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diff --git a/svx/source/sdr/contact/viewcontactofgroup.cxx b/svx/source/sdr/contact/viewcontactofgroup.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+#include <svx/sdr/contact/viewcontactofgroup.hxx>
+#include <svx/svdogrp.hxx>
+#include <svx/svdpage.hxx>
+#include <svx/sdr/contact/viewobjectcontact.hxx>
+#include <svx/sdr/contact/viewobjectcontactofgroup.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ // Create a Object-Specific ViewObjectContact, set ViewContact and
+ // ObjectContact. Always needs to return something.
+ ViewObjectContact& ViewContactOfGroup::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
+ {
+ ViewObjectContact* pRetval = new ViewObjectContactOfGroup(rObjectContact, *this);
+ DBG_ASSERT(pRetval, "ViewContactOfGroup::CreateObjectSpecificViewObjectContact() failed (!)");
+
+ return *pRetval;
+ }
+
+ ViewContactOfGroup::ViewContactOfGroup(SdrObjGroup& rGroup)
+ : ViewContactOfSdrObj(rGroup)
+ {
+ }
+
+ ViewContactOfGroup::~ViewContactOfGroup()
+ {
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGroup::createViewIndependentPrimitive2DSequence() const
+ {
+ drawinglayer::primitive2d::Primitive2DSequence xRetval;
+ const sal_uInt32 nObjectCount(GetObjectCount());
+
+ if(nObjectCount)
+ {
+ // collect all sub-primitives
+ for(sal_uInt32 a(0); a < nObjectCount; a++)
+ {
+ const ViewContact& rCandidate(GetViewContact(a));
+ const drawinglayer::primitive2d::Primitive2DSequence aCandSeq(rCandidate.getViewIndependentPrimitive2DSequence());
+
+ drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, aCandSeq);
+ }
+ }
+ else
+ {
+ // append an invisible outline for the cases where no visible content exists
+ const Rectangle aCurrentBoundRect(GetSdrObjGroup().GetLastBoundRect());
+ const basegfx::B2DRange aCurrentRange(
+ aCurrentBoundRect.Left(), aCurrentBoundRect.Top(),
+ aCurrentBoundRect.Right(), aCurrentBoundRect.Bottom());
+
+ const drawinglayer::primitive2d::Primitive2DReference xReference(
+ drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
+ false, aCurrentRange));
+
+ xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
+ }
+
+ return xRetval;
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof