summaryrefslogtreecommitdiff
path: root/svx/source/engine3d/float3d.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'svx/source/engine3d/float3d.cxx')
-rw-r--r--svx/source/engine3d/float3d.cxx68
1 files changed, 34 insertions, 34 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx
index f130fa823206..57cadf6c009f 100644
--- a/svx/source/engine3d/float3d.cxx
+++ b/svx/source/engine3d/float3d.cxx
@@ -712,7 +712,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED);
if( eState != SFX_ITEM_DONTCARE )
{
- sal_Bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue();
+ bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue();
if( bValue != aBtnDoubleSided.IsChecked() )
{
aBtnDoubleSided.Check( bValue );
@@ -825,9 +825,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnNormalsFlat.IsChecked() ||
aBtnNormalsSphere.IsChecked() )
{
- aBtnNormalsObj.Check( sal_False );
- aBtnNormalsFlat.Check( sal_False );
- aBtnNormalsSphere.Check( sal_False );
+ aBtnNormalsObj.Check( false );
+ aBtnNormalsFlat.Check( false );
+ aBtnNormalsSphere.Check( false );
bUpdate = sal_True;
}
}
@@ -836,7 +836,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT);
if( eState != SFX_ITEM_DONTCARE )
{
- sal_Bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue();
+ bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue();
if( bValue != aBtnNormalsInvert.IsChecked() )
{
aBtnNormalsInvert.Check( bValue );
@@ -858,7 +858,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
if( eState != SFX_ITEM_DONTCARE )
{
- sal_Bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue();
+ bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue();
if( bValue != aBtnTwoSidedLighting.IsChecked() )
{
aBtnTwoSidedLighting.Check( bValue );
@@ -901,7 +901,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D);
if( eState != SFX_ITEM_DONTCARE )
{
- sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue();
+ bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue();
if( bValue != aBtnShadow3d.IsChecked() )
{
aBtnShadow3d.Check( bValue );
@@ -1428,8 +1428,8 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexLuminance.IsChecked() ||
aBtnTexColor.IsChecked() )
{
- aBtnTexLuminance.Check( sal_False );
- aBtnTexColor.Check( sal_False );
+ aBtnTexLuminance.Check( false );
+ aBtnTexColor.Check( false );
bUpdate = sal_True;
}
}
@@ -1453,8 +1453,8 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
if( aBtnTexReplace.IsChecked() ||
aBtnTexModulate.IsChecked() )
{
- aBtnTexReplace.Check( sal_False );
- aBtnTexModulate.Check( sal_False );
+ aBtnTexReplace.Check( false );
+ aBtnTexModulate.Check( false );
bUpdate = sal_True;
}
}
@@ -1481,9 +1481,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexParallelX.IsChecked() ||
aBtnTexCircleX.IsChecked() )
{
- aBtnTexObjectX.Check( sal_False );
- aBtnTexParallelX.Check( sal_False );
- aBtnTexCircleX.Check( sal_False );
+ aBtnTexObjectX.Check( false );
+ aBtnTexParallelX.Check( false );
+ aBtnTexCircleX.Check( false );
bUpdate = sal_True;
}
}
@@ -1510,9 +1510,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
aBtnTexParallelY.IsChecked() ||
aBtnTexCircleY.IsChecked() )
{
- aBtnTexObjectY.Check( sal_False );
- aBtnTexParallelY.Check( sal_False );
- aBtnTexCircleY.Check( sal_False );
+ aBtnTexObjectY.Check( false );
+ aBtnTexParallelY.Check( false );
+ aBtnTexCircleY.Check( false );
bUpdate = sal_True;
}
}
@@ -1521,7 +1521,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER);
if( eState != SFX_ITEM_DONTCARE )
{
- sal_Bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue();
+ bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue();
if( bValue != aBtnTexFilter.IsChecked() )
{
aBtnTexFilter.Check( bValue );
@@ -2662,42 +2662,42 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
if( pBtn != &aBtnLight1 && aBtnLight1.IsChecked() )
{
- aBtnLight1.Check( sal_False );
+ aBtnLight1.Check( false );
aLbLight1.Hide();
}
if( pBtn != &aBtnLight2 && aBtnLight2.IsChecked() )
{
- aBtnLight2.Check( sal_False );
+ aBtnLight2.Check( false );
aLbLight2.Hide();
}
if( pBtn != &aBtnLight3 && aBtnLight3.IsChecked() )
{
- aBtnLight3.Check( sal_False );
+ aBtnLight3.Check( false );
aLbLight3.Hide();
}
if( pBtn != &aBtnLight4 && aBtnLight4.IsChecked() )
{
- aBtnLight4.Check( sal_False );
+ aBtnLight4.Check( false );
aLbLight4.Hide();
}
if( pBtn != &aBtnLight5 && aBtnLight5.IsChecked() )
{
- aBtnLight5.Check( sal_False );
+ aBtnLight5.Check( false );
aLbLight5.Hide();
}
if( pBtn != &aBtnLight6 && aBtnLight6.IsChecked() )
{
- aBtnLight6.Check( sal_False );
+ aBtnLight6.Check( false );
aLbLight6.Hide();
}
if( pBtn != &aBtnLight7 && aBtnLight7.IsChecked() )
{
- aBtnLight7.Check( sal_False );
+ aBtnLight7.Check( false );
aLbLight7.Hide();
}
if( pBtn != &aBtnLight8 && aBtnLight8.IsChecked() )
{
- aBtnLight8.Check( sal_False );
+ aBtnLight8.Check( false );
aLbLight8.Hide();
}
}
@@ -2997,42 +2997,42 @@ IMPL_LINK_NOARG(Svx3DWin, ChangeSelectionCallbackHdl)
// Status: No lamp selected
if( aBtnLight1.IsChecked() )
{
- aBtnLight1.Check( sal_False );
+ aBtnLight1.Check( false );
aLbLight1.Enable( false );
}
else if( aBtnLight2.IsChecked() )
{
- aBtnLight2.Check( sal_False );
+ aBtnLight2.Check( false );
aLbLight2.Enable( false );
}
else if( aBtnLight3.IsChecked() )
{
- aBtnLight3.Check( sal_False );
+ aBtnLight3.Check( false );
aLbLight3.Enable( false );
}
else if( aBtnLight4.IsChecked() )
{
- aBtnLight4.Check( sal_False );
+ aBtnLight4.Check( false );
aLbLight4.Enable( false );
}
else if( aBtnLight5.IsChecked() )
{
- aBtnLight5.Check( sal_False );
+ aBtnLight5.Check( false );
aLbLight5.Enable( false );
}
else if( aBtnLight6.IsChecked() )
{
- aBtnLight6.Check( sal_False );
+ aBtnLight6.Check( false );
aLbLight6.Enable( false );
}
else if( aBtnLight7.IsChecked() )
{
- aBtnLight7.Check( sal_False );
+ aBtnLight7.Check( false );
aLbLight7.Enable( false );
}
else if( aBtnLight8.IsChecked() )
{
- aBtnLight8.Check( sal_False );
+ aBtnLight8.Check( false );
aLbLight8.Enable( false );
}
aBtnLightColor.Enable( false );