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Diffstat (limited to 'svx/source/engine3d/obj3d.cxx')
-rw-r--r-- | svx/source/engine3d/obj3d.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/engine3d/obj3d.cxx b/svx/source/engine3d/obj3d.cxx index d3cf4bf8fbe5..139b98d170ac 100644 --- a/svx/source/engine3d/obj3d.cxx +++ b/svx/source/engine3d/obj3d.cxx @@ -474,7 +474,7 @@ void E3dObject::NbcRotate(const Point& rRef, long nAngle, double sn, double cs) // Before turning the glue points are defined relative to the page. They // take no part in the rotation of the scene. To ensure this, there is the // SetGlueReallyAbsolute(sal_True); - double fAngleInRad = nAngle/100.0 * F_PI180; + double fAngleInRad = basegfx::deg2rad(nAngle/100.0); basegfx::B3DHomMatrix aRotateZ; aRotateZ.rotate(0.0, 0.0, fAngleInRad); |