pModel ) + return "no model, not even an EmptyTableModel"; + + if ( !m_pDataWindow ) + return "invalid data window!"; + + if ( m_pModel->getColumnCount() != m_nColumnCount ) + return "column counts are inconsistent!"; + + if ( m_pModel->getRowCount() != m_nRowCount ) + return "row counts are inconsistent!"; + + if ( ( m_nCurColumn != COL_INVALID ) && !m_aColumnWidthsPixel.empty() && ( m_nCurColumn < 0 ) || ( m_nCurColumn >= (ColPos)m_aColumnWidthsPixel.size() ) ) + return "current column is invalid!"; + + if ( m_aColumnWidthsPixel.size() != m_aAccColumnWidthsPixel.size() ) + return "columnd width caches are inconsistent!"; + + if ( !lcl_checkLimitsExclusive_OrDefault_OrFallback( m_nTopRow, (RowPos)-1, m_nRowCount, getModel(), (RowPos)0 ) ) + return "invalid top row value!"; + + if ( !lcl_checkLimitsExclusive_OrDefault_OrFallback( m_nCurRow, (RowPos)-1, m_nRowCount, getModel(), ROW_INVALID ) ) + return "invalid current row value!"; + + if ( !lcl_checkLimitsExclusive_OrDefault_OrFallback( m_nLeftColumn, (ColPos)-1, m_nColumnCount, getModel(), (ColPos)0 ) ) + return "invalid current column value!"; + + if ( !lcl_checkLimitsExclusive_OrDefault_OrFallback( m_nCurColumn, (ColPos)-1, m_nColumnCount, getModel(), COL_INVALID ) ) + return "invalid current column value!"; + + if ( m_pInputHandler != m_pModel->getInputHandler() ) + return "input handler is not the model-provided one!"; + + // m_nColHeaderHeightPixel consistent with the model's value? + { + TableMetrics nHeaderHeight = m_pModel->hasColumnHeaders() ? m_pModel->getColumnHeaderHeight() : 0; + nHeaderHeight = m_rAntiImpl.LogicToPixel( Size( 0, nHeaderHeight ), MAP_100TH_MM ).Height(); + if ( nHeaderHeight != m_nColHeaderHeightPixel ) + return "column header heights are inconsistent!"; + } + + bool isDummyModel = dynamic_cast< const EmptyTableModel* >( m_pModel.get() ) != NULL; + if ( !isDummyModel ) + { + TableMetrics nRowHeight = m_pModel->getRowHeight(); + nRowHeight = m_rAntiImpl.LogicToPixel( Size( 0, nRowHeight ), MAP_100TH_MM ).Height(); + if ( nRowHeight != m_nRowHeightPixel ) + return "row heights are inconsistent!"; + } + + // m_nRowHeaderWidthPixel consistent with the model's value? + { + TableMetrics nHeaderWidth = m_pModel->hasRowHeaders() ? m_pModel->getRowHeaderWidth() : 0; + nHeaderWidth = m_rAntiImpl.LogicToPixel( Size( nHeaderWidth, 0 ), MAP_100TH_MM ).Width(); + if ( nHeaderWidth != m_nRowHeaderWidthPixel ) + return "row header widths are inconsistent!"; + } + + // TODO: check m_aColumnWidthsPixel and m_aAccColumnWidthsPixel + + if ( m_nCursorHidden < 0 ) + return "invalid hidden count for the cursor!"; + + if ( ( m_nRequiredInvariants & INV_SCROLL_POSITION ) && m_pVScroll ) + { + DBG_SUSPEND_INV( INV_SCROLL_POSITION ); + // prevent infinite recursion + + if ( m_pVScroll->GetThumbPos() != m_nTopRow ) + return "vertical scroll bar |position| is incorrect!"; + if ( m_pVScroll->GetRange().Max() != m_nRowCount ) + return "vertical scroll bar |range| is incorrect!"; + if ( m_pVScroll->GetVisibleSize() != impl_getVisibleRows( false ) ) + return "vertical scroll bar |visible size| is incorrect!"; + } + + if ( ( m_nRequiredInvariants & INV_SCROLL_POSITION ) && m_pHScroll ) + { + DBG_SUSPEND_INV( INV_SCROLL_POSITION ); + // prevent infinite recursion + + if ( m_pHScroll->GetThumbPos() != m_nLeftColumn ) + return "horizontal scroll bar |position| is incorrect!"; + if ( m_pHScroll->GetRange().Max() != m_nColumnCount ) + return "horizontal scroll bar |range| is incorrect!"; + if ( m_pHScroll->GetVisibleSize() != impl_getVisibleColumns( false ) ) + return "horizontal scroll bar |visible size| is incorrect!"; + } + + return NULL; + } +#endif + +#define DBG_CHECK_ME() \ + DBG_CHKTHIS( TableControl_Impl, TableControl_Impl_checkInvariants ) + + //-------------------------------------------------------------------- + TableControl_Impl::TableControl_Impl( TableControl& _rAntiImpl ) + :m_rAntiImpl ( _rAntiImpl ) + ,m_pModel ( new EmptyTableModel ) + ,m_pInputHandler ( ) + ,m_nRowHeightPixel ( 15 ) + ,m_nColHeaderHeightPixel( 0 ) + ,m_nRowHeaderWidthPixel ( 0 ) + ,m_nColumnCount ( 0 ) + ,m_nRowCount ( 0 ) + ,m_nCurColumn ( COL_INVALID ) + ,m_nCurRow ( ROW_INVALID ) + ,m_nLeftColumn ( 0 ) + ,m_nTopRow ( 0 ) + ,m_nCursorHidden ( 1 ) + ,m_pDataWindow ( new TableDataWindow( *this ) ) + ,m_pVScroll ( NULL ) + ,m_pHScroll ( NULL ) + ,m_pScrollCorner ( NULL ) + ,m_pSelEngine ( ) + ,m_nRowSelected ( ) + ,m_pTableFunctionSet ( new TableFunctionSet(this ) ) + ,m_nAnchor (-1 ) +#if DBG_UTIL + ,m_nRequiredInvariants ( INV_SCROLL_POSITION ) +#endif + { + DBG_CTOR( TableControl_Impl, TableControl_Impl_checkInvariants ); + m_pSelEngine = new SelectionEngine(m_pDataWindow, m_pTableFunctionSet); + m_pSelEngine->SetSelectionMode(SINGLE_SELECTION); + m_pDataWindow->SetPosPixel( Point( 0, 0 ) ); + m_pDataWindow->Show(); + } + + //-------------------------------------------------------------------- + TableControl_Impl::~TableControl_Impl() + { + DBG_DTOR( TableControl_Impl, TableControl_Impl_checkInvariants ); + + DELETEZ( m_pVScroll ); + DELETEZ( m_pHScroll ); + DELETEZ( m_pScrollCorner ); + DELETEZ( m_pTableFunctionSet ); + DELETEZ( m_pSelEngine ); + DELETEZ( m_pDataWindow ); + } + + //-------------------------------------------------------------------- + PTableModel TableControl_Impl::getModel() const + { + if ( dynamic_cast< const EmptyTableModel* >( m_pModel.get() ) != NULL ) + // if it's an EmptyTableModel, pretend that there is no model + return PTableModel(); + + return m_pModel; + } + + //-------------------------------------------------------------------- + void TableControl_Impl::setModel( PTableModel _pModel ) + { + DBG_CHECK_ME(); + + TempHideCursor aHideCursor( *this ); + + // TODO: revoke as table listener from the model + + m_pModel = _pModel; + if ( !m_pModel ) + m_pModel.reset( new EmptyTableModel ); + + // TODO: register as table listener + //m_pModel->addTableModelListener(PTableModelListener(m_pTableModelListener)); + m_nCurRow = ROW_INVALID; + m_nCurColumn = COL_INVALID; + + // recalc some model-dependent cached info + impl_ni_updateCachedModelValues(); + + // completely invalidate + m_rAntiImpl.Invalidate(); + + // reset cursor to (0,0) + if ( m_nRowCount ) m_nCurRow = 0; + if ( m_nColumnCount ) m_nCurColumn = 0; + } + + //-------------------------------------------------------------------- + void TableControl_Impl::impl_getAllVisibleCellsArea( Rectangle& _rCellArea ) const + { + DBG_CHECK_ME(); + + _rCellArea.Left() = 0; + _rCellArea.Top() = 0; + + // determine the right-most border of the last column which is + // at least partially visible + _rCellArea.Right() = m_nRowHeaderWidthPixel; + if ( !m_aAccColumnWidthsPixel.empty() ) + { + // the number of pixels which are scroll out of the left hand + // side of the window + long nScrolledOutLeft = m_nLeftColumn == 0 ? 0 : m_aAccColumnWidthsPixel[ m_nLeftColumn - 1 ]; + + ArrayOfLong::const_reverse_iterator loop = m_aAccColumnWidthsPixel.rbegin(); + do + { + _rCellArea.Right() = *loop++ - nScrolledOutLeft + m_nRowHeaderWidthPixel; + } + while ( ( loop != m_aAccColumnWidthsPixel.rend() ) + && ( *loop - nScrolledOutLeft >= _rCellArea.Right() ) + ); + } + // so far, _rCellArea.Right() denotes the first pixel *after* the cell area + --_rCellArea.Right(); + + // determine the last row which is at least partially visible + _rCellArea.Bottom() = + m_nColHeaderHeightPixel + + impl_getVisibleRows( true ) * m_nRowHeightPixel + - 1; + } + + //-------------------------------------------------------------------- + void TableControl_Impl::impl_getAllVisibleDataCellArea( Rectangle& _rCellArea ) const + { + DBG_CHECK_ME(); + + impl_getAllVisibleCellsArea( _rCellArea ); + _rCellArea.Left() = m_nRowHeaderWidthPixel; + _rCellArea.Top() = m_nColHeaderHeightPixel; + } + + //-------------------------------------------------------------------- + void TableControl_Impl::impl_ni_updateCachedModelValues() + { + m_nRowHeightPixel = 15; + m_nColHeaderHeightPixel = 0; + m_nRowHeaderWidthPixel = 0; + m_pInputHandler.reset(); + m_nColumnCount = m_nRowCount = 0; + + m_nRowHeightPixel = m_rAntiImpl.LogicToPixel( Size( 0, m_pModel->getRowHeight() ), MAP_100TH_MM ).Height(); + if ( m_pModel->hasColumnHeaders() ) + m_nColHeaderHeightPixel = m_rAntiImpl.LogicToPixel( Size( 0, m_pModel->getColumnHeaderHeight() ), MAP_100TH_MM ).Height(); + if ( m_pModel->hasRowHeaders() ) + m_nRowHeaderWidthPixel = m_rAntiImpl.LogicToPixel( Size( m_pModel->getRowHeaderWidth(), 0 ), MAP_100TH_MM ).Width(); + + impl_ni_updateColumnWidths(); + + m_pInputHandler = m_pModel->getInputHandler(); + if ( !m_pInputHandler ) + m_pInputHandler.reset( new DefaultInputHandler ); + + m_nColumnCount = m_pModel->getColumnCount(); + m_nRowCount = m_pModel->getRowCount(); + } + + //-------------------------------------------------------------------- + void TableControl_Impl::impl_ni_updateColumnWidths() + { + m_aColumnWidthsPixel.resize( 0 ); + m_aAccColumnWidthsPixel.resize( 0 ); + if ( !m_pModel ) + return; + + TableSize colCount = m_pModel->getColumnCount(); + m_aColumnWidthsPixel.reserve( colCount ); + m_aAccColumnWidthsPixel.reserve( colCount ); + long accumulatedPixelWidth = 0; + for ( ColPos col = 0; col < colCount; ++col ) + { + PColumnModel pColumn = m_pModel->getColumnModel( col ); + DBG_ASSERT( !!pColumn, "TableControl_Impl::impl_ni_updateColumnWidths: invalid column returned by the model!" ); + if ( !pColumn ) + continue; + + TableMetrics colWidth = pColumn->getWidth(); + DBG_ASSERT( ( colWidth == COLWIDTH_FIT_TO_VIEW ) || ( colWidth > 0 ), + "TableControl_Impl::impl_ni_updateColumnWidths: invalid column width!" ); + + long pixelWidth = 0; + if ( colWidth == COLWIDTH_FIT_TO_VIEW ) + { + // TODO + DBG_ERROR( "TableControl_Impl::impl_ni_updateColumnWidths: COLWIDTH_FIT_TO_VIEW not implemented, yet!" ); + } + else + { + pixelWidth = m_rAntiImpl.LogicToPixel( Size( colWidth, 0 ), MAP_100TH_MM ).Width(); + } + + m_aColumnWidthsPixel.push_back( pixelWidth ); + + m_aAccColumnWidthsPixel.push_back( accumulatedPixelWidth += pixelWidth ); + } + } + + //-------------------------------------------------------------------- + namespace + { + //................................................................ + /// determines whether a scrollbar is needed for the given values + bool lcl_determineScrollbarNeed( ScrollbarVisibility _eVisibility, + long _nVisibleUnits, long _nRange ) + { + if ( _eVisibility == ScrollbarShowNever ) + return false; + if ( _eVisibility == ScrollbarShowAlways ) + return true; + return _nVisibleUnits > _nRange; + } + + //................................................................ + void lcl_setButtonRepeat( Window& _rWindow, ULONG _nDelay ) + { + AllSettings aSettings = _rWindow.GetSettings(); + MouseSettings aMouseSettings = aSettings.GetMouseSettings(); + + aMouseSettings.SetButtonRepeat( _nDelay ); + aSettings.SetMouseSettings( aMouseSettings ); + + _rWindow.SetSettings( aSettings, TRUE ); + } + + //................................................................ + void lcl_updateScrollbar( Window& _rParent, ScrollBar*& _rpBar, + ScrollbarVisibility _eVisibility, long _nVisibleUnits, + long _nPosition, long _nLineSize, long _nRange, + bool _bHorizontal, const Link& _rScrollHandler ) + { + // do we need the scrollbar? + bool bNeedBar = lcl_determineScrollbarNeed( _eVisibility, _nVisibleUnits, _nRange ); + + // do we currently have the scrollbar? + bool bHaveBar = _rpBar != NULL; + + // do we need to correct the scrollbar visibility? + if ( bHaveBar && !bNeedBar ) + { + DELETEZ( _rpBar ); + } + else if ( !bHaveBar && bNeedBar ) + { + _rpBar = new ScrollBar( + &_rParent, + WB_DRAG | ( _bHorizontal ? WB_HSCROLL : WB_VSCROLL ) + ); + _rpBar->SetScrollHdl( _rScrollHandler ); + // get some speed into the scrolling .... + lcl_setButtonRepeat( *_rpBar, 0 ); + } + + if ( _rpBar ) + { + _rpBar->SetRange( Range( 0, _nRange ) ); + _rpBar->SetVisibleSize( _nVisibleUnits ); + _rpBar->SetPageSize( _nVisibleUnits ); + _rpBar->SetLineSize( _nLineSize ); + _rpBar->SetThumbPos( _nPosition ); + _rpBar->Show(); + } + } + + //................................................................ + /** returns the number of rows fitting into the given range, + for the given row height. Partially fitting rows are counted, too, if the + respective parameter says so. + */ + TableSize lcl_getRowsFittingInto( long _nOverallHeight, long _nRowHeightPixel, bool _bAcceptPartialRow = false ) + { + return _bAcceptPartialRow + ? ( _nOverallHeight + ( _nRowHeightPixel - 1 ) ) / _nRowHeightPixel + : _nOverallHeight / _nRowHeightPixel; + } + + //................................................................ + /** returns the number of columns fitting into the given area, + with the first visible column as given. Partially fitting columns are counted, too, + if the respective parameter says so. + */ + TableSize lcl_getColumnsVisibleWithin( const Rectangle& _rArea, ColPos _nFirstVisibleColumn, + const TableControl_Impl& _rControl, bool _bAcceptPartialRow ) + { + TableSize visibleColumns = 0; + TableColumnGeometry aColumn( _rControl, _rArea, _nFirstVisibleColumn ); + while ( aColumn.isValid() ) + { + if ( !_bAcceptPartialRow ) + if ( aColumn.getRect().Right() > _rArea.Right() ) + // this column is only partially visible, and this is not allowed + break; + + aColumn.moveRight(); + ++visibleColumns; + } + return visibleColumns; + } + + } + + //-------------------------------------------------------------------- + void TableControl_Impl::impl_ni_updateScrollbars() + { + TempHideCursor aHideCursor( *this ); + + // the width/height of a scrollbar, needed several times below + long nScrollbarMetrics = m_rAntiImpl.GetSettings().GetStyleSettings().GetScrollBarSize(); + if ( m_rAntiImpl.IsZoom() ) + nScrollbarMetrics = (long)( nScrollbarMetrics * (double)m_rAntiImpl.GetZoom() ); + + // determine the playground for the data cells (excluding headers) + // TODO: what if the control is smaller than needed for the headers/scrollbars? + Rectangle aDataCellPlayground( Point( 0, 0 ), m_rAntiImpl.GetOutputSizePixel() ); + aDataCellPlayground.Left() = m_nRowHeaderWidthPixel; + aDataCellPlayground.Top() = m_nColHeaderHeightPixel; + + // do we need a vertical scrollbar? + bool bFirstRoundVScrollNeed = false; + if ( lcl_determineScrollbarNeed( + m_pModel->getVerticalScrollbarVisibility(aDataCellPlayground.GetHeight(), m_nRowHeightPixel*m_nRowCount), + lcl_getRowsFittingInto( aDataCellPlayground.GetHeight(), m_nRowHeightPixel ), + m_nRowCount ) ) + { + aDataCellPlayground.Right() -= nScrollbarMetrics; + bFirstRoundVScrollNeed = true; + } + // do we need a horizontal scrollbar? + if ( lcl_determineScrollbarNeed( + m_pModel->getHorizontalScrollbarVisibility(aDataCellPlayground.GetWidth(), m_aAccColumnWidthsPixel[m_nColumnCount-1]), + lcl_getColumnsVisibleWithin( aDataCellPlayground, m_nLeftColumn, *this, false ), + m_nColumnCount ) ) + { + aDataCellPlayground.Bottom() -= nScrollbarMetrics; + + // now that we just found that we need a horizontal scrollbar, + // the need for a vertical one may have changed, since the horizontal + // SB might just occupy enough space so that not all rows do fit + // anymore + if ( !bFirstRoundVScrollNeed && lcl_determineScrollbarNeed( + m_pModel->getVerticalScrollbarVisibility(aDataCellPlayground.GetHeight(),m_nRowHeightPixel*m_nRowCount), + lcl_getRowsFittingInto( aDataCellPlayground.GetHeight(), m_nRowHeightPixel ), + m_nRowCount ) ) + { + aDataCellPlayground.Right() -= nScrollbarMetrics; + } + } + else + { + Size regionWithoutHeader = m_rAntiImpl.PixelToLogic(Size(aDataCellPlayground.Right() - aDataCellPlayground.Left(),0),MAP_100TH_MM); + TableMetrics nColWidth = regionWithoutHeader.Width()/m_nColumnCount; + for ( ColPos col = 0; col < m_nColumnCount; ++col ) + m_pModel->getColumnModel(col)->setWidth(nColWidth); + m_rAntiImpl.SetModel(m_pModel); + } + + // create or destroy the vertical scrollbar, as needed + lcl_updateScrollbar( + m_rAntiImpl, + m_pVScroll, + m_pModel->getVerticalScrollbarVisibility(aDataCellPlayground.GetHeight(),m_nRowHeightPixel*m_nRowCount), + lcl_getRowsFittingInto( aDataCellPlayground.GetHeight(), m_nRowHeightPixel ), + // visible units + m_nTopRow, // current position + 1, // line size + m_nRowCount, // range + false, // vertical + LINK( this, TableControl_Impl, OnScroll ) // scroll handler + ); + // position it + if ( m_pVScroll ) + { + Rectangle aScrollbarArea( + Point( aDataCellPlayground.Right() + 1, 0 ), + Size( nScrollbarMetrics, aDataCellPlayground.Bottom() + 1 ) + ); + m_pVScroll->SetPosSizePixel( + aScrollbarArea.TopLeft(), aScrollbarArea.GetSize() ); + } + + // create or destroy the horizontal scrollbar, as needed + lcl_updateScrollbar( + m_rAntiImpl, + m_pHScroll, + m_pModel->getHorizontalScrollbarVisibility(aDataCellPlayground.GetWidth(), m_aAccColumnWidthsPixel[m_nColumnCount-1]), + lcl_getColumnsVisibleWithin( aDataCellPlayground, m_nLeftColumn, *this, false ), + // visible units + m_nLeftColumn, // current position + 1, // line size + m_nColumnCount, // range + true, // horizontal + LINK( this, TableControl_Impl, OnScroll ) // scroll handler + ); + // position it + if ( m_pHScroll ) + { + Rectangle aScrollbarArea( + Point( 0, aDataCellPlayground.Bottom() + 1 ), + Size( aDataCellPlayground.Right() + 1, nScrollbarMetrics ) + ); + m_pHScroll->SetPosSizePixel( + aScrollbarArea.TopLeft(), aScrollbarArea.GetSize() ); + } + + // the corner window connecting the two scrollbars in the lower right corner + bool bHaveScrollCorner = NULL != m_pScrollCorner; + bool bNeedScrollCorner = ( NULL != m_pHScroll ) && ( NULL != m_pVScroll ); + if ( bHaveScrollCorner && !bNeedScrollCorner ) + { + DELETEZ( m_pScrollCorner ); + } + else if ( !bHaveScrollCorner && bNeedScrollCorner ) + { + m_pScrollCorner = new ScrollBarBox( &m_rAntiImpl ); + m_pScrollCorner->SetSizePixel( Size( nScrollbarMetrics, nScrollbarMetrics ) ); + m_pScrollCorner->SetPosPixel( Point( aDataCellPlayground.Right() + 1, aDataCellPlayground.Bottom() + 1 ) ); + m_pScrollCorner->Show(); + } + + // resize the data window + m_pDataWindow->SetSizePixel( Size( + aDataCellPlayground.GetWidth() + m_nRowHeaderWidthPixel, + aDataCellPlayground.GetHeight() + m_nColHeaderHeightPixel + ) ); + } + + //-------------------------------------------------------------------- + void TableControl_Impl::onResize() + { + DBG_CHECK_ME(); + impl_ni_updateScrollbars(); + //Rectangle aAllCells; + // impl_getAllVisibleCellsArea( aAllCells ); + //m_pSelEngine->SetVisibleArea(aAllCells); + } + + //-------------------------------------------------------------------- + void TableControl_Impl::doPaintContent( const Rectangle& _rUpdateRect ) + { + DBG_CHECK_ME(); + + if ( !getModel() ) + return; + + PTableRenderer pRenderer = getModel()->getRenderer(); + DBG_ASSERT( !!pRenderer, "TableDataWindow::Paint: invalid renderer!" ); + if ( !pRenderer ) + return; + + // our current style settings, to be passed to the renderer + const StyleSettings& rStyle = m_rAntiImpl.GetSettings().GetStyleSettings(); + + // the area occupied by all (at least partially) visible cells, including + // headers + Rectangle aAllCellsWithHeaders; + impl_getAllVisibleCellsArea( aAllCellsWithHeaders ); + + m_nRowCount = m_pModel->getRowCount(); + // ............................ + // draw the header column area + if ( getModel()->hasColumnHeaders() ) + { + TableRowGeometry aHeaderRow( *this, Rectangle( Point( 0, 0 ), + aAllCellsWithHeaders.BottomRight() ), ROW_COL_HEADERS ); + pRenderer->PaintHeaderArea( + *m_pDataWindow, aHeaderRow.getRect(), true, false, rStyle + ); + // Note that strictly, aHeaderRow.getRect() also contains the intersection between column + // and row header area. However, below we go to paint this intersection, again, + // so this hopefully doesn't hurt if we already paint it here. + + for ( TableCellGeometry aCell( aHeaderRow, m_nLeftColumn ); + aCell.isValid(); + aCell.moveRight() + ) + { + if ( _rUpdateRect.GetIntersection( aCell.getRect() ).IsEmpty() ) + continue; + + bool isActiveColumn = ( aCell.getColumn() == getCurColumn() ); + bool isSelectedColumn = false; + pRenderer->PaintColumnHeader( aCell.getColumn(), isActiveColumn, isSelectedColumn, + *m_pDataWindow, aCell.getRect(), rStyle ); + } + } + + // the area occupied by the row header, if any + Rectangle aRowHeaderArea; + if ( getModel()->hasRowHeaders() ) + { + aRowHeaderArea = aAllCellsWithHeaders; + aRowHeaderArea.Right() = m_nRowHeaderWidthPixel - 1; + aRowHeaderArea.Bottom() = m_nRowHeightPixel * m_nRowCount + m_nColHeaderHeightPixel - 1; + pRenderer->PaintHeaderArea( + *m_pDataWindow, aRowHeaderArea, false, true, rStyle + ); + // Note that strictly, aRowHeaderArea also contains the intersection between column + // and row header area. However, below we go to paint this intersection, again, + // so this hopefully doesn't hurt if we already paint it here. + + if ( getModel()->hasColumnHeaders() ) + { + TableCellGeometry aIntersection( *this, Rectangle( Point( 0, 0 ), + aAllCellsWithHeaders.BottomRight() ), COL_ROW_HEADERS, ROW_COL_HEADERS ); + pRenderer->PaintHeaderArea( + *m_pDataWindow, aIntersection.getRect(), true, true, rStyle + ); + } + } + + // ............................ + // draw the table content row by row + + TableSize colCount = getModel()->getColumnCount(); + + // paint all rows + Rectangle aAllDataCellsArea; + impl_getAllVisibleDataCellArea( aAllDataCellsArea ); + + //get the vector, which contains row vectors, each containing the data for the cells in this row + std::vector<std::vector<rtl::OUString> > aCellContent = m_pModel->getCellContent(); + //if the vector is empty, fill it with empty data, so the table can be painted + if(aCellContent.empty()) + { + std::vector<rtl::OUString> emptyCells; + while(m_nRowCount!=0) + { + aCellContent.push_back(emptyCells); + --m_nRowCount; + } + } + std::vector<std::vector<rtl::OUString> >::iterator it = aCellContent.begin()+m_nTopRow; + //get the vector, which contains the row header titles + std::vector<rtl::OUString> aRowHeaderContent; + ::std::vector<rtl::OUString>::iterator itRowName = aRowHeaderContent.begin(); + + if(m_pModel->hasRowHeaders()) + { + aRowHeaderContent = m_pModel->getRowHeaderName(); + //if the vector is empty, fill it with empty strings, so the table can be painted + if(aRowHeaderContent.empty()) + { + while(m_nRowCount!=0) + { + aRowHeaderContent.push_back(rtl::OUString::createFromAscii("")); + --m_nRowCount; + } + } + itRowName = aRowHeaderContent.begin()+m_nTopRow; + } + for ( TableRowGeometry aRowIterator( *this, aAllCellsWithHeaders, getTopRow() ); + aRowIterator.isValid(); + aRowIterator.moveDown() ) + { + if ( _rUpdateRect.GetIntersection( aRowIterator.getRect() ).IsEmpty() ) + { + if(m_pModel->hasRowHeaders()) + ++itRowName; + ++it; + continue; + } + bool isActiveRow = ( aRowIterator.getRow() == getCurRow() ); + bool isSelectedRow = false; + if(!m_nRowSelected.empty()) + { + for(std::vector<RowPos>::iterator itSel=m_nRowSelected.begin(); + itSel!=m_nRowSelected.end();++itSel) + { + if(*itSel == aRowIterator.getRow()) + isSelectedRow = true; + } + } + std::vector<rtl::OUString> aCellData; + if(it != aCellContent.end()) + { + aCellData = *it; + ++it; + } + ::std::vector<rtl::OUString>::iterator iter = aCellData.begin()+m_nLeftColumn; + + // give the redenderer a chance to prepare the row + pRenderer->PrepareRow( aRowIterator.getRow(), isActiveRow, isSelectedRow, + *m_pDataWindow, aRowIterator.getRect().GetIntersection( aAllDataCellsArea ), rStyle ); + + // paint the row header + if ( m_pModel->hasRowHeaders() ) + { + rtl::OUString rowHeaderName; + if(itRowName != aRowHeaderContent.end()) + { + rowHeaderName = *itRowName; + ++itRowName; + } + Rectangle aCurrentRowHeader( aRowHeaderArea.GetIntersection( aRowIterator.getRect() ) ); + pRenderer->PaintRowHeader( isActiveRow, isSelectedRow, *m_pDataWindow, aCurrentRowHeader, + rStyle, rowHeaderName ); + } + if ( !colCount ) + continue; + + // paint all cells in this row + for ( TableCellGeometry aCell( aRowIterator, m_nLeftColumn ); + aCell.isValid(); + aCell.moveRight() + ) + { + // if ( _rUpdateRect.GetIntersection( aCell.getRect() ).IsEmpty() ) + // continue; + + //bool isActiveCell = isActiveRow && ( aCell.getColumn() == getCurColumn() ); + bool isSelectedColumn = false; + rtl::OUString cellData; + if(aCellData.empty()) + cellData=rtl::OUString::createFromAscii(""); + else if(iter != aCellData.end()) + { + cellData = *iter; + ++iter; + } + pRenderer->PaintCell( aCell.getColumn(), isSelectedRow || isSelectedColumn, isActiveRow, + *m_pDataWindow, aCell.getRect(), rStyle, cellData ); + } + } + } + + //-------------------------------------------------------------------- + void TableControl_Impl::hideCursor() + { + DBG_CHECK_ME(); + + if ( ++m_nCursorHidden == 1 ) + impl_ni_doSwitchCursor( false ); + } + + //-------------------------------------------------------------------- + void TableControl_Impl::showCursor() + { + DBG_CHECK_ME(); + + DBG_ASSERT( m_nCursorHidden > 0, "TableControl_Impl::showCursor: cursor not hidden!" ); + if ( --m_nCursorHidden == 0 ) + impl_ni_doSwitchCursor( true ); + } + + //-------------------------------------------------------------------- + bool TableControl_Impl::dispatchAction( TableControlAction _eAction ) + { + DBG_CHECK_ME(); + + bool bSuccess = false; + Rectangle rCells; + switch ( _eAction ) + { + case cursorDown: + if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) + { + //if other rows already selected, deselect them + if(m_nRowSelected.size()>0) + { + for(std::vector<RowPos>::iterator it=m_nRowSelected.begin(); + it!=m_nRowSelected.end();++it) + { + invalidateSelectedRow(*it,rCells); + m_pDataWindow->Invalidate(rCells); + } + m_nRowSelected.clear(); + } + if(m_nCurRow < m_nRowCount-1) + { + ++m_nCurRow; + m_nRowSelected.push_back(m_nCurRow); + } + else + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + ensureVisible(m_nCurColumn,m_nCurRow,false); + bSuccess = true; + } + else + { + if ( m_nCurRow < m_nRowCount - 1 ) + bSuccess = goTo( m_nCurColumn, m_nCurRow + 1 ); + } + break; + + case cursorUp: + if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) + { + if(m_nRowSelected.size()>0) + { + for(std::vector<RowPos>::iterator it=m_nRowSelected.begin(); + it!=m_nRowSelected.end();++it) + { + invalidateSelectedRow(*it,rCells); + m_pDataWindow->Invalidate(rCells); + } + m_nRowSelected.clear(); + } + if(m_nCurRow>0) + { + --m_nCurRow; + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + } + else + { + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + } + ensureVisible(m_nCurColumn,m_nCurRow,false); + bSuccess = true; + } + else + { + if ( m_nCurRow > 0 ) + bSuccess = goTo( m_nCurColumn, m_nCurRow - 1 ); + } + break; + case cursorLeft: + if ( m_nCurColumn > 0 ) + bSuccess = goTo( m_nCurColumn - 1, m_nCurRow ); + else + if ( ( m_nCurColumn == 0) && ( m_nCurRow > 0 ) ) + bSuccess = goTo( m_nColumnCount - 1, m_nCurRow - 1 ); + break; + + case cursorRight: + if ( m_nCurColumn < m_nColumnCount - 1 ) + bSuccess = goTo( m_nCurColumn + 1, m_nCurRow ); + else + if ( ( m_nCurColumn == m_nColumnCount - 1 ) && ( m_nCurRow < m_nRowCount - 1 ) ) + bSuccess = goTo( 0, m_nCurRow + 1 ); + break; + + case cursorToLineStart: + bSuccess = goTo( 0, m_nCurRow ); + break; + + case cursorToLineEnd: + bSuccess = goTo( m_nColumnCount - 1, m_nCurRow ); + break; + + case cursorToFirstLine: + bSuccess = goTo( m_nCurColumn, 0 ); + break; + + case cursorToLastLine: + bSuccess = goTo( m_nCurColumn, m_nRowCount - 1 ); + break; + + case cursorPageUp: + { + RowPos nNewRow = ::std::max( (RowPos)0, m_nCurRow - impl_getVisibleRows( false ) ); + bSuccess = goTo( m_nCurColumn, nNewRow ); + } + break; + + case cursorPageDown: + { + RowPos nNewRow = ::std::min( m_nRowCount - 1, m_nCurRow + impl_getVisibleRows( false ) ); + bSuccess = goTo( m_nCurColumn, nNewRow ); + } + break; + + case cursorTopLeft: + bSuccess = goTo( 0, 0 ); + break; + + case cursorBottomRight: + bSuccess = goTo( m_nColumnCount - 1, m_nRowCount - 1 ); + break; + + case cursorSelectRow: + { + if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) + return bSuccess = false; + //pos is the position of the current row in the vector of selected rows, if current row is selected + int pos = getRowSelectedNumber(m_nRowSelected, m_nCurRow); + //if current row is selected, it should be deselected, when ALT+SPACE are pressed + if(pos>-1) + m_nRowSelected.erase(m_nRowSelected.begin()+pos); + //else select the row->put it in the vector + else + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + bSuccess = true; + } + break; + case cursorSelectRowUp: + { + if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) + return bSuccess = false; + else if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) + { + //if there are other selected rows, deselect them + return false; + } + else + { + //there are other selected rows + if(m_nRowSelected.size()>0) + { + //the anchor wasn't set -> a region is not selected, that's why clear all selection + //and select the current row + if(m_nAnchor==-1) + { + for(std::vector<RowPos>::iterator it=m_nRowSelected.begin(); + it!=m_nRowSelected.end();++it) + { + invalidateSelectedRow(*it,rCells); + m_pDataWindow->Invalidate(rCells); + } + m_nRowSelected.clear(); + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + } + else + { + //a region is already selected, prevRow is last selected row and the row above - nextRow - should be selected + int prevRow = getRowSelectedNumber(m_nRowSelected, m_nCurRow); + int nextRow = getRowSelectedNumber(m_nRowSelected, m_nCurRow-1); + if(prevRow>-1) + { + //if m_nCurRow isn't the upper one, can move up, otherwise not + if(m_nCurRow>0) + m_nCurRow--; + else + return bSuccess = true; + //if nextRow already selected, deselect it, otherwise select it + if(m_nRowSelected[nextRow] == m_nCurRow) + { + m_nRowSelected.erase(m_nRowSelected.begin()+prevRow); + invalidateSelectedRow(m_nCurRow+1, rCells); + } + else + { + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + } + } + } + } + else + { + //if nothing is selected and the current row isn't the upper one + //select the current and one row above + //otherwise select only the upper row + if(m_nCurRow>0) + { + m_nRowSelected.push_back(m_nCurRow); + m_nCurRow--; + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRegion(m_nCurRow+1, m_nCurRow, rCells); + } + else + { + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + } + } + m_pSelEngine->SetAnchor(TRUE); + m_nAnchor = m_nCurRow; + ensureVisible(m_nCurColumn, m_nCurRow, false); + bSuccess = true; + } + } + break; + case cursorSelectRowDown: + { + if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) + bSuccess = false; + else if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) + { + bSuccess = false; + } + else + { + if(m_nRowSelected.size()>0) + { + //the anchor wasn't set -> a region is not selected, that's why clear all selection + //and select the current row + if(m_nAnchor==-1) + { + for(std::vector<RowPos>::iterator it=m_nRowSelected.begin(); + it!=m_nRowSelected.end();++it) + { + invalidateSelectedRow(*it,rCells); + m_pDataWindow->Invalidate(rCells); + } + m_nRowSelected.clear(); + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + } + else + { + //a region is already selected, prevRow is last selected row and the row beneath - nextRow - should be selected + int prevRow = getRowSelectedNumber(m_nRowSelected, m_nCurRow); + int nextRow = getRowSelectedNumber(m_nRowSelected, m_nCurRow+1); + if(prevRow>-1) + { + //if m_nCurRow isn't the last one, can move down, otherwise not + if(m_nCurRow<m_nRowCount) + m_nCurRow++; + else + return bSuccess = true; + //if net row already selected, deselect it, otherwise select it + if(m_nRowSelected[nextRow] == m_nCurRow) + { + m_nRowSelected.erase(m_nRowSelected.begin()+prevRow); + invalidateSelectedRow(m_nCurRow-1, rCells); + } + else + { + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + } + } + } + } + else + { + //there wasn't any selection, select curennt and row beneath, otherwise onlyrow beneath + if(m_nCurRow<m_nRowCount-1) + { + m_nRowSelected.push_back(m_nCurRow); + m_nCurRow++; + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRegion(m_nCurRow-1, m_nCurRow, rCells); + } + else + { + m_nRowSelected.push_back(m_nCurRow); + invalidateSelectedRow(m_nCurRow, rCells); + } + } + m_pSelEngine->SetAnchor(TRUE); + m_nAnchor = m_nCurRow; + ensureVisible(m_nCurColumn, m_nCurRow, false); + bSuccess = true; + } + } + break; + case cursorSelectRowAreaTop: + { + if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) + bSuccess = false; + else if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) + bSuccess = false; + else + { + //select the region between the current and the upper row + RowPos iter = m_nCurRow; + invalidateSelectedRegion(m_nCurRow, 0, rCells); + //put the rows in vector + while(iter>=0) + { + if(!isRowSelected(m_nRowSelected, iter)) + m_nRowSelected.push_back(iter); + --iter; + } + m_nCurRow = 0; + m_nAnchor = m_nCurRow; + m_pSelEngine->SetAnchor(TRUE); + ensureVisible(m_nCurColumn, 0, false); + bSuccess = true; + } + } + break; + case cursorSelectRowAreaBottom: + { + if(m_pSelEngine->GetSelectionMode() == NO_SELECTION) + return bSuccess = false; + else if(m_pSelEngine->GetSelectionMode() == SINGLE_SELECTION) + return bSuccess = false; + //select the region between the current and the last row + RowPos iter = m_nCurRow; + invalidateSelectedRegion(m_nCurRow, m_nRowCount-1, rCells); + //put the rows in the vector + while(iter<=m_nRowCount) + { + if(!isRowSelected(m_nRowSelected, iter)) + m_nRowSelected.push_back(iter); + ++iter; + } + m_nCurRow = m_nRowCount-1; + m_nAnchor = m_nCurRow; + m_pSelEngine->SetAnchor(TRUE); + ensureVisible(m_nCurColumn, m_nRowCount, false); + bSuccess = true; + } + break; + default: + DBG_ERROR( "TableControl_Impl::dispatchAction: unsupported action!" ); + } + return bSuccess; + } + + //-------------------------------------------------------------------- + void TableControl_Impl::impl_ni_doSwitchCursor( bool _bShow ) + { + PTableRenderer pRenderer = !!m_pModel ? m_pModel->getRenderer() : PTableRenderer(); + if ( !!pRenderer ) + { + Rectangle aCellRect; + impl_getCellRect( m_nCurColumn, m_nCurRow, aCellRect ); + + // const StyleSettings& rStyle = m_rAntiImpl.GetSettings().GetStyleSettings(); + if ( _bShow ) + { + pRenderer->ShowCellCursor( *m_pDataWindow, aCellRect); + } + else + { + pRenderer->HideCellCursor( *m_pDataWindow, aCellRect); + } + } + } + + //-------------------------------------------------------------------- + void TableControl_Impl::impl_getCellRect( ColPos _nColumn, RowPos _nRow, Rectangle& _rCellRect ) const + { + DBG_CHECK_ME(); + + if ( !m_pModel + || ( COL_INVALID == _nColumn ) + || ( ROW_INVALID == _nRow ) + ) + { + _rCellRect.SetEmpty(); + return; + } + + DBG_ASSERT( ( _nColumn >= 0 ) && ( _nColumn < m_pModel->getColumnCount() ), + "TableControl_Impl::impl_getCellRect: invalid column index!" ); + DBG_ASSERT( ( _nRow >= 0 ) && ( _nRow < m_pModel->getRowCount() ), + "TableControl_Impl::impl_getCellRect: invalid row index!" ); + + Rectangle aAllCells; + impl_getAllVisibleCellsArea( aAllCells ); + + TableCellGeometry aCell( *this, aAllCells, _nColumn, _nRow ); + _rCellRect = aCell.getRect(); + } + //------------------------------------------------------------------------------- + RowPos TableControl_Impl::getCurrentRow(const Point& rPoint) + { + DBG_CHECK_ME(); + Rectangle rCellRect; + RowPos newRowPos = -2;//-1 is HeaderRow + ColPos newColPos = 0; + //To Do: when only row position needed, the second loop isn't necessary, Please proove this!!! + for(int i=0;i<m_nRowCount;i++) + { + for(int j=-1;j<m_nColumnCount;j++) + { + impl_getCellRect(j,i,rCellRect); + if((rPoint.X() >= rCellRect.Left() && rPoint.X() <= rCellRect.Right()) && rPoint.Y() >= rCellRect.Top() && rPoint.Y() <= rCellRect.Bottom()) + { + newRowPos = i; + newColPos = j; + if(newColPos == -1) + m_nCurColumn = 0; + else + m_nCurColumn = newColPos; + return newRowPos; + } + } + } + return newRowPos; + } + //------------------------------------------------------------------------------- + void TableControl_Impl::setCursorAtCurrentCell(const Point& rPoint) + { + DBG_CHECK_ME(); + hideCursor(); + Rectangle rCellRect; + RowPos newRowPos = -2;//-1 is HeaderRow + ColPos newColPos = 0; + //To Do: when only row position needed, the second loop isn't necessary, Please proove this!!! + for(int i=0;i<m_nRowCount;i++) + { + for(int j=-1;j<m_nColumnCount;j++) + { + impl_getCellRect(j,i,rCellRect); + if((rPoint.X() >= rCellRect.Left() && rPoint.X() <= rCellRect.Right()) && rPoint.Y() >= rCellRect.Top() && rPoint.Y() <= rCellRect.Bottom()) + { + newRowPos = i; + m_nCurRow = newRowPos; + newColPos = j; + if(newColPos == -1) + m_nCurColumn = 0; + else + m_nCurColumn = newColPos; + } + } + } + showCursor(); + } + + //------------------------------------------------------------------------------- + void TableControl_Impl::invalidateSelectedRegion(RowPos _nPrevRow, RowPos _nCurRow, Rectangle& _rCellRect) + { + DBG_CHECK_ME(); + Rectangle aAllCells; + //get the visible area of the table control and set the Left and right border of the region to be repainted + impl_getAllVisibleCellsArea( aAllCells ); + _rCellRect.Left() = aAllCells.Left(); + _rCellRect.Right() = aAllCells.Right(); + Rectangle rCells; + //if only one row is selected + if(_nPrevRow == _nCurRow) + { + impl_getCellRect(m_nCurColumn,_nCurRow,rCells); + _rCellRect.Top()=rCells.Top(); + _rCellRect.Bottom()=rCells.Bottom(); + } + //if the region is above the current row + else if(_nPrevRow < _nCurRow ) + { + impl_getCellRect(m_nCurColumn,_nPrevRow,rCells); + _rCellRect.Top()=rCells.Top(); + impl_getCellRect(m_nCurColumn,_nCurRow,rCells); + _rCellRect.Bottom()=rCells.Bottom(); + } + //if the region is beneath the current row + else + { + impl_getCellRect(m_nCurColumn,_nCurRow,rCells); + _rCellRect.Top()=rCells.Top(); + impl_getCellRect(m_nCurColumn,_nPrevRow,rCells); + _rCellRect.Bottom()=rCells.Bottom(); + } + m_pDataWindow->Invalidate(_rCellRect); + } + + //------------------------------------------------------------------------------- + //To Do: not really needed, because in method above one row can be invalidate. Please Prove this!!! + void TableControl_Impl::invalidateSelectedRow(RowPos _nCurRow, Rectangle& _rCellRect) + { + DBG_CHECK_ME(); + Rectangle aAllCells; + impl_getAllVisibleCellsArea( aAllCells ); + _rCellRect.Left() = aAllCells.Left(); + _rCellRect.Right() = aAllCells.Right(); + Rectangle rCells; + impl_getCellRect(m_nCurColumn,_nCurRow,rCells); + _rCellRect.Top()=rCells.Top(); + _rCellRect.Bottom()=rCells.Bottom(); + m_pDataWindow->Invalidate(_rCellRect); + } + //------------------------------------------------------------------------------- + //this method is to be called, when a new row is added + void TableControl_Impl::invalidateRow(RowPos _nRowPos, Rectangle& _rCellRect) + { + //DBG_CHECK_ME(); + TempHideCursor aHideCursor( *this ); + impl_getAllVisibleCellsArea( _rCellRect ); + TableRowGeometry _rRow( *this, _rCellRect, _nRowPos); + impl_ni_updateScrollbars(); + m_pDataWindow->Invalidate(_rRow.getRect()); + } + + //------------------------------------------------------------------------------- + std::vector<RowPos> TableControl_Impl::getSelectedRows() + { + return m_nRowSelected; + } + + void TableControl_Impl::removeSelectedRow(RowPos _nRowPos) + { + int i =0; + //if the row is selected, remove it from the selection vector + if(isRowSelected(m_nRowSelected, _nRowPos)) + { + if(m_nRowSelected.size()>1) + m_nRowSelected.erase(m_nRowSelected.begin()+_nRowPos); + else + m_nRowSelected.clear(); + } + //after removing a row, row positions must be updated, so selected rows could stay selected + if(m_nRowSelected.size()>1) + { + for(std::vector<RowPos>::iterator it=m_nRowSelected.begin();it!=m_nRowSelected.end();++it) + { + if(*it > _nRowPos) + m_nRowSelected[i]=*it-1; + ++i; + } + } + if(_nRowPos == 0) + m_nCurRow = 0; + else + m_nCurRow = _nRowPos-1; + } + //------------------------------------------------------------------------------- + void TableControl_Impl::invalidateRows(RowPos _nRowStart, Rectangle& _rCellRect) + { + //DBG_CHECK_ME(); + (void)_nRowStart; + (void)_rCellRect; + /*TempHideCursor aHideCursor(*this); + Rectangle aAllCells; + impl_getAllVisibleCellsArea( aAllCells ); + TableRowGeometry _rRow( *this, aAllCells, _nRowStart); + _rCellRect = _rRow.getRect(); + Rectangle rCells1; + impl_getCellRect(m_nCurColumn,m_nRowCount,rCells1); + _rCellRect.Bottom() = rCells1.Bottom();*/ + /*if(_nRowStart != _nRowEnd) + { + TableRowGeometry _rRow( *this, aAllCells, _nRowEnd); + _rCellRect.Bottom() = _rRow.getRect().Bottom(); + } + */ + //_rCellRect.Right() = aAllCells.Right(); + //_rCellRect.Left() = aAllCells.Left(); + //Rectangle rCells1; + //impl_getCellRect(m_nCurColumn,_nRowStart,rCells1); + //_rCellRect.Top()=rCells1.Top(); + //Rectangle rCells2; + //impl_getCellRect(m_nCurColumn,_nRowEnd,rCells2); + //_rCellRect.Bottom()=rCells2.Bottom(); + impl_ni_updateScrollbars(); + //m_pDataWindow->Invalidate(_rCellRect); + m_pDataWindow->Invalidate(); + } + + + //------------------------------------------------------------------------------- + bool TableControl_Impl::isClickInVisibleArea(const Point& rPoint) + { + DBG_CHECK_ME(); + long nScrollbarMetrics = m_rAntiImpl.GetSettings().GetStyleSettings().GetScrollBarSize(); + //clickable area is in the visible table control area without the scrollbars + Rectangle aDataCellPlayground( Point( 0, 0 ), m_rAntiImpl.GetOutputSizePixel() ); + aDataCellPlayground.Top() = m_nColHeaderHeightPixel; + aDataCellPlayground.Right() -= nScrollbarMetrics; + aDataCellPlayground.Bottom() -= nScrollbarMetrics; + if((rPoint.X() >= aDataCellPlayground.Left() && rPoint.X() <= aDataCellPlayground.Right()) && rPoint.Y() >= aDataCellPlayground.Top() && rPoint.Y() <= aDataCellPlayground.Bottom()) + { + return true; + } + else + return false; + } + //-------------------------------------------------------------------- + TableSize TableControl_Impl::impl_getVisibleRows( bool _bAcceptPartialRow ) const + { + DBG_CHECK_ME(); + + DBG_ASSERT( m_pDataWindow, "TableControl_Impl::impl_getVisibleRows: no data window!" ); + + return lcl_getRowsFittingInto( + m_pDataWindow->GetOutputSizePixel().Height() - m_nColHeaderHeightPixel, + m_nRowHeightPixel, + _bAcceptPartialRow + ); + } + + //-------------------------------------------------------------------- + TableSize TableControl_Impl::impl_getVisibleColumns( bool _bAcceptPartialRow ) const + { + DBG_CHECK_ME(); + + DBG_ASSERT( m_pDataWindow, "TableControl_Impl::impl_getVisibleColumns: no data window!" ); + + return lcl_getColumnsVisibleWithin( + Rectangle( Point( 0, 0 ), m_pDataWindow->GetOutputSizePixel() ), + m_nLeftColumn, + *this, + _bAcceptPartialRow + ); + } + + //-------------------------------------------------------------------- + bool TableControl_Impl::goTo( ColPos _nColumn, RowPos _nRow ) + { + DBG_CHECK_ME(); + + // TODO: give veto listeners a chance + + if ( ( _nColumn < -1 ) || ( _nColumn >= m_nColumnCount ) + || ( _nRow < -1 ) || ( _nRow >= m_nRowCount ) + ) + return false; + + TempHideCursor aHideCursor( *this ); + m_nCurColumn = _nColumn; + m_nCurRow = _nRow; + + // ensure that the new cell is visible + ensureVisible( m_nCurColumn, m_nCurRow, false ); + + // TODO: invalidate all and new column/row header, if present, to enforce + // re-painting them + //if(!m_nRowSelected.empty()) + //{ + // Rectangle rCells; + // for(std::vector<RowPos>::iterator it=m_nRowSelected.begin(); + // it!=m_nRowSelected.end();++it) + // { + // invalidateSelectedRow(*it,rCells); + // } + // m_nRowSelected.clear(); + //} + // TODO: notify listeners about new position + return true; + } + + //-------------------------------------------------------------------- + void TableControl_Impl::ensureVisible( ColPos _nColumn, RowPos _nRow, bool _bAcceptPartialVisibility ) + { + DBG_CHECK_ME(); + DBG_ASSERT( ( _nColumn >= 0 ) && ( _nColumn < m_nColumnCount ) + && ( _nRow >= 0 ) && ( _nRow < m_nRowCount ), + "TableControl_Impl::ensureVisible: invalid coordinates!" ); + + TempHideCursor aHideCursor( *this ); + + if ( _nColumn < m_nLeftColumn ) + impl_ni_ScrollColumns( _nColumn - m_nLeftColumn ); + else + { + TableSize nVisibleColumns = impl_getVisibleColumns( _bAcceptPartialVisibility ); + if ( _nColumn > m_nLeftColumn + nVisibleColumns - 1 ) + { + impl_ni_ScrollColumns( _nColumn - ( m_nLeftColumn + nVisibleColumns - 1 ) ); + // TODO: since not all columns have the same width, this might in theory result + // in the column still not being visible. + } + } + + if ( _nRow < m_nTopRow ) + impl_ni_ScrollRows( _nRow - m_nTopRow ); + else + { + TableSize nVisibleRows = impl_getVisibleRows( _bAcceptPartialVisibility ); + if ( _nRow > m_nTopRow + nVisibleRows - 1 ) + impl_ni_ScrollRows( _nRow - ( m_nTopRow + nVisibleRows - 1 ) ); + } + } + + //-------------------------------------------------------------------- + TableSize TableControl_Impl::impl_ni_ScrollRows( TableSize _nRowDelta ) + { + // compute new top row + RowPos nNewTopRow = + ::std::max( + ::std::min( (RowPos)( m_nTopRow + _nRowDelta ), (RowPos)( m_nRowCount - 1 ) ), + (RowPos)0 + ); + + RowPos nOldTopRow = m_nTopRow; + m_nTopRow = nNewTopRow; + + // if updates are enabled currently, scroll the viewport + if ( m_rAntiImpl.IsUpdateMode() && ( m_nTopRow != nOldTopRow ) ) + { + DBG_SUSPEND_INV( INV_SCROLL_POSITION ); + TempHideCursor aHideCursor( *this ); + // TODO: call a onStartScroll at our listener (or better an own onStartScroll, + // which hides the cursor and then calls the listener) + // Same for onEndScroll + + // scroll the view port, if possible + long nPixelDelta = m_nRowHeightPixel * ( m_nTopRow - nOldTopRow ); + + Rectangle aDataArea( Point( 0, m_nColHeaderHeightPixel ), m_pDataWindow->GetOutputSizePixel() ); + + if ( m_pDataWindow->GetBackground().IsScrollable() + && abs( nPixelDelta ) < aDataArea.GetHeight() + ) + { + m_pDataWindow->Scroll( 0, (long)-nPixelDelta, aDataArea, SCROLL_CLIP | SCROLL_UPDATE ); + } + else + m_pDataWindow->Invalidate( INVALIDATE_UPDATE ); + + // update the position at the vertical scrollbar + m_pVScroll->SetThumbPos( m_nTopRow ); + } + + return (TableSize)( m_nTopRow - nOldTopRow ); + } + + //-------------------------------------------------------------------- + TableSize TableControl_Impl::impl_ni_ScrollColumns( TableSize _nColumnDelta ) + { + // compute new left column + ColPos nNewLeftColumn = + ::std::max( + ::std::min( (ColPos)( m_nLeftColumn + _nColumnDelta ), (ColPos)( m_nColumnCount - 1 ) ), + (ColPos)0 + ); + + ColPos nOldLeftColumn = m_nLeftColumn; + m_nLeftColumn = nNewLeftColumn; + + // if updates are enabled currently, scroll the viewport + if ( m_rAntiImpl.IsUpdateMode() && ( m_nLeftColumn != nOldLeftColumn ) ) + { + DBG_SUSPEND_INV( INV_SCROLL_POSITION ); + TempHideCursor aHideCursor( *this ); + // TODO: call a onStartScroll at our listener (or better an own onStartScroll, + // which hides the cursor and then calls the listener) + // Same for onEndScroll + + // scroll the view port, if possible + Rectangle aDataArea( Point( m_nRowHeaderWidthPixel, 0 ), m_pDataWindow->GetOutputSizePixel() ); + + long nPixelDelta = + ( m_nLeftColumn > 0 ? m_aAccColumnWidthsPixel[ m_nLeftColumn - 1 ] : 0 ) + - ( nOldLeftColumn > 0 ? m_aAccColumnWidthsPixel[ nOldLeftColumn - 1 ] : 0 ); + + if ( m_pDataWindow->GetBackground().IsScrollable() + && abs( nPixelDelta ) < aDataArea.GetWidth() + ) + { + m_pDataWindow->Scroll( (long)-nPixelDelta, 0, aDataArea, SCROLL_CLIP | SCROLL_UPDATE ); + } + else + m_pDataWindow->Invalidate( INVALIDATE_UPDATE ); + + // update the position at the horizontal scrollbar + m_pHScroll->SetThumbPos( m_nLeftColumn ); + } + + return (TableSize)( m_nLeftColumn - nOldLeftColumn ); + } + + SelectionEngine* TableControl_Impl::getSelEngine() + { + return m_pSelEngine; + } + TableDataWindow* TableControl_Impl::getDataWindow() + { + return m_pDataWindow; + } + BOOL TableControl_Impl::isRowSelected(::std::vector<RowPos> selectedRows, RowPos current) + { + for(::std::vector<RowPos>::iterator it=selectedRows.begin(); + it!=selectedRows.end();++it) + { + if(*it == current) + return TRUE; + } + return FALSE; + } + + int TableControl_Impl::getRowSelectedNumber(::std::vector<RowPos> selectedRows, RowPos current) + { + int pos = -1; + int i = 0; + for(std::vector<RowPos>::iterator it=selectedRows.begin();it!=selectedRows.end();++it) + { + if(*it == current) + return pos = i; + ++i; + } + return pos; + } + + void TableControl_Impl::setCellContent(CellEntryType* pCellEntryType) + { + (void)pCellEntryType; + } + + //-------------------------------------------------------------------- + IMPL_LINK( TableControl_Impl, OnScroll, ScrollBar*, _pScrollbar ) + { + DBG_ASSERT( ( _pScrollbar == m_pVScroll ) || ( _pScrollbar == m_pHScroll ), + "TableControl_Impl::OnScroll: where did this come from?" ); + + if ( _pScrollbar == m_pVScroll ) + impl_ni_ScrollRows( _pScrollbar->GetDelta() ); + else + impl_ni_ScrollColumns( _pScrollbar->GetDelta() ); + + return 0L; + } + + //--------------------------------------------------------------------------------------- + TableFunctionSet::TableFunctionSet(TableControl_Impl* _pTableControl): + m_pTableControl( _pTableControl) + ,m_nCurrentRow (-2) + { + } + + TableFunctionSet::~TableFunctionSet() + { + } + + void TableFunctionSet::BeginDrag() + { + } + + void TableFunctionSet::CreateAnchor() + { + m_pTableControl->m_nAnchor = m_pTableControl->m_nCurRow; + } + + void TableFunctionSet::DestroyAnchor() + { + m_pTableControl->m_nAnchor = -1; + } + + BOOL TableFunctionSet::SetCursorAtPoint(const Point& rPoint, BOOL bDontSelectAtCursor) + { + BOOL bHandled = FALSE; + Rectangle rCells; + //curRow is the row where the mouse click happened, m_nCurRow is the last selected row, before the mouse click + RowPos curRow = m_pTableControl->getCurrentRow(rPoint); + if(curRow == -2) + return FALSE; + if( bDontSelectAtCursor ) + { + if(m_pTableControl->m_nRowSelected.size()>1) + m_pTableControl->m_pSelEngine->AddAlways(TRUE); + bHandled = TRUE; + } + else if(m_pTableControl->m_nAnchor == m_pTableControl->m_nCurRow) + { + //selecting region, + int diff = m_pTableControl->m_nCurRow - curRow; + //bool isAlreadySelected = m_pTableControl->isRowSelected(m_pTableControl->m_nRowSelected, m_pTableControl->m_nAnchor); + /* if(!isAlreadySelected && m_nCurrentRow != m_pTableControl->m_nCurRow) + m_pTableControl->m_nRowSelected.push_back(m_nAnchor);*/ + //selected region lies above the last selection + if( diff >= 0) + { + //put selected rows in vector + while(m_pTableControl->m_nAnchor>=curRow) + { + bool isAlreadySelected = m_pTableControl->isRowSelected(m_pTableControl->m_nRowSelected, m_pTableControl->m_nAnchor); + //if row isn't selected, put it in vector, otherwise don't put it there, because it will be twice there + if(!isAlreadySelected) + m_pTableControl->m_nRowSelected.push_back(m_pTableControl->m_nAnchor); + m_pTableControl->m_nAnchor--; + diff--; + } + m_pTableControl->m_nAnchor++; + } + //selected region lies beneath the last selected row + else + { + while(m_pTableControl->m_nAnchor<=curRow) + { + bool isAlreadySelected = m_pTableControl->isRowSelected(m_pTableControl->m_nRowSelected, m_pTableControl->m_nAnchor); + if(!isAlreadySelected) + m_pTableControl->m_nRowSelected.push_back(m_pTableControl->m_nAnchor); + m_pTableControl->m_nAnchor++; + diff++; + } + m_pTableControl->m_nAnchor--; + } + m_pTableControl->invalidateSelectedRegion(m_pTableControl->m_nCurRow, curRow, rCells); + bHandled = TRUE; + } + //no region selected + else + { + if(m_pTableControl->m_nRowSelected.empty()) + { + m_pTableControl->m_nRowSelected.push_back(curRow); + } + else + { + if(m_pTableControl->m_pSelEngine->GetSelectionMode()==SINGLE_SELECTION) + { + DeselectAll(); + m_pTableControl->m_nRowSelected.push_back(curRow); + } + else + { + bool isAlreadySelected = m_pTableControl->isRowSelected(m_pTableControl->m_nRowSelected, curRow); + if(!isAlreadySelected) + m_pTableControl->m_nRowSelected.push_back(curRow); + } + } + if(m_pTableControl->m_nRowSelected.size()>1 && m_pTableControl->m_pSelEngine->GetSelectionMode()!=SINGLE_SELECTION) + m_pTableControl->m_pSelEngine->AddAlways(TRUE); + m_pTableControl->invalidateSelectedRow(curRow,rCells); + bHandled = TRUE; + } + m_pTableControl->m_nCurRow = curRow; + m_pTableControl->ensureVisible(m_pTableControl->m_nCurColumn,m_pTableControl->m_nCurRow,false); + return bHandled; + } + + BOOL TableFunctionSet::IsSelectionAtPoint( const Point& rPoint ) + { + m_pTableControl->m_pSelEngine->AddAlways(FALSE); + if(m_pTableControl->m_nRowSelected.empty()) + return FALSE; + else + { + RowPos curRow = m_pTableControl->getCurrentRow(rPoint); + m_pTableControl->m_nAnchor = -1; + bool selected = m_pTableControl->isRowSelected(m_pTableControl->m_nRowSelected, curRow); + m_nCurrentRow = curRow; + return selected; + } + } + + void TableFunctionSet::DeselectAtPoint( const Point& rPoint ) + { + (void)rPoint; + long pos = 0; + long i = 0; + Rectangle rCells; + for(std::vector<RowPos>::iterator it=m_pTableControl->m_nRowSelected.begin(); + it!=m_pTableControl->m_nRowSelected.end();++it) + { + if(*it == m_nCurrentRow) + { + pos = i; + m_pTableControl->invalidateSelectedRow(*it,rCells); + } + ++i; + } + m_pTableControl->m_nRowSelected.erase(m_pTableControl->m_nRowSelected.begin()+pos); + } + void TableFunctionSet::DeselectAll() + { + if(!m_pTableControl->m_nRowSelected.empty()) + { + Rectangle rCells; + for(std::vector<RowPos>::iterator it=m_pTableControl->m_nRowSelected.begin(); + it!=m_pTableControl->m_nRowSelected.end();++it) + { + m_pTableControl->invalidateSelectedRow(*it,rCells); + } + m_pTableControl->m_nRowSelected.clear(); + } + } + +//........................................................................ +} } // namespace svt::table +//........................................................................ |