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Diffstat (limited to 'svx/source/engine3d/float3d.cxx')
-rwxr-xr-x[-rw-r--r--]svx/source/engine3d/float3d.cxx664
1 files changed, 374 insertions, 290 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx
index 78026754464a..5bc04ebfe233 100644..100755
--- a/svx/source/engine3d/float3d.cxx
+++ b/svx/source/engine3d/float3d.cxx
@@ -38,7 +38,7 @@
#include <tools/shl.hxx>
#include <svx/xflclit.hxx>
#include <svx/svdmodel.hxx>
-#include <globl3d.hxx>
+#include <svx/globl3d.hxx>
#include <svx/view3d.hxx>
#include <svx/obj3d.hxx>
#include <svx/sphere3d.hxx>
@@ -49,9 +49,9 @@
#include <svx/polysc3d.hxx>
#include <editeng/eeitem.hxx>
#include <svl/style.hxx>
-#include <dlgutil.hxx>
+#include <svx/dlgutil.hxx>
-#include <dlgutil.hxx>
+#include <svx/dlgutil.hxx>
#include <svx/dialmgr.hxx>
#include <svx/viewpt3d.hxx> // ProjectionType
@@ -61,7 +61,7 @@
#include <editeng/colritem.hxx>
#include <svx/e3ditem.hxx>
-#include <gallery.hxx>
+#include <svx/gallery.hxx>
#define GALLERY_THEME "3D"
#include <svl/whiter.hxx>
@@ -111,6 +111,7 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aBtnMaterial ( this, SVX_RES( BTN_MATERIAL ) ),
aBtnUpdate ( this, SVX_RES( BTN_UPDATE ) ),
aBtnAssign ( this, SVX_RES( BTN_ASSIGN ) ),
+ aFLGeometrie ( this, SVX_RES( FL_GEOMETRIE ) ),
// Geometrie
aFtPercentDiagonal ( this, SVX_RES( FT_PERCENT_DIAGONAL ) ),
@@ -121,36 +122,36 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aMtrEndAngle ( this, SVX_RES( MTR_END_ANGLE ) ),
aFtDepth ( this, SVX_RES( FT_DEPTH ) ),
aMtrDepth ( this, SVX_RES( MTR_DEPTH ) ),
- aFLGeometrie ( this, SVX_RES( FL_GEOMETRIE ) ),
+ aFLSegments ( this, SVX_RES( FL_SEGMENTS ) ),
aFtHorizontal ( this, SVX_RES( FT_HORIZONTAL ) ),
aNumHorizontal ( this, SVX_RES( NUM_HORIZONTAL ) ),
aFtVertical ( this, SVX_RES( FT_VERTICAL ) ),
aNumVertical ( this, SVX_RES( NUM_VERTICAL ) ),
- aFLSegments ( this, SVX_RES( FL_SEGMENTS ) ),
+ aFLNormals ( this, SVX_RES( FL_NORMALS ) ),
aBtnNormalsObj ( this, SVX_RES( BTN_NORMALS_OBJ ) ),
aBtnNormalsFlat ( this, SVX_RES( BTN_NORMALS_FLAT ) ),
aBtnNormalsSphere ( this, SVX_RES( BTN_NORMALS_SPHERE ) ),
aBtnNormalsInvert ( this, SVX_RES( BTN_NORMALS_INVERT ) ),
aBtnTwoSidedLighting( this, SVX_RES( BTN_TWO_SIDED_LIGHTING ) ),
- aFLNormals ( this, SVX_RES( FL_NORMALS ) ),
aBtnDoubleSided ( this, SVX_RES( BTN_DOUBLE_SIDED ) ),
// Darstellung
+ aFLRepresentation ( this, SVX_RES( FL_REPRESENTATION ) ),
aFtShademode ( this, SVX_RES( FT_SHADEMODE ) ),
aLbShademode ( this, SVX_RES( LB_SHADEMODE ) ),
+ aFLShadow ( this, SVX_RES( FL_SHADOW ) ),
aBtnShadow3d ( this, SVX_RES( BTN_SHADOW_3D ) ),
aFtSlant ( this, SVX_RES( FT_SLANT ) ),
aMtrSlant ( this, SVX_RES( MTR_SLANT ) ),
- aFLShadow ( this, SVX_RES( FL_SHADOW ) ),
aFtDistance ( this, SVX_RES( FT_DISTANCE ) ),
aMtrDistance ( this, SVX_RES( MTR_DISTANCE ) ),
aFtFocalLeng ( this, SVX_RES( FT_FOCAL_LENGTH ) ),
aMtrFocalLength ( this, SVX_RES( MTR_FOCAL_LENGTH ) ),
- aFLCamera ( this, SVX_RES( FL_CAMERA ) ),
- aFLRepresentation ( this, SVX_RES( FL_REPRESENTATION ) ),
+ aFLCamera ( this, SVX_RES( FL_CAMERA ) ),
+ aFLLight ( this, SVX_RES( FL_LIGHT ) ),
// Beleuchtung
aBtnLight1 ( this, SVX_RES( BTN_LIGHT_1 ) ),
@@ -161,6 +162,7 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aBtnLight6 ( this, SVX_RES( BTN_LIGHT_6 ) ),
aBtnLight7 ( this, SVX_RES( BTN_LIGHT_7 ) ),
aBtnLight8 ( this, SVX_RES( BTN_LIGHT_8 ) ),
+ aFTLightsource ( this, SVX_RES( FT_LIGHTSOURCE ) ),
aLbLight1 ( this, SVX_RES( LB_LIGHT_1 ) ),
aLbLight2 ( this, SVX_RES( LB_LIGHT_2 ) ),
aLbLight3 ( this, SVX_RES( LB_LIGHT_3 ) ),
@@ -171,15 +173,13 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aLbLight8 ( this, SVX_RES( LB_LIGHT_8 ) ),
aBtnLightColor ( this, SVX_RES( BTN_LIGHT_COLOR ) ),
- aFTLightsource ( this, SVX_RES( FT_LIGHTSOURCE ) ),
// #99694# Keyboard shortcuts activate the next control, so the
// order needed to be changed here
aFTAmbientlight ( this, SVX_RES( FT_AMBIENTLIGHT ) ), // Text label
aLbAmbientlight ( this, SVX_RES( LB_AMBIENTLIGHT ) ), // ListBox
aBtnAmbientColor ( this, SVX_RES( BTN_AMBIENT_COLOR ) ), // color button
-
- aFLLight ( this, SVX_RES( FL_LIGHT ) ),
+ aFLTexture ( this, SVX_RES( FL_TEXTURE ) ),
// Textures
aFtTexKind ( this, SVX_RES( FT_TEX_KIND ) ),
@@ -199,7 +199,7 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aBtnTexCircleY ( this, SVX_RES( BTN_TEX_CIRCLE_Y ) ),
aFtTexFilter ( this, SVX_RES( FT_TEX_FILTER ) ),
aBtnTexFilter ( this, SVX_RES( BTN_TEX_FILTER ) ),
- aFLTexture ( this, SVX_RES( FL_TEXTURE ) ),
+ aFLMaterial ( this, SVX_RES( FL_MATERIAL ) ),
// Material
aFtMatFavorites ( this, SVX_RES( FT_MAT_FAVORITES ) ),
@@ -210,25 +210,24 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aFtMatEmission ( this, SVX_RES( FT_MAT_EMISSION ) ),
aLbMatEmission ( this, SVX_RES( LB_MAT_EMISSION ) ),
aBtnEmissionColor ( this, SVX_RES( BTN_EMISSION_COLOR ) ),
+ aFLMatSpecular ( this, SVX_RES( FL_MAT_SPECULAR ) ),
aFtMatSpecular ( this, SVX_RES( FT_MAT_SPECULAR ) ),
aLbMatSpecular ( this, SVX_RES( LB_MAT_SPECULAR ) ),
aBtnSpecularColor ( this, SVX_RES( BTN_SPECULAR_COLOR ) ),
aFtMatSpecularIntensity( this, SVX_RES( FT_MAT_SPECULAR_INTENSITY ) ),
aMtrMatSpecularIntensity( this, SVX_RES( MTR_MAT_SPECULAR_INTENSITY ) ),
- aFLMatSpecular ( this, SVX_RES( FL_MAT_SPECULAR ) ),
- aFLMaterial ( this, SVX_RES( FL_MATERIAL ) ),
+ aCtlPreview ( this, SVX_RES( CTL_PREVIEW ) ),
+ aCtlLightPreview ( this, SVX_RES( CTL_LIGHT_PREVIEW ) ),
// Unterer Bereich
aBtnConvertTo3D ( this, SVX_RES( BTN_CHANGE_TO_3D ) ),
aBtnLatheObject ( this, SVX_RES( BTN_LATHE_OBJ ) ),
aBtnPerspective ( this, SVX_RES( BTN_PERSPECTIVE ) ),
- aCtlPreview ( this, SVX_RES( CTL_PREVIEW ) ),
- aCtlLightPreview ( this, SVX_RES( CTL_LIGHT_PREVIEW ) ),
aImgLightOn ( SVX_RES( RID_SVXIMAGE_LIGHT_ON ) ),
aImgLightOff ( SVX_RES( RID_SVXIMAGE_LIGHT_OFF ) ),
- bUpdate ( FALSE ),
+ bUpdate ( sal_False ),
eViewType ( VIEWTYPE_GEO ),
pModel ( NULL ),
@@ -244,8 +243,13 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
pConvertTo3DLatheItem(0L),
mpImpl ( new Svx3DWinImpl() ),
mpRemember2DAttributes(NULL),
- bOnly3DChanged ( FALSE )
+ bOnly3DChanged ( sal_False )
{
+ String accname(SVX_RES(STR_COLOR_LIGHT_PRE));
+ aCtlLightPreview.SetAccessibleName(accname);
+ aCtlPreview.SetAccessibleName(accname);
+ aLbAmbientlight.SetAccessibleName(aFTAmbientlight.GetDisplayText());
+
mpImpl->pPool = NULL;
FreeResource();
@@ -356,12 +360,92 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_INIT, TRUE );
+ SfxBoolItem aItem( SID_3D_INIT, sal_True );
pDispatcher->Execute(
SID_3D_INIT, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
Reset();
+
+ aBtnNormalsObj.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnNormalsFlat.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnNormalsSphere.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnNormalsInvert.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnTwoSidedLighting.SetAccessibleRelationMemberOf( &aFLNormals );
+ aBtnDoubleSided.SetAccessibleRelationMemberOf( &aFLNormals );
+
+ aBtnLight1.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight2.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight3.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight4.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight5.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight6.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight7.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLight8.SetAccessibleRelationMemberOf( &aFLLight );
+
+ aBtnLight1.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight2.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight3.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight4.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight5.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight6.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight7.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLight8.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnLightColor.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnLightColor.SetAccessibleRelationLabeledBy( &aFTLightsource );
+ aBtnAmbientColor.SetAccessibleRelationMemberOf( &aFLLight );
+ aBtnAmbientColor.SetAccessibleRelationLabeledBy( &aFTAmbientlight );
+
+ aBtnSpecularColor.SetAccessibleRelationLabeledBy( &aFtMatSpecular );
+ aBtnMatColor.SetAccessibleRelationLabeledBy( &aFtMatColor );
+ aBtnEmissionColor.SetAccessibleRelationLabeledBy( &aFtMatEmission );
+ aBtnTexLuminance.SetAccessibleRelationLabeledBy( &aFtTexKind );
+ aBtnTexColor.SetAccessibleRelationLabeledBy( &aFtTexKind );
+ aBtnTexReplace.SetAccessibleRelationLabeledBy( &aFtTexMode );
+ aBtnTexModulate.SetAccessibleRelationLabeledBy( &aFtTexMode );
+ aBtnTexBlend.SetAccessibleRelationLabeledBy( &aFtTexMode );
+ aBtnTexObjectX.SetAccessibleRelationLabeledBy( &aFtTexProjectionX );
+ aBtnTexParallelX.SetAccessibleRelationLabeledBy( &aFtTexProjectionX );
+ aBtnTexCircleX.SetAccessibleRelationLabeledBy( &aFtTexProjectionX );
+ aBtnTexObjectY.SetAccessibleRelationLabeledBy( &aFtTexProjectionY );
+ aBtnTexParallelY.SetAccessibleRelationLabeledBy( &aFtTexProjectionY );
+ aBtnTexCircleY.SetAccessibleRelationLabeledBy( &aFtTexProjectionY );
+ aBtnTexFilter.SetAccessibleRelationLabeledBy( &aFtTexFilter );
+ aCtlLightPreview.SetAccessibleRelationLabeledBy( &aCtlLightPreview );
+ aBtnNormalsObj.SetAccessibleRelationMemberOf(&aFLNormals);
+ aBtnNormalsFlat.SetAccessibleRelationMemberOf(&aFLNormals);
+ aBtnNormalsSphere.SetAccessibleRelationMemberOf(&aFLNormals);
+ aBtnNormalsInvert.SetAccessibleRelationMemberOf(&aFLNormals);
+ aBtnTwoSidedLighting.SetAccessibleRelationMemberOf(&aFLNormals);
+
+ aBtnShadow3d.SetAccessibleRelationMemberOf(&aFLShadow);
+
+ aBtnLight1.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight2.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight3.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight4.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight5.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight6.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight7.SetAccessibleRelationMemberOf(&aFLLight);
+ aBtnLight8.SetAccessibleRelationMemberOf(&aFLLight);
+
+ aBtnTexLuminance.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexColor.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexReplace.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexModulate.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexBlend.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexObjectX.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexParallelX.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexCircleX.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexObjectY.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexParallelY.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexCircleY.SetAccessibleRelationMemberOf(&aFLTexture);
+ aBtnTexFilter.SetAccessibleRelationMemberOf(&aFLTexture);
+
+ aBtnMatColor.SetAccessibleRelationMemberOf(&aFLMaterial);
+ aBtnEmissionColor.SetAccessibleRelationMemberOf(&aFLMaterial);
+
+ aBtnSpecularColor.SetAccessibleRelationMemberOf(&aFLMatSpecular);
}
// -----------------------------------------------------------------------
@@ -432,11 +516,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
while(nWhich)
{
- SfxItemState eState = rAttrs.GetItemState(nWhich, FALSE);
+ SfxItemState eState = rAttrs.GetItemState(nWhich, sal_False);
if(SFX_ITEM_DONTCARE == eState)
mpRemember2DAttributes->InvalidateItem(nWhich);
else if(SFX_ITEM_SET == eState)
- mpRemember2DAttributes->Put(rAttrs.Get(nWhich, FALSE));
+ mpRemember2DAttributes->Put(rAttrs.Get(nWhich, sal_False));
nWhich = aIter.NextWhich();
}
@@ -455,16 +539,16 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// Segmentanzahl aenderbar ? und andere Stati
- SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, FALSE, &pItem );
+ SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, sal_False, &pItem );
if( SFX_ITEM_SET == eState )
{
- UINT32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue();
- //BOOL bLathe = (BOOL) ( nState & 1 );
- BOOL bExtrude = (BOOL) ( nState & 2 );
- BOOL bSphere = (BOOL) ( nState & 4 );
- BOOL bCube = (BOOL) ( nState & 8 );
+ sal_uInt32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue();
+ //sal_Bool bLathe = (sal_Bool) ( nState & 1 );
+ sal_Bool bExtrude = (sal_Bool) ( nState & 2 );
+ sal_Bool bSphere = (sal_Bool) ( nState & 4 );
+ sal_Bool bCube = (sal_Bool) ( nState & 8 );
- BOOL bChart = (BOOL) ( nState & 32 ); // Chart
+ sal_Bool bChart = (sal_Bool) ( nState & 32 ); // Chart
if( !bChart )
{
@@ -502,41 +586,41 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
else
{
// Geometrie
- aFtHorizontal.Enable( FALSE );
- aNumHorizontal.Enable( FALSE );
+ aFtHorizontal.Enable( sal_False );
+ aNumHorizontal.Enable( sal_False );
aNumHorizontal.SetEmptyFieldValue();
- aFtVertical.Enable( FALSE );
- aNumVertical.Enable( FALSE );
+ aFtVertical.Enable( sal_False );
+ aNumVertical.Enable( sal_False );
aNumVertical.SetEmptyFieldValue();
- aFLSegments.Enable( FALSE );
- aFtEndAngle.Enable( FALSE );
- aMtrEndAngle.Enable( FALSE );
+ aFLSegments.Enable( sal_False );
+ aFtEndAngle.Enable( sal_False );
+ aMtrEndAngle.Enable( sal_False );
aMtrEndAngle.SetEmptyFieldValue();
- aFtDepth.Enable( FALSE );
- aMtrDepth.Enable( FALSE );
+ aFtDepth.Enable( sal_False );
+ aMtrDepth.Enable( sal_False );
aMtrDepth.SetEmptyFieldValue();
// Darstellung
- aBtnShadow3d.Enable( FALSE );
- aFtSlant.Enable( FALSE );
- aMtrSlant.Enable( FALSE );
- aFLShadow.Enable( FALSE );
+ aBtnShadow3d.Enable( sal_False );
+ aFtSlant.Enable( sal_False );
+ aMtrSlant.Enable( sal_False );
+ aFLShadow.Enable( sal_False );
- aFtDistance.Enable( FALSE );
- aMtrDistance.Enable( FALSE );
+ aFtDistance.Enable( sal_False );
+ aMtrDistance.Enable( sal_False );
aMtrDistance.SetEmptyFieldValue();
- aFtFocalLeng.Enable( FALSE );
- aMtrFocalLength.Enable( FALSE );
+ aFtFocalLeng.Enable( sal_False );
+ aMtrFocalLength.Enable( sal_False );
aMtrFocalLength.SetEmptyFieldValue();
- aFLCamera.Enable( FALSE );
+ aFLCamera.Enable( sal_False );
// Unterer Bereich
- aBtnConvertTo3D.Enable( FALSE );
- aBtnLatheObject.Enable( FALSE );
+ aBtnConvertTo3D.Enable( sal_False );
+ aBtnLatheObject.Enable( sal_False );
}
}
// Bitmapfuellung ? -> Status
- BOOL bBitmap(FALSE);
+ sal_Bool bBitmap(sal_False);
eState = rAttrs.GetItemState(XATTR_FILLSTYLE);
if(eState != SFX_ITEM_DONTCARE)
{
@@ -576,8 +660,8 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
{
aNumHorizontal.SetValue( nValue );
// evtl. am Ende...
- // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (UINT16)nValue );
- bUpdate = TRUE;
+ // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (sal_uInt16)nValue );
+ bUpdate = sal_True;
}
else if( aNumHorizontal.IsEmptyFieldValue() )
aNumHorizontal.SetValue( nValue );
@@ -587,7 +671,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aNumHorizontal.IsEmptyFieldValue() )
{
aNumHorizontal.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -598,13 +682,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
- if( nValue != (UINT32) aNumVertical.GetValue() )
+ sal_uInt32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
+ if( nValue != (sal_uInt32) aNumVertical.GetValue() )
{
aNumVertical.SetValue( nValue );
// evtl. am Ende...
- //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (UINT16)nValue );
- bUpdate = TRUE;
+ //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (sal_uInt16)nValue );
+ bUpdate = sal_True;
}
else if( aNumVertical.IsEmptyFieldValue() )
aNumVertical.SetValue( nValue );
@@ -614,7 +698,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aNumVertical.IsEmptyFieldValue() )
{
aNumVertical.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -625,15 +709,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
- UINT32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit );
+ sal_uInt32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit );
if( nValue != nValue2 )
{
if( eFUnit != aMtrDepth.GetUnit() )
SetFieldUnit( aMtrDepth, eFUnit );
SetMetricValue( aMtrDepth, nValue, ePoolUnit );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aMtrDepth.IsEmptyFieldValue() )
aMtrDepth.SetValue( aMtrDepth.GetValue() );
@@ -643,7 +727,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrDepth.IsEmptyFieldValue() )
{
aMtrDepth.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -652,11 +736,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue();
+ sal_Bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue();
if( bValue != aBtnDoubleSided.IsChecked() )
{
aBtnDoubleSided.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnDoubleSided.GetState() == STATE_DONTKNOW )
aBtnDoubleSided.Check( bValue );
@@ -666,7 +750,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnDoubleSided.GetState() != STATE_DONTKNOW )
{
aBtnDoubleSided.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -676,11 +760,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue();
if( nValue != aMtrPercentDiagonal.GetValue() )
{
aMtrPercentDiagonal.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aMtrPercentDiagonal.IsEmptyFieldValue() )
aMtrPercentDiagonal.SetValue( nValue );
@@ -690,7 +774,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrPercentDiagonal.IsEmptyFieldValue() )
{
aMtrPercentDiagonal.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -701,11 +785,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue();
if( nValue != aMtrBackscale.GetValue() )
{
aMtrBackscale.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aMtrBackscale.IsEmptyFieldValue() )
aMtrBackscale.SetValue( nValue );
@@ -715,7 +799,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrBackscale.IsEmptyFieldValue() )
{
aMtrBackscale.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -726,11 +810,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE);
if( eState != SFX_ITEM_DONTCARE )
{
- INT32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
+ sal_Int32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
if( nValue != aMtrEndAngle.GetValue() )
{
aMtrEndAngle.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -738,7 +822,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrEndAngle.IsEmptyFieldValue() )
{
aMtrEndAngle.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -747,7 +831,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue();
if( ( !aBtnNormalsObj.IsChecked() && nValue == 0 ) ||
( !aBtnNormalsFlat.IsChecked() && nValue == 1 ) ||
@@ -756,7 +840,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnNormalsObj.Check( nValue == 0 );
aBtnNormalsFlat.Check( nValue == 1 );
aBtnNormalsSphere.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -765,10 +849,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnNormalsFlat.IsChecked() ||
aBtnNormalsSphere.IsChecked() )
{
- aBtnNormalsObj.Check( FALSE );
- aBtnNormalsFlat.Check( FALSE );
- aBtnNormalsSphere.Check( FALSE );
- bUpdate = TRUE;
+ aBtnNormalsObj.Check( sal_False );
+ aBtnNormalsFlat.Check( sal_False );
+ aBtnNormalsSphere.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -776,11 +860,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue();
+ sal_Bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue();
if( bValue != aBtnNormalsInvert.IsChecked() )
{
aBtnNormalsInvert.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnNormalsInvert.GetState() == STATE_DONTKNOW )
aBtnNormalsInvert.Check( bValue );
@@ -790,7 +874,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnNormalsInvert.GetState() != STATE_DONTKNOW )
{
aBtnNormalsInvert.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -798,11 +882,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue();
+ sal_Bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue();
if( bValue != aBtnTwoSidedLighting.IsChecked() )
{
aBtnTwoSidedLighting.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnTwoSidedLighting.GetState() == STATE_DONTKNOW )
aBtnTwoSidedLighting.Check( bValue );
@@ -812,7 +896,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTwoSidedLighting.GetState() != STATE_DONTKNOW )
{
aBtnTwoSidedLighting.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -821,11 +905,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue();
if( nValue != aLbShademode.GetSelectEntryPos() )
{
aLbShademode.SelectEntryPos( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -833,7 +917,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbShademode.GetSelectEntryCount() != 0 )
{
aLbShademode.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -841,13 +925,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue();
+ sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue();
if( bValue != aBtnShadow3d.IsChecked() )
{
aBtnShadow3d.Check( bValue );
aFtSlant.Enable( bValue );
aMtrSlant.Enable( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
else if( aBtnShadow3d.GetState() == STATE_DONTKNOW )
aBtnShadow3d.Check( bValue );
@@ -857,7 +941,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnShadow3d.GetState() != STATE_DONTKNOW )
{
aBtnShadow3d.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -865,11 +949,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue();
if( nValue != aMtrSlant.GetValue() )
{
aMtrSlant.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -877,7 +961,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrSlant.IsEmptyFieldValue() )
{
aMtrSlant.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -885,15 +969,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
- UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
+ sal_uInt32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
if( nValue != nValue2 )
{
if( eFUnit != aMtrDistance.GetUnit() )
SetFieldUnit( aMtrDistance, eFUnit );
SetMetricValue( aMtrDistance, nValue, ePoolUnit );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -901,7 +985,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrDepth.IsEmptyFieldValue() )
{
aMtrDepth.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -909,15 +993,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
- UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
+ sal_uInt32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
if( nValue != nValue2 )
{
if( eFUnit != aMtrFocalLength.GetUnit() )
SetFieldUnit( aMtrFocalLength, eFUnit );
SetMetricValue( aMtrFocalLength, nValue, ePoolUnit );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -925,7 +1009,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrFocalLength.IsEmptyFieldValue() )
{
aMtrFocalLength.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -941,7 +1025,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -949,7 +1033,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight1.GetSelectEntryCount() != 0 )
{
aLbLight1.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 1 (an/aus)
@@ -961,7 +1045,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight1 )) )
{
SetUILightState( aBtnLight1, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight1.GetState() == STATE_DONTKNOW )
aBtnLight1.Check( aBtnLight1.IsChecked() );
@@ -971,14 +1055,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight1.GetState() != STATE_DONTKNOW )
{
aBtnLight1.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 1 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 2 (Farbe)
@@ -990,7 +1074,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -998,7 +1082,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight2.GetSelectEntryCount() != 0 )
{
aLbLight2.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 2 (an/aus)
@@ -1010,7 +1094,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight2 )) )
{
SetUILightState( aBtnLight2, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight2.GetState() == STATE_DONTKNOW )
aBtnLight2.Check( aBtnLight2.IsChecked() );
@@ -1020,14 +1104,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight2.GetState() != STATE_DONTKNOW )
{
aBtnLight2.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 2 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 3 (Farbe)
@@ -1039,7 +1123,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1047,7 +1131,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight3.GetSelectEntryCount() != 0 )
{
aLbLight3.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 3 (an/aus)
@@ -1059,7 +1143,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight3)) )
{
SetUILightState( aBtnLight3, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight3.GetState() == STATE_DONTKNOW )
aBtnLight3.Check( aBtnLight3.IsChecked() );
@@ -1069,14 +1153,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight3.GetState() != STATE_DONTKNOW )
{
aBtnLight3.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 3 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 4 (Farbe)
@@ -1088,7 +1172,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1096,7 +1180,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight4.GetSelectEntryCount() != 0 )
{
aLbLight4.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 4 (an/aus)
@@ -1108,7 +1192,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight4 )) )
{
SetUILightState( aBtnLight4, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight4.GetState() == STATE_DONTKNOW )
aBtnLight4.Check( aBtnLight4.IsChecked() );
@@ -1118,14 +1202,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight4.GetState() != STATE_DONTKNOW )
{
aBtnLight4.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 4 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 5 (Farbe)
@@ -1137,7 +1221,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1145,7 +1229,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight5.GetSelectEntryCount() != 0 )
{
aLbLight5.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 5 (an/aus)
@@ -1157,7 +1241,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight5 )) )
{
SetUILightState( aBtnLight5, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight5.GetState() == STATE_DONTKNOW )
aBtnLight5.Check( aBtnLight5.IsChecked() );
@@ -1167,14 +1251,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight5.GetState() != STATE_DONTKNOW )
{
aBtnLight5.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 5 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 6 (Farbe)
@@ -1186,7 +1270,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1194,7 +1278,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight6.GetSelectEntryCount() != 0 )
{
aLbLight6.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 6 (an/aus)
@@ -1206,7 +1290,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight6 )) )
{
SetUILightState( aBtnLight6, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight6.GetState() == STATE_DONTKNOW )
aBtnLight6.Check( aBtnLight6.IsChecked() );
@@ -1216,14 +1300,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight6.GetState() != STATE_DONTKNOW )
{
aBtnLight6.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 6 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 7 (Farbe)
@@ -1235,7 +1319,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1243,7 +1327,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight7.GetSelectEntryCount() != 0 )
{
aLbLight7.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 7 (an/aus)
@@ -1255,7 +1339,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight7 )) )
{
SetUILightState( aBtnLight7 , bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight7.GetState() == STATE_DONTKNOW )
aBtnLight7.Check( aBtnLight7.IsChecked() );
@@ -1265,14 +1349,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight7.GetState() != STATE_DONTKNOW )
{
aBtnLight7.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 7 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Licht 8 (Farbe)
@@ -1284,7 +1368,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1292,7 +1376,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbLight8.GetSelectEntryCount() != 0 )
{
aLbLight8.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 8 (an/aus)
@@ -1304,7 +1388,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( !bOn && GetUILightState( aBtnLight8 )) )
{
SetUILightState( aBtnLight8, bOn );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnLight8.GetState() == STATE_DONTKNOW )
aBtnLight8.Check( aBtnLight8.IsChecked() );
@@ -1314,14 +1398,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnLight8.GetState() != STATE_DONTKNOW )
{
aBtnLight8.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
// Licht 8 (Richtung)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8);
if( eState != SFX_ITEM_DONTCARE )
{
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
// Umgebungslicht
@@ -1333,7 +1417,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1341,7 +1425,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbAmbientlight.GetSelectEntryCount() != 0 )
{
aLbAmbientlight.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1353,14 +1437,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue();
if( ( !aBtnTexLuminance.IsChecked() && nValue == 1 ) ||
( !aBtnTexColor.IsChecked() && nValue == 3 ) )
{
aBtnTexLuminance.Check( nValue == 1 );
aBtnTexColor.Check( nValue == 3 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1368,9 +1452,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexLuminance.IsChecked() ||
aBtnTexColor.IsChecked() )
{
- aBtnTexLuminance.Check( FALSE );
- aBtnTexColor.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexLuminance.Check( sal_False );
+ aBtnTexColor.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1378,7 +1462,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue();
if( ( !aBtnTexReplace.IsChecked() && nValue == 1 ) ||
( !aBtnTexModulate.IsChecked() && nValue == 2 ) )
@@ -1386,7 +1470,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexReplace.Check( nValue == 1 );
aBtnTexModulate.Check( nValue == 2 );
//aBtnTexBlend.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1394,10 +1478,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexReplace.IsChecked() ||
aBtnTexModulate.IsChecked() )
{
- aBtnTexReplace.Check( FALSE );
- aBtnTexModulate.Check( FALSE );
- //aBtnTexBlend.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexReplace.Check( sal_False );
+ aBtnTexModulate.Check( sal_False );
+ //aBtnTexBlend.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1405,7 +1489,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue();
if( ( !aBtnTexObjectX.IsChecked() && nValue == 0 ) ||
( !aBtnTexParallelX.IsChecked() && nValue == 1 ) ||
@@ -1414,7 +1498,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexObjectX.Check( nValue == 0 );
aBtnTexParallelX.Check( nValue == 1 );
aBtnTexCircleX.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1423,10 +1507,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexParallelX.IsChecked() ||
aBtnTexCircleX.IsChecked() )
{
- aBtnTexObjectX.Check( FALSE );
- aBtnTexParallelX.Check( FALSE );
- aBtnTexCircleX.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexObjectX.Check( sal_False );
+ aBtnTexParallelX.Check( sal_False );
+ aBtnTexCircleX.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1434,7 +1518,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue();
if( ( !aBtnTexObjectY.IsChecked() && nValue == 0 ) ||
( !aBtnTexParallelY.IsChecked() && nValue == 1 ) ||
@@ -1443,7 +1527,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexObjectY.Check( nValue == 0 );
aBtnTexParallelY.Check( nValue == 1 );
aBtnTexCircleY.Check( nValue == 2 );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1452,10 +1536,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexParallelY.IsChecked() ||
aBtnTexCircleY.IsChecked() )
{
- aBtnTexObjectY.Check( FALSE );
- aBtnTexParallelY.Check( FALSE );
- aBtnTexCircleY.Check( FALSE );
- bUpdate = TRUE;
+ aBtnTexObjectY.Check( sal_False );
+ aBtnTexParallelY.Check( sal_False );
+ aBtnTexCircleY.Check( sal_False );
+ bUpdate = sal_True;
}
}
@@ -1463,11 +1547,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER);
if( eState != SFX_ITEM_DONTCARE )
{
- BOOL bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue();
+ sal_Bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue();
if( bValue != aBtnTexFilter.IsChecked() )
{
aBtnTexFilter.Check( bValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnTexFilter.GetState() == STATE_DONTKNOW )
aBtnTexFilter.Check( bValue );
@@ -1477,7 +1561,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexFilter.GetState() != STATE_DONTKNOW )
{
aBtnTexFilter.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
}
@@ -1495,7 +1579,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1503,7 +1587,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbMatColor.GetSelectEntryCount() != 0 )
{
aLbMatColor.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1516,7 +1600,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1524,7 +1608,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbMatEmission.GetSelectEntryCount() != 0 )
{
aLbMatEmission.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1537,7 +1621,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aColor != pLb->GetSelectEntryColor() )
{
LBSelectColor( pLb, aColor );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1545,7 +1629,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aLbMatSpecular.GetSelectEntryCount() != 0 )
{
aLbMatSpecular.SetNoSelection();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1553,11 +1637,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY);
if( eState != SFX_ITEM_DONTCARE )
{
- UINT16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue();
+ sal_uInt16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue();
if( nValue != aMtrMatSpecularIntensity.GetValue() )
{
aMtrMatSpecularIntensity.SetValue( nValue );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
else
@@ -1565,7 +1649,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() )
{
aMtrMatSpecularIntensity.SetEmptyFieldValue();
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1580,7 +1664,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
( aBtnPerspective.IsChecked() && ePT == PR_PARALLEL ) )
{
aBtnPerspective.Check( ePT == PR_PERSPECTIVE );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( aBtnPerspective.GetState() == STATE_DONTKNOW )
aBtnPerspective.Check( ePT == PR_PERSPECTIVE );
@@ -1590,7 +1674,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnPerspective.GetState() != STATE_DONTKNOW )
{
aBtnPerspective.SetState( STATE_DONTKNOW );
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
}
@@ -1600,7 +1684,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// diese und entscheide
- bUpdate = TRUE;
+ bUpdate = sal_True;
}
if( bUpdate || bOnly3DChanged )
@@ -1610,12 +1694,12 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
// set LineStyle hard to XLINE_NONE when it's not set so that
// the default (XLINE_SOLID) is not used for 3d preview
- if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, FALSE))
+ if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, sal_False))
aSet.Put(XLineStyleItem(XLINE_NONE));
// set FillColor hard to WHITE when it's SFX_ITEM_DONTCARE so that
// the default (Blue7) is not used for 3d preview
- if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, FALSE))
+ if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, sal_False))
aSet.Put(XFillColorItem(String(), Color(COL_WHITE)));
aCtlPreview.Set3DAttributes(aSet);
@@ -1663,11 +1747,11 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
while(nWhich)
{
- SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, FALSE);
+ SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, sal_False);
if(SFX_ITEM_DONTCARE == eState)
rAttrs.InvalidateItem(nWhich);
else if(SFX_ITEM_SET == eState)
- rAttrs.Put(mpRemember2DAttributes->Get(nWhich, FALSE));
+ rAttrs.Put(mpRemember2DAttributes->Get(nWhich, sal_False));
nWhich = aIter.NextWhich();
}
@@ -1677,7 +1761,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Perspektive
if( aBtnPerspective.GetState() != STATE_DONTKNOW )
{
- UINT16 nValue;
+ sal_uInt16 nValue;
if( aBtnPerspective.IsChecked() )
nValue = PR_PERSPECTIVE;
else
@@ -1711,7 +1795,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Anzahl Segmente (vertikal)
if( !aNumVertical.IsEmptyFieldValue() )
{
- UINT32 nValue = static_cast<UINT32>(aNumVertical.GetValue());
+ sal_uInt32 nValue = static_cast<sal_uInt32>(aNumVertical.GetValue());
rAttrs.Put(Svx3DVerticalSegmentsItem(nValue));
}
else
@@ -1720,7 +1804,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Tiefe
if( !aMtrDepth.IsEmptyFieldValue() )
{
- UINT32 nValue = GetCoreValue( aMtrDepth, ePoolUnit );
+ sal_uInt32 nValue = GetCoreValue( aMtrDepth, ePoolUnit );
rAttrs.Put(Svx3DDepthItem(nValue));
}
else
@@ -1730,7 +1814,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
TriState eState = aBtnDoubleSided.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DDoubleSidedItem(bValue));
}
else
@@ -1739,7 +1823,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Kantenrundung
if( !aMtrPercentDiagonal.IsEmptyFieldValue() )
{
- UINT16 nValue = (UINT16) aMtrPercentDiagonal.GetValue();
+ sal_uInt16 nValue = (sal_uInt16) aMtrPercentDiagonal.GetValue();
rAttrs.Put(Svx3DPercentDiagonalItem(nValue));
}
else
@@ -1748,7 +1832,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Tiefenskalierung
if( !aMtrBackscale.IsEmptyFieldValue() )
{
- UINT16 nValue = (UINT16)aMtrBackscale.GetValue();
+ sal_uInt16 nValue = (sal_uInt16)aMtrBackscale.GetValue();
rAttrs.Put(Svx3DBackscaleItem(nValue));
}
else
@@ -1757,14 +1841,14 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Endwinkel
if( !aMtrEndAngle.IsEmptyFieldValue() )
{
- UINT16 nValue = (UINT16)aMtrEndAngle.GetValue();
+ sal_uInt16 nValue = (sal_uInt16)aMtrEndAngle.GetValue();
rAttrs.Put(Svx3DEndAngleItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE);
// Normalentyp
- UINT16 nValue = 99;
+ sal_uInt16 nValue = 99;
if( aBtnNormalsObj.IsChecked() )
nValue = 0;
else if( aBtnNormalsFlat.IsChecked() )
@@ -1781,7 +1865,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnNormalsInvert.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DNormalsInvertItem(bValue));
}
else
@@ -1791,7 +1875,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnTwoSidedLighting.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DTwoSidedLightingItem(bValue));
}
else
@@ -1811,7 +1895,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnShadow3d.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DShadow3DItem(bValue));
rAttrs.Put(SdrShadowItem(bValue));
}
@@ -1824,7 +1908,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Neigung (Schatten)
if( !aMtrSlant.IsEmptyFieldValue() )
{
- UINT16 nValue2 = (UINT16) aMtrSlant.GetValue();
+ sal_uInt16 nValue2 = (sal_uInt16) aMtrSlant.GetValue();
rAttrs.Put(Svx3DShadowSlantItem(nValue2));
}
else
@@ -1833,7 +1917,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Distanz
if( !aMtrDistance.IsEmptyFieldValue() )
{
- UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
+ sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
rAttrs.Put(Svx3DDistanceItem(nValue2));
}
else
@@ -1842,7 +1926,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Brennweite
if( !aMtrFocalLength.IsEmptyFieldValue() )
{
- UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
+ sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
rAttrs.Put(Svx3DFocalLengthItem(nValue2));
}
else
@@ -1866,7 +1950,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight1.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight1 );
+ sal_Bool bValue = GetUILightState( aBtnLight1 );
rAttrs.Put(Svx3DLightOnOff1Item(bValue));
// Licht 1 (Richtung)
@@ -1891,7 +1975,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight2.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight2 );
+ sal_Bool bValue = GetUILightState( aBtnLight2 );
rAttrs.Put(Svx3DLightOnOff2Item(bValue));
// Licht 2 (Richtung)
@@ -1915,7 +1999,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight3.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight3 );
+ sal_Bool bValue = GetUILightState( aBtnLight3 );
rAttrs.Put(Svx3DLightOnOff3Item(bValue));
// Licht 3 (Richtung)
@@ -1939,7 +2023,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight4.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight4 );
+ sal_Bool bValue = GetUILightState( aBtnLight4 );
rAttrs.Put(Svx3DLightOnOff4Item(bValue));
// Licht 4 (Richtung)
@@ -1963,7 +2047,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight5.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight5 );
+ sal_Bool bValue = GetUILightState( aBtnLight5 );
rAttrs.Put(Svx3DLightOnOff5Item(bValue));
// Licht 5 (Richtung)
@@ -1987,7 +2071,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight6.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight6 );
+ sal_Bool bValue = GetUILightState( aBtnLight6 );
rAttrs.Put(Svx3DLightOnOff6Item(bValue));
// Licht 6 (Richtung)
@@ -2011,7 +2095,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight7.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight7 );
+ sal_Bool bValue = GetUILightState( aBtnLight7 );
rAttrs.Put(Svx3DLightOnOff7Item(bValue));
// Licht 7 (Richtung)
@@ -2035,7 +2119,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnLight8.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = GetUILightState( aBtnLight8 );
+ sal_Bool bValue = GetUILightState( aBtnLight8 );
rAttrs.Put(Svx3DLightOnOff8Item(bValue));
// Licht 8 (Richtung)
@@ -2117,7 +2201,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
eState = aBtnTexFilter.GetState();
if( eState != STATE_DONTKNOW )
{
- BOOL bValue = STATE_CHECK == eState;
+ sal_Bool bValue = STATE_CHECK == eState;
rAttrs.Put(Svx3DTextureFilterItem(bValue));
}
else
@@ -2157,7 +2241,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
// Glanzpunkt Intensitaet
if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() )
{
- UINT16 nValue2 = (UINT16) aMtrMatSpecularIntensity.GetValue();
+ sal_uInt16 nValue2 = (sal_uInt16) aMtrMatSpecularIntensity.GetValue();
rAttrs.Put(Svx3DMaterialSpecularIntensityItem(nValue2));
}
else
@@ -2268,7 +2352,7 @@ IMPL_LINK( Svx3DWin, ClickUpdateHdl, void *, EMPTYARG )
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_STATE, TRUE );
+ SfxBoolItem aItem( SID_3D_STATE, sal_True );
pDispatcher->Execute(
SID_3D_STATE, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
@@ -2287,7 +2371,7 @@ IMPL_LINK( Svx3DWin, ClickAssignHdl, void *, EMPTYARG )
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_ASSIGN, TRUE );
+ SfxBoolItem aItem( SID_3D_ASSIGN, sal_True );
pDispatcher->Execute(
SID_3D_ASSIGN, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
@@ -2303,7 +2387,7 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn )
if( pBtn )
{
// Da das permanente Updaten der Preview zu teuer waere
- BOOL bUpdatePreview = aBtnLight.IsChecked();
+ sal_Bool bUpdatePreview = aBtnLight.IsChecked();
aBtnGeo.Check( &aBtnGeo == pBtn );
aBtnRepresentation.Check( &aBtnRepresentation == pBtn );
@@ -2567,11 +2651,11 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn )
// -----------------------------------------------------------------------
IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
{
- BOOL bUpdatePreview = FALSE;
+ sal_Bool bUpdatePreview = sal_False;
if( pBtn )
{
- USHORT nSId = 0;
+ sal_uInt16 nSId = 0;
if( pBtn == &aBtnConvertTo3D )
{
@@ -2589,7 +2673,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnNormalsObj.Check( pBtn == &aBtnNormalsObj );
aBtnNormalsFlat.Check( pBtn == &aBtnNormalsFlat );
aBtnNormalsSphere.Check( pBtn == &aBtnNormalsSphere );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnLight1 ||
pBtn == &aBtnLight2 ||
@@ -2614,51 +2698,51 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
if( pBtn != &aBtnLight1 && aBtnLight1.IsChecked() )
{
- aBtnLight1.Check( FALSE );
+ aBtnLight1.Check( sal_False );
aLbLight1.Hide();
}
if( pBtn != &aBtnLight2 && aBtnLight2.IsChecked() )
{
- aBtnLight2.Check( FALSE );
+ aBtnLight2.Check( sal_False );
aLbLight2.Hide();
}
if( pBtn != &aBtnLight3 && aBtnLight3.IsChecked() )
{
- aBtnLight3.Check( FALSE );
+ aBtnLight3.Check( sal_False );
aLbLight3.Hide();
}
if( pBtn != &aBtnLight4 && aBtnLight4.IsChecked() )
{
- aBtnLight4.Check( FALSE );
+ aBtnLight4.Check( sal_False );
aLbLight4.Hide();
}
if( pBtn != &aBtnLight5 && aBtnLight5.IsChecked() )
{
- aBtnLight5.Check( FALSE );
+ aBtnLight5.Check( sal_False );
aLbLight5.Hide();
}
if( pBtn != &aBtnLight6 && aBtnLight6.IsChecked() )
{
- aBtnLight6.Check( FALSE );
+ aBtnLight6.Check( sal_False );
aLbLight6.Hide();
}
if( pBtn != &aBtnLight7 && aBtnLight7.IsChecked() )
{
- aBtnLight7.Check( FALSE );
+ aBtnLight7.Check( sal_False );
aLbLight7.Hide();
}
if( pBtn != &aBtnLight8 && aBtnLight8.IsChecked() )
{
- aBtnLight8.Check( FALSE );
+ aBtnLight8.Check( sal_False );
aLbLight8.Hide();
}
}
- BOOL bEnable = GetUILightState( *(ImageButton*)pBtn );
+ sal_Bool bEnable = GetUILightState( *(ImageButton*)pBtn );
aBtnLightColor.Enable( bEnable );
pLb->Enable( bEnable );
ClickLightHdl( pBtn );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
// Textures
else if( pBtn == &aBtnTexLuminance ||
@@ -2666,7 +2750,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
{
aBtnTexLuminance.Check( pBtn == &aBtnTexLuminance );
aBtnTexColor.Check( pBtn == &aBtnTexColor );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnTexReplace ||
pBtn == &aBtnTexModulate )// ||
@@ -2675,7 +2759,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnTexReplace.Check( pBtn == &aBtnTexReplace );
aBtnTexModulate.Check( pBtn == &aBtnTexModulate );
//aBtnTexBlend.Check( pBtn == &aBtnTexBlend );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnTexParallelX ||
pBtn == &aBtnTexCircleX ||
@@ -2684,7 +2768,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnTexParallelX.Check( pBtn == &aBtnTexParallelX );
aBtnTexCircleX.Check( pBtn == &aBtnTexCircleX );
aBtnTexObjectX.Check( pBtn == &aBtnTexObjectX );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnTexParallelY ||
pBtn == &aBtnTexCircleY ||
@@ -2693,20 +2777,20 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
aBtnTexParallelY.Check( pBtn == &aBtnTexParallelY );
aBtnTexCircleY.Check( pBtn == &aBtnTexCircleY );
aBtnTexObjectY.Check( pBtn == &aBtnTexObjectY );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pBtn == &aBtnShadow3d )
{
pBtn->Check( !pBtn->IsChecked() );
aFtSlant.Enable( pBtn->IsChecked() );
aMtrSlant.Enable( pBtn->IsChecked() );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
// Sonstige (keine Gruppen)
else if( pBtn != NULL )
{
pBtn->Check( !pBtn->IsChecked() );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
if( nSId > 0 )
@@ -2714,12 +2798,12 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( nSId, TRUE );
+ SfxBoolItem aItem( nSId, sal_True );
pDispatcher->Execute(
nSId, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
}
- else if( bUpdatePreview == TRUE )
+ else if( bUpdatePreview == sal_True )
UpdatePreview();
}
return( 0L );
@@ -2761,7 +2845,7 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
if( p )
{
Color aColor;
- BOOL bUpdatePreview = FALSE;
+ sal_Bool bUpdatePreview = sal_False;
// Material
if( p == &aLbMatFavorites )
@@ -2769,9 +2853,9 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
Color aColObj( COL_WHITE );
Color aColEmis( COL_BLACK );
Color aColSpec( COL_WHITE );
- USHORT nSpecIntens = 20;
+ sal_uInt16 nSpecIntens = 20;
- USHORT nPos = aLbMatFavorites.GetSelectEntryPos();
+ sal_uInt16 nPos = aLbMatFavorites.GetSelectEntryPos();
switch( nPos )
{
case 1: // Metall
@@ -2824,19 +2908,19 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
LBSelectColor( &aLbMatSpecular, aColSpec );
aMtrMatSpecularIntensity.SetValue( nSpecIntens );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( p == &aLbMatColor ||
p == &aLbMatEmission ||
p == &aLbMatSpecular )
{
aLbMatFavorites.SelectEntryPos( 0 );
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
// Beleuchtung
else if( p == &aLbAmbientlight )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( p == &aLbLight1 ||
p == &aLbLight2 ||
@@ -2847,12 +2931,12 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p )
p == &aLbLight7 ||
p == &aLbLight8 )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( p == &aLbShademode )
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
- if( bUpdatePreview == TRUE )
+ if( bUpdatePreview == sal_True )
UpdatePreview();
}
return( 0L );
@@ -2863,27 +2947,27 @@ IMPL_LINK( Svx3DWin, ModifyHdl, void*, pField )
{
if( pField )
{
- BOOL bUpdatePreview = FALSE;
+ sal_Bool bUpdatePreview = sal_False;
// Material
if( pField == &aMtrMatSpecularIntensity )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pField == &aNumHorizontal )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pField == &aNumVertical )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
else if( pField == &aMtrSlant )
{
- bUpdatePreview = TRUE;
+ bUpdatePreview = sal_True;
}
- if( bUpdatePreview == TRUE )
+ if( bUpdatePreview == sal_True )
UpdatePreview();
}
return( 0L );
@@ -2896,7 +2980,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn )
if( pBtn )
{
- USHORT nLightSource = GetLightSource( pBtn );
+ sal_uInt16 nLightSource = GetLightSource( pBtn );
ColorLB* pLb = GetLbByButton( pBtn );
Color aColor( pLb->GetSelectEntryColor() );
SfxItemSet aLightItemSet(aCtlLightPreview.GetSvx3DLightControl().Get3DAttributes());
@@ -2926,7 +3010,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn )
// -----------------------------------------------------------------------
IMPL_LINK( Svx3DWin, DoubleClickHdl, void*, EMPTYARG )
{
- //USHORT nItemId = aCtlFavorites.GetSelectItemId();
+ //sal_uInt16 nItemId = aCtlFavorites.GetSelectItemId();
//SfxItemSet* pSet = (SfxItemSet*) pFavorSetList->GetObject( nItemId - 1 );
//Update( *pSet );
@@ -2972,45 +3056,45 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG )
// Zustand: Keine Lampe selektiert
if( aBtnLight1.IsChecked() )
{
- aBtnLight1.Check( FALSE );
- aLbLight1.Enable( FALSE );
+ aBtnLight1.Check( sal_False );
+ aLbLight1.Enable( sal_False );
}
else if( aBtnLight2.IsChecked() )
{
- aBtnLight2.Check( FALSE );
- aLbLight2.Enable( FALSE );
+ aBtnLight2.Check( sal_False );
+ aLbLight2.Enable( sal_False );
}
else if( aBtnLight3.IsChecked() )
{
- aBtnLight3.Check( FALSE );
- aLbLight3.Enable( FALSE );
+ aBtnLight3.Check( sal_False );
+ aLbLight3.Enable( sal_False );
}
else if( aBtnLight4.IsChecked() )
{
- aBtnLight4.Check( FALSE );
- aLbLight4.Enable( FALSE );
+ aBtnLight4.Check( sal_False );
+ aLbLight4.Enable( sal_False );
}
else if( aBtnLight5.IsChecked() )
{
- aBtnLight5.Check( FALSE );
- aLbLight5.Enable( FALSE );
+ aBtnLight5.Check( sal_False );
+ aLbLight5.Enable( sal_False );
}
else if( aBtnLight6.IsChecked() )
{
- aBtnLight6.Check( FALSE );
- aLbLight6.Enable( FALSE );
+ aBtnLight6.Check( sal_False );
+ aLbLight6.Enable( sal_False );
}
else if( aBtnLight7.IsChecked() )
{
- aBtnLight7.Check( FALSE );
- aLbLight7.Enable( FALSE );
+ aBtnLight7.Check( sal_False );
+ aLbLight7.Enable( sal_False );
}
else if( aBtnLight8.IsChecked() )
{
- aBtnLight8.Check( FALSE );
- aLbLight8.Enable( FALSE );
+ aBtnLight8.Check( sal_False );
+ aLbLight8.Enable( sal_False );
}
- aBtnLightColor.Enable( FALSE );
+ aBtnLightColor.Enable( sal_False );
}
return( 0L );
@@ -3018,11 +3102,11 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG )
// -----------------------------------------------------------------------
// Methode um sicherzustellen, dass die LB auch mit einer Farbe gesetzt ist
-// Liefert TRUE zurueck, falls Farbe hinzugefuegt wurde
+// Liefert sal_True zurueck, falls Farbe hinzugefuegt wurde
// -----------------------------------------------------------------------
-BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor )
+sal_Bool Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor )
{
- BOOL bRet = FALSE;
+ sal_Bool bRet = sal_False;
pLb->SetNoSelection();
pLb->SelectEntry( rColor );
@@ -3030,17 +3114,17 @@ BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor )
{
String aStr(SVX_RES(RID_SVXFLOAT3D_FIX_R));
- aStr += String::CreateFromInt32((INT32)rColor.GetRed());
+ aStr += String::CreateFromInt32((sal_Int32)rColor.GetRed());
aStr += sal_Unicode(' ');
aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_G));
- aStr += String::CreateFromInt32((INT32)rColor.GetGreen());
+ aStr += String::CreateFromInt32((sal_Int32)rColor.GetGreen());
aStr += sal_Unicode(' ');
aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_B));
- aStr += String::CreateFromInt32((INT32)rColor.GetBlue());
+ aStr += String::CreateFromInt32((sal_Int32)rColor.GetBlue());
- USHORT nPos = pLb->InsertEntry( rColor, aStr );
+ sal_uInt16 nPos = pLb->InsertEntry( rColor, aStr );
pLb->SelectEntryPos( nPos );
- bRet = TRUE;
+ bRet = sal_True;
}
return( bRet );
}
@@ -3057,12 +3141,12 @@ void Svx3DWin::UpdatePreview()
SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_STATE, TRUE );
+ SfxBoolItem aItem( SID_3D_STATE, sal_True );
pDispatcher->Execute(
SID_3D_STATE, SFX_CALLMODE_SYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
// Flag zuruecksetzen
- bOnly3DChanged = FALSE;
+ bOnly3DChanged = sal_False;
}
// ItemSet besorgen
@@ -3117,9 +3201,9 @@ void Svx3DWin::InitColorLB( const SdrModel* pDoc )
}
// -----------------------------------------------------------------------
-USHORT Svx3DWin::GetLightSource( const PushButton* pBtn )
+sal_uInt16 Svx3DWin::GetLightSource( const PushButton* pBtn )
{
- USHORT nLight = 8;
+ sal_uInt16 nLight = 8;
if( pBtn == NULL )
{
@@ -3214,7 +3298,7 @@ ColorLB* Svx3DWin::GetLbByButton( const PushButton* pBtn )
|*
\************************************************************************/
Svx3DChildWindow::Svx3DChildWindow( Window* _pParent,
- USHORT nId,
+ sal_uInt16 nId,
SfxBindings* pBindings,
SfxChildWinInfo* pInfo ) :
SfxChildWindow( _pParent, nId )
@@ -3232,7 +3316,7 @@ Svx3DChildWindow::Svx3DChildWindow( Window* _pParent,
|* ControllerItem fuer 3DStatus
|*
\************************************************************************/
-Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId,
+Svx3DCtrlItem::Svx3DCtrlItem( sal_uInt16 _nId,
Svx3DWin* pWin,
SfxBindings* _pBindings) :
SfxControllerItem( _nId, *_pBindings ),
@@ -3241,7 +3325,7 @@ Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId,
}
// -----------------------------------------------------------------------
-void Svx3DCtrlItem::StateChanged( USHORT /*nSId*/,
+void Svx3DCtrlItem::StateChanged( sal_uInt16 /*nSId*/,
SfxItemState /*eState*/, const SfxPoolItem* /*pItem*/ )
{
}
@@ -3252,22 +3336,22 @@ void Svx3DCtrlItem::StateChanged( USHORT /*nSId*/,
|*
\************************************************************************/
-SvxConvertTo3DItem::SvxConvertTo3DItem(UINT16 _nId, SfxBindings* _pBindings)
+SvxConvertTo3DItem::SvxConvertTo3DItem(sal_uInt16 _nId, SfxBindings* _pBindings)
: SfxControllerItem(_nId, *_pBindings),
- bState(FALSE)
+ bState(sal_False)
{
}
-void SvxConvertTo3DItem::StateChanged(UINT16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/)
+void SvxConvertTo3DItem::StateChanged(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/)
{
- BOOL bNewState = (eState != SFX_ITEM_DISABLED);
+ sal_Bool bNewState = (eState != SFX_ITEM_DISABLED);
if(bNewState != bState)
{
bState = bNewState;
SfxDispatcher* pDispatcher = LocalGetDispatcher(&GetBindings());
if (pDispatcher != NULL)
{
- SfxBoolItem aItem( SID_3D_STATE, TRUE );
+ SfxBoolItem aItem( SID_3D_STATE, sal_True );
pDispatcher->Execute(
SID_3D_STATE, SFX_CALLMODE_ASYNCHRON|SFX_CALLMODE_RECORD, &aItem, 0L);
}