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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _SDR_CONTACT_VIEWCONTACT_HXX
+#define _SDR_CONTACT_VIEWCONTACT_HXX
+
+#include <sal/types.h>
+#include <tools/gen.hxx>
+#include "svx/svxdllapi.h"
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predeclarations
+
+class SetOfByte;
+class SdrPage;
+class SdrObject;
+
+namespace sdr
+{
+ namespace contact
+ {
+ class ObjectContact;
+ class ViewObjectContact;
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ class SVX_DLLPUBLIC ViewContact
+ {
+ private:
+ // make ViewObjectContact a friend to exclusively allow it to use
+ // AddViewObjectContact/RemoveViewObjectContact
+ friend class ViewObjectContact;
+
+ // List of ViewObjectContacts. This contains all VOCs which were constructed
+ // with this VC. Since the VOCs remember a reference to this VC, this list needs
+ // to be kept and is used e.g. at destructor to destroy all VOCs.
+ // Registering and de-registering is done in the VOC constructors/destructors.
+ std::vector< ViewObjectContact* > maViewObjectContactVector;
+
+ // Primitive2DSequence of the ViewContact. This contains all necessary information
+ // for the graphical visualisation and needs to be supported by all VCs which
+ // can be visualized.
+ drawinglayer::primitive2d::Primitive2DSequence mxViewIndependentPrimitive2DSequence;
+
+ // A new ViewObjectContact was created and shall be remembered.
+ void AddViewObjectContact(ViewObjectContact& rVOContact);
+
+ // A ViewObjectContact was deleted and shall be forgotten.
+ void RemoveViewObjectContact(ViewObjectContact& rVOContact);
+
+ // internal tooling to delete VOCs
+ void deleteAllVOCs();
+
+ protected:
+ // Interface to allow derivates to travel over the registered VOC's
+ sal_uInt32 getViewObjectContactCount() const { return maViewObjectContactVector.size(); }
+ ViewObjectContact* getViewObjectContact(sal_uInt32 a) const { return maViewObjectContactVector[a]; }
+
+ // Create a Object-Specific ViewObjectContact, set ViewContact and
+ // ObjectContact. Always needs to return something. Default is to create
+ // a standard ViewObjectContact containing the given ObjectContact and *this
+ virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact);
+
+ // This method is responsible for creating the graphical visualisation data derived ONLY from
+ // the model data. It will be stored/buffered in mxViewIndependentPrimitive2DSequence. The default implementation
+ // creates a yellow replacement rectangle (1000, 1000, 5000, 3000) to visualize missing
+ // implementations. All implementations have to provide basic geometry here, this is the central
+ // visualisation method and will also be used for BoundRect computations in the long run.
+ // This means it's always an error when the default implementation is called and thus gets
+ // asserted there
+ virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
+
+ // method for flushing View Independent Primitive2DSequence for VOC implementations
+ void flushViewIndependentPrimitive2DSequence() { mxViewIndependentPrimitive2DSequence.realloc(0); }
+
+ // basic constructor. Since this is a base class only, it shall
+ // never be called directly
+ ViewContact();
+
+ // Methods to react on start getting viewed or stop getting
+ // viewed. This info is derived from the count of members of
+ // registered ViewObjectContacts. Default does nothing.
+ virtual void StartGettingViewed();
+ virtual void StopGettingViewed();
+
+ public:
+ // basic destructor with needed cleanups
+ virtual ~ViewContact();
+
+ // get a Object-specific ViewObjectContact for a specific
+ // ObjectContact (->View). Always needs to return something.
+ ViewObjectContact& GetViewObjectContact(ObjectContact& rObjectContact);
+
+ // Test if this ViewContact has ViewObjectContacts at all. This can
+ // be used to test if this ViewContact is visualized ATM or not
+ bool HasViewObjectContacts(bool bExcludePreviews = false) const;
+
+ // Check if this primitive is animated in any OC (View) which means it has
+ // generated a PrimitiveAnimation in it's VOC
+ bool isAnimatedInAnyViewObjectContact() const;
+
+ // Access to possible sub-hierarchy and parent. GetObjectCount() default is 0L
+ // and GetViewContact default pops up an assert since it's an error if
+ // GetObjectCount has a result != 0 and it's not overloaded.
+ virtual sal_uInt32 GetObjectCount() const;
+ virtual ViewContact& GetViewContact(sal_uInt32 nIndex) const;
+ virtual ViewContact* GetParentContact() const;
+
+ // React on insertion of a child into DRawHierarchy starting
+ // from this object
+ void ActionChildInserted(ViewContact& rChild);
+
+ // React on changes of the object of this ViewContact
+ virtual void ActionChanged();
+
+ // access to SdrObject and/or SdrPage. May return 0L like the default
+ // implementations do. Needs to be overloaded as needed.
+ virtual SdrObject* TryToGetSdrObject() const;
+ virtual SdrPage* TryToGetSdrPage() const;
+
+ // access to the local primitive. This will ensure that the primitive is
+ // current in comparing the local one with a fresh created incarnation
+ drawinglayer::primitive2d::Primitive2DSequence getViewIndependentPrimitive2DSequence() const;
+
+ // add Gluepoints (if available)
+ virtual drawinglayer::primitive2d::Primitive2DSequence createGluePointPrimitive2DSequence() const;
+
+ // delete all existing VOCs including DrawHierarchy which will invalidate all
+ // visualisations, too. Used mostly at object removal from DrawHierarchy to
+ // delete all existing VOCs by purpose, but can also be used for other purposes.
+ // It is always possible to delete the VOCs, these are re-created on demand
+ void flushViewObjectContacts(bool bWithHierarchy = true);
+ };
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //_SDR_CONTACT_VIEWCONTACT_HXX
+
+// eof