diff options
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofe3dsphere.cxx')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofe3dsphere.cxx | 20 |
1 files changed, 6 insertions, 14 deletions
diff --git a/svx/source/sdr/contact/viewcontactofe3dsphere.cxx b/svx/source/sdr/contact/viewcontactofe3dsphere.cxx index 5533a9e9ed8e0..c16633f7f2c95 100644 --- a/svx/source/sdr/contact/viewcontactofe3dsphere.cxx +++ b/svx/source/sdr/contact/viewcontactofe3dsphere.cxx @@ -53,16 +53,8 @@ namespace sdr { drawinglayer::primitive3d::Primitive3DSequence xRetval; const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet(); - drawinglayer::attribute::SdrLineFillShadowAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false); - - // for 3D Objects, always create a primitive even when not visible. This is necessary ATM - // since e.g. chart geometries rely on the occupied space of non-visible objects - if(!pAttribute) - { - pAttribute = new drawinglayer::attribute::SdrLineFillShadowAttribute( - impCreateFallbackLineAttribute(basegfx::BColor(0.0, 1.0, 0.0)), - 0, 0, 0, 0); - } + const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( + drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); // get sphere center and size for geometry basegfx::B3DRange aSphereRange; @@ -88,14 +80,14 @@ namespace sdr F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d // create primitive and add - const drawinglayer::primitive3d::Primitive3DReference xReference(new drawinglayer::primitive3d::SdrSpherePrimitive3D( - aWorldTransform, aTextureSize, *pAttribute, *pSdr3DObjectAttribute, - nHorizontalSegments, nVerticalSegments)); + const drawinglayer::primitive3d::Primitive3DReference xReference( + new drawinglayer::primitive3d::SdrSpherePrimitive3D( + aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, + nHorizontalSegments, nVerticalSegments)); xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); // delete 3D Object Attributes delete pSdr3DObjectAttribute; - delete pAttribute; return xRetval; } |