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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/sdr/contact/viewcontactofe3d.hxx>
+#include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
+#include <svx/obj3d.hxx>
+#include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
+#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
+#include <svx/scene3d.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlineattribute.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace
+{
+ const sdr::contact::ViewContactOfE3dScene* tryToFindVCOfE3DScene(
+ const sdr::contact::ViewContact& rCandidate,
+ basegfx::B3DHomMatrix& o_rInBetweenObjectTransform)
+ {
+ const sdr::contact::ViewContactOfE3dScene* pSceneParent =
+ dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(rCandidate.GetParentContact());
+
+ if(pSceneParent)
+ {
+ // each 3d object (including in-between scenes) should have a scene as parent
+ const sdr::contact::ViewContactOfE3dScene* pSceneParentParent =
+ dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(pSceneParent->GetParentContact());
+
+ if(pSceneParentParent)
+ {
+ // the parent scene of rCandidate is a in-between scene, call recursively and collect
+ // the in-between scene's object transformation part in o_rInBetweenObjectTransform
+ const basegfx::B3DHomMatrix& rSceneParentTransform = pSceneParent->GetE3dScene().GetTransform();
+ o_rInBetweenObjectTransform = rSceneParentTransform * o_rInBetweenObjectTransform;
+ return tryToFindVCOfE3DScene(*pSceneParent, o_rInBetweenObjectTransform);
+ }
+ else
+ {
+ // the parent scene is the outmost scene
+ return pSceneParent;
+ }
+ }
+
+ // object hierarchy structure is incorrect; no result
+ return 0;
+ }
+} // end of anonymous namespace
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3d::impCreateWithGivenPrimitive3DSequence(
+ const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const
+ {
+ drawinglayer::primitive2d::Primitive2DSequence xRetval;
+
+ if(rxContent3D.hasElements())
+ {
+ // try to get the outmost ViewObjectContactOfE3dScene for this single 3d object,
+ // the ones on the way there are grouping scenes. Collect the in-between scene's
+ // transformations to build a correct object transformation for the embedded
+ // object
+ basegfx::B3DHomMatrix aInBetweenObjectTransform;
+ const ViewContactOfE3dScene* pVCOfE3DScene = tryToFindVCOfE3DScene(*this, aInBetweenObjectTransform);
+
+ if(pVCOfE3DScene)
+ {
+ basegfx::B3DVector aLightNormal;
+ const double fShadowSlant(pVCOfE3DScene->getSdrSceneAttribute().getShadowSlant());
+ const basegfx::B3DRange& rAllContentRange = pVCOfE3DScene->getAllContentRange3D();
+ drawinglayer::geometry::ViewInformation3D aViewInformation3D(pVCOfE3DScene->getViewInformation3D());
+
+ if(pVCOfE3DScene->getSdrLightingAttribute().getLightVector().size())
+ {
+ // get light normal from first light and normalize
+ aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection();
+ aLightNormal.normalize();
+ }
+
+ if(!aInBetweenObjectTransform.isIdentity())
+ {
+ // if aInBetweenObjectTransform is used, create combined ViewInformation3D which
+ // contains the correct object transformation for the embedded 3d object
+ aViewInformation3D = drawinglayer::geometry::ViewInformation3D(
+ aViewInformation3D.getObjectTransformation() * aInBetweenObjectTransform,
+ aViewInformation3D.getOrientation(),
+ aViewInformation3D.getProjection(),
+ aViewInformation3D.getDeviceToView(),
+ aViewInformation3D.getViewTime(),
+ aViewInformation3D.getExtendedInformationSequence());
+ }
+
+ // create embedded 2d primitive and add. LightNormal and ShadowSlant are needed for evtl.
+ // 3D shadow extraction for correct B2DRange calculation (shadow is part of the object)
+ const drawinglayer::primitive2d::Primitive2DReference xReference(
+ new drawinglayer::primitive2d::Embedded3DPrimitive2D(
+ rxContent3D,
+ pVCOfE3DScene->getObjectTransformation(),
+ aViewInformation3D,
+ aLightNormal,
+ fShadowSlant,
+ rAllContentRange));
+
+ xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
+ }
+ }
+
+ return xRetval;
+ }
+
+ ViewContactOfE3d::ViewContactOfE3d(E3dObject& rSdrObject)
+ : ViewContactOfSdrObj(rSdrObject)
+ {
+ }
+
+ ViewContactOfE3d::~ViewContactOfE3d()
+ {
+ }
+
+ drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3d::getVIP3DSWithoutObjectTransform() const
+ {
+ // local up-to-date checks. Create new list and compare.
+ drawinglayer::primitive3d::Primitive3DSequence xNew(createViewIndependentPrimitive3DSequence());
+
+ if(!drawinglayer::primitive3d::arePrimitive3DSequencesEqual(mxViewIndependentPrimitive3DSequence, xNew))
+ {
+ // has changed, copy content
+ const_cast< ViewContactOfE3d* >(this)->mxViewIndependentPrimitive3DSequence = xNew;
+ }
+
+ // return current Primitive2DSequence
+ return mxViewIndependentPrimitive3DSequence;
+ }
+
+ drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3d::getViewIndependentPrimitive3DSequence() const
+ {
+ // get sequence without object transform
+ drawinglayer::primitive3d::Primitive3DSequence xRetval(getVIP3DSWithoutObjectTransform());
+
+ if(xRetval.hasElements())
+ {
+ // add object transform if it's used
+ const basegfx::B3DHomMatrix& rObjectTransform(GetE3dObject().GetTransform());
+
+ if(!rObjectTransform.isIdentity())
+ {
+ const drawinglayer::primitive3d::Primitive3DReference xReference(
+ new drawinglayer::primitive3d::TransformPrimitive3D(
+ rObjectTransform,
+ xRetval));
+
+ xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
+ }
+ }
+
+ // return current Primitive2DSequence
+ return xRetval;
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3d::createViewIndependentPrimitive2DSequence() const
+ {
+ // also need to create a 2D embedding when the view-independent part is requested,
+ // see view-dependent part in ViewObjectContactOfE3d::createPrimitive2DSequence
+ // get 3d primitive vector, isPrimitiveVisible() is done in 3d creator
+ return impCreateWithGivenPrimitive3DSequence(getViewIndependentPrimitive3DSequence());
+ }
+
+ ViewObjectContact& ViewContactOfE3d::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
+ {
+ ViewObjectContact* pRetval = new ViewObjectContactOfE3d(rObjectContact, *this);
+ DBG_ASSERT(pRetval, "ViewContactOfE3d::CreateObjectSpecificViewObjectContact() failed (!)");
+
+ return *pRetval;
+ }
+
+ drawinglayer::attribute::SdrLineAttribute* ViewContactOfE3d::impCreateFallbackLineAttribute(const basegfx::BColor& rBColor) const
+ {
+ static bool bFallbackToCreateAsLineForTest(false);
+
+ if(bFallbackToCreateAsLineForTest)
+ {
+ return new drawinglayer::attribute::SdrLineAttribute(rBColor);
+ }
+ else
+ {
+ return 0;
+ }
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof