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Diffstat (limited to 'svx/source/engine3d/float3d.cxx')
-rw-r--r--svx/source/engine3d/float3d.cxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx
index d24bff86e9d3..f130fa823206 100644
--- a/svx/source/engine3d/float3d.cxx
+++ b/svx/source/engine3d/float3d.cxx
@@ -497,7 +497,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
while(nWhich)
{
- SfxItemState eState = rAttrs.GetItemState(nWhich, sal_False);
+ SfxItemState eState = rAttrs.GetItemState(nWhich, false);
if(SFX_ITEM_DONTCARE == eState)
mpRemember2DAttributes->InvalidateItem(nWhich);
else if(SFX_ITEM_SET == eState)
@@ -520,7 +520,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// Segment Number Can be changed? and other states
- SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, sal_False, &pItem );
+ SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, false, &pItem );
if( SFX_ITEM_SET == eState )
{
sal_uInt32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue();
@@ -1666,12 +1666,12 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// set LineStyle hard to XLINE_NONE when it's not set so that
// the default (XLINE_SOLID) is not used for 3d preview
- if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, sal_False))
+ if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, false))
aSet.Put(XLineStyleItem(XLINE_NONE));
// set FillColor hard to WHITE when it's SFX_ITEM_DONTCARE so that
// the default (Blue7) is not used for 3d preview
- if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, sal_False))
+ if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, false))
aSet.Put(XFillColorItem(OUString(), Color(COL_WHITE)));
aCtlPreview.Set3DAttributes(aSet);
@@ -1719,7 +1719,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
while(nWhich)
{
- SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, sal_False);
+ SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, false);
if(SFX_ITEM_DONTCARE == eState)
rAttrs.InvalidateItem(nWhich);
else if(SFX_ITEM_SET == eState)