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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include "svdstr.hrc"
+#include "svdglob.hxx"
+#include <svx/svdmodel.hxx>
+#include <svx/svdpage.hxx>
+#include "globl3d.hxx"
+#include <svx/sphere3d.hxx>
+
+#include <svx/svxids.hrc>
+#include <svx/svx3ditems.hxx>
+#include <svx/sdr/properties/e3dsphereproperties.hxx>
+#include <basegfx/vector/b3dvector.hxx>
+#include <basegfx/point/b3dpoint.hxx>
+#include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// #110094# DrawContact section
+
+sdr::contact::ViewContact* E3dSphereObj::CreateObjectSpecificViewContact()
+{
+ return new sdr::contact::ViewContactOfE3dSphere(*this);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+sdr::properties::BaseProperties* E3dSphereObj::CreateObjectSpecificProperties()
+{
+ return new sdr::properties::E3dSphereProperties(*this);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+TYPEINIT1(E3dSphereObj, E3dCompoundObject);
+
+/*************************************************************************
+|*
+|* Kugel aus Polygonfacetten nach Laengen und Breitengrad aufbauen
+|*
+\************************************************************************/
+
+E3dSphereObj::E3dSphereObj(E3dDefaultAttributes& rDefault, const basegfx::B3DPoint& rCenter, const basegfx::B3DVector& r3DSize)
+: E3dCompoundObject(rDefault)
+{
+ // Defaults setzen
+ SetDefaultAttributes(rDefault);
+
+ // Uebergebene drueberbuegeln
+ aCenter = rCenter;
+ aSize = r3DSize;
+}
+
+E3dSphereObj::E3dSphereObj()
+: E3dCompoundObject()
+{
+ // Defaults setzen
+ E3dDefaultAttributes aDefault;
+ SetDefaultAttributes(aDefault);
+}
+
+/*************************************************************************
+|*
+|* Kugel erzeugen ohne die Polygone darin zu erzeugen
+|*
+\************************************************************************/
+
+// FG: Dieser Aufruf erfolgt von der 3D-Object Factory (objfac3d.cxx) und zwar ausschliesslich beim
+// laden von Dokumenten. Hier braucht man keinen CreateSphere-Aufruf, denn die wirkliche
+// Anzahl Segmente ist ja noch nicht bekannt. Dies war bis zum 10.2.97 ein (kleines)
+// Speicherleck.
+E3dSphereObj::E3dSphereObj(int /*dummy*/) // den Parameter braucht es um unterscheiden zu koennen, welcher
+{ // der beiden Konstruktoren gemeint ist. Der obige halt per Default
+ // Defaults setzen
+ E3dDefaultAttributes aDefault;
+ SetDefaultAttributes(aDefault);
+}
+
+void E3dSphereObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
+{
+ // Defaults setzen
+ aCenter = rDefault.GetDefaultSphereCenter();
+ aSize = rDefault.GetDefaultSphereSize();
+}
+
+/*************************************************************************
+|*
+|* Identifier zurueckgeben
+|*
+\************************************************************************/
+
+UINT16 E3dSphereObj::GetObjIdentifier() const
+{
+ return E3D_SPHEREOBJ_ID;
+}
+
+/*************************************************************************
+|*
+|* Wandle das Objekt in ein Gruppenobjekt bestehend aus n Polygonen
+|*
+\************************************************************************/
+
+SdrObject *E3dSphereObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
+{
+ return NULL;
+}
+
+/*************************************************************************
+|*
+|* Leer-Konstruktor
+|*
+\************************************************************************/
+
+void E3dSphereObj::ReSegment(sal_uInt32 nHSegs, sal_uInt32 nVSegs)
+{
+ if((nHSegs != GetHorizontalSegments() || nVSegs != GetVerticalSegments()) && (nHSegs != 0 || nVSegs != 0))
+ {
+ GetProperties().SetObjectItemDirect(Svx3DHorizontalSegmentsItem(nHSegs));
+ GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nVSegs));
+
+ ActionChanged();
+ }
+}
+
+/*************************************************************************
+|*
+|* Zuweisungsoperator
+|*
+\************************************************************************/
+
+void E3dSphereObj::operator=(const SdrObject& rObj)
+{
+ // erstmal alle Childs kopieren
+ E3dCompoundObject::operator=(rObj);
+
+ // weitere Parameter kopieren
+ const E3dSphereObj& r3DObj = (const E3dSphereObj&) rObj;
+
+ aCenter = r3DObj.aCenter;
+ aSize = r3DObj.aSize;
+}
+
+/*************************************************************************
+|*
+|* Lokale Parameter setzen mit Geometrieneuerzeugung
+|*
+\************************************************************************/
+
+void E3dSphereObj::SetCenter(const basegfx::B3DPoint& rNew)
+{
+ if(aCenter != rNew)
+ {
+ aCenter = rNew;
+ ActionChanged();
+ }
+}
+
+void E3dSphereObj::SetSize(const basegfx::B3DVector& rNew)
+{
+ if(aSize != rNew)
+ {
+ aSize = rNew;
+ ActionChanged();
+ }
+}
+
+/*************************************************************************
+|*
+|* Get the name of the object (singular)
+|*
+\************************************************************************/
+
+void E3dSphereObj::TakeObjNameSingul(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNameSingulSphere3d);
+
+ String aName( GetName() );
+ if(aName.Len())
+ {
+ rName += sal_Unicode(' ');
+ rName += sal_Unicode('\'');
+ rName += aName;
+ rName += sal_Unicode('\'');
+ }
+}
+
+/*************************************************************************
+|*
+|* Get the name of the object (plural)
+|*
+\************************************************************************/
+
+void E3dSphereObj::TakeObjNamePlural(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNamePluralSphere3d);
+}
+
+// eof