diff options
Diffstat (limited to 'svx/source/customshapes')
-rw-r--r-- | svx/source/customshapes/EnhancedCustomShape2d.cxx | 58 | ||||
-rw-r--r-- | svx/source/customshapes/EnhancedCustomShape3d.cxx | 12 |
2 files changed, 51 insertions, 19 deletions
diff --git a/svx/source/customshapes/EnhancedCustomShape2d.cxx b/svx/source/customshapes/EnhancedCustomShape2d.cxx index 2d5b12ff7129..940b882f2e7c 100644 --- a/svx/source/customshapes/EnhancedCustomShape2d.cxx +++ b/svx/source/customshapes/EnhancedCustomShape2d.cxx @@ -695,7 +695,16 @@ EnhancedCustomShape2d::EnhancedCustomShape2d( SdrObject* pAObj ) : ClearItem( SDRATTR_TEXTDIRECTION ); //SJ: vertical writing is not required, by removing this item no outliner is created - // For primitive rendering, shadow handling is done completely based on the geometry, so i removed it here + // #i105323# For 2D AtoShapes, the shadow attirbute does not need to be applied to any + // of the constucted helper SdrObjects. This would lead to problems since the shadow + // of one helper object would fall on one helper object behind it (e.g. with the + // eyes of the smiley shape). This is not wanted; instead a single shadow 'behind' + // the AutoShape visualisation is wanted. This is done with primitive functionailty + // now in SdrCustomShapePrimitive2D::create2DDecomposition, but only for 2D objects + // (see there and in EnhancedCustomShape3d::Create3DObject to read more). + // This exception may be removed later when AutoShapes will create primitives directly. + // So, currently remove the ShadowAttribute from the ItemSet to not apply it to any + // 2D helper shape. ClearItem(SDRATTR_SHADOW); Point aP( pCustomShapeObj->GetSnapRect().Center() ); @@ -730,23 +739,23 @@ EnhancedCustomShape2d::EnhancedCustomShape2d( SdrObject* pAObj ) : /*const sal_Int32* pDefData =*/ ApplyShapeAttributes( rGeometryItem ); switch( eSpType ) { - case mso_sptCan : nColorData = 0x20400000; break;
- case mso_sptCube : nColorData = 0x302e0000; break;
- case mso_sptActionButtonBlank : nColorData = 0x502ce400; break;
- case mso_sptActionButtonHome : nColorData = 0x702ce4ce; break;
- case mso_sptActionButtonHelp : nColorData = 0x602ce4c0; break;
- case mso_sptActionButtonInformation : nColorData = 0x702ce4c5; break;
- case mso_sptActionButtonBackPrevious : nColorData = 0x602ce4c0; break;
- case mso_sptActionButtonForwardNext : nColorData = 0x602ce4c0; break;
- case mso_sptActionButtonBeginning : nColorData = 0x602ce4c0; break;
- case mso_sptActionButtonEnd : nColorData = 0x602ce4c0; break;
- case mso_sptActionButtonReturn : nColorData = 0x602ce4c0; break;
- case mso_sptActionButtonDocument : nColorData = 0x702ce4ec; break;
- case mso_sptActionButtonSound : nColorData = 0x602ce4c0; break;
- case mso_sptActionButtonMovie : nColorData = 0x602ce4c0; break;
- case mso_sptBevel : nColorData = 0x502ce400; break;
- case mso_sptFoldedCorner : nColorData = 0x20e00000; break;
- case mso_sptSmileyFace : nColorData = 0x20e00000; break;
+ case mso_sptCan : nColorData = 0x20400000; break; + case mso_sptCube : nColorData = 0x302e0000; break; + case mso_sptActionButtonBlank : nColorData = 0x502ce400; break; + case mso_sptActionButtonHome : nColorData = 0x702ce4ce; break; + case mso_sptActionButtonHelp : nColorData = 0x602ce4c0; break; + case mso_sptActionButtonInformation : nColorData = 0x702ce4c5; break; + case mso_sptActionButtonBackPrevious : nColorData = 0x602ce4c0; break; + case mso_sptActionButtonForwardNext : nColorData = 0x602ce4c0; break; + case mso_sptActionButtonBeginning : nColorData = 0x602ce4c0; break; + case mso_sptActionButtonEnd : nColorData = 0x602ce4c0; break; + case mso_sptActionButtonReturn : nColorData = 0x602ce4c0; break; + case mso_sptActionButtonDocument : nColorData = 0x702ce4ec; break; + case mso_sptActionButtonSound : nColorData = 0x602ce4c0; break; + case mso_sptActionButtonMovie : nColorData = 0x602ce4c0; break; + case mso_sptBevel : nColorData = 0x502ce400; break; + case mso_sptFoldedCorner : nColorData = 0x20e00000; break; + case mso_sptSmileyFace : nColorData = 0x20e00000; break; case mso_sptNil : { if( sShapeType.getLength() > 4 && @@ -1700,6 +1709,19 @@ void EnhancedCustomShape2d::CreateSubPath( sal_uInt16& rSrcPt, sal_uInt16& rSegm if(aNewB2DPolyPolygon.count()) { + if( !bLineGeometryNeededOnly ) + { + // hack aNewB2DPolyPolygon to fill logic rect - this is + // needed to produce gradient fills that look like mso + aNewB2DPolygon.clear(); + aNewB2DPolygon.append(basegfx::B2DPoint(0,0)); + aNewB2DPolyPolygon.append(aNewB2DPolygon); + + aNewB2DPolygon.clear(); + aNewB2DPolygon.append(basegfx::B2DPoint(aLogicRect.GetWidth(), + aLogicRect.GetHeight())); + aNewB2DPolyPolygon.append(aNewB2DPolygon); + } // #i37011# bool bForceCreateTwoObjects(false); diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx index 16074f3ce3cc..63759e1dc4b9 100644 --- a/svx/source/customshapes/EnhancedCustomShape3d.cxx +++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx @@ -323,7 +323,17 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con Point aCenter( aSnapRect.Center() ); SfxItemSet aSet( pCustomShape->GetMergedItemSet() ); - aSet.ClearItem( SDRATTR_TEXTDIRECTION ); //SJ: vertical writing is not required, by removing this item no outliner is created + + //SJ: vertical writing is not required, by removing this item no outliner is created + aSet.ClearItem( SDRATTR_TEXTDIRECTION ); + + // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each + // created visualisation helper model shape individually. The shadow itself + // will then be rendered from the 3D renderer correctly for the whole 3D scene + // (and thus behind all objects of which the visualisation may be built). So, + // dio NOT remove it from the ItemSet here. + // aSet.ClearItem(SDRATTR_SHADOW); + std::vector< E3dCompoundObject* > aPlaceholderObjectList; double fExtrusionBackward, fExtrusionForward; |