diff options
Diffstat (limited to 'svx/source/customshapes/EnhancedCustomShape3d.cxx')
-rw-r--r-- | svx/source/customshapes/EnhancedCustomShape3d.cxx | 752 |
1 files changed, 752 insertions, 0 deletions
diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx new file mode 100644 index 000000000000..059bb8f43b5c --- /dev/null +++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx @@ -0,0 +1,752 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" +#include "EnhancedCustomShape3d.hxx" +#include <svx/svdetc.hxx> +#include <svx/svdmodel.hxx> +#include <tools/poly.hxx> +#include <svditer.hxx> +#include <svx/svdobj.hxx> +#include <svx/svdoashp.hxx> +#include <svl/poolitem.hxx> +#include <svl/itemset.hxx> +#include <svx/xfillit0.hxx> +#include <svx/xsflclit.hxx> +#include <svx/xit.hxx> +#include <svx/xbtmpit.hxx> +#include <svx/xflclit.hxx> +#include <svx/svdopath.hxx> +#include <svx/svdogrp.hxx> +#include <svx/svdpage.hxx> +#include <svx/polysc3d.hxx> +#include <svx/svddef.hxx> +#include <svx/svx3ditems.hxx> +#include <svx/extrud3d.hxx> +#include <svx/xflbmtit.hxx> +#include <vcl/svapp.hxx> +#include <svx/xlnclit.hxx> +#include <svx/sdasitm.hxx> +#include <com/sun/star/awt/Point.hpp> +#include <com/sun/star/drawing/Position3D.hpp> +#include <com/sun/star/drawing/Direction3D.hpp> +#include <com/sun/star/drawing/ShadeMode.hpp> +#include <svx/sdr/properties/properties.hxx> +#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp> +#include <basegfx/polygon/b2dpolypolygontools.hxx> +#include <basegfx/range/b2drange.hxx> + +#define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue() +using namespace com::sun::star; +using namespace com::sun::star::uno; + +const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) ); + +void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY ) +{ + ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair; + const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) ); + Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin ); + if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) ) + { + rOriginX = 0.50; + rOriginY =-0.50; + } +} + +void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY ) +{ + ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair; + const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) ); + Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle ); + if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) ) + { + rAngleX = 0.0; + rAngleY = 0.0; + } + rAngleX *= F_PI180; + rAngleY *= F_PI180; +} + +void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle ) +{ + ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair; + const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) ); + Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew ); + if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) ) + { + rSkewAmount = 50; + rSkewAngle = -135; + } + rSkewAngle *= F_PI180; +} + +void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth ) +{ + ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair; + double fDepth = 0, fFraction = 0; + const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) ); + Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth ); + if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) ) + { + rForwardDepth = fDepth * fFraction; + rBackwardDepth = fDepth - rForwardDepth; + } + else + { + rBackwardDepth = 1270; + rForwardDepth = 0; + } + if ( pMap ) + { + double fMap = *pMap; + rBackwardDepth *= fMap; + rForwardDepth *= fMap; + } +} + +double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap ) +{ + double fRetValue = fDefault; + Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); + if ( pAny ) + *pAny >>= fRetValue; + if ( pMap ) + fRetValue *= *pMap; + return fRetValue; +} + +drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault ) +{ + drawing::ShadeMode eRet( eDefault ); + const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) ); + Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode ); + if ( pAny ) + *pAny >>= eRet; + return eRet; +} + +sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault ) +{ + sal_Int32 nRetValue = nDefault; + Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); + if ( pAny ) + *pAny >>= nRetValue; + return nRetValue; +} + +sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault ) +{ + sal_Bool bRetValue = bDefault; + const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); + if ( pAny ) + *pAny >>= bRetValue; + return bRetValue; +} + +awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault ) +{ + awt::Point aRetValue( rDefault ); + const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); + if ( pAny ) + *pAny >>= aRetValue; + return aRetValue; +} + +drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, + const drawing::Position3D& rDefault, const double* pMap ) +{ + drawing::Position3D aRetValue( rDefault ); + const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); + if ( pAny ) + *pAny >>= aRetValue; + if ( pMap ) + { + aRetValue.PositionX *= *pMap; + aRetValue.PositionY *= *pMap; + aRetValue.PositionZ *= *pMap; + } + return aRetValue; +} + +drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault ) +{ + drawing::Direction3D aRetValue( rDefault ); + const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); + if ( pAny ) + *pAny >>= aRetValue; + return aRetValue; +} + +EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM ) +: aCenter( pCustomShape->GetSnapRect().Center() ) +, eProjectionMode( drawing::ProjectionMode_PARALLEL ) +, pMap( pM ) +{ + SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ); + const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) ); + Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode ); + if ( pAny ) + *pAny >>= eProjectionMode; + + if ( eProjectionMode == drawing::ProjectionMode_PARALLEL ) + GetSkew( rGeometryItem, fSkew, fSkewAngle ); + else + { + fZScreen = 0.0; + GetOrigin( rGeometryItem, fOriginX, fOriginY ); + fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth(); + fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight(); + + const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) ); + drawing::Position3D aViewPointDefault( 3472, -3472, 25000 ); + drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) ); + fViewPoint.setX(aViewPoint.PositionX); + fViewPoint.setY(aViewPoint.PositionY); + fViewPoint.setZ(-aViewPoint.PositionZ); + } +} + +basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const +{ + basegfx::B3DPolygon aRetval; + + sal_uInt32 j; + for ( j = 0L; j < rPoly3D.count(); j++ ) + { + const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j)); + double fDepth(-( aPoint.getZ() * fSkew ) / 100.0); + aRetval.append(basegfx::B3DPoint( + aPoint.getX() + (fDepth * cos( fSkewAngle )), + aPoint.getY() - (fDepth * sin( fSkewAngle )), + aPoint.getZ())); + } + + return aRetval; +} + +Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const +{ + Point aPoint2D; + if ( eProjectionMode == drawing::ProjectionMode_PARALLEL ) + { + aPoint2D.X() = (sal_Int32)rPoint3D.getX(); + aPoint2D.Y() = (sal_Int32)rPoint3D.getY(); + } + else + { + double fX = rPoint3D.getX() - fOriginX; + double fY = rPoint3D.getY() - fOriginY; + double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() ); + aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX ); + aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY ); + } + aPoint2D.Move( aCenter.X(), aCenter.Y() ); + return aPoint2D; +} + +sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const +{ + return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL; +} + +SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape ) +{ + SdrObject* pRet = NULL; + SdrModel* pModel = pCustomShape->GetModel(); + SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ); + + double fMap, *pMap = NULL; + if ( pModel ) + { + fMap = 1.0; + Fraction aFraction( pModel->GetScaleFraction() ); + if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) ) + { + fMap *= aFraction.GetNumerator(); + fMap /= aFraction.GetDenominator(); + pMap = &fMap; + } + if ( pModel->GetScaleUnit() != MAP_100TH_MM ) + { + DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" ); + fMap *= 1440.0 / 2540.0; + pMap = &fMap; + } + } + if ( GetBool( rGeometryItem, sExtrusion, sal_False ) ) + { + sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX(); + sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY(); + Rectangle aSnapRect( pCustomShape->GetLogicRect() ); + long nObjectRotation = pCustomShape->GetRotateAngle(); + if ( nObjectRotation ) + { + double a = ( 36000 - nObjectRotation ) * nPi180; + long dx = aSnapRect.Right() - aSnapRect.Left(); + long dy = aSnapRect.Bottom()- aSnapRect.Top(); + Point aP( aSnapRect.TopLeft() ); + RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) ); + aSnapRect.Left() = aP.X(); + aSnapRect.Top() = aP.Y(); + aSnapRect.Right() = aSnapRect.Left() + dx; + aSnapRect.Bottom() = aSnapRect.Top() + dy; + } + Point aCenter( aSnapRect.Center() ); + + SfxItemSet aSet( pCustomShape->GetMergedItemSet() ); + + //SJ: vertical writing is not required, by removing this item no outliner is created + aSet.ClearItem( SDRATTR_TEXTDIRECTION ); + + // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each + // created visualisation helper model shape individually. The shadow itself + // will then be rendered from the 3D renderer correctly for the whole 3D scene + // (and thus behind all objects of which the visualisation may be built). So, + // dio NOT remove it from the ItemSet here. + // aSet.ClearItem(SDRATTR_SHADOW); + + std::vector< E3dCompoundObject* > aPlaceholderObjectList; + + double fExtrusionBackward, fExtrusionForward; + GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward ); + double fDepth = fExtrusionBackward - fExtrusionForward; + if ( fDepth < 1.0 ) + fDepth = 1.0; + + drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL ); + const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) ); + Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode ); + if ( pAny ) + *pAny >>= eProjectionMode; + ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE ); + + // pShape2d Umwandeln in Szene mit 3D Objekt + E3dDefaultAttributes a3DDefaultAttr; + a3DDefaultAttr.SetDefaultLatheCharacterMode( TRUE ); + a3DDefaultAttr.SetDefaultExtrudeCharacterMode( TRUE ); + + E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr ); + + sal_Bool bSceneHasObjects ( sal_False ); + sal_Bool bUseTwoFillStyles( sal_False ); + + drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) ); + const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) ); + sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False ); + + XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) ); + pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) ); + aSet.Put( Svx3DPercentDiagonalItem( 0 ) ); + aSet.Put( Svx3DTextureModeItem( 1 ) ); + aSet.Put( Svx3DNormalsKindItem( 1 ) ); + + if ( eShadeMode == drawing::ShadeMode_DRAFT ) + { + aSet.Put( XLineStyleItem( XLINE_SOLID ) ); + aSet.Put( XFillStyleItem ( XFILL_NONE ) ); + aSet.Put( Svx3DDoubleSidedItem( TRUE ) ); + } + else + { + aSet.Put( XLineStyleItem( XLINE_NONE ) ); + if ( eFillStyle == XFILL_NONE ) + aSet.Put( XFillStyleItem( XFILL_SOLID ) ); + else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor ) + bUseTwoFillStyles = sal_True; + + // #116336# + // If shapes are mirrored once (mirroring two times correct geometry again) + // double-sided at the object and two-sided-lighting at the scene need to be set. + if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY)) + { + aSet.Put( Svx3DDoubleSidedItem( sal_True ) ); + pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) ); + } + } + + Rectangle aBoundRect2d; + SdrObjListIter aIter( *pShape2d, IM_DEEPWITHGROUPS ); + while( aIter.IsMore() ) + { + const SdrObject* pNext = aIter.Next(); + sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE ) + && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE ); + basegfx::B2DPolyPolygon aPolyPoly; + + if ( pNext->ISA( SdrPathObj ) ) + { + aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly(); + + if(aPolyPoly.areControlPointsUsed()) + { + aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly); + } + } + else + { + SdrObject* pNewObj = pNext->ConvertToPolyObj( FALSE, FALSE ); + SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj ); + if ( pPath ) + aPolyPoly = pPath->GetPathPoly(); + SdrObject::Free( pNewObj ); + } + + if( aPolyPoly.count() ) + { + const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly)); + const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY())); + aBoundRect2d.Union( aBoundRect ); + + E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth ); + p3DObj->NbcSetLayer( pShape2d->GetLayer() ); + p3DObj->SetMergedItemSet( aSet ); + if ( bIsPlaceholderObject ) + aPlaceholderObjectList.push_back( p3DObj ); + else if ( bUseTwoFillStyles ) + { + Bitmap aFillBmp; + sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue(); + if ( bFillBmpTile ) + { + const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP ); + const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue(); + aFillBmp = rXOBmp.GetBitmap(); + Size aLogicalSize = aFillBmp.GetPrefSize(); + if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL ) + aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM ); + else + aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM ); + aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx + aLogicalSize.Height() *= 5; + aFillBmp.SetPrefSize( aLogicalSize ); + aFillBmp.SetPrefMapMode( MAP_100TH_MM ); + p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) ); + } + else + { + if ( aSnapRect != aBoundRect ) + { + const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP ); + const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue(); + aFillBmp = rXOBmp.GetBitmap(); + Size aBmpSize( aFillBmp.GetSizePixel() ); + double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth(); + double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight(); + + Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ), + (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) ); + Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ), + (sal_Int32)( aBmpSize.Height() * fYScale ) ); + Rectangle aCropRect( aPt, aSize ); + aFillBmp.Crop( aCropRect ); + p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) ); + } + } + pScene->Insert3DObj( p3DObj ); + p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth ); + p3DObj->NbcSetLayer( pShape2d->GetLayer() ); + p3DObj->SetMergedItemSet( aSet ); + if ( bUseExtrusionColor ) + p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) ); + p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) ); + p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) ); + p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) ); + pScene->Insert3DObj( p3DObj ); + p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 ); + p3DObj->NbcSetLayer( pShape2d->GetLayer() ); + p3DObj->SetMergedItemSet( aSet ); + + basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() ); + aFrontTransform.translate( 0.0, 0.0, fDepth ); + p3DObj->NbcSetTransform( aFrontTransform ); + + if ( ( eFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() ) + p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) ); + } + else if ( eFillStyle == XFILL_NONE ) + { + XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR ); + p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) ); + p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) ); + p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) ); + p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) ); + } + pScene->Insert3DObj( p3DObj ); + bSceneHasObjects = sal_True; + } + } + + if ( bSceneHasObjects ) // is the SdrObject properly converted + { + // then we can change the return value + pRet = pScene; + + // Kameraeinstellungen, Perspektive ... + Camera3D& rCamera = (Camera3D&)pScene->GetCamera(); + const basegfx::B3DRange& rVolume = pScene->GetBoundVolume(); + pScene->NbcSetSnapRect( aSnapRect ); + + // InitScene replacement + double fW = rVolume.getWidth(); + double fH = rVolume.getHeight(); + + rCamera.SetAutoAdjustProjection( FALSE ); + rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH); + basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 ); + basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 ); + rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 ); + rCamera.SetPosAndLookAt( aCamPos, aLookAt ); + rCamera.SetFocalLength( 1.0 ); + rCamera.SetProjection( eProjectionType ); + pScene->SetCamera( rCamera ); + pScene->SetRectsDirty(); + + double fOriginX, fOriginY; + GetOrigin( rGeometryItem, fOriginX, fOriginY ); + fOriginX = fOriginX * aSnapRect.GetWidth(); + fOriginY = fOriginY * aSnapRect.GetHeight(); + + basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() ); + aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() ); + + double fXRotate, fYRotate; + GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); + double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180; + if ( fZRotate != 0.0 ) + aNewTransform.rotate( 0.0, 0.0, fZRotate ); + if ( bIsMirroredX ) + aNewTransform.scale( -1.0, 1, 1 ); + if ( bIsMirroredY ) + aNewTransform.scale( 1, -1.0, 1 ); + if( fYRotate != 0.0 ) + aNewTransform.rotate( 0.0, -fYRotate, 0.0 ); + if( fXRotate != 0.0 ) + aNewTransform.rotate( -fXRotate, 0.0, 0.0 ); + if ( eProjectionType == PR_PARALLEL ) + { + double fSkew, fAlpha; + GetSkew( rGeometryItem, fSkew, fAlpha ); + if ( fSkew != 0.0 ) + { + double fInvTanBeta( fSkew / 100.0 ); + if(fInvTanBeta) + { + aNewTransform.shearXY( + fInvTanBeta * cos(fAlpha), + fInvTanBeta * sin(fAlpha)); + } + } + basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 ); + basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 ); + rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt ); + pScene->SetCamera( rCamera ); + } + else + { + aNewTransform.translate( -fOriginX, fOriginY, 0.0 ); + // now set correct camera position + const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) ); + drawing::Position3D aViewPointDefault( 3472, -3472, 25000 ); + drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) ); + double fViewPointX = aViewPoint.PositionX; + double fViewPointY = aViewPoint.PositionY; + double fViewPointZ = aViewPoint.PositionZ; + basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 ); + basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ ); + rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt ); + pScene->SetCamera( rCamera ); + } + + pScene->NbcSetTransform( aNewTransform ); + + /////////// + // light // + /////////// + + const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) ); + double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0; + + + const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) ); + drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 ); + drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) ); + if ( aFirstLightDirection.DirectionZ == 0.0 ) + aFirstLightDirection.DirectionZ = 1.0; + + const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) ); + double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0; + + const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) ); + /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False ); + + const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) ); + drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 ); + drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) ); + if ( aSecondLightDirection.DirectionZ == 0.0 ) + aSecondLightDirection.DirectionZ = -1; + + const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) ); + double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0; + + const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) ); + const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) ); + /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False ); + /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False ); + + sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 ); + if ( nAmbientColor > 255 ) + nAmbientColor = 255; + Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor ); + pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) ); + + sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 ); + basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) ); + aSpotLight1.normalize(); + pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) ); + Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 ); + pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) ); + pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) ); + + sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 ); + basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ ); + aSpotLight2.normalize(); + pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) ); + Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 ); + pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) ); + pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) ); + + sal_uInt8 nSpotLight3 = 70; + basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 ); + pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) ); + Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 ); + pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) ); + pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) ); + + const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) ); + const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) ); + const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) ); + const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) ); + double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100; + sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False ); + + Color aSpecularCol( 225,225,225 ); + if ( bMetal ) + { + aSpecularCol = Color( 200, 200, 200 ); + fSpecular += 0.15; + } + sal_Int32 nIntensity = (sal_Int32)fSpecular * 100; + if ( nIntensity > 100 ) + nIntensity = 100; + else if ( nIntensity < 0 ) + nIntensity = 0; + nIntensity = 100 - nIntensity; + pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) ); + pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) ); + + pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) ); + + // removing placeholder objects + std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() ); + while ( aObjectListIter != aPlaceholderObjectList.end() ) + { + pScene->Remove3DObj( *aObjectListIter ); + delete *aObjectListIter++; + } + } + else + delete pScene; + } + return pRet; +} + +Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap ) +{ + SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ); + const Point aCenter( rSnapRect.Center() ); + double fExtrusionBackward, fExtrusionForward; + GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward ); + sal_uInt32 i; + + // creating initial bound volume ( without rotation. skewing.and camera ) + basegfx::B3DPolygon aBoundVolume; + const Polygon aPolygon( rBoundRect ); + + for ( i = 0L; i < 4L; i++ ) + { + aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward)); + } + + for ( i = 0L; i < 4L; i++ ) + { + aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward)); + } + + const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) ); + drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!! + drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) ); + + // double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 ); + // double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 ); + + // sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 ); + // sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 ); + // sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 ); + + + double fXRotate, fYRotate; + GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); + double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180; + + // rotating bound volume + basegfx::B3DHomMatrix aMatrix; + aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ); + if ( fZRotate != 0.0 ) + aMatrix.rotate( 0.0, 0.0, fZRotate ); + if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() ) + aMatrix.scale( -1.0, 1, 1 ); + if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() ) + aMatrix.scale( 1, -1.0, 1 ); + if( fYRotate != 0.0 ) + aMatrix.rotate( 0.0, fYRotate, 0.0 ); + if( fXRotate != 0.0 ) + aMatrix.rotate( -fXRotate, 0.0, 0.0 ); + aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ); + aBoundVolume.transform(aMatrix); + + Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap ); + if ( aTransformation2D.IsParallel() ) + aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume ); + + Polygon aTransformed( 8 ); + for ( i = 0L; i < 8L; i++ ) + aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) ); + + return aTransformed.GetBoundRect(); +} |