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diff --git a/svx/source/engine3d/svx3ditems.cxx b/svx/source/engine3d/svx3ditems.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+#include <svx/svx3ditems.hxx>
+#include <com/sun/star/drawing/NormalsKind.hpp>
+#include <com/sun/star/drawing/TextureProjectionMode.hpp>
+#include <com/sun/star/drawing/TextureKind.hpp>
+#include <com/sun/star/drawing/TextureMode.hpp>
+#include <com/sun/star/drawing/ProjectionMode.hpp>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace ::rtl;
+using namespace ::com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+Svx3DPercentDiagonalItem::Svx3DPercentDiagonalItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal)
+{}
+
+Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal)
+{}
+
+Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal)
+{}
+
+Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal)
+{}
+
+Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal)
+{}
+
+Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal)
+{}
+
+Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal)
+{}
+
+//////////////////////////////////////////////////////////////////////////////
+// #i28528#
+// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
+
+Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
+{}
+
+sal_uInt16 Svx3DReducedLineGeometryItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
+{
+ return 1;
+}
+
+SfxPoolItem* Svx3DReducedLineGeometryItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
+{
+ SfxBoolItem* pRetval = new Svx3DReducedLineGeometryItem();
+
+ if(nItemVersion > 0)
+ {
+ SfxBoolItem aBoolItem(Which(), rIn);
+ pRetval->SetValue(aBoolItem.GetValue());
+ }
+
+ return pRetval;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
+{}
+
+Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal)
+{}
+
+Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal)
+{}
+
+Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
+{}
+
+Svx3DShadow3DItem::Svx3DShadow3DItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal)
+{}
+
+Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR)
+{}
+
+Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION)
+{}
+
+Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR)
+{}
+
+Svx3DMaterialSpecularIntensityItem::Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal)
+{}
+
+Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal)
+{}
+
+Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
+{}
+
+Svx3DTextureFilterItem::Svx3DTextureFilterItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal)
+{}
+
+Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal)
+{}
+
+Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal)
+{}
+
+Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal)
+{}
+
+Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal)
+{}
+
+Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1)
+{}
+
+Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2)
+{}
+
+Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3)
+{}
+
+Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4)
+{}
+
+Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5)
+{}
+
+Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6)
+{}
+
+Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7)
+{}
+
+Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8)
+{}
+
+Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR)
+{}
+
+Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal)
+{}
+
+Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal)
+{}
+
+Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal)
+{}
+
+Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal)
+{}
+
+Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal)
+{}
+
+Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal)
+{}
+
+Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal)
+{}
+
+Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal)
+{}
+
+Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec)
+{}
+
+Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec)
+{}
+
+Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec)
+{}
+
+Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec)
+{}
+
+Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec)
+{}
+
+Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec)
+{}
+
+Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec)
+{}
+
+Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec)
+{}
+
+Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal)
+{}
+
+Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal)
+{}
+
+//////////////////////////////////////////////////////////////////////////////
+// #107245#
+
+Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
+{}
+
+sal_uInt16 Svx3DSmoothNormalsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
+{
+ return 1;
+}
+
+SfxPoolItem* Svx3DSmoothNormalsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
+{
+ SfxBoolItem* pRetval = new Svx3DSmoothNormalsItem();
+
+ if(nItemVersion > 0)
+ {
+ SfxBoolItem aBoolItem(Which(), rIn);
+ pRetval->SetValue(aBoolItem.GetValue());
+ }
+
+ return pRetval;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// #107245#
+
+Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
+{}
+
+sal_uInt16 Svx3DSmoothLidsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
+{
+ return 1;
+}
+
+SfxPoolItem* Svx3DSmoothLidsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
+{
+ SfxBoolItem* pRetval = new Svx3DSmoothLidsItem();
+
+ if(nItemVersion > 0)
+ {
+ SfxBoolItem aBoolItem(Which(), rIn);
+ pRetval->SetValue(aBoolItem.GetValue());
+ }
+
+ return pRetval;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// #107245#
+
+Svx3DCharacterModeItem::Svx3DCharacterModeItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
+{}
+
+sal_uInt16 Svx3DCharacterModeItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
+{
+ return 1;
+}
+
+SfxPoolItem* Svx3DCharacterModeItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
+{
+ SfxBoolItem* pRetval = new Svx3DCharacterModeItem();
+
+ if(nItemVersion > 0)
+ {
+ SfxBoolItem aBoolItem(Which(), rIn);
+ pRetval->SetValue(aBoolItem.GetValue());
+ }
+
+ return pRetval;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// #107245#
+
+Svx3DCloseFrontItem::Svx3DCloseFrontItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
+{}
+
+sal_uInt16 Svx3DCloseFrontItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
+{
+ return 1;
+}
+
+SfxPoolItem* Svx3DCloseFrontItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
+{
+ SfxBoolItem* pRetval = new Svx3DCloseFrontItem();
+
+ if(nItemVersion > 0)
+ {
+ SfxBoolItem aBoolItem(Which(), rIn);
+ pRetval->SetValue(aBoolItem.GetValue());
+ }
+
+ return pRetval;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// #107245#
+
+Svx3DCloseBackItem::Svx3DCloseBackItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
+{}
+
+sal_uInt16 Svx3DCloseBackItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
+{
+ return 1;
+}
+
+SfxPoolItem* Svx3DCloseBackItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
+{
+ SfxBoolItem* pRetval = new Svx3DCloseBackItem();
+
+ if(nItemVersion > 0)
+ {
+ SfxBoolItem aBoolItem(Which(), rIn);
+ pRetval->SetValue(aBoolItem.GetValue());
+ }
+
+ return pRetval;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+// Svx3DNormalsKindItem: use drawing::NormalsKind
+sal_Bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+{
+ rVal <<= (drawing::NormalsKind)GetValue();
+ return sal_True;
+}
+
+sal_Bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+{
+ drawing::NormalsKind eVar;
+ if(!(rVal >>= eVar))
+ return sal_False;
+ SetValue((sal_Int16)eVar);
+ return sal_True;
+}
+
+SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DNormalsKindItem(*this);
+}
+
+// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
+sal_Bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+{
+ rVal <<= (drawing::TextureProjectionMode)GetValue();
+ return sal_True;
+}
+
+sal_Bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+{
+ drawing::TextureProjectionMode eVar;
+ if(!(rVal >>= eVar))
+ return sal_False;
+ SetValue((sal_Int16)eVar);
+ return sal_True;
+}
+
+SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DTextureProjectionXItem(*this);
+}
+
+// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
+sal_Bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+{
+ rVal <<= (drawing::TextureProjectionMode)GetValue();
+ return sal_True;
+}
+
+sal_Bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+{
+ drawing::TextureProjectionMode eVar;
+ if(!(rVal >>= eVar))
+ return sal_False;
+ SetValue((sal_Int16)eVar);
+ return sal_True;
+}
+
+SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DTextureProjectionYItem(*this);
+}
+
+// Svx3DTextureKindItem: use drawing::TextureKind
+sal_Bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+{
+ rVal <<= (drawing::TextureKind)GetValue();
+ return sal_True;
+}
+
+sal_Bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+{
+ drawing::TextureKind eVar;
+ if(!(rVal >>= eVar))
+ return sal_False;
+ SetValue((sal_Int16)eVar);
+ return sal_True;
+}
+
+SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DTextureKindItem(*this);
+}
+
+// Svx3DTextureModeItem: use drawing:TextureMode
+sal_Bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+{
+ rVal <<= (drawing::TextureMode)GetValue();
+ return sal_True;
+}
+
+sal_Bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+{
+ drawing::TextureMode eVar;
+ if(!(rVal >>= eVar))
+ return sal_False;
+ SetValue((sal_Int16)eVar);
+ return sal_True;
+}
+
+SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DTextureModeItem(*this);
+}
+
+// Svx3DPerspectiveItem: use drawing::ProjectionMode
+sal_Bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+{
+ rVal <<= (drawing::ProjectionMode)GetValue();
+ return sal_True;
+}
+
+sal_Bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+{
+ drawing::ProjectionMode eVar;
+ if(!(rVal >>= eVar))
+ return sal_False;
+ SetValue((sal_Int16)eVar);
+ return sal_True;
+}
+
+SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DPerspectiveItem(*this);
+}
+
+// Svx3DShadeModeItem: use drawing::ShadeMode
+sal_Bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+{
+ rVal <<= (drawing::ShadeMode)GetValue();
+ return sal_True;
+}
+
+sal_Bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+{
+ drawing::ShadeMode eVar;
+ if(!(rVal >>= eVar))
+ return sal_False;
+ SetValue((sal_Int16)eVar);
+ return sal_True;
+}
+
+SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DShadeModeItem(*this);
+}
+
+// EOF