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Diffstat (limited to 'svx/source/engine3d/scene3d.cxx')
-rw-r--r-- | svx/source/engine3d/scene3d.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx index a488e5e3ac1f..d4c5b47b47e0 100644 --- a/svx/source/engine3d/scene3d.cxx +++ b/svx/source/engine3d/scene3d.cxx @@ -625,7 +625,7 @@ void E3dScene::NbcRotate(const Point& rRef, long nAngle, double sn, double cs) // So that was the scene, now the objects used in the scene // 3D objects, if there is only one it can still have multiple surfaces but - // the surfaces do not hve to be connected. This allows you to access child + // the surfaces do not have to be connected. This allows you to access child // objects. So going through the entire list and rotate around the Z axis // through the enter of aOutRect's (Steiner's theorem), so RotateZ |