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Diffstat (limited to 'svx/inc/svx/float3d.hxx')
-rwxr-xr-x[-rw-r--r--]svx/inc/svx/float3d.hxx50
1 files changed, 25 insertions, 25 deletions
diff --git a/svx/inc/svx/float3d.hxx b/svx/inc/svx/float3d.hxx
index 6b294a706e04..9a2b7dacf333 100644..100755
--- a/svx/inc/svx/float3d.hxx
+++ b/svx/inc/svx/float3d.hxx
@@ -33,7 +33,7 @@
#include <vcl/fixed.hxx>
#include <vcl/field.hxx>
#include <sfx2/dockwin.hxx>
-#include <vcl/imagebtn.hxx>
+#include <vcl/button.hxx>
#include <svtools/valueset.hxx>
#include <svtools/stdctrl.hxx>
#include "svx/svxdllapi.h"
@@ -80,6 +80,7 @@ private:
ImageButton aBtnAssign;
// geometry
+ FixedLine aFLGeometrie;
FixedText aFtPercentDiagonal;
MetricField aMtrPercentDiagonal;
FixedText aFtBackscale;
@@ -88,36 +89,35 @@ private:
MetricField aMtrEndAngle;
FixedText aFtDepth;
MetricField aMtrDepth;
- FixedLine aFLGeometrie;
+ FixedLine aFLSegments;
FixedText aFtHorizontal;
NumericField aNumHorizontal;
FixedText aFtVertical;
NumericField aNumVertical;
- FixedLine aFLSegments;
+ FixedLine aFLNormals;
ImageButton aBtnNormalsObj;
ImageButton aBtnNormalsFlat;
ImageButton aBtnNormalsSphere;
ImageButton aBtnNormalsInvert;
ImageButton aBtnTwoSidedLighting;
- FixedLine aFLNormals;
ImageButton aBtnDoubleSided;
-
+ FixedLine aFLRepresentation;
// presentation
FixedText aFtShademode;
ListBox aLbShademode;
+ FixedLine aFLShadow;
ImageButton aBtnShadow3d;
FixedText aFtSlant;
MetricField aMtrSlant;
- FixedLine aFLShadow;
FixedText aFtDistance;
MetricField aMtrDistance;
FixedText aFtFocalLeng;
MetricField aMtrFocalLength;
FixedLine aFLCamera;
- FixedLine aFLRepresentation;
+ FixedLine aFLLight;
// lighting
ImageButton aBtnLight1;
@@ -128,6 +128,7 @@ private:
ImageButton aBtnLight6;
ImageButton aBtnLight7;
ImageButton aBtnLight8;
+ FixedText aFTLightsource;
ColorLB aLbLight1;
ColorLB aLbLight2;
ColorLB aLbLight3;
@@ -138,7 +139,6 @@ private:
ColorLB aLbLight8;
ImageButton aBtnLightColor;
- FixedText aFTLightsource;
// #99694# Keyboard shortcuts activate the next control, so the
// order needed to be changed here
@@ -146,7 +146,7 @@ private:
ColorLB aLbAmbientlight; // ListBox
ImageButton aBtnAmbientColor; // color button
- FixedLine aFLLight;
+ FixedLine aFLTexture;
// Textures
FixedText aFtTexKind;
@@ -166,10 +166,10 @@ private:
ImageButton aBtnTexCircleY;
FixedText aFtTexFilter;
ImageButton aBtnTexFilter;
- FixedLine aFLTexture;
// material
// material editor
+ FixedLine aFLMaterial;
FixedText aFtMatFavorites;
ListBox aLbMatFavorites;
FixedText aFtMatColor;
@@ -178,25 +178,25 @@ private:
FixedText aFtMatEmission;
ColorLB aLbMatEmission;
ImageButton aBtnEmissionColor;
+ FixedLine aFLMatSpecular;
FixedText aFtMatSpecular;
ColorLB aLbMatSpecular;
ImageButton aBtnSpecularColor;
FixedText aFtMatSpecularIntensity;
MetricField aMtrMatSpecularIntensity;
- FixedLine aFLMatSpecular;
- FixedLine aFLMaterial;
+
+ Svx3DPreviewControl aCtlPreview;
+ SvxLightCtl3D aCtlLightPreview;
// bottom part
ImageButton aBtnConvertTo3D;
ImageButton aBtnLatheObject;
ImageButton aBtnPerspective;
- Svx3DPreviewControl aCtlPreview;
- SvxLightCtl3D aCtlLightPreview;
// the rest ...
Image aImgLightOn;
Image aImgLightOff;
- BOOL bUpdate;
+ sal_Bool bUpdate;
ViewType3D eViewType;
Size aSize;
@@ -221,7 +221,7 @@ private:
// ItemSet used to remember set 2d attributes
SfxItemSet* mpRemember2DAttributes;
- BOOL bOnly3DChanged;
+ sal_Bool bOnly3DChanged;
//------------------------------------
@@ -242,8 +242,8 @@ private:
SVX_DLLPRIVATE void Construct();
SVX_DLLPRIVATE void Reset();
- SVX_DLLPRIVATE BOOL LBSelectColor( ColorLB* pLb, const Color& rColor );
- SVX_DLLPRIVATE USHORT GetLightSource( const PushButton* pBtn = NULL );
+ SVX_DLLPRIVATE sal_Bool LBSelectColor( ColorLB* pLb, const Color& rColor );
+ SVX_DLLPRIVATE sal_uInt16 GetLightSource( const PushButton* pBtn = NULL );
SVX_DLLPRIVATE ColorLB* GetLbByButton( const PushButton* pBtn = NULL );
SVX_DLLPRIVATE bool GetUILightState( ImageButton& aBtn ) const;
@@ -258,7 +258,7 @@ public:
~Svx3DWin();
void InitColorLB( const SdrModel* pDoc );
- BOOL IsUpdateMode() const { return bUpdate; }
+ sal_Bool IsUpdateMode() const { return bUpdate; }
void Update( SfxItemSet& rSet );
void GetAttr( SfxItemSet& rSet );
@@ -278,11 +278,11 @@ class Svx3DCtrlItem : public SfxControllerItem
Svx3DWin* p3DWin;
protected:
- virtual void StateChanged( USHORT nSId, SfxItemState eState,
+ virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState,
const SfxPoolItem* pState );
public:
- Svx3DCtrlItem( USHORT, Svx3DWin*, SfxBindings* );
+ Svx3DCtrlItem( sal_uInt16, Svx3DWin*, SfxBindings* );
};
/*************************************************************************
@@ -294,14 +294,14 @@ class Svx3DCtrlItem : public SfxControllerItem
class SvxConvertTo3DItem : public SfxControllerItem
{
- BOOL bState;
+ sal_Bool bState;
protected:
- virtual void StateChanged(UINT16 nSId, SfxItemState eState, const SfxPoolItem* pState);
+ virtual void StateChanged(sal_uInt16 nSId, SfxItemState eState, const SfxPoolItem* pState);
public:
- SvxConvertTo3DItem(UINT16 nId, SfxBindings* pBindings);
- BOOL GetState() const { return bState; }
+ SvxConvertTo3DItem(sal_uInt16 nId, SfxBindings* pBindings);
+ sal_Bool GetState() const { return bState; }
};
#endif // _SVX_FLOAT3D_HXX