diff options
Diffstat (limited to 'svx/source/engine3d/float3d.cxx')
-rw-r--r-- | svx/source/engine3d/float3d.cxx | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx index f130fa823206..57cadf6c009f 100644 --- a/svx/source/engine3d/float3d.cxx +++ b/svx/source/engine3d/float3d.cxx @@ -712,7 +712,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED); if( eState != SFX_ITEM_DONTCARE ) { - sal_Bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); + bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); if( bValue != aBtnDoubleSided.IsChecked() ) { aBtnDoubleSided.Check( bValue ); @@ -825,9 +825,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnNormalsFlat.IsChecked() || aBtnNormalsSphere.IsChecked() ) { - aBtnNormalsObj.Check( sal_False ); - aBtnNormalsFlat.Check( sal_False ); - aBtnNormalsSphere.Check( sal_False ); + aBtnNormalsObj.Check( false ); + aBtnNormalsFlat.Check( false ); + aBtnNormalsSphere.Check( false ); bUpdate = sal_True; } } @@ -836,7 +836,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT); if( eState != SFX_ITEM_DONTCARE ) { - sal_Bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); + bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); if( bValue != aBtnNormalsInvert.IsChecked() ) { aBtnNormalsInvert.Check( bValue ); @@ -858,7 +858,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); if( eState != SFX_ITEM_DONTCARE ) { - sal_Bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); + bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); if( bValue != aBtnTwoSidedLighting.IsChecked() ) { aBtnTwoSidedLighting.Check( bValue ); @@ -901,7 +901,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D); if( eState != SFX_ITEM_DONTCARE ) { - sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); + bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); if( bValue != aBtnShadow3d.IsChecked() ) { aBtnShadow3d.Check( bValue ); @@ -1428,8 +1428,8 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTexLuminance.IsChecked() || aBtnTexColor.IsChecked() ) { - aBtnTexLuminance.Check( sal_False ); - aBtnTexColor.Check( sal_False ); + aBtnTexLuminance.Check( false ); + aBtnTexColor.Check( false ); bUpdate = sal_True; } } @@ -1453,8 +1453,8 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTexReplace.IsChecked() || aBtnTexModulate.IsChecked() ) { - aBtnTexReplace.Check( sal_False ); - aBtnTexModulate.Check( sal_False ); + aBtnTexReplace.Check( false ); + aBtnTexModulate.Check( false ); bUpdate = sal_True; } } @@ -1481,9 +1481,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexParallelX.IsChecked() || aBtnTexCircleX.IsChecked() ) { - aBtnTexObjectX.Check( sal_False ); - aBtnTexParallelX.Check( sal_False ); - aBtnTexCircleX.Check( sal_False ); + aBtnTexObjectX.Check( false ); + aBtnTexParallelX.Check( false ); + aBtnTexCircleX.Check( false ); bUpdate = sal_True; } } @@ -1510,9 +1510,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexParallelY.IsChecked() || aBtnTexCircleY.IsChecked() ) { - aBtnTexObjectY.Check( sal_False ); - aBtnTexParallelY.Check( sal_False ); - aBtnTexCircleY.Check( sal_False ); + aBtnTexObjectY.Check( false ); + aBtnTexParallelY.Check( false ); + aBtnTexCircleY.Check( false ); bUpdate = sal_True; } } @@ -1521,7 +1521,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER); if( eState != SFX_ITEM_DONTCARE ) { - sal_Bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); + bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); if( bValue != aBtnTexFilter.IsChecked() ) { aBtnTexFilter.Check( bValue ); @@ -2662,42 +2662,42 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) if( pBtn != &aBtnLight1 && aBtnLight1.IsChecked() ) { - aBtnLight1.Check( sal_False ); + aBtnLight1.Check( false ); aLbLight1.Hide(); } if( pBtn != &aBtnLight2 && aBtnLight2.IsChecked() ) { - aBtnLight2.Check( sal_False ); + aBtnLight2.Check( false ); aLbLight2.Hide(); } if( pBtn != &aBtnLight3 && aBtnLight3.IsChecked() ) { - aBtnLight3.Check( sal_False ); + aBtnLight3.Check( false ); aLbLight3.Hide(); } if( pBtn != &aBtnLight4 && aBtnLight4.IsChecked() ) { - aBtnLight4.Check( sal_False ); + aBtnLight4.Check( false ); aLbLight4.Hide(); } if( pBtn != &aBtnLight5 && aBtnLight5.IsChecked() ) { - aBtnLight5.Check( sal_False ); + aBtnLight5.Check( false ); aLbLight5.Hide(); } if( pBtn != &aBtnLight6 && aBtnLight6.IsChecked() ) { - aBtnLight6.Check( sal_False ); + aBtnLight6.Check( false ); aLbLight6.Hide(); } if( pBtn != &aBtnLight7 && aBtnLight7.IsChecked() ) { - aBtnLight7.Check( sal_False ); + aBtnLight7.Check( false ); aLbLight7.Hide(); } if( pBtn != &aBtnLight8 && aBtnLight8.IsChecked() ) { - aBtnLight8.Check( sal_False ); + aBtnLight8.Check( false ); aLbLight8.Hide(); } } @@ -2997,42 +2997,42 @@ IMPL_LINK_NOARG(Svx3DWin, ChangeSelectionCallbackHdl) // Status: No lamp selected if( aBtnLight1.IsChecked() ) { - aBtnLight1.Check( sal_False ); + aBtnLight1.Check( false ); aLbLight1.Enable( false ); } else if( aBtnLight2.IsChecked() ) { - aBtnLight2.Check( sal_False ); + aBtnLight2.Check( false ); aLbLight2.Enable( false ); } else if( aBtnLight3.IsChecked() ) { - aBtnLight3.Check( sal_False ); + aBtnLight3.Check( false ); aLbLight3.Enable( false ); } else if( aBtnLight4.IsChecked() ) { - aBtnLight4.Check( sal_False ); + aBtnLight4.Check( false ); aLbLight4.Enable( false ); } else if( aBtnLight5.IsChecked() ) { - aBtnLight5.Check( sal_False ); + aBtnLight5.Check( false ); aLbLight5.Enable( false ); } else if( aBtnLight6.IsChecked() ) { - aBtnLight6.Check( sal_False ); + aBtnLight6.Check( false ); aLbLight6.Enable( false ); } else if( aBtnLight7.IsChecked() ) { - aBtnLight7.Check( sal_False ); + aBtnLight7.Check( false ); aLbLight7.Enable( false ); } else if( aBtnLight8.IsChecked() ) { - aBtnLight8.Check( sal_False ); + aBtnLight8.Check( false ); aLbLight8.Enable( false ); } aBtnLightColor.Enable( false ); |