summaryrefslogtreecommitdiff
path: root/svx/source/engine3d/helperhittest3d.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'svx/source/engine3d/helperhittest3d.cxx')
-rw-r--r--svx/source/engine3d/helperhittest3d.cxx295
1 files changed, 295 insertions, 0 deletions
diff --git a/svx/source/engine3d/helperhittest3d.cxx b/svx/source/engine3d/helperhittest3d.cxx
new file mode 100644
index 000000000000..c5e77870a073
--- /dev/null
+++ b/svx/source/engine3d/helperhittest3d.cxx
@@ -0,0 +1,295 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/helperhittest3d.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <svx/svdpage.hxx>
+#include <svx/scene3d.hxx>
+#include <svx/svditer.hxx>
+#include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
+#include <svx/sdr/contact/viewcontactofe3d.hxx>
+#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
+#include <com/sun/star/uno/Sequence.h>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+class ImplPairDephAndObject
+{
+private:
+ const E3dCompoundObject* mpObject;
+ double mfDepth;
+
+public:
+ ImplPairDephAndObject(const E3dCompoundObject* pObject, double fDepth)
+ : mpObject(pObject),
+ mfDepth(fDepth)
+ {}
+
+ // for ::std::sort
+ bool operator<(const ImplPairDephAndObject& rComp) const
+ {
+ return (mfDepth < rComp.mfDepth);
+ }
+
+ // data read access
+ const E3dCompoundObject* getObject() const { return mpObject; }
+ double getDepth() const { return mfDepth; }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+void getAllHit3DObjectWithRelativePoint(
+ const basegfx::B3DPoint& rFront,
+ const basegfx::B3DPoint& rBack,
+ const E3dCompoundObject& rObject,
+ const drawinglayer::geometry::ViewInformation3D& rObjectViewInformation3D,
+ ::std::vector< basegfx::B3DPoint >& o_rResult,
+ bool bAnyHit)
+{
+ o_rResult.clear();
+
+ if(!rFront.equal(rBack))
+ {
+ // rObject is a E3dCompoundObject, so it cannot be a scene (which is a E3dObject)
+ const sdr::contact::ViewContactOfE3d& rVCObject = static_cast< sdr::contact::ViewContactOfE3d& >(rObject.GetViewContact());
+ const drawinglayer::primitive3d::Primitive3DSequence aPrimitives(rVCObject.getViewIndependentPrimitive3DSequence());
+
+ if(aPrimitives.hasElements())
+ {
+ // make BoundVolume empty and overlapping test for speedup
+ const basegfx::B3DRange aObjectRange(drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence(aPrimitives, rObjectViewInformation3D));
+
+ if(!aObjectRange.isEmpty())
+ {
+ const basegfx::B3DRange aFrontBackRange(rFront, rBack);
+
+ if(aObjectRange.overlaps(aFrontBackRange))
+ {
+ // bound volumes hit, geometric cut tests needed
+ drawinglayer::processor3d::CutFindProcessor aCutFindProcessor(rObjectViewInformation3D, rFront, rBack, bAnyHit);
+ aCutFindProcessor.process(aPrimitives);
+ o_rResult = aCutFindProcessor.getCutPoints();
+ }
+ }
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+E3dScene* fillViewInformation3DForCompoundObject(drawinglayer::geometry::ViewInformation3D& o_rViewInformation3D, const E3dCompoundObject& rCandidate)
+{
+ // Search for root scene (outmost scene) of the 3d object since e.g. in chart, multiple scenes may
+ // be placed between object and outmost scene. On that search, remember the in-between scene's
+ // transformation for the correct complete ObjectTransformation. For historical reasons, the
+ // root scene's own object transformation is part of the scene's ViewTransformation, o do not
+ // add it. For more details, see ViewContactOfE3dScene::createViewInformation3D.
+ E3dScene* pParentScene = dynamic_cast< E3dScene* >(rCandidate.GetParentObj());
+ E3dScene* pRootScene = 0;
+ basegfx::B3DHomMatrix aInBetweenSceneMatrix;
+
+ while(pParentScene)
+ {
+ E3dScene* pParentParentScene = dynamic_cast< E3dScene* >(pParentScene->GetParentObj());
+
+ if(pParentParentScene)
+ {
+ // pParentScene is a in-between scene
+ aInBetweenSceneMatrix = pParentScene->GetTransform() * aInBetweenSceneMatrix;
+ }
+ else
+ {
+ // pParentScene is the root scene
+ pRootScene = pParentScene;
+ }
+
+ pParentScene = pParentParentScene;
+ }
+
+ if(pRootScene)
+ {
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
+
+ if(aInBetweenSceneMatrix.isIdentity())
+ {
+ o_rViewInformation3D = rVCScene.getViewInformation3D();
+ }
+ else
+ {
+ // build new ViewInformation containing all transforms for the candidate
+ const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
+
+ o_rViewInformation3D = drawinglayer::geometry::ViewInformation3D(
+ aViewInfo3D.getObjectTransformation() * aInBetweenSceneMatrix,
+ aViewInfo3D.getOrientation(),
+ aViewInfo3D.getProjection(),
+ aViewInfo3D.getDeviceToView(),
+ aViewInfo3D.getViewTime(),
+ aViewInfo3D.getExtendedInformationSequence());
+ }
+ }
+ else
+ {
+ const uno::Sequence< beans::PropertyValue > aEmptyParameters;
+ o_rViewInformation3D = drawinglayer::geometry::ViewInformation3D(aEmptyParameters);
+ }
+
+ return pRootScene;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+SVX_DLLPUBLIC void getAllHit3DObjectsSortedFrontToBack(
+ const basegfx::B2DPoint& rPoint,
+ const E3dScene& rScene,
+ ::std::vector< const E3dCompoundObject* >& o_rResult)
+{
+ o_rResult.clear();
+ SdrObjList* pList = rScene.GetSubList();
+
+ if(pList && pList->GetObjCount())
+ {
+ // prepare relative HitPoint. To do so, get the VC of the 3DScene and from there
+ // the Scene's 2D transformation. Multiplying with the inverse transformation
+ // will create a point relative to the 3D scene as unit-2d-object
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(rScene.GetViewContact());
+ basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
+ aInverseSceneTransform.invert();
+ const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rPoint);
+
+ // check if test point is inside scene's area at all
+ if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0 && aRelativePoint.getY() >= 0.0 && aRelativePoint.getY() <= 1.0)
+ {
+ SdrObjListIter aIterator(*pList, IM_DEEPNOGROUPS);
+ ::std::vector< ImplPairDephAndObject > aDepthAndObjectResults;
+ const uno::Sequence< beans::PropertyValue > aEmptyParameters;
+ drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
+
+ while(aIterator.IsMore())
+ {
+ const E3dCompoundObject* pCandidate = dynamic_cast< const E3dCompoundObject* >(aIterator.Next());
+
+ if(pCandidate)
+ {
+ fillViewInformation3DForCompoundObject(aViewInfo3D, *pCandidate);
+
+ // create HitPoint Front and Back, transform to object coordinates
+ basegfx::B3DHomMatrix aViewToObject(aViewInfo3D.getObjectToView());
+ aViewToObject.invert();
+ const basegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.getY(), 0.0));
+ const basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.getY(), 1.0));
+
+ if(!aFront.equal(aBack))
+ {
+ // get all hit points with object
+ ::std::vector< basegfx::B3DPoint > aHitsWithObject;
+ getAllHit3DObjectWithRelativePoint(aFront, aBack, *pCandidate, aViewInfo3D, aHitsWithObject, false);
+
+ for(sal_uInt32 a(0); a < aHitsWithObject.size(); a++)
+ {
+ const basegfx::B3DPoint aPointInViewCoordinates(aViewInfo3D.getObjectToView() * aHitsWithObject[a]);
+ aDepthAndObjectResults.push_back(ImplPairDephAndObject(pCandidate, aPointInViewCoordinates.getZ()));
+ }
+ }
+ }
+ }
+
+ // fill nRetval
+ const sal_uInt32 nCount(aDepthAndObjectResults.size());
+
+ if(nCount)
+ {
+ // sort aDepthAndObjectResults by depth
+ ::std::sort(aDepthAndObjectResults.begin(), aDepthAndObjectResults.end());
+
+ // copy SdrObject pointers to return result set
+ ::std::vector< ImplPairDephAndObject >::iterator aIterator2(aDepthAndObjectResults.begin());
+
+ for(;aIterator2 != aDepthAndObjectResults.end(); aIterator2++)
+ {
+ o_rResult.push_back(aIterator2->getObject());
+ }
+ }
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+bool checkHitSingle3DObject(
+ const basegfx::B2DPoint& rPoint,
+ const E3dCompoundObject& rCandidate)
+{
+ const uno::Sequence< beans::PropertyValue > aEmptyParameters;
+ drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
+ E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, rCandidate);
+
+ if(pRootScene)
+ {
+ // prepare relative HitPoint. To do so, get the VC of the 3DScene and from there
+ // the Scene's 2D transformation. Multiplying with the inverse transformation
+ // will create a point relative to the 3D scene as unit-2d-object
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
+ basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
+ aInverseSceneTransform.invert();
+ const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rPoint);
+
+ // check if test point is inside scene's area at all
+ if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0 && aRelativePoint.getY() >= 0.0 && aRelativePoint.getY() <= 1.0)
+ {
+ // create HitPoint Front and Back, transform to object coordinates
+ basegfx::B3DHomMatrix aViewToObject(aViewInfo3D.getObjectToView());
+ aViewToObject.invert();
+ const basegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.getY(), 0.0));
+ const basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.getY(), 1.0));
+
+ if(!aFront.equal(aBack))
+ {
+ // get all hit points with object
+ ::std::vector< basegfx::B3DPoint > aHitsWithObject;
+ getAllHit3DObjectWithRelativePoint(aFront, aBack, rCandidate, aViewInfo3D, aHitsWithObject, true);
+
+ if(aHitsWithObject.size())
+ {
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// eof