diff options
Diffstat (limited to 'svx/source/engine3d/float3d.cxx')
-rwxr-xr-x[-rw-r--r--] | svx/source/engine3d/float3d.cxx | 664 |
1 files changed, 374 insertions, 290 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx index 78026754464a..5bc04ebfe233 100644..100755 --- a/svx/source/engine3d/float3d.cxx +++ b/svx/source/engine3d/float3d.cxx @@ -38,7 +38,7 @@ #include <tools/shl.hxx> #include <svx/xflclit.hxx> #include <svx/svdmodel.hxx> -#include <globl3d.hxx> +#include <svx/globl3d.hxx> #include <svx/view3d.hxx> #include <svx/obj3d.hxx> #include <svx/sphere3d.hxx> @@ -49,9 +49,9 @@ #include <svx/polysc3d.hxx> #include <editeng/eeitem.hxx> #include <svl/style.hxx> -#include <dlgutil.hxx> +#include <svx/dlgutil.hxx> -#include <dlgutil.hxx> +#include <svx/dlgutil.hxx> #include <svx/dialmgr.hxx> #include <svx/viewpt3d.hxx> // ProjectionType @@ -61,7 +61,7 @@ #include <editeng/colritem.hxx> #include <svx/e3ditem.hxx> -#include <gallery.hxx> +#include <svx/gallery.hxx> #define GALLERY_THEME "3D" #include <svl/whiter.hxx> @@ -111,6 +111,7 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings, aBtnMaterial ( this, SVX_RES( BTN_MATERIAL ) ), aBtnUpdate ( this, SVX_RES( BTN_UPDATE ) ), aBtnAssign ( this, SVX_RES( BTN_ASSIGN ) ), + aFLGeometrie ( this, SVX_RES( FL_GEOMETRIE ) ), // Geometrie aFtPercentDiagonal ( this, SVX_RES( FT_PERCENT_DIAGONAL ) ), @@ -121,36 +122,36 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings, aMtrEndAngle ( this, SVX_RES( MTR_END_ANGLE ) ), aFtDepth ( this, SVX_RES( FT_DEPTH ) ), aMtrDepth ( this, SVX_RES( MTR_DEPTH ) ), - aFLGeometrie ( this, SVX_RES( FL_GEOMETRIE ) ), + aFLSegments ( this, SVX_RES( FL_SEGMENTS ) ), aFtHorizontal ( this, SVX_RES( FT_HORIZONTAL ) ), aNumHorizontal ( this, SVX_RES( NUM_HORIZONTAL ) ), aFtVertical ( this, SVX_RES( FT_VERTICAL ) ), aNumVertical ( this, SVX_RES( NUM_VERTICAL ) ), - aFLSegments ( this, SVX_RES( FL_SEGMENTS ) ), + aFLNormals ( this, SVX_RES( FL_NORMALS ) ), aBtnNormalsObj ( this, SVX_RES( BTN_NORMALS_OBJ ) ), aBtnNormalsFlat ( this, SVX_RES( BTN_NORMALS_FLAT ) ), aBtnNormalsSphere ( this, SVX_RES( BTN_NORMALS_SPHERE ) ), aBtnNormalsInvert ( this, SVX_RES( BTN_NORMALS_INVERT ) ), aBtnTwoSidedLighting( this, SVX_RES( BTN_TWO_SIDED_LIGHTING ) ), - aFLNormals ( this, SVX_RES( FL_NORMALS ) ), aBtnDoubleSided ( this, SVX_RES( BTN_DOUBLE_SIDED ) ), // Darstellung + aFLRepresentation ( this, SVX_RES( FL_REPRESENTATION ) ), aFtShademode ( this, SVX_RES( FT_SHADEMODE ) ), aLbShademode ( this, SVX_RES( LB_SHADEMODE ) ), + aFLShadow ( this, SVX_RES( FL_SHADOW ) ), aBtnShadow3d ( this, SVX_RES( BTN_SHADOW_3D ) ), aFtSlant ( this, SVX_RES( FT_SLANT ) ), aMtrSlant ( this, SVX_RES( MTR_SLANT ) ), - aFLShadow ( this, SVX_RES( FL_SHADOW ) ), aFtDistance ( this, SVX_RES( FT_DISTANCE ) ), aMtrDistance ( this, SVX_RES( MTR_DISTANCE ) ), aFtFocalLeng ( this, SVX_RES( FT_FOCAL_LENGTH ) ), aMtrFocalLength ( this, SVX_RES( MTR_FOCAL_LENGTH ) ), - aFLCamera ( this, SVX_RES( FL_CAMERA ) ), - aFLRepresentation ( this, SVX_RES( FL_REPRESENTATION ) ), + aFLCamera ( this, SVX_RES( FL_CAMERA ) ), + aFLLight ( this, SVX_RES( FL_LIGHT ) ), // Beleuchtung aBtnLight1 ( this, SVX_RES( BTN_LIGHT_1 ) ), @@ -161,6 +162,7 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings, aBtnLight6 ( this, SVX_RES( BTN_LIGHT_6 ) ), aBtnLight7 ( this, SVX_RES( BTN_LIGHT_7 ) ), aBtnLight8 ( this, SVX_RES( BTN_LIGHT_8 ) ), + aFTLightsource ( this, SVX_RES( FT_LIGHTSOURCE ) ), aLbLight1 ( this, SVX_RES( LB_LIGHT_1 ) ), aLbLight2 ( this, SVX_RES( LB_LIGHT_2 ) ), aLbLight3 ( this, SVX_RES( LB_LIGHT_3 ) ), @@ -171,15 +173,13 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings, aLbLight8 ( this, SVX_RES( LB_LIGHT_8 ) ), aBtnLightColor ( this, SVX_RES( BTN_LIGHT_COLOR ) ), - aFTLightsource ( this, SVX_RES( FT_LIGHTSOURCE ) ), // #99694# Keyboard shortcuts activate the next control, so the // order needed to be changed here aFTAmbientlight ( this, SVX_RES( FT_AMBIENTLIGHT ) ), // Text label aLbAmbientlight ( this, SVX_RES( LB_AMBIENTLIGHT ) ), // ListBox aBtnAmbientColor ( this, SVX_RES( BTN_AMBIENT_COLOR ) ), // color button - - aFLLight ( this, SVX_RES( FL_LIGHT ) ), + aFLTexture ( this, SVX_RES( FL_TEXTURE ) ), // Textures aFtTexKind ( this, SVX_RES( FT_TEX_KIND ) ), @@ -199,7 +199,7 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings, aBtnTexCircleY ( this, SVX_RES( BTN_TEX_CIRCLE_Y ) ), aFtTexFilter ( this, SVX_RES( FT_TEX_FILTER ) ), aBtnTexFilter ( this, SVX_RES( BTN_TEX_FILTER ) ), - aFLTexture ( this, SVX_RES( FL_TEXTURE ) ), + aFLMaterial ( this, SVX_RES( FL_MATERIAL ) ), // Material aFtMatFavorites ( this, SVX_RES( FT_MAT_FAVORITES ) ), @@ -210,25 +210,24 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings, aFtMatEmission ( this, SVX_RES( FT_MAT_EMISSION ) ), aLbMatEmission ( this, SVX_RES( LB_MAT_EMISSION ) ), aBtnEmissionColor ( this, SVX_RES( BTN_EMISSION_COLOR ) ), + aFLMatSpecular ( this, SVX_RES( FL_MAT_SPECULAR ) ), aFtMatSpecular ( this, SVX_RES( FT_MAT_SPECULAR ) ), aLbMatSpecular ( this, SVX_RES( LB_MAT_SPECULAR ) ), aBtnSpecularColor ( this, SVX_RES( BTN_SPECULAR_COLOR ) ), aFtMatSpecularIntensity( this, SVX_RES( FT_MAT_SPECULAR_INTENSITY ) ), aMtrMatSpecularIntensity( this, SVX_RES( MTR_MAT_SPECULAR_INTENSITY ) ), - aFLMatSpecular ( this, SVX_RES( FL_MAT_SPECULAR ) ), - aFLMaterial ( this, SVX_RES( FL_MATERIAL ) ), + aCtlPreview ( this, SVX_RES( CTL_PREVIEW ) ), + aCtlLightPreview ( this, SVX_RES( CTL_LIGHT_PREVIEW ) ), // Unterer Bereich aBtnConvertTo3D ( this, SVX_RES( BTN_CHANGE_TO_3D ) ), aBtnLatheObject ( this, SVX_RES( BTN_LATHE_OBJ ) ), aBtnPerspective ( this, SVX_RES( BTN_PERSPECTIVE ) ), - aCtlPreview ( this, SVX_RES( CTL_PREVIEW ) ), - aCtlLightPreview ( this, SVX_RES( CTL_LIGHT_PREVIEW ) ), aImgLightOn ( SVX_RES( RID_SVXIMAGE_LIGHT_ON ) ), aImgLightOff ( SVX_RES( RID_SVXIMAGE_LIGHT_OFF ) ), - bUpdate ( FALSE ), + bUpdate ( sal_False ), eViewType ( VIEWTYPE_GEO ), pModel ( NULL ), @@ -244,8 +243,13 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings, pConvertTo3DLatheItem(0L), mpImpl ( new Svx3DWinImpl() ), mpRemember2DAttributes(NULL), - bOnly3DChanged ( FALSE ) + bOnly3DChanged ( sal_False ) { + String accname(SVX_RES(STR_COLOR_LIGHT_PRE)); + aCtlLightPreview.SetAccessibleName(accname); + aCtlPreview.SetAccessibleName(accname); + aLbAmbientlight.SetAccessibleName(aFTAmbientlight.GetDisplayText()); + mpImpl->pPool = NULL; FreeResource(); @@ -356,12 +360,92 @@ Svx3DWin::Svx3DWin( SfxBindings* pInBindings, SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_INIT, TRUE ); + SfxBoolItem aItem( SID_3D_INIT, sal_True ); pDispatcher->Execute( SID_3D_INIT, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } Reset(); + + aBtnNormalsObj.SetAccessibleRelationMemberOf( &aFLNormals ); + aBtnNormalsFlat.SetAccessibleRelationMemberOf( &aFLNormals ); + aBtnNormalsSphere.SetAccessibleRelationMemberOf( &aFLNormals ); + aBtnNormalsInvert.SetAccessibleRelationMemberOf( &aFLNormals ); + aBtnTwoSidedLighting.SetAccessibleRelationMemberOf( &aFLNormals ); + aBtnDoubleSided.SetAccessibleRelationMemberOf( &aFLNormals ); + + aBtnLight1.SetAccessibleRelationMemberOf( &aFLLight ); + aBtnLight2.SetAccessibleRelationMemberOf( &aFLLight ); + aBtnLight3.SetAccessibleRelationMemberOf( &aFLLight ); + aBtnLight4.SetAccessibleRelationMemberOf( &aFLLight ); + aBtnLight5.SetAccessibleRelationMemberOf( &aFLLight ); + aBtnLight6.SetAccessibleRelationMemberOf( &aFLLight ); + aBtnLight7.SetAccessibleRelationMemberOf( &aFLLight ); + aBtnLight8.SetAccessibleRelationMemberOf( &aFLLight ); + + aBtnLight1.SetAccessibleRelationLabeledBy( &aFTLightsource ); + aBtnLight2.SetAccessibleRelationLabeledBy( &aFTLightsource ); + aBtnLight3.SetAccessibleRelationLabeledBy( &aFTLightsource ); + aBtnLight4.SetAccessibleRelationLabeledBy( &aFTLightsource ); + aBtnLight5.SetAccessibleRelationLabeledBy( &aFTLightsource ); + aBtnLight6.SetAccessibleRelationLabeledBy( &aFTLightsource ); + aBtnLight7.SetAccessibleRelationLabeledBy( &aFTLightsource ); + aBtnLight8.SetAccessibleRelationLabeledBy( &aFTLightsource ); + aBtnLightColor.SetAccessibleRelationMemberOf( &aFLLight ); + aBtnLightColor.SetAccessibleRelationLabeledBy( &aFTLightsource ); + aBtnAmbientColor.SetAccessibleRelationMemberOf( &aFLLight ); + aBtnAmbientColor.SetAccessibleRelationLabeledBy( &aFTAmbientlight ); + + aBtnSpecularColor.SetAccessibleRelationLabeledBy( &aFtMatSpecular ); + aBtnMatColor.SetAccessibleRelationLabeledBy( &aFtMatColor ); + aBtnEmissionColor.SetAccessibleRelationLabeledBy( &aFtMatEmission ); + aBtnTexLuminance.SetAccessibleRelationLabeledBy( &aFtTexKind ); + aBtnTexColor.SetAccessibleRelationLabeledBy( &aFtTexKind ); + aBtnTexReplace.SetAccessibleRelationLabeledBy( &aFtTexMode ); + aBtnTexModulate.SetAccessibleRelationLabeledBy( &aFtTexMode ); + aBtnTexBlend.SetAccessibleRelationLabeledBy( &aFtTexMode ); + aBtnTexObjectX.SetAccessibleRelationLabeledBy( &aFtTexProjectionX ); + aBtnTexParallelX.SetAccessibleRelationLabeledBy( &aFtTexProjectionX ); + aBtnTexCircleX.SetAccessibleRelationLabeledBy( &aFtTexProjectionX ); + aBtnTexObjectY.SetAccessibleRelationLabeledBy( &aFtTexProjectionY ); + aBtnTexParallelY.SetAccessibleRelationLabeledBy( &aFtTexProjectionY ); + aBtnTexCircleY.SetAccessibleRelationLabeledBy( &aFtTexProjectionY ); + aBtnTexFilter.SetAccessibleRelationLabeledBy( &aFtTexFilter ); + aCtlLightPreview.SetAccessibleRelationLabeledBy( &aCtlLightPreview ); + aBtnNormalsObj.SetAccessibleRelationMemberOf(&aFLNormals); + aBtnNormalsFlat.SetAccessibleRelationMemberOf(&aFLNormals); + aBtnNormalsSphere.SetAccessibleRelationMemberOf(&aFLNormals); + aBtnNormalsInvert.SetAccessibleRelationMemberOf(&aFLNormals); + aBtnTwoSidedLighting.SetAccessibleRelationMemberOf(&aFLNormals); + + aBtnShadow3d.SetAccessibleRelationMemberOf(&aFLShadow); + + aBtnLight1.SetAccessibleRelationMemberOf(&aFLLight); + aBtnLight2.SetAccessibleRelationMemberOf(&aFLLight); + aBtnLight3.SetAccessibleRelationMemberOf(&aFLLight); + aBtnLight4.SetAccessibleRelationMemberOf(&aFLLight); + aBtnLight5.SetAccessibleRelationMemberOf(&aFLLight); + aBtnLight6.SetAccessibleRelationMemberOf(&aFLLight); + aBtnLight7.SetAccessibleRelationMemberOf(&aFLLight); + aBtnLight8.SetAccessibleRelationMemberOf(&aFLLight); + + aBtnTexLuminance.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexColor.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexReplace.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexModulate.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexBlend.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexObjectX.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexParallelX.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexCircleX.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexObjectY.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexParallelY.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexCircleY.SetAccessibleRelationMemberOf(&aFLTexture); + aBtnTexFilter.SetAccessibleRelationMemberOf(&aFLTexture); + + aBtnMatColor.SetAccessibleRelationMemberOf(&aFLMaterial); + aBtnEmissionColor.SetAccessibleRelationMemberOf(&aFLMaterial); + + aBtnSpecularColor.SetAccessibleRelationMemberOf(&aFLMatSpecular); } // ----------------------------------------------------------------------- @@ -432,11 +516,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) while(nWhich) { - SfxItemState eState = rAttrs.GetItemState(nWhich, FALSE); + SfxItemState eState = rAttrs.GetItemState(nWhich, sal_False); if(SFX_ITEM_DONTCARE == eState) mpRemember2DAttributes->InvalidateItem(nWhich); else if(SFX_ITEM_SET == eState) - mpRemember2DAttributes->Put(rAttrs.Get(nWhich, FALSE)); + mpRemember2DAttributes->Put(rAttrs.Get(nWhich, sal_False)); nWhich = aIter.NextWhich(); } @@ -455,16 +539,16 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) // Segmentanzahl aenderbar ? und andere Stati - SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, FALSE, &pItem ); + SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, sal_False, &pItem ); if( SFX_ITEM_SET == eState ) { - UINT32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue(); - //BOOL bLathe = (BOOL) ( nState & 1 ); - BOOL bExtrude = (BOOL) ( nState & 2 ); - BOOL bSphere = (BOOL) ( nState & 4 ); - BOOL bCube = (BOOL) ( nState & 8 ); + sal_uInt32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue(); + //sal_Bool bLathe = (sal_Bool) ( nState & 1 ); + sal_Bool bExtrude = (sal_Bool) ( nState & 2 ); + sal_Bool bSphere = (sal_Bool) ( nState & 4 ); + sal_Bool bCube = (sal_Bool) ( nState & 8 ); - BOOL bChart = (BOOL) ( nState & 32 ); // Chart + sal_Bool bChart = (sal_Bool) ( nState & 32 ); // Chart if( !bChart ) { @@ -502,41 +586,41 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) else { // Geometrie - aFtHorizontal.Enable( FALSE ); - aNumHorizontal.Enable( FALSE ); + aFtHorizontal.Enable( sal_False ); + aNumHorizontal.Enable( sal_False ); aNumHorizontal.SetEmptyFieldValue(); - aFtVertical.Enable( FALSE ); - aNumVertical.Enable( FALSE ); + aFtVertical.Enable( sal_False ); + aNumVertical.Enable( sal_False ); aNumVertical.SetEmptyFieldValue(); - aFLSegments.Enable( FALSE ); - aFtEndAngle.Enable( FALSE ); - aMtrEndAngle.Enable( FALSE ); + aFLSegments.Enable( sal_False ); + aFtEndAngle.Enable( sal_False ); + aMtrEndAngle.Enable( sal_False ); aMtrEndAngle.SetEmptyFieldValue(); - aFtDepth.Enable( FALSE ); - aMtrDepth.Enable( FALSE ); + aFtDepth.Enable( sal_False ); + aMtrDepth.Enable( sal_False ); aMtrDepth.SetEmptyFieldValue(); // Darstellung - aBtnShadow3d.Enable( FALSE ); - aFtSlant.Enable( FALSE ); - aMtrSlant.Enable( FALSE ); - aFLShadow.Enable( FALSE ); + aBtnShadow3d.Enable( sal_False ); + aFtSlant.Enable( sal_False ); + aMtrSlant.Enable( sal_False ); + aFLShadow.Enable( sal_False ); - aFtDistance.Enable( FALSE ); - aMtrDistance.Enable( FALSE ); + aFtDistance.Enable( sal_False ); + aMtrDistance.Enable( sal_False ); aMtrDistance.SetEmptyFieldValue(); - aFtFocalLeng.Enable( FALSE ); - aMtrFocalLength.Enable( FALSE ); + aFtFocalLeng.Enable( sal_False ); + aMtrFocalLength.Enable( sal_False ); aMtrFocalLength.SetEmptyFieldValue(); - aFLCamera.Enable( FALSE ); + aFLCamera.Enable( sal_False ); // Unterer Bereich - aBtnConvertTo3D.Enable( FALSE ); - aBtnLatheObject.Enable( FALSE ); + aBtnConvertTo3D.Enable( sal_False ); + aBtnLatheObject.Enable( sal_False ); } } // Bitmapfuellung ? -> Status - BOOL bBitmap(FALSE); + sal_Bool bBitmap(sal_False); eState = rAttrs.GetItemState(XATTR_FILLSTYLE); if(eState != SFX_ITEM_DONTCARE) { @@ -576,8 +660,8 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) { aNumHorizontal.SetValue( nValue ); // evtl. am Ende... - // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (UINT16)nValue ); - bUpdate = TRUE; + // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (sal_uInt16)nValue ); + bUpdate = sal_True; } else if( aNumHorizontal.IsEmptyFieldValue() ) aNumHorizontal.SetValue( nValue ); @@ -587,7 +671,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aNumHorizontal.IsEmptyFieldValue() ) { aNumHorizontal.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -598,13 +682,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS); if( eState != SFX_ITEM_DONTCARE ) { - UINT32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); - if( nValue != (UINT32) aNumVertical.GetValue() ) + sal_uInt32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); + if( nValue != (sal_uInt32) aNumVertical.GetValue() ) { aNumVertical.SetValue( nValue ); // evtl. am Ende... - //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (UINT16)nValue ); - bUpdate = TRUE; + //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (sal_uInt16)nValue ); + bUpdate = sal_True; } else if( aNumVertical.IsEmptyFieldValue() ) aNumVertical.SetValue( nValue ); @@ -614,7 +698,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aNumVertical.IsEmptyFieldValue() ) { aNumVertical.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -625,15 +709,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH); if( eState != SFX_ITEM_DONTCARE ) { - UINT32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); - UINT32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit ); + sal_uInt32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); + sal_uInt32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit ); if( nValue != nValue2 ) { if( eFUnit != aMtrDepth.GetUnit() ) SetFieldUnit( aMtrDepth, eFUnit ); SetMetricValue( aMtrDepth, nValue, ePoolUnit ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aMtrDepth.IsEmptyFieldValue() ) aMtrDepth.SetValue( aMtrDepth.GetValue() ); @@ -643,7 +727,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrDepth.IsEmptyFieldValue() ) { aMtrDepth.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -652,11 +736,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); + sal_Bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); if( bValue != aBtnDoubleSided.IsChecked() ) { aBtnDoubleSided.Check( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aBtnDoubleSided.GetState() == STATE_DONTKNOW ) aBtnDoubleSided.Check( bValue ); @@ -666,7 +750,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnDoubleSided.GetState() != STATE_DONTKNOW ) { aBtnDoubleSided.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -676,11 +760,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); + sal_uInt16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); if( nValue != aMtrPercentDiagonal.GetValue() ) { aMtrPercentDiagonal.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aMtrPercentDiagonal.IsEmptyFieldValue() ) aMtrPercentDiagonal.SetValue( nValue ); @@ -690,7 +774,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrPercentDiagonal.IsEmptyFieldValue() ) { aMtrPercentDiagonal.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -701,11 +785,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); + sal_uInt16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); if( nValue != aMtrBackscale.GetValue() ) { aMtrBackscale.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aMtrBackscale.IsEmptyFieldValue() ) aMtrBackscale.SetValue( nValue ); @@ -715,7 +799,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrBackscale.IsEmptyFieldValue() ) { aMtrBackscale.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -726,11 +810,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE); if( eState != SFX_ITEM_DONTCARE ) { - INT32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); + sal_Int32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); if( nValue != aMtrEndAngle.GetValue() ) { aMtrEndAngle.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -738,7 +822,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrEndAngle.IsEmptyFieldValue() ) { aMtrEndAngle.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -747,7 +831,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); + sal_uInt16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); if( ( !aBtnNormalsObj.IsChecked() && nValue == 0 ) || ( !aBtnNormalsFlat.IsChecked() && nValue == 1 ) || @@ -756,7 +840,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnNormalsObj.Check( nValue == 0 ); aBtnNormalsFlat.Check( nValue == 1 ); aBtnNormalsSphere.Check( nValue == 2 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -765,10 +849,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnNormalsFlat.IsChecked() || aBtnNormalsSphere.IsChecked() ) { - aBtnNormalsObj.Check( FALSE ); - aBtnNormalsFlat.Check( FALSE ); - aBtnNormalsSphere.Check( FALSE ); - bUpdate = TRUE; + aBtnNormalsObj.Check( sal_False ); + aBtnNormalsFlat.Check( sal_False ); + aBtnNormalsSphere.Check( sal_False ); + bUpdate = sal_True; } } @@ -776,11 +860,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); + sal_Bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); if( bValue != aBtnNormalsInvert.IsChecked() ) { aBtnNormalsInvert.Check( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aBtnNormalsInvert.GetState() == STATE_DONTKNOW ) aBtnNormalsInvert.Check( bValue ); @@ -790,7 +874,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnNormalsInvert.GetState() != STATE_DONTKNOW ) { aBtnNormalsInvert.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -798,11 +882,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); + sal_Bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); if( bValue != aBtnTwoSidedLighting.IsChecked() ) { aBtnTwoSidedLighting.Check( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aBtnTwoSidedLighting.GetState() == STATE_DONTKNOW ) aBtnTwoSidedLighting.Check( bValue ); @@ -812,7 +896,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTwoSidedLighting.GetState() != STATE_DONTKNOW ) { aBtnTwoSidedLighting.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -821,11 +905,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue(); + sal_uInt16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue(); if( nValue != aLbShademode.GetSelectEntryPos() ) { aLbShademode.SelectEntryPos( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -833,7 +917,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbShademode.GetSelectEntryCount() != 0 ) { aLbShademode.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -841,13 +925,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); + sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); if( bValue != aBtnShadow3d.IsChecked() ) { aBtnShadow3d.Check( bValue ); aFtSlant.Enable( bValue ); aMtrSlant.Enable( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aBtnShadow3d.GetState() == STATE_DONTKNOW ) aBtnShadow3d.Check( bValue ); @@ -857,7 +941,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnShadow3d.GetState() != STATE_DONTKNOW ) { aBtnShadow3d.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -865,11 +949,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue(); + sal_uInt16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue(); if( nValue != aMtrSlant.GetValue() ) { aMtrSlant.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -877,7 +961,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrSlant.IsEmptyFieldValue() ) { aMtrSlant.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -885,15 +969,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE); if( eState != SFX_ITEM_DONTCARE ) { - UINT32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); - UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit ); + sal_uInt32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); + sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit ); if( nValue != nValue2 ) { if( eFUnit != aMtrDistance.GetUnit() ) SetFieldUnit( aMtrDistance, eFUnit ); SetMetricValue( aMtrDistance, nValue, ePoolUnit ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -901,7 +985,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrDepth.IsEmptyFieldValue() ) { aMtrDepth.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -909,15 +993,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH); if( eState != SFX_ITEM_DONTCARE ) { - UINT32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); - UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit ); + sal_uInt32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); + sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit ); if( nValue != nValue2 ) { if( eFUnit != aMtrFocalLength.GetUnit() ) SetFieldUnit( aMtrFocalLength, eFUnit ); SetMetricValue( aMtrFocalLength, nValue, ePoolUnit ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -925,7 +1009,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrFocalLength.IsEmptyFieldValue() ) { aMtrFocalLength.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -941,7 +1025,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -949,7 +1033,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight1.GetSelectEntryCount() != 0 ) { aLbLight1.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 1 (an/aus) @@ -961,7 +1045,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight1 )) ) { SetUILightState( aBtnLight1, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight1.GetState() == STATE_DONTKNOW ) aBtnLight1.Check( aBtnLight1.IsChecked() ); @@ -971,14 +1055,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight1.GetState() != STATE_DONTKNOW ) { aBtnLight1.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 1 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 2 (Farbe) @@ -990,7 +1074,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -998,7 +1082,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight2.GetSelectEntryCount() != 0 ) { aLbLight2.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 2 (an/aus) @@ -1010,7 +1094,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight2 )) ) { SetUILightState( aBtnLight2, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight2.GetState() == STATE_DONTKNOW ) aBtnLight2.Check( aBtnLight2.IsChecked() ); @@ -1020,14 +1104,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight2.GetState() != STATE_DONTKNOW ) { aBtnLight2.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 2 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 3 (Farbe) @@ -1039,7 +1123,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1047,7 +1131,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight3.GetSelectEntryCount() != 0 ) { aLbLight3.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 3 (an/aus) @@ -1059,7 +1143,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight3)) ) { SetUILightState( aBtnLight3, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight3.GetState() == STATE_DONTKNOW ) aBtnLight3.Check( aBtnLight3.IsChecked() ); @@ -1069,14 +1153,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight3.GetState() != STATE_DONTKNOW ) { aBtnLight3.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 3 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 4 (Farbe) @@ -1088,7 +1172,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1096,7 +1180,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight4.GetSelectEntryCount() != 0 ) { aLbLight4.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 4 (an/aus) @@ -1108,7 +1192,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight4 )) ) { SetUILightState( aBtnLight4, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight4.GetState() == STATE_DONTKNOW ) aBtnLight4.Check( aBtnLight4.IsChecked() ); @@ -1118,14 +1202,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight4.GetState() != STATE_DONTKNOW ) { aBtnLight4.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 4 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 5 (Farbe) @@ -1137,7 +1221,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1145,7 +1229,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight5.GetSelectEntryCount() != 0 ) { aLbLight5.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 5 (an/aus) @@ -1157,7 +1241,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight5 )) ) { SetUILightState( aBtnLight5, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight5.GetState() == STATE_DONTKNOW ) aBtnLight5.Check( aBtnLight5.IsChecked() ); @@ -1167,14 +1251,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight5.GetState() != STATE_DONTKNOW ) { aBtnLight5.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 5 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 6 (Farbe) @@ -1186,7 +1270,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1194,7 +1278,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight6.GetSelectEntryCount() != 0 ) { aLbLight6.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 6 (an/aus) @@ -1206,7 +1290,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight6 )) ) { SetUILightState( aBtnLight6, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight6.GetState() == STATE_DONTKNOW ) aBtnLight6.Check( aBtnLight6.IsChecked() ); @@ -1216,14 +1300,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight6.GetState() != STATE_DONTKNOW ) { aBtnLight6.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 6 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 7 (Farbe) @@ -1235,7 +1319,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1243,7 +1327,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight7.GetSelectEntryCount() != 0 ) { aLbLight7.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 7 (an/aus) @@ -1255,7 +1339,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight7 )) ) { SetUILightState( aBtnLight7 , bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight7.GetState() == STATE_DONTKNOW ) aBtnLight7.Check( aBtnLight7.IsChecked() ); @@ -1265,14 +1349,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight7.GetState() != STATE_DONTKNOW ) { aBtnLight7.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 7 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 8 (Farbe) @@ -1284,7 +1368,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1292,7 +1376,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight8.GetSelectEntryCount() != 0 ) { aLbLight8.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 8 (an/aus) @@ -1304,7 +1388,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight8 )) ) { SetUILightState( aBtnLight8, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight8.GetState() == STATE_DONTKNOW ) aBtnLight8.Check( aBtnLight8.IsChecked() ); @@ -1314,14 +1398,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight8.GetState() != STATE_DONTKNOW ) { aBtnLight8.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 8 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Umgebungslicht @@ -1333,7 +1417,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1341,7 +1425,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbAmbientlight.GetSelectEntryCount() != 0 ) { aLbAmbientlight.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1353,14 +1437,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue(); + sal_uInt16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue(); if( ( !aBtnTexLuminance.IsChecked() && nValue == 1 ) || ( !aBtnTexColor.IsChecked() && nValue == 3 ) ) { aBtnTexLuminance.Check( nValue == 1 ); aBtnTexColor.Check( nValue == 3 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1368,9 +1452,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTexLuminance.IsChecked() || aBtnTexColor.IsChecked() ) { - aBtnTexLuminance.Check( FALSE ); - aBtnTexColor.Check( FALSE ); - bUpdate = TRUE; + aBtnTexLuminance.Check( sal_False ); + aBtnTexColor.Check( sal_False ); + bUpdate = sal_True; } } @@ -1378,7 +1462,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue(); + sal_uInt16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue(); if( ( !aBtnTexReplace.IsChecked() && nValue == 1 ) || ( !aBtnTexModulate.IsChecked() && nValue == 2 ) ) @@ -1386,7 +1470,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexReplace.Check( nValue == 1 ); aBtnTexModulate.Check( nValue == 2 ); //aBtnTexBlend.Check( nValue == 2 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1394,10 +1478,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTexReplace.IsChecked() || aBtnTexModulate.IsChecked() ) { - aBtnTexReplace.Check( FALSE ); - aBtnTexModulate.Check( FALSE ); - //aBtnTexBlend.Check( FALSE ); - bUpdate = TRUE; + aBtnTexReplace.Check( sal_False ); + aBtnTexModulate.Check( sal_False ); + //aBtnTexBlend.Check( sal_False ); + bUpdate = sal_True; } } @@ -1405,7 +1489,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); + sal_uInt16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); if( ( !aBtnTexObjectX.IsChecked() && nValue == 0 ) || ( !aBtnTexParallelX.IsChecked() && nValue == 1 ) || @@ -1414,7 +1498,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexObjectX.Check( nValue == 0 ); aBtnTexParallelX.Check( nValue == 1 ); aBtnTexCircleX.Check( nValue == 2 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1423,10 +1507,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexParallelX.IsChecked() || aBtnTexCircleX.IsChecked() ) { - aBtnTexObjectX.Check( FALSE ); - aBtnTexParallelX.Check( FALSE ); - aBtnTexCircleX.Check( FALSE ); - bUpdate = TRUE; + aBtnTexObjectX.Check( sal_False ); + aBtnTexParallelX.Check( sal_False ); + aBtnTexCircleX.Check( sal_False ); + bUpdate = sal_True; } } @@ -1434,7 +1518,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); + sal_uInt16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); if( ( !aBtnTexObjectY.IsChecked() && nValue == 0 ) || ( !aBtnTexParallelY.IsChecked() && nValue == 1 ) || @@ -1443,7 +1527,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexObjectY.Check( nValue == 0 ); aBtnTexParallelY.Check( nValue == 1 ); aBtnTexCircleY.Check( nValue == 2 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1452,10 +1536,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexParallelY.IsChecked() || aBtnTexCircleY.IsChecked() ) { - aBtnTexObjectY.Check( FALSE ); - aBtnTexParallelY.Check( FALSE ); - aBtnTexCircleY.Check( FALSE ); - bUpdate = TRUE; + aBtnTexObjectY.Check( sal_False ); + aBtnTexParallelY.Check( sal_False ); + aBtnTexCircleY.Check( sal_False ); + bUpdate = sal_True; } } @@ -1463,11 +1547,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); + sal_Bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); if( bValue != aBtnTexFilter.IsChecked() ) { aBtnTexFilter.Check( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnTexFilter.GetState() == STATE_DONTKNOW ) aBtnTexFilter.Check( bValue ); @@ -1477,7 +1561,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTexFilter.GetState() != STATE_DONTKNOW ) { aBtnTexFilter.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -1495,7 +1579,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1503,7 +1587,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbMatColor.GetSelectEntryCount() != 0 ) { aLbMatColor.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1516,7 +1600,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1524,7 +1608,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbMatEmission.GetSelectEntryCount() != 0 ) { aLbMatEmission.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1537,7 +1621,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1545,7 +1629,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbMatSpecular.GetSelectEntryCount() != 0 ) { aLbMatSpecular.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1553,11 +1637,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); + sal_uInt16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); if( nValue != aMtrMatSpecularIntensity.GetValue() ) { aMtrMatSpecularIntensity.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1565,7 +1649,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() ) { aMtrMatSpecularIntensity.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1580,7 +1664,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( aBtnPerspective.IsChecked() && ePT == PR_PARALLEL ) ) { aBtnPerspective.Check( ePT == PR_PERSPECTIVE ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnPerspective.GetState() == STATE_DONTKNOW ) aBtnPerspective.Check( ePT == PR_PERSPECTIVE ); @@ -1590,7 +1674,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnPerspective.GetState() != STATE_DONTKNOW ) { aBtnPerspective.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1600,7 +1684,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) // diese und entscheide - bUpdate = TRUE; + bUpdate = sal_True; } if( bUpdate || bOnly3DChanged ) @@ -1610,12 +1694,12 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) // set LineStyle hard to XLINE_NONE when it's not set so that // the default (XLINE_SOLID) is not used for 3d preview - if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, FALSE)) + if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, sal_False)) aSet.Put(XLineStyleItem(XLINE_NONE)); // set FillColor hard to WHITE when it's SFX_ITEM_DONTCARE so that // the default (Blue7) is not used for 3d preview - if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, FALSE)) + if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, sal_False)) aSet.Put(XFillColorItem(String(), Color(COL_WHITE))); aCtlPreview.Set3DAttributes(aSet); @@ -1663,11 +1747,11 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) while(nWhich) { - SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, FALSE); + SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, sal_False); if(SFX_ITEM_DONTCARE == eState) rAttrs.InvalidateItem(nWhich); else if(SFX_ITEM_SET == eState) - rAttrs.Put(mpRemember2DAttributes->Get(nWhich, FALSE)); + rAttrs.Put(mpRemember2DAttributes->Get(nWhich, sal_False)); nWhich = aIter.NextWhich(); } @@ -1677,7 +1761,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Perspektive if( aBtnPerspective.GetState() != STATE_DONTKNOW ) { - UINT16 nValue; + sal_uInt16 nValue; if( aBtnPerspective.IsChecked() ) nValue = PR_PERSPECTIVE; else @@ -1711,7 +1795,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Anzahl Segmente (vertikal) if( !aNumVertical.IsEmptyFieldValue() ) { - UINT32 nValue = static_cast<UINT32>(aNumVertical.GetValue()); + sal_uInt32 nValue = static_cast<sal_uInt32>(aNumVertical.GetValue()); rAttrs.Put(Svx3DVerticalSegmentsItem(nValue)); } else @@ -1720,7 +1804,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Tiefe if( !aMtrDepth.IsEmptyFieldValue() ) { - UINT32 nValue = GetCoreValue( aMtrDepth, ePoolUnit ); + sal_uInt32 nValue = GetCoreValue( aMtrDepth, ePoolUnit ); rAttrs.Put(Svx3DDepthItem(nValue)); } else @@ -1730,7 +1814,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) TriState eState = aBtnDoubleSided.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DDoubleSidedItem(bValue)); } else @@ -1739,7 +1823,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Kantenrundung if( !aMtrPercentDiagonal.IsEmptyFieldValue() ) { - UINT16 nValue = (UINT16) aMtrPercentDiagonal.GetValue(); + sal_uInt16 nValue = (sal_uInt16) aMtrPercentDiagonal.GetValue(); rAttrs.Put(Svx3DPercentDiagonalItem(nValue)); } else @@ -1748,7 +1832,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Tiefenskalierung if( !aMtrBackscale.IsEmptyFieldValue() ) { - UINT16 nValue = (UINT16)aMtrBackscale.GetValue(); + sal_uInt16 nValue = (sal_uInt16)aMtrBackscale.GetValue(); rAttrs.Put(Svx3DBackscaleItem(nValue)); } else @@ -1757,14 +1841,14 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Endwinkel if( !aMtrEndAngle.IsEmptyFieldValue() ) { - UINT16 nValue = (UINT16)aMtrEndAngle.GetValue(); + sal_uInt16 nValue = (sal_uInt16)aMtrEndAngle.GetValue(); rAttrs.Put(Svx3DEndAngleItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE); // Normalentyp - UINT16 nValue = 99; + sal_uInt16 nValue = 99; if( aBtnNormalsObj.IsChecked() ) nValue = 0; else if( aBtnNormalsFlat.IsChecked() ) @@ -1781,7 +1865,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnNormalsInvert.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DNormalsInvertItem(bValue)); } else @@ -1791,7 +1875,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnTwoSidedLighting.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DTwoSidedLightingItem(bValue)); } else @@ -1811,7 +1895,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnShadow3d.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DShadow3DItem(bValue)); rAttrs.Put(SdrShadowItem(bValue)); } @@ -1824,7 +1908,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Neigung (Schatten) if( !aMtrSlant.IsEmptyFieldValue() ) { - UINT16 nValue2 = (UINT16) aMtrSlant.GetValue(); + sal_uInt16 nValue2 = (sal_uInt16) aMtrSlant.GetValue(); rAttrs.Put(Svx3DShadowSlantItem(nValue2)); } else @@ -1833,7 +1917,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Distanz if( !aMtrDistance.IsEmptyFieldValue() ) { - UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit ); + sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit ); rAttrs.Put(Svx3DDistanceItem(nValue2)); } else @@ -1842,7 +1926,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Brennweite if( !aMtrFocalLength.IsEmptyFieldValue() ) { - UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit ); + sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit ); rAttrs.Put(Svx3DFocalLengthItem(nValue2)); } else @@ -1866,7 +1950,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight1.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight1 ); + sal_Bool bValue = GetUILightState( aBtnLight1 ); rAttrs.Put(Svx3DLightOnOff1Item(bValue)); // Licht 1 (Richtung) @@ -1891,7 +1975,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight2.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight2 ); + sal_Bool bValue = GetUILightState( aBtnLight2 ); rAttrs.Put(Svx3DLightOnOff2Item(bValue)); // Licht 2 (Richtung) @@ -1915,7 +1999,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight3.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight3 ); + sal_Bool bValue = GetUILightState( aBtnLight3 ); rAttrs.Put(Svx3DLightOnOff3Item(bValue)); // Licht 3 (Richtung) @@ -1939,7 +2023,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight4.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight4 ); + sal_Bool bValue = GetUILightState( aBtnLight4 ); rAttrs.Put(Svx3DLightOnOff4Item(bValue)); // Licht 4 (Richtung) @@ -1963,7 +2047,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight5.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight5 ); + sal_Bool bValue = GetUILightState( aBtnLight5 ); rAttrs.Put(Svx3DLightOnOff5Item(bValue)); // Licht 5 (Richtung) @@ -1987,7 +2071,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight6.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight6 ); + sal_Bool bValue = GetUILightState( aBtnLight6 ); rAttrs.Put(Svx3DLightOnOff6Item(bValue)); // Licht 6 (Richtung) @@ -2011,7 +2095,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight7.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight7 ); + sal_Bool bValue = GetUILightState( aBtnLight7 ); rAttrs.Put(Svx3DLightOnOff7Item(bValue)); // Licht 7 (Richtung) @@ -2035,7 +2119,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight8.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight8 ); + sal_Bool bValue = GetUILightState( aBtnLight8 ); rAttrs.Put(Svx3DLightOnOff8Item(bValue)); // Licht 8 (Richtung) @@ -2117,7 +2201,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnTexFilter.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DTextureFilterItem(bValue)); } else @@ -2157,7 +2241,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Glanzpunkt Intensitaet if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() ) { - UINT16 nValue2 = (UINT16) aMtrMatSpecularIntensity.GetValue(); + sal_uInt16 nValue2 = (sal_uInt16) aMtrMatSpecularIntensity.GetValue(); rAttrs.Put(Svx3DMaterialSpecularIntensityItem(nValue2)); } else @@ -2268,7 +2352,7 @@ IMPL_LINK( Svx3DWin, ClickUpdateHdl, void *, EMPTYARG ) SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_STATE, TRUE ); + SfxBoolItem aItem( SID_3D_STATE, sal_True ); pDispatcher->Execute( SID_3D_STATE, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } @@ -2287,7 +2371,7 @@ IMPL_LINK( Svx3DWin, ClickAssignHdl, void *, EMPTYARG ) SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_ASSIGN, TRUE ); + SfxBoolItem aItem( SID_3D_ASSIGN, sal_True ); pDispatcher->Execute( SID_3D_ASSIGN, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } @@ -2303,7 +2387,7 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn ) if( pBtn ) { // Da das permanente Updaten der Preview zu teuer waere - BOOL bUpdatePreview = aBtnLight.IsChecked(); + sal_Bool bUpdatePreview = aBtnLight.IsChecked(); aBtnGeo.Check( &aBtnGeo == pBtn ); aBtnRepresentation.Check( &aBtnRepresentation == pBtn ); @@ -2567,11 +2651,11 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn ) // ----------------------------------------------------------------------- IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) { - BOOL bUpdatePreview = FALSE; + sal_Bool bUpdatePreview = sal_False; if( pBtn ) { - USHORT nSId = 0; + sal_uInt16 nSId = 0; if( pBtn == &aBtnConvertTo3D ) { @@ -2589,7 +2673,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) aBtnNormalsObj.Check( pBtn == &aBtnNormalsObj ); aBtnNormalsFlat.Check( pBtn == &aBtnNormalsFlat ); aBtnNormalsSphere.Check( pBtn == &aBtnNormalsSphere ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnLight1 || pBtn == &aBtnLight2 || @@ -2614,51 +2698,51 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) if( pBtn != &aBtnLight1 && aBtnLight1.IsChecked() ) { - aBtnLight1.Check( FALSE ); + aBtnLight1.Check( sal_False ); aLbLight1.Hide(); } if( pBtn != &aBtnLight2 && aBtnLight2.IsChecked() ) { - aBtnLight2.Check( FALSE ); + aBtnLight2.Check( sal_False ); aLbLight2.Hide(); } if( pBtn != &aBtnLight3 && aBtnLight3.IsChecked() ) { - aBtnLight3.Check( FALSE ); + aBtnLight3.Check( sal_False ); aLbLight3.Hide(); } if( pBtn != &aBtnLight4 && aBtnLight4.IsChecked() ) { - aBtnLight4.Check( FALSE ); + aBtnLight4.Check( sal_False ); aLbLight4.Hide(); } if( pBtn != &aBtnLight5 && aBtnLight5.IsChecked() ) { - aBtnLight5.Check( FALSE ); + aBtnLight5.Check( sal_False ); aLbLight5.Hide(); } if( pBtn != &aBtnLight6 && aBtnLight6.IsChecked() ) { - aBtnLight6.Check( FALSE ); + aBtnLight6.Check( sal_False ); aLbLight6.Hide(); } if( pBtn != &aBtnLight7 && aBtnLight7.IsChecked() ) { - aBtnLight7.Check( FALSE ); + aBtnLight7.Check( sal_False ); aLbLight7.Hide(); } if( pBtn != &aBtnLight8 && aBtnLight8.IsChecked() ) { - aBtnLight8.Check( FALSE ); + aBtnLight8.Check( sal_False ); aLbLight8.Hide(); } } - BOOL bEnable = GetUILightState( *(ImageButton*)pBtn ); + sal_Bool bEnable = GetUILightState( *(ImageButton*)pBtn ); aBtnLightColor.Enable( bEnable ); pLb->Enable( bEnable ); ClickLightHdl( pBtn ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } // Textures else if( pBtn == &aBtnTexLuminance || @@ -2666,7 +2750,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) { aBtnTexLuminance.Check( pBtn == &aBtnTexLuminance ); aBtnTexColor.Check( pBtn == &aBtnTexColor ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnTexReplace || pBtn == &aBtnTexModulate )// || @@ -2675,7 +2759,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) aBtnTexReplace.Check( pBtn == &aBtnTexReplace ); aBtnTexModulate.Check( pBtn == &aBtnTexModulate ); //aBtnTexBlend.Check( pBtn == &aBtnTexBlend ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnTexParallelX || pBtn == &aBtnTexCircleX || @@ -2684,7 +2768,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) aBtnTexParallelX.Check( pBtn == &aBtnTexParallelX ); aBtnTexCircleX.Check( pBtn == &aBtnTexCircleX ); aBtnTexObjectX.Check( pBtn == &aBtnTexObjectX ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnTexParallelY || pBtn == &aBtnTexCircleY || @@ -2693,20 +2777,20 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) aBtnTexParallelY.Check( pBtn == &aBtnTexParallelY ); aBtnTexCircleY.Check( pBtn == &aBtnTexCircleY ); aBtnTexObjectY.Check( pBtn == &aBtnTexObjectY ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnShadow3d ) { pBtn->Check( !pBtn->IsChecked() ); aFtSlant.Enable( pBtn->IsChecked() ); aMtrSlant.Enable( pBtn->IsChecked() ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } // Sonstige (keine Gruppen) else if( pBtn != NULL ) { pBtn->Check( !pBtn->IsChecked() ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } if( nSId > 0 ) @@ -2714,12 +2798,12 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( nSId, TRUE ); + SfxBoolItem aItem( nSId, sal_True ); pDispatcher->Execute( nSId, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } } - else if( bUpdatePreview == TRUE ) + else if( bUpdatePreview == sal_True ) UpdatePreview(); } return( 0L ); @@ -2761,7 +2845,7 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p ) if( p ) { Color aColor; - BOOL bUpdatePreview = FALSE; + sal_Bool bUpdatePreview = sal_False; // Material if( p == &aLbMatFavorites ) @@ -2769,9 +2853,9 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p ) Color aColObj( COL_WHITE ); Color aColEmis( COL_BLACK ); Color aColSpec( COL_WHITE ); - USHORT nSpecIntens = 20; + sal_uInt16 nSpecIntens = 20; - USHORT nPos = aLbMatFavorites.GetSelectEntryPos(); + sal_uInt16 nPos = aLbMatFavorites.GetSelectEntryPos(); switch( nPos ) { case 1: // Metall @@ -2824,19 +2908,19 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p ) LBSelectColor( &aLbMatSpecular, aColSpec ); aMtrMatSpecularIntensity.SetValue( nSpecIntens ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( p == &aLbMatColor || p == &aLbMatEmission || p == &aLbMatSpecular ) { aLbMatFavorites.SelectEntryPos( 0 ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } // Beleuchtung else if( p == &aLbAmbientlight ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( p == &aLbLight1 || p == &aLbLight2 || @@ -2847,12 +2931,12 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p ) p == &aLbLight7 || p == &aLbLight8 ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( p == &aLbShademode ) - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; - if( bUpdatePreview == TRUE ) + if( bUpdatePreview == sal_True ) UpdatePreview(); } return( 0L ); @@ -2863,27 +2947,27 @@ IMPL_LINK( Svx3DWin, ModifyHdl, void*, pField ) { if( pField ) { - BOOL bUpdatePreview = FALSE; + sal_Bool bUpdatePreview = sal_False; // Material if( pField == &aMtrMatSpecularIntensity ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pField == &aNumHorizontal ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pField == &aNumVertical ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pField == &aMtrSlant ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } - if( bUpdatePreview == TRUE ) + if( bUpdatePreview == sal_True ) UpdatePreview(); } return( 0L ); @@ -2896,7 +2980,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn ) if( pBtn ) { - USHORT nLightSource = GetLightSource( pBtn ); + sal_uInt16 nLightSource = GetLightSource( pBtn ); ColorLB* pLb = GetLbByButton( pBtn ); Color aColor( pLb->GetSelectEntryColor() ); SfxItemSet aLightItemSet(aCtlLightPreview.GetSvx3DLightControl().Get3DAttributes()); @@ -2926,7 +3010,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn ) // ----------------------------------------------------------------------- IMPL_LINK( Svx3DWin, DoubleClickHdl, void*, EMPTYARG ) { - //USHORT nItemId = aCtlFavorites.GetSelectItemId(); + //sal_uInt16 nItemId = aCtlFavorites.GetSelectItemId(); //SfxItemSet* pSet = (SfxItemSet*) pFavorSetList->GetObject( nItemId - 1 ); //Update( *pSet ); @@ -2972,45 +3056,45 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG ) // Zustand: Keine Lampe selektiert if( aBtnLight1.IsChecked() ) { - aBtnLight1.Check( FALSE ); - aLbLight1.Enable( FALSE ); + aBtnLight1.Check( sal_False ); + aLbLight1.Enable( sal_False ); } else if( aBtnLight2.IsChecked() ) { - aBtnLight2.Check( FALSE ); - aLbLight2.Enable( FALSE ); + aBtnLight2.Check( sal_False ); + aLbLight2.Enable( sal_False ); } else if( aBtnLight3.IsChecked() ) { - aBtnLight3.Check( FALSE ); - aLbLight3.Enable( FALSE ); + aBtnLight3.Check( sal_False ); + aLbLight3.Enable( sal_False ); } else if( aBtnLight4.IsChecked() ) { - aBtnLight4.Check( FALSE ); - aLbLight4.Enable( FALSE ); + aBtnLight4.Check( sal_False ); + aLbLight4.Enable( sal_False ); } else if( aBtnLight5.IsChecked() ) { - aBtnLight5.Check( FALSE ); - aLbLight5.Enable( FALSE ); + aBtnLight5.Check( sal_False ); + aLbLight5.Enable( sal_False ); } else if( aBtnLight6.IsChecked() ) { - aBtnLight6.Check( FALSE ); - aLbLight6.Enable( FALSE ); + aBtnLight6.Check( sal_False ); + aLbLight6.Enable( sal_False ); } else if( aBtnLight7.IsChecked() ) { - aBtnLight7.Check( FALSE ); - aLbLight7.Enable( FALSE ); + aBtnLight7.Check( sal_False ); + aLbLight7.Enable( sal_False ); } else if( aBtnLight8.IsChecked() ) { - aBtnLight8.Check( FALSE ); - aLbLight8.Enable( FALSE ); + aBtnLight8.Check( sal_False ); + aLbLight8.Enable( sal_False ); } - aBtnLightColor.Enable( FALSE ); + aBtnLightColor.Enable( sal_False ); } return( 0L ); @@ -3018,11 +3102,11 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG ) // ----------------------------------------------------------------------- // Methode um sicherzustellen, dass die LB auch mit einer Farbe gesetzt ist -// Liefert TRUE zurueck, falls Farbe hinzugefuegt wurde +// Liefert sal_True zurueck, falls Farbe hinzugefuegt wurde // ----------------------------------------------------------------------- -BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor ) +sal_Bool Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor ) { - BOOL bRet = FALSE; + sal_Bool bRet = sal_False; pLb->SetNoSelection(); pLb->SelectEntry( rColor ); @@ -3030,17 +3114,17 @@ BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor ) { String aStr(SVX_RES(RID_SVXFLOAT3D_FIX_R)); - aStr += String::CreateFromInt32((INT32)rColor.GetRed()); + aStr += String::CreateFromInt32((sal_Int32)rColor.GetRed()); aStr += sal_Unicode(' '); aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_G)); - aStr += String::CreateFromInt32((INT32)rColor.GetGreen()); + aStr += String::CreateFromInt32((sal_Int32)rColor.GetGreen()); aStr += sal_Unicode(' '); aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_B)); - aStr += String::CreateFromInt32((INT32)rColor.GetBlue()); + aStr += String::CreateFromInt32((sal_Int32)rColor.GetBlue()); - USHORT nPos = pLb->InsertEntry( rColor, aStr ); + sal_uInt16 nPos = pLb->InsertEntry( rColor, aStr ); pLb->SelectEntryPos( nPos ); - bRet = TRUE; + bRet = sal_True; } return( bRet ); } @@ -3057,12 +3141,12 @@ void Svx3DWin::UpdatePreview() SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_STATE, TRUE ); + SfxBoolItem aItem( SID_3D_STATE, sal_True ); pDispatcher->Execute( SID_3D_STATE, SFX_CALLMODE_SYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } // Flag zuruecksetzen - bOnly3DChanged = FALSE; + bOnly3DChanged = sal_False; } // ItemSet besorgen @@ -3117,9 +3201,9 @@ void Svx3DWin::InitColorLB( const SdrModel* pDoc ) } // ----------------------------------------------------------------------- -USHORT Svx3DWin::GetLightSource( const PushButton* pBtn ) +sal_uInt16 Svx3DWin::GetLightSource( const PushButton* pBtn ) { - USHORT nLight = 8; + sal_uInt16 nLight = 8; if( pBtn == NULL ) { @@ -3214,7 +3298,7 @@ ColorLB* Svx3DWin::GetLbByButton( const PushButton* pBtn ) |* \************************************************************************/ Svx3DChildWindow::Svx3DChildWindow( Window* _pParent, - USHORT nId, + sal_uInt16 nId, SfxBindings* pBindings, SfxChildWinInfo* pInfo ) : SfxChildWindow( _pParent, nId ) @@ -3232,7 +3316,7 @@ Svx3DChildWindow::Svx3DChildWindow( Window* _pParent, |* ControllerItem fuer 3DStatus |* \************************************************************************/ -Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId, +Svx3DCtrlItem::Svx3DCtrlItem( sal_uInt16 _nId, Svx3DWin* pWin, SfxBindings* _pBindings) : SfxControllerItem( _nId, *_pBindings ), @@ -3241,7 +3325,7 @@ Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId, } // ----------------------------------------------------------------------- -void Svx3DCtrlItem::StateChanged( USHORT /*nSId*/, +void Svx3DCtrlItem::StateChanged( sal_uInt16 /*nSId*/, SfxItemState /*eState*/, const SfxPoolItem* /*pItem*/ ) { } @@ -3252,22 +3336,22 @@ void Svx3DCtrlItem::StateChanged( USHORT /*nSId*/, |* \************************************************************************/ -SvxConvertTo3DItem::SvxConvertTo3DItem(UINT16 _nId, SfxBindings* _pBindings) +SvxConvertTo3DItem::SvxConvertTo3DItem(sal_uInt16 _nId, SfxBindings* _pBindings) : SfxControllerItem(_nId, *_pBindings), - bState(FALSE) + bState(sal_False) { } -void SvxConvertTo3DItem::StateChanged(UINT16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/) +void SvxConvertTo3DItem::StateChanged(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/) { - BOOL bNewState = (eState != SFX_ITEM_DISABLED); + sal_Bool bNewState = (eState != SFX_ITEM_DISABLED); if(bNewState != bState) { bState = bNewState; SfxDispatcher* pDispatcher = LocalGetDispatcher(&GetBindings()); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_STATE, TRUE ); + SfxBoolItem aItem( SID_3D_STATE, sal_True ); pDispatcher->Execute( SID_3D_STATE, SFX_CALLMODE_ASYNCHRON|SFX_CALLMODE_RECORD, &aItem, 0L); } |