diff options
Diffstat (limited to 'svx/source/engine3d/float3d.cxx')
-rw-r--r-- | svx/source/engine3d/float3d.cxx | 546 |
1 files changed, 273 insertions, 273 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx index e1e90d88c22f..ea33f2089ed0 100644 --- a/svx/source/engine3d/float3d.cxx +++ b/svx/source/engine3d/float3d.cxx @@ -236,7 +236,7 @@ __EXPORT Svx3DWin::Svx3DWin( SfxBindings* pInBindings, aImgLightOn ( SVX_RES( RID_SVXIMAGE_LIGHT_ON ) ), aImgLightOff ( SVX_RES( RID_SVXIMAGE_LIGHT_OFF ) ), - bUpdate ( FALSE ), + bUpdate ( sal_False ), eViewType ( VIEWTYPE_GEO ), pModel ( NULL ), @@ -253,7 +253,7 @@ __EXPORT Svx3DWin::Svx3DWin( SfxBindings* pInBindings, // pPool ( NULL ), mpImpl ( new Svx3DWinImpl() ), mpRemember2DAttributes(NULL), - bOnly3DChanged ( FALSE ) + bOnly3DChanged ( sal_False ) { SETHCIMAGE( aBtnGeo, BMP_GEO_H ); SETHCIMAGE( aBtnRepresentation, BMP_REPRESENTATION_H ); @@ -410,7 +410,7 @@ __EXPORT Svx3DWin::Svx3DWin( SfxBindings* pInBindings, SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_INIT, TRUE ); + SfxBoolItem aItem( SID_3D_INIT, sal_True ); pDispatcher->Execute( SID_3D_INIT, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } @@ -487,18 +487,18 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) while(nWhich) { - SfxItemState eState = rAttrs.GetItemState(nWhich, FALSE); + SfxItemState eState = rAttrs.GetItemState(nWhich, sal_False); if(SFX_ITEM_DONTCARE == eState) mpRemember2DAttributes->InvalidateItem(nWhich); else if(SFX_ITEM_SET == eState) - mpRemember2DAttributes->Put(rAttrs.Get(nWhich, FALSE)); + mpRemember2DAttributes->Put(rAttrs.Get(nWhich, sal_False)); nWhich = aIter.NextWhich(); } // construct field values const SfxPoolItem* pItem; - //BOOL bUpdate = FALSE; + //sal_Bool bUpdate = sal_False; // evtl. PoolUnit ermitteln if( !mpImpl->pPool ) @@ -511,16 +511,16 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) // Segmentanzahl aenderbar ? und andere Stati - SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, FALSE, &pItem ); + SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, sal_False, &pItem ); if( SFX_ITEM_SET == eState ) { - UINT32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue(); - //BOOL bLathe = (BOOL) ( nState & 1 ); - BOOL bExtrude = (BOOL) ( nState & 2 ); - BOOL bSphere = (BOOL) ( nState & 4 ); - BOOL bCube = (BOOL) ( nState & 8 ); + sal_uInt32 nState = ( ( const SfxUInt32Item* )pItem )->GetValue(); + //sal_Bool bLathe = (sal_Bool) ( nState & 1 ); + sal_Bool bExtrude = (sal_Bool) ( nState & 2 ); + sal_Bool bSphere = (sal_Bool) ( nState & 4 ); + sal_Bool bCube = (sal_Bool) ( nState & 8 ); - BOOL bChart = (BOOL) ( nState & 32 ); // Chart + sal_Bool bChart = (sal_Bool) ( nState & 32 ); // Chart if( !bChart ) { @@ -558,41 +558,41 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) else { // Geometrie - aFtHorizontal.Enable( FALSE ); - aNumHorizontal.Enable( FALSE ); + aFtHorizontal.Enable( sal_False ); + aNumHorizontal.Enable( sal_False ); aNumHorizontal.SetEmptyFieldValue(); - aFtVertical.Enable( FALSE ); - aNumVertical.Enable( FALSE ); + aFtVertical.Enable( sal_False ); + aNumVertical.Enable( sal_False ); aNumVertical.SetEmptyFieldValue(); - aFLSegments.Enable( FALSE ); - aFtEndAngle.Enable( FALSE ); - aMtrEndAngle.Enable( FALSE ); + aFLSegments.Enable( sal_False ); + aFtEndAngle.Enable( sal_False ); + aMtrEndAngle.Enable( sal_False ); aMtrEndAngle.SetEmptyFieldValue(); - aFtDepth.Enable( FALSE ); - aMtrDepth.Enable( FALSE ); + aFtDepth.Enable( sal_False ); + aMtrDepth.Enable( sal_False ); aMtrDepth.SetEmptyFieldValue(); // Darstellung - aBtnShadow3d.Enable( FALSE ); - aFtSlant.Enable( FALSE ); - aMtrSlant.Enable( FALSE ); - aFLShadow.Enable( FALSE ); + aBtnShadow3d.Enable( sal_False ); + aFtSlant.Enable( sal_False ); + aMtrSlant.Enable( sal_False ); + aFLShadow.Enable( sal_False ); - aFtDistance.Enable( FALSE ); - aMtrDistance.Enable( FALSE ); + aFtDistance.Enable( sal_False ); + aMtrDistance.Enable( sal_False ); aMtrDistance.SetEmptyFieldValue(); - aFtFocalLeng.Enable( FALSE ); - aMtrFocalLength.Enable( FALSE ); + aFtFocalLeng.Enable( sal_False ); + aMtrFocalLength.Enable( sal_False ); aMtrFocalLength.SetEmptyFieldValue(); - aFLCamera.Enable( FALSE ); + aFLCamera.Enable( sal_False ); // Unterer Bereich - aBtnConvertTo3D.Enable( FALSE ); - aBtnLatheObject.Enable( FALSE ); + aBtnConvertTo3D.Enable( sal_False ); + aBtnLatheObject.Enable( sal_False ); } } // Bitmapfuellung ? -> Status - BOOL bBitmap(FALSE); + sal_Bool bBitmap(sal_False); eState = rAttrs.GetItemState(XATTR_FILLSTYLE); if(eState != SFX_ITEM_DONTCARE) { @@ -632,8 +632,8 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) { aNumHorizontal.SetValue( nValue ); // evtl. am Ende... - // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (UINT16)nValue ); - bUpdate = TRUE; + // aCtlLightPreview.GetSvx3DLightControl().SetHorizontalSegments( (sal_uInt16)nValue ); + bUpdate = sal_True; } else if( aNumHorizontal.IsEmptyFieldValue() ) aNumHorizontal.SetValue( nValue ); @@ -643,7 +643,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aNumHorizontal.IsEmptyFieldValue() ) { aNumHorizontal.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -654,13 +654,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS); if( eState != SFX_ITEM_DONTCARE ) { - UINT32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); - if( nValue != (UINT32) aNumVertical.GetValue() ) + sal_uInt32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); + if( nValue != (sal_uInt32) aNumVertical.GetValue() ) { aNumVertical.SetValue( nValue ); // evtl. am Ende... - //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (UINT16)nValue ); - bUpdate = TRUE; + //aCtlLightPreview.GetSvx3DLightControl().SetVerticalSegments( (sal_uInt16)nValue ); + bUpdate = sal_True; } else if( aNumVertical.IsEmptyFieldValue() ) aNumVertical.SetValue( nValue ); @@ -670,7 +670,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aNumVertical.IsEmptyFieldValue() ) { aNumVertical.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -681,15 +681,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH); if( eState != SFX_ITEM_DONTCARE ) { - UINT32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); - UINT32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit ); + sal_uInt32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); + sal_uInt32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit ); if( nValue != nValue2 ) { if( eFUnit != aMtrDepth.GetUnit() ) SetFieldUnit( aMtrDepth, eFUnit ); SetMetricValue( aMtrDepth, nValue, ePoolUnit ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aMtrDepth.IsEmptyFieldValue() ) aMtrDepth.SetValue( aMtrDepth.GetValue() ); @@ -699,7 +699,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrDepth.IsEmptyFieldValue() ) { aMtrDepth.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -708,11 +708,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); + sal_Bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); if( bValue != aBtnDoubleSided.IsChecked() ) { aBtnDoubleSided.Check( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aBtnDoubleSided.GetState() == STATE_DONTKNOW ) aBtnDoubleSided.Check( bValue ); @@ -722,7 +722,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnDoubleSided.GetState() != STATE_DONTKNOW ) { aBtnDoubleSided.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -732,11 +732,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); + sal_uInt16 nValue = ((const Svx3DPercentDiagonalItem&)rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); if( nValue != aMtrPercentDiagonal.GetValue() ) { aMtrPercentDiagonal.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aMtrPercentDiagonal.IsEmptyFieldValue() ) aMtrPercentDiagonal.SetValue( nValue ); @@ -746,7 +746,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrPercentDiagonal.IsEmptyFieldValue() ) { aMtrPercentDiagonal.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -757,11 +757,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); + sal_uInt16 nValue = ((const Svx3DBackscaleItem&)rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); if( nValue != aMtrBackscale.GetValue() ) { aMtrBackscale.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aMtrBackscale.IsEmptyFieldValue() ) aMtrBackscale.SetValue( nValue ); @@ -771,7 +771,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrBackscale.IsEmptyFieldValue() ) { aMtrBackscale.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -782,11 +782,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE); if( eState != SFX_ITEM_DONTCARE ) { - INT32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); + sal_Int32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); if( nValue != aMtrEndAngle.GetValue() ) { aMtrEndAngle.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -794,7 +794,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrEndAngle.IsEmptyFieldValue() ) { aMtrEndAngle.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -803,7 +803,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); + sal_uInt16 nValue = ((const Svx3DNormalsKindItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); if( ( !aBtnNormalsObj.IsChecked() && nValue == 0 ) || ( !aBtnNormalsFlat.IsChecked() && nValue == 1 ) || @@ -812,7 +812,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnNormalsObj.Check( nValue == 0 ); aBtnNormalsFlat.Check( nValue == 1 ); aBtnNormalsSphere.Check( nValue == 2 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -821,10 +821,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnNormalsFlat.IsChecked() || aBtnNormalsSphere.IsChecked() ) { - aBtnNormalsObj.Check( FALSE ); - aBtnNormalsFlat.Check( FALSE ); - aBtnNormalsSphere.Check( FALSE ); - bUpdate = TRUE; + aBtnNormalsObj.Check( sal_False ); + aBtnNormalsFlat.Check( sal_False ); + aBtnNormalsSphere.Check( sal_False ); + bUpdate = sal_True; } } @@ -832,11 +832,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); + sal_Bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); if( bValue != aBtnNormalsInvert.IsChecked() ) { aBtnNormalsInvert.Check( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aBtnNormalsInvert.GetState() == STATE_DONTKNOW ) aBtnNormalsInvert.Check( bValue ); @@ -846,7 +846,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnNormalsInvert.GetState() != STATE_DONTKNOW ) { aBtnNormalsInvert.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -854,11 +854,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); + sal_Bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); if( bValue != aBtnTwoSidedLighting.IsChecked() ) { aBtnTwoSidedLighting.Check( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aBtnTwoSidedLighting.GetState() == STATE_DONTKNOW ) aBtnTwoSidedLighting.Check( bValue ); @@ -868,7 +868,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTwoSidedLighting.GetState() != STATE_DONTKNOW ) { aBtnTwoSidedLighting.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -877,11 +877,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue(); + sal_uInt16 nValue = ((const Svx3DShadeModeItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue(); if( nValue != aLbShademode.GetSelectEntryPos() ) { aLbShademode.SelectEntryPos( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -889,7 +889,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbShademode.GetSelectEntryCount() != 0 ) { aLbShademode.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -897,13 +897,13 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); + sal_Bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); if( bValue != aBtnShadow3d.IsChecked() ) { aBtnShadow3d.Check( bValue ); aFtSlant.Enable( bValue ); aMtrSlant.Enable( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } else if( aBtnShadow3d.GetState() == STATE_DONTKNOW ) aBtnShadow3d.Check( bValue ); @@ -913,7 +913,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnShadow3d.GetState() != STATE_DONTKNOW ) { aBtnShadow3d.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -921,11 +921,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue(); + sal_uInt16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue(); if( nValue != aMtrSlant.GetValue() ) { aMtrSlant.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -933,7 +933,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrSlant.IsEmptyFieldValue() ) { aMtrSlant.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -941,15 +941,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE); if( eState != SFX_ITEM_DONTCARE ) { - UINT32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); - UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit ); + sal_uInt32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); + sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit ); if( nValue != nValue2 ) { if( eFUnit != aMtrDistance.GetUnit() ) SetFieldUnit( aMtrDistance, eFUnit ); SetMetricValue( aMtrDistance, nValue, ePoolUnit ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -957,7 +957,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrDepth.IsEmptyFieldValue() ) { aMtrDepth.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -965,15 +965,15 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH); if( eState != SFX_ITEM_DONTCARE ) { - UINT32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); - UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit ); + sal_uInt32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); + sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit ); if( nValue != nValue2 ) { if( eFUnit != aMtrFocalLength.GetUnit() ) SetFieldUnit( aMtrFocalLength, eFUnit ); SetMetricValue( aMtrFocalLength, nValue, ePoolUnit ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -981,7 +981,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrFocalLength.IsEmptyFieldValue() ) { aMtrFocalLength.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -997,7 +997,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1005,7 +1005,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight1.GetSelectEntryCount() != 0 ) { aLbLight1.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 1 (an/aus) @@ -1017,7 +1017,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight1 )) ) { SetUILightState( aBtnLight1, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight1.GetState() == STATE_DONTKNOW ) aBtnLight1.Check( aBtnLight1.IsChecked() ); @@ -1027,14 +1027,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight1.GetState() != STATE_DONTKNOW ) { aBtnLight1.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 1 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 2 (Farbe) @@ -1046,7 +1046,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1054,7 +1054,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight2.GetSelectEntryCount() != 0 ) { aLbLight2.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 2 (an/aus) @@ -1066,7 +1066,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight2 )) ) { SetUILightState( aBtnLight2, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight2.GetState() == STATE_DONTKNOW ) aBtnLight2.Check( aBtnLight2.IsChecked() ); @@ -1076,14 +1076,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight2.GetState() != STATE_DONTKNOW ) { aBtnLight2.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 2 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 3 (Farbe) @@ -1095,7 +1095,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1103,7 +1103,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight3.GetSelectEntryCount() != 0 ) { aLbLight3.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 3 (an/aus) @@ -1115,7 +1115,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight3)) ) { SetUILightState( aBtnLight3, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight3.GetState() == STATE_DONTKNOW ) aBtnLight3.Check( aBtnLight3.IsChecked() ); @@ -1125,14 +1125,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight3.GetState() != STATE_DONTKNOW ) { aBtnLight3.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 3 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 4 (Farbe) @@ -1144,7 +1144,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1152,7 +1152,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight4.GetSelectEntryCount() != 0 ) { aLbLight4.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 4 (an/aus) @@ -1164,7 +1164,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight4 )) ) { SetUILightState( aBtnLight4, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight4.GetState() == STATE_DONTKNOW ) aBtnLight4.Check( aBtnLight4.IsChecked() ); @@ -1174,14 +1174,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight4.GetState() != STATE_DONTKNOW ) { aBtnLight4.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 4 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 5 (Farbe) @@ -1193,7 +1193,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1201,7 +1201,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight5.GetSelectEntryCount() != 0 ) { aLbLight5.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 5 (an/aus) @@ -1213,7 +1213,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight5 )) ) { SetUILightState( aBtnLight5, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight5.GetState() == STATE_DONTKNOW ) aBtnLight5.Check( aBtnLight5.IsChecked() ); @@ -1223,14 +1223,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight5.GetState() != STATE_DONTKNOW ) { aBtnLight5.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 5 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 6 (Farbe) @@ -1242,7 +1242,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1250,7 +1250,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight6.GetSelectEntryCount() != 0 ) { aLbLight6.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 6 (an/aus) @@ -1262,7 +1262,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight6 )) ) { SetUILightState( aBtnLight6, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight6.GetState() == STATE_DONTKNOW ) aBtnLight6.Check( aBtnLight6.IsChecked() ); @@ -1272,14 +1272,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight6.GetState() != STATE_DONTKNOW ) { aBtnLight6.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 6 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 7 (Farbe) @@ -1291,7 +1291,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1299,7 +1299,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight7.GetSelectEntryCount() != 0 ) { aLbLight7.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 7 (an/aus) @@ -1311,7 +1311,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight7 )) ) { SetUILightState( aBtnLight7 , bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight7.GetState() == STATE_DONTKNOW ) aBtnLight7.Check( aBtnLight7.IsChecked() ); @@ -1321,14 +1321,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight7.GetState() != STATE_DONTKNOW ) { aBtnLight7.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 7 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Licht 8 (Farbe) @@ -1340,7 +1340,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1348,7 +1348,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbLight8.GetSelectEntryCount() != 0 ) { aLbLight8.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 8 (an/aus) @@ -1360,7 +1360,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( !bOn && GetUILightState( aBtnLight8 )) ) { SetUILightState( aBtnLight8, bOn ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnLight8.GetState() == STATE_DONTKNOW ) aBtnLight8.Check( aBtnLight8.IsChecked() ); @@ -1370,14 +1370,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnLight8.GetState() != STATE_DONTKNOW ) { aBtnLight8.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } // Licht 8 (Richtung) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8); if( eState != SFX_ITEM_DONTCARE ) { - bUpdate = TRUE; + bUpdate = sal_True; } // Umgebungslicht @@ -1389,7 +1389,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1397,7 +1397,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbAmbientlight.GetSelectEntryCount() != 0 ) { aLbAmbientlight.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1409,14 +1409,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue(); + sal_uInt16 nValue = ((const Svx3DTextureKindItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue(); if( ( !aBtnTexLuminance.IsChecked() && nValue == 1 ) || ( !aBtnTexColor.IsChecked() && nValue == 3 ) ) { aBtnTexLuminance.Check( nValue == 1 ); aBtnTexColor.Check( nValue == 3 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1424,9 +1424,9 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTexLuminance.IsChecked() || aBtnTexColor.IsChecked() ) { - aBtnTexLuminance.Check( FALSE ); - aBtnTexColor.Check( FALSE ); - bUpdate = TRUE; + aBtnTexLuminance.Check( sal_False ); + aBtnTexColor.Check( sal_False ); + bUpdate = sal_True; } } @@ -1434,7 +1434,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue(); + sal_uInt16 nValue = ((const Svx3DTextureModeItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue(); if( ( !aBtnTexReplace.IsChecked() && nValue == 1 ) || ( !aBtnTexModulate.IsChecked() && nValue == 2 ) ) @@ -1442,7 +1442,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexReplace.Check( nValue == 1 ); aBtnTexModulate.Check( nValue == 2 ); //aBtnTexBlend.Check( nValue == 2 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1450,10 +1450,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTexReplace.IsChecked() || aBtnTexModulate.IsChecked() ) { - aBtnTexReplace.Check( FALSE ); - aBtnTexModulate.Check( FALSE ); - //aBtnTexBlend.Check( FALSE ); - bUpdate = TRUE; + aBtnTexReplace.Check( sal_False ); + aBtnTexModulate.Check( sal_False ); + //aBtnTexBlend.Check( sal_False ); + bUpdate = sal_True; } } @@ -1461,7 +1461,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); + sal_uInt16 nValue = ((const Svx3DTextureProjectionXItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); if( ( !aBtnTexObjectX.IsChecked() && nValue == 0 ) || ( !aBtnTexParallelX.IsChecked() && nValue == 1 ) || @@ -1470,7 +1470,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexObjectX.Check( nValue == 0 ); aBtnTexParallelX.Check( nValue == 1 ); aBtnTexCircleX.Check( nValue == 2 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1479,10 +1479,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexParallelX.IsChecked() || aBtnTexCircleX.IsChecked() ) { - aBtnTexObjectX.Check( FALSE ); - aBtnTexParallelX.Check( FALSE ); - aBtnTexCircleX.Check( FALSE ); - bUpdate = TRUE; + aBtnTexObjectX.Check( sal_False ); + aBtnTexParallelX.Check( sal_False ); + aBtnTexCircleX.Check( sal_False ); + bUpdate = sal_True; } } @@ -1490,7 +1490,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); + sal_uInt16 nValue = ((const Svx3DTextureProjectionYItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); if( ( !aBtnTexObjectY.IsChecked() && nValue == 0 ) || ( !aBtnTexParallelY.IsChecked() && nValue == 1 ) || @@ -1499,7 +1499,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexObjectY.Check( nValue == 0 ); aBtnTexParallelY.Check( nValue == 1 ); aBtnTexCircleY.Check( nValue == 2 ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1508,10 +1508,10 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) aBtnTexParallelY.IsChecked() || aBtnTexCircleY.IsChecked() ) { - aBtnTexObjectY.Check( FALSE ); - aBtnTexParallelY.Check( FALSE ); - aBtnTexCircleY.Check( FALSE ); - bUpdate = TRUE; + aBtnTexObjectY.Check( sal_False ); + aBtnTexParallelY.Check( sal_False ); + aBtnTexCircleY.Check( sal_False ); + bUpdate = sal_True; } } @@ -1519,11 +1519,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER); if( eState != SFX_ITEM_DONTCARE ) { - BOOL bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); + sal_Bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); if( bValue != aBtnTexFilter.IsChecked() ) { aBtnTexFilter.Check( bValue ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnTexFilter.GetState() == STATE_DONTKNOW ) aBtnTexFilter.Check( bValue ); @@ -1533,7 +1533,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnTexFilter.GetState() != STATE_DONTKNOW ) { aBtnTexFilter.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } } @@ -1551,7 +1551,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1559,7 +1559,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbMatColor.GetSelectEntryCount() != 0 ) { aLbMatColor.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1572,7 +1572,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1580,7 +1580,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbMatEmission.GetSelectEntryCount() != 0 ) { aLbMatEmission.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1593,7 +1593,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aColor != pLb->GetSelectEntryColor() ) { LBSelectColor( pLb, aColor ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1601,7 +1601,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aLbMatSpecular.GetSelectEntryCount() != 0 ) { aLbMatSpecular.SetNoSelection(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1609,11 +1609,11 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY); if( eState != SFX_ITEM_DONTCARE ) { - UINT16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); + sal_uInt16 nValue = ((const Svx3DMaterialSpecularIntensityItem&)rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); if( nValue != aMtrMatSpecularIntensity.GetValue() ) { aMtrMatSpecularIntensity.SetValue( nValue ); - bUpdate = TRUE; + bUpdate = sal_True; } } else @@ -1621,7 +1621,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() ) { aMtrMatSpecularIntensity.SetEmptyFieldValue(); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1636,7 +1636,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) ( aBtnPerspective.IsChecked() && ePT == PR_PARALLEL ) ) { aBtnPerspective.Check( ePT == PR_PERSPECTIVE ); - bUpdate = TRUE; + bUpdate = sal_True; } if( aBtnPerspective.GetState() == STATE_DONTKNOW ) aBtnPerspective.Check( ePT == PR_PERSPECTIVE ); @@ -1646,7 +1646,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( aBtnPerspective.GetState() != STATE_DONTKNOW ) { aBtnPerspective.SetState( STATE_DONTKNOW ); - bUpdate = TRUE; + bUpdate = sal_True; } } @@ -1656,7 +1656,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) // diese und entscheide - bUpdate = TRUE; + bUpdate = sal_True; } if( bUpdate || bOnly3DChanged ) @@ -1666,12 +1666,12 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) // set LineStyle hard to XLINE_NONE when it's not set so that // the default (XLINE_SOLID) is not used for 3d preview - if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, FALSE)) + if(SFX_ITEM_SET != aSet.GetItemState(XATTR_LINESTYLE, sal_False)) aSet.Put(XLineStyleItem(XLINE_NONE)); // set FillColor hard to WHITE when it's SFX_ITEM_DONTCARE so that // the default (Blue7) is not used for 3d preview - if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, FALSE)) + if(SFX_ITEM_DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, sal_False)) aSet.Put(XFillColorItem(String(), Color(COL_WHITE))); aCtlPreview.Set3DAttributes(aSet); @@ -1719,11 +1719,11 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) while(nWhich) { - SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, FALSE); + SfxItemState eState = mpRemember2DAttributes->GetItemState(nWhich, sal_False); if(SFX_ITEM_DONTCARE == eState) rAttrs.InvalidateItem(nWhich); else if(SFX_ITEM_SET == eState) - rAttrs.Put(mpRemember2DAttributes->Get(nWhich, FALSE)); + rAttrs.Put(mpRemember2DAttributes->Get(nWhich, sal_False)); nWhich = aIter.NextWhich(); } @@ -1733,7 +1733,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Perspektive if( aBtnPerspective.GetState() != STATE_DONTKNOW ) { - UINT16 nValue; + sal_uInt16 nValue; if( aBtnPerspective.IsChecked() ) nValue = PR_PERSPECTIVE; else @@ -1767,7 +1767,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Anzahl Segmente (vertikal) if( !aNumVertical.IsEmptyFieldValue() ) { - UINT32 nValue = static_cast<UINT32>(aNumVertical.GetValue()); + sal_uInt32 nValue = static_cast<sal_uInt32>(aNumVertical.GetValue()); rAttrs.Put(Svx3DVerticalSegmentsItem(nValue)); } else @@ -1776,7 +1776,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Tiefe if( !aMtrDepth.IsEmptyFieldValue() ) { - UINT32 nValue = GetCoreValue( aMtrDepth, ePoolUnit ); + sal_uInt32 nValue = GetCoreValue( aMtrDepth, ePoolUnit ); rAttrs.Put(Svx3DDepthItem(nValue)); } else @@ -1786,7 +1786,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) TriState eState = aBtnDoubleSided.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DDoubleSidedItem(bValue)); } else @@ -1795,7 +1795,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Kantenrundung if( !aMtrPercentDiagonal.IsEmptyFieldValue() ) { - UINT16 nValue = (UINT16) aMtrPercentDiagonal.GetValue(); + sal_uInt16 nValue = (sal_uInt16) aMtrPercentDiagonal.GetValue(); rAttrs.Put(Svx3DPercentDiagonalItem(nValue)); } else @@ -1804,7 +1804,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Tiefenskalierung if( !aMtrBackscale.IsEmptyFieldValue() ) { - UINT16 nValue = (UINT16)aMtrBackscale.GetValue(); + sal_uInt16 nValue = (sal_uInt16)aMtrBackscale.GetValue(); rAttrs.Put(Svx3DBackscaleItem(nValue)); } else @@ -1813,14 +1813,14 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Endwinkel if( !aMtrEndAngle.IsEmptyFieldValue() ) { - UINT16 nValue = (UINT16)aMtrEndAngle.GetValue(); + sal_uInt16 nValue = (sal_uInt16)aMtrEndAngle.GetValue(); rAttrs.Put(Svx3DEndAngleItem(nValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE); // Normalentyp - UINT16 nValue = 99; + sal_uInt16 nValue = 99; if( aBtnNormalsObj.IsChecked() ) nValue = 0; else if( aBtnNormalsFlat.IsChecked() ) @@ -1837,7 +1837,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnNormalsInvert.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DNormalsInvertItem(bValue)); } else @@ -1847,7 +1847,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnTwoSidedLighting.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DTwoSidedLightingItem(bValue)); } else @@ -1867,7 +1867,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnShadow3d.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DShadow3DItem(bValue)); rAttrs.Put(SdrShadowItem(bValue)); } @@ -1880,7 +1880,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Neigung (Schatten) if( !aMtrSlant.IsEmptyFieldValue() ) { - UINT16 nValue2 = (UINT16) aMtrSlant.GetValue(); + sal_uInt16 nValue2 = (sal_uInt16) aMtrSlant.GetValue(); rAttrs.Put(Svx3DShadowSlantItem(nValue2)); } else @@ -1889,7 +1889,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Distanz if( !aMtrDistance.IsEmptyFieldValue() ) { - UINT32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit ); + sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit ); rAttrs.Put(Svx3DDistanceItem(nValue2)); } else @@ -1898,7 +1898,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Brennweite if( !aMtrFocalLength.IsEmptyFieldValue() ) { - UINT32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit ); + sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit ); rAttrs.Put(Svx3DFocalLengthItem(nValue2)); } else @@ -1922,7 +1922,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight1.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight1 ); + sal_Bool bValue = GetUILightState( aBtnLight1 ); rAttrs.Put(Svx3DLightOnOff1Item(bValue)); // Licht 1 (Richtung) @@ -1947,7 +1947,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight2.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight2 ); + sal_Bool bValue = GetUILightState( aBtnLight2 ); rAttrs.Put(Svx3DLightOnOff2Item(bValue)); // Licht 2 (Richtung) @@ -1971,7 +1971,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight3.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight3 ); + sal_Bool bValue = GetUILightState( aBtnLight3 ); rAttrs.Put(Svx3DLightOnOff3Item(bValue)); // Licht 3 (Richtung) @@ -1995,7 +1995,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight4.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight4 ); + sal_Bool bValue = GetUILightState( aBtnLight4 ); rAttrs.Put(Svx3DLightOnOff4Item(bValue)); // Licht 4 (Richtung) @@ -2019,7 +2019,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight5.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight5 ); + sal_Bool bValue = GetUILightState( aBtnLight5 ); rAttrs.Put(Svx3DLightOnOff5Item(bValue)); // Licht 5 (Richtung) @@ -2043,7 +2043,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight6.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight6 ); + sal_Bool bValue = GetUILightState( aBtnLight6 ); rAttrs.Put(Svx3DLightOnOff6Item(bValue)); // Licht 6 (Richtung) @@ -2067,7 +2067,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight7.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight7 ); + sal_Bool bValue = GetUILightState( aBtnLight7 ); rAttrs.Put(Svx3DLightOnOff7Item(bValue)); // Licht 7 (Richtung) @@ -2091,7 +2091,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnLight8.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = GetUILightState( aBtnLight8 ); + sal_Bool bValue = GetUILightState( aBtnLight8 ); rAttrs.Put(Svx3DLightOnOff8Item(bValue)); // Licht 8 (Richtung) @@ -2173,7 +2173,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) eState = aBtnTexFilter.GetState(); if( eState != STATE_DONTKNOW ) { - BOOL bValue = STATE_CHECK == eState; + sal_Bool bValue = STATE_CHECK == eState; rAttrs.Put(Svx3DTextureFilterItem(bValue)); } else @@ -2213,7 +2213,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Glanzpunkt Intensitaet if( !aMtrMatSpecularIntensity.IsEmptyFieldValue() ) { - UINT16 nValue2 = (UINT16) aMtrMatSpecularIntensity.GetValue(); + sal_uInt16 nValue2 = (sal_uInt16) aMtrMatSpecularIntensity.GetValue(); rAttrs.Put(Svx3DMaterialSpecularIntensityItem(nValue2)); } else @@ -2324,7 +2324,7 @@ IMPL_LINK( Svx3DWin, ClickUpdateHdl, void *, EMPTYARG ) SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_STATE, TRUE ); + SfxBoolItem aItem( SID_3D_STATE, sal_True ); pDispatcher->Execute( SID_3D_STATE, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } @@ -2343,7 +2343,7 @@ IMPL_LINK( Svx3DWin, ClickAssignHdl, void *, EMPTYARG ) SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_ASSIGN, TRUE ); + SfxBoolItem aItem( SID_3D_ASSIGN, sal_True ); pDispatcher->Execute( SID_3D_ASSIGN, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } @@ -2359,7 +2359,7 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn ) if( pBtn ) { // Da das permanente Updaten der Preview zu teuer waere - BOOL bUpdatePreview = aBtnLight.IsChecked(); + sal_Bool bUpdatePreview = aBtnLight.IsChecked(); aBtnGeo.Check( &aBtnGeo == pBtn ); aBtnRepresentation.Check( &aBtnRepresentation == pBtn ); @@ -2623,11 +2623,11 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn ) // ----------------------------------------------------------------------- IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) { - BOOL bUpdatePreview = FALSE; + sal_Bool bUpdatePreview = sal_False; if( pBtn ) { - USHORT nSId = 0; + sal_uInt16 nSId = 0; if( pBtn == &aBtnConvertTo3D ) { @@ -2645,7 +2645,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) aBtnNormalsObj.Check( pBtn == &aBtnNormalsObj ); aBtnNormalsFlat.Check( pBtn == &aBtnNormalsFlat ); aBtnNormalsSphere.Check( pBtn == &aBtnNormalsSphere ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnLight1 || pBtn == &aBtnLight2 || @@ -2670,51 +2670,51 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) if( pBtn != &aBtnLight1 && aBtnLight1.IsChecked() ) { - aBtnLight1.Check( FALSE ); + aBtnLight1.Check( sal_False ); aLbLight1.Hide(); } if( pBtn != &aBtnLight2 && aBtnLight2.IsChecked() ) { - aBtnLight2.Check( FALSE ); + aBtnLight2.Check( sal_False ); aLbLight2.Hide(); } if( pBtn != &aBtnLight3 && aBtnLight3.IsChecked() ) { - aBtnLight3.Check( FALSE ); + aBtnLight3.Check( sal_False ); aLbLight3.Hide(); } if( pBtn != &aBtnLight4 && aBtnLight4.IsChecked() ) { - aBtnLight4.Check( FALSE ); + aBtnLight4.Check( sal_False ); aLbLight4.Hide(); } if( pBtn != &aBtnLight5 && aBtnLight5.IsChecked() ) { - aBtnLight5.Check( FALSE ); + aBtnLight5.Check( sal_False ); aLbLight5.Hide(); } if( pBtn != &aBtnLight6 && aBtnLight6.IsChecked() ) { - aBtnLight6.Check( FALSE ); + aBtnLight6.Check( sal_False ); aLbLight6.Hide(); } if( pBtn != &aBtnLight7 && aBtnLight7.IsChecked() ) { - aBtnLight7.Check( FALSE ); + aBtnLight7.Check( sal_False ); aLbLight7.Hide(); } if( pBtn != &aBtnLight8 && aBtnLight8.IsChecked() ) { - aBtnLight8.Check( FALSE ); + aBtnLight8.Check( sal_False ); aLbLight8.Hide(); } } - BOOL bEnable = GetUILightState( *(ImageButton*)pBtn ); + sal_Bool bEnable = GetUILightState( *(ImageButton*)pBtn ); aBtnLightColor.Enable( bEnable ); pLb->Enable( bEnable ); ClickLightHdl( pBtn ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } // Texturen else if( pBtn == &aBtnTexLuminance || @@ -2722,7 +2722,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) { aBtnTexLuminance.Check( pBtn == &aBtnTexLuminance ); aBtnTexColor.Check( pBtn == &aBtnTexColor ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnTexReplace || pBtn == &aBtnTexModulate )// || @@ -2731,7 +2731,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) aBtnTexReplace.Check( pBtn == &aBtnTexReplace ); aBtnTexModulate.Check( pBtn == &aBtnTexModulate ); //aBtnTexBlend.Check( pBtn == &aBtnTexBlend ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnTexParallelX || pBtn == &aBtnTexCircleX || @@ -2740,7 +2740,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) aBtnTexParallelX.Check( pBtn == &aBtnTexParallelX ); aBtnTexCircleX.Check( pBtn == &aBtnTexCircleX ); aBtnTexObjectX.Check( pBtn == &aBtnTexObjectX ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnTexParallelY || pBtn == &aBtnTexCircleY || @@ -2749,20 +2749,20 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) aBtnTexParallelY.Check( pBtn == &aBtnTexParallelY ); aBtnTexCircleY.Check( pBtn == &aBtnTexCircleY ); aBtnTexObjectY.Check( pBtn == &aBtnTexObjectY ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pBtn == &aBtnShadow3d ) { pBtn->Check( !pBtn->IsChecked() ); aFtSlant.Enable( pBtn->IsChecked() ); aMtrSlant.Enable( pBtn->IsChecked() ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } // Sonstige (keine Gruppen) else if( pBtn != NULL ) { pBtn->Check( !pBtn->IsChecked() ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } if( nSId > 0 ) @@ -2770,12 +2770,12 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn ) SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( nSId, TRUE ); + SfxBoolItem aItem( nSId, sal_True ); pDispatcher->Execute( nSId, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } } - else if( bUpdatePreview == TRUE ) + else if( bUpdatePreview == sal_True ) UpdatePreview(); } return( 0L ); @@ -2817,7 +2817,7 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p ) if( p ) { Color aColor; - BOOL bUpdatePreview = FALSE; + sal_Bool bUpdatePreview = sal_False; // Material if( p == &aLbMatFavorites ) @@ -2825,9 +2825,9 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p ) Color aColObj( COL_WHITE ); Color aColEmis( COL_BLACK ); Color aColSpec( COL_WHITE ); - USHORT nSpecIntens = 20; + sal_uInt16 nSpecIntens = 20; - USHORT nPos = aLbMatFavorites.GetSelectEntryPos(); + sal_uInt16 nPos = aLbMatFavorites.GetSelectEntryPos(); switch( nPos ) { case 1: // Metall @@ -2880,19 +2880,19 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p ) LBSelectColor( &aLbMatSpecular, aColSpec ); aMtrMatSpecularIntensity.SetValue( nSpecIntens ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( p == &aLbMatColor || p == &aLbMatEmission || p == &aLbMatSpecular ) { aLbMatFavorites.SelectEntryPos( 0 ); - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } // Beleuchtung else if( p == &aLbAmbientlight ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( p == &aLbLight1 || p == &aLbLight2 || @@ -2903,12 +2903,12 @@ IMPL_LINK( Svx3DWin, SelectHdl, void *, p ) p == &aLbLight7 || p == &aLbLight8 ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( p == &aLbShademode ) - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; - if( bUpdatePreview == TRUE ) + if( bUpdatePreview == sal_True ) UpdatePreview(); } return( 0L ); @@ -2919,27 +2919,27 @@ IMPL_LINK( Svx3DWin, ModifyHdl, void*, pField ) { if( pField ) { - BOOL bUpdatePreview = FALSE; + sal_Bool bUpdatePreview = sal_False; // Material if( pField == &aMtrMatSpecularIntensity ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pField == &aNumHorizontal ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pField == &aNumVertical ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } else if( pField == &aMtrSlant ) { - bUpdatePreview = TRUE; + bUpdatePreview = sal_True; } - if( bUpdatePreview == TRUE ) + if( bUpdatePreview == sal_True ) UpdatePreview(); } return( 0L ); @@ -2952,7 +2952,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn ) if( pBtn ) { - USHORT nLightSource = GetLightSource( pBtn ); + sal_uInt16 nLightSource = GetLightSource( pBtn ); ColorLB* pLb = GetLbByButton( pBtn ); Color aColor( pLb->GetSelectEntryColor() ); SfxItemSet aLightItemSet(aCtlLightPreview.GetSvx3DLightControl().Get3DAttributes()); @@ -2982,7 +2982,7 @@ IMPL_LINK( Svx3DWin, ClickLightHdl, PushButton*, pBtn ) // ----------------------------------------------------------------------- IMPL_LINK( Svx3DWin, DoubleClickHdl, void*, EMPTYARG ) { - //USHORT nItemId = aCtlFavorites.GetSelectItemId(); + //sal_uInt16 nItemId = aCtlFavorites.GetSelectItemId(); //SfxItemSet* pSet = (SfxItemSet*) pFavorSetList->GetObject( nItemId - 1 ); //Update( *pSet ); @@ -3028,45 +3028,45 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG ) // Zustand: Keine Lampe selektiert if( aBtnLight1.IsChecked() ) { - aBtnLight1.Check( FALSE ); - aLbLight1.Enable( FALSE ); + aBtnLight1.Check( sal_False ); + aLbLight1.Enable( sal_False ); } else if( aBtnLight2.IsChecked() ) { - aBtnLight2.Check( FALSE ); - aLbLight2.Enable( FALSE ); + aBtnLight2.Check( sal_False ); + aLbLight2.Enable( sal_False ); } else if( aBtnLight3.IsChecked() ) { - aBtnLight3.Check( FALSE ); - aLbLight3.Enable( FALSE ); + aBtnLight3.Check( sal_False ); + aLbLight3.Enable( sal_False ); } else if( aBtnLight4.IsChecked() ) { - aBtnLight4.Check( FALSE ); - aLbLight4.Enable( FALSE ); + aBtnLight4.Check( sal_False ); + aLbLight4.Enable( sal_False ); } else if( aBtnLight5.IsChecked() ) { - aBtnLight5.Check( FALSE ); - aLbLight5.Enable( FALSE ); + aBtnLight5.Check( sal_False ); + aLbLight5.Enable( sal_False ); } else if( aBtnLight6.IsChecked() ) { - aBtnLight6.Check( FALSE ); - aLbLight6.Enable( FALSE ); + aBtnLight6.Check( sal_False ); + aLbLight6.Enable( sal_False ); } else if( aBtnLight7.IsChecked() ) { - aBtnLight7.Check( FALSE ); - aLbLight7.Enable( FALSE ); + aBtnLight7.Check( sal_False ); + aLbLight7.Enable( sal_False ); } else if( aBtnLight8.IsChecked() ) { - aBtnLight8.Check( FALSE ); - aLbLight8.Enable( FALSE ); + aBtnLight8.Check( sal_False ); + aLbLight8.Enable( sal_False ); } - aBtnLightColor.Enable( FALSE ); + aBtnLightColor.Enable( sal_False ); } return( 0L ); @@ -3074,11 +3074,11 @@ IMPL_LINK( Svx3DWin, ChangeSelectionCallbackHdl, void*, EMPTYARG ) // ----------------------------------------------------------------------- // Methode um sicherzustellen, dass die LB auch mit einer Farbe gesetzt ist -// Liefert TRUE zurueck, falls Farbe hinzugefuegt wurde +// Liefert sal_True zurueck, falls Farbe hinzugefuegt wurde // ----------------------------------------------------------------------- -BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor ) +sal_Bool Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor ) { - BOOL bRet = FALSE; + sal_Bool bRet = sal_False; pLb->SetNoSelection(); pLb->SelectEntry( rColor ); @@ -3086,17 +3086,17 @@ BOOL Svx3DWin::LBSelectColor( ColorLB* pLb, const Color& rColor ) { String aStr(SVX_RES(RID_SVXFLOAT3D_FIX_R)); - aStr += String::CreateFromInt32((INT32)rColor.GetRed()); + aStr += String::CreateFromInt32((sal_Int32)rColor.GetRed()); aStr += sal_Unicode(' '); aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_G)); - aStr += String::CreateFromInt32((INT32)rColor.GetGreen()); + aStr += String::CreateFromInt32((sal_Int32)rColor.GetGreen()); aStr += sal_Unicode(' '); aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_B)); - aStr += String::CreateFromInt32((INT32)rColor.GetBlue()); + aStr += String::CreateFromInt32((sal_Int32)rColor.GetBlue()); - USHORT nPos = pLb->InsertEntry( rColor, aStr ); + sal_uInt16 nPos = pLb->InsertEntry( rColor, aStr ); pLb->SelectEntryPos( nPos ); - bRet = TRUE; + bRet = sal_True; } return( bRet ); } @@ -3113,12 +3113,12 @@ void Svx3DWin::UpdatePreview() SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_STATE, TRUE ); + SfxBoolItem aItem( SID_3D_STATE, sal_True ); pDispatcher->Execute( SID_3D_STATE, SFX_CALLMODE_SYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L ); } // Flag zuruecksetzen - bOnly3DChanged = FALSE; + bOnly3DChanged = sal_False; } // ItemSet besorgen @@ -3173,9 +3173,9 @@ void Svx3DWin::InitColorLB( const SdrModel* pDoc ) } // ----------------------------------------------------------------------- -USHORT Svx3DWin::GetLightSource( const PushButton* pBtn ) +sal_uInt16 Svx3DWin::GetLightSource( const PushButton* pBtn ) { - USHORT nLight = 8; + sal_uInt16 nLight = 8; if( pBtn == NULL ) { @@ -3270,7 +3270,7 @@ ColorLB* Svx3DWin::GetLbByButton( const PushButton* pBtn ) |* \************************************************************************/ __EXPORT Svx3DChildWindow::Svx3DChildWindow( Window* _pParent, - USHORT nId, + sal_uInt16 nId, SfxBindings* pBindings, SfxChildWinInfo* pInfo ) : SfxChildWindow( _pParent, nId ) @@ -3288,7 +3288,7 @@ __EXPORT Svx3DChildWindow::Svx3DChildWindow( Window* _pParent, |* ControllerItem fuer 3DStatus |* \************************************************************************/ -Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId, +Svx3DCtrlItem::Svx3DCtrlItem( sal_uInt16 _nId, Svx3DWin* pWin, SfxBindings* _pBindings) : SfxControllerItem( _nId, *_pBindings ), @@ -3297,7 +3297,7 @@ Svx3DCtrlItem::Svx3DCtrlItem( USHORT _nId, } // ----------------------------------------------------------------------- -void __EXPORT Svx3DCtrlItem::StateChanged( USHORT /*nSId*/, +void __EXPORT Svx3DCtrlItem::StateChanged( sal_uInt16 /*nSId*/, SfxItemState /*eState*/, const SfxPoolItem* /*pItem*/ ) { } @@ -3308,22 +3308,22 @@ void __EXPORT Svx3DCtrlItem::StateChanged( USHORT /*nSId*/, |* \************************************************************************/ -SvxConvertTo3DItem::SvxConvertTo3DItem(UINT16 _nId, SfxBindings* _pBindings) +SvxConvertTo3DItem::SvxConvertTo3DItem(sal_uInt16 _nId, SfxBindings* _pBindings) : SfxControllerItem(_nId, *_pBindings), - bState(FALSE) + bState(sal_False) { } -void SvxConvertTo3DItem::StateChanged(UINT16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/) +void SvxConvertTo3DItem::StateChanged(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/) { - BOOL bNewState = (eState != SFX_ITEM_DISABLED); + sal_Bool bNewState = (eState != SFX_ITEM_DISABLED); if(bNewState != bState) { bState = bNewState; SfxDispatcher* pDispatcher = LocalGetDispatcher(&GetBindings()); if (pDispatcher != NULL) { - SfxBoolItem aItem( SID_3D_STATE, TRUE ); + SfxBoolItem aItem( SID_3D_STATE, sal_True ); pDispatcher->Execute( SID_3D_STATE, SFX_CALLMODE_ASYNCHRON|SFX_CALLMODE_RECORD, &aItem, 0L); } |