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diff --git a/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx b/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
+#include <svx/svdocapt.hxx>
+#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
+#include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// includes for special text box shadow (SC)
+
+#include <svl/itemset.hxx>
+#include <svx/xhatch.hxx>
+#include <svx/xflhtit.hxx>
+#include <svx/xflclit.hxx>
+#include <svx/xfltrit.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj)
+ : ViewContactOfSdrRectObj(rCaptionObj)
+ {
+ }
+
+ ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
+ {
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
+ {
+ drawinglayer::primitive2d::Primitive2DSequence xRetval;
+ const SdrCaptionObj& rCaptionObj(GetCaptionObj());
+ const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet();
+ const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
+ drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
+ rItemSet,
+ rCaptionObj.getText(0)));
+
+ // take unrotated snap rect (direct model data) for position and size
+ const Rectangle& rRectangle = rCaptionObj.GetGeoRect();
+ const ::basegfx::B2DRange aObjectRange(
+ rRectangle.Left(), rRectangle.Top(),
+ rRectangle.Right(), rRectangle.Bottom());
+ const GeoStat& rGeoStat(rCaptionObj.GetGeoStat());
+
+ // fill object matrix
+ basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
+ aObjectRange.getWidth(), aObjectRange.getHeight(),
+ rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
+ rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
+ aObjectRange.getMinX(), aObjectRange.getMinY()));
+
+ // calculate corner radius
+ double fCornerRadiusX;
+ double fCornerRadiusY;
+ drawinglayer::primitive2d::calculateRelativeCornerRadius(
+ rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY);
+
+ // create primitive. Always create one (even if invisible) to let the decomposition
+ // of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect
+ const drawinglayer::primitive2d::Primitive2DReference xReference(
+ new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
+ aObjectMatrix,
+ aAttribute,
+ rCaptionObj.getTailPolygon(),
+ fCornerRadiusX,
+ fCornerRadiusY));
+
+ xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
+
+ if(!aAttribute.isDefault() && rCaptionObj.GetSpecialTextBoxShadow())
+ {
+ // for SC, the caption object may have a specialized shadow. The usual object shadow is off
+ // and a specialized shadow gets created here (see old paint)
+ const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
+ const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
+ const Color aShadCol(rShadColItem.GetColorValue());
+ const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
+
+ // Create own ItemSet and modify as needed
+ // Always hide lines for special calc shadow
+ SfxItemSet aSet(rItemSet);
+ aSet.Put(XLineStyleItem(XLINE_NONE));
+
+ if(XFILL_HATCH == eStyle)
+ {
+ // #41666# Hatch color is set hard to shadow color
+ XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue();
+ aHatch.SetColor(aShadCol);
+ aSet.Put(XFillHatchItem(String(),aHatch));
+ }
+ else
+ {
+ if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle)
+ {
+ // force fill to solid (for Gradient and Bitmap)
+ aSet.Put(XFillStyleItem(XFILL_SOLID));
+ }
+
+ aSet.Put(XFillColorItem(String(),aShadCol));
+ aSet.Put(XFillTransparenceItem(nTransp));
+ }
+
+ // crete FillAttribute from modified ItemSet
+ const drawinglayer::attribute::SdrFillAttribute aFill(
+ drawinglayer::primitive2d::createNewSdrFillAttribute(aSet));
+ drawinglayer::primitive2d::Primitive2DReference xSpecialShadow;
+
+ if(!aFill.isDefault() && 1.0 != aFill.getTransparence())
+ {
+ // add shadow offset to object matrix
+ const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
+ const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
+ aObjectMatrix.translate(nXDist, nYDist);
+
+ // create unit outline polygon as geometry (see SdrCaptionPrimitive2D::create2DDecomposition)
+ basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
+ basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY));
+
+ // create the specialized shadow primitive
+ xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive(
+ basegfx::B2DPolyPolygon(aUnitOutline),
+ aObjectMatrix,
+ aFill,
+ drawinglayer::attribute::FillGradientAttribute());
+ }
+
+ if(xSpecialShadow.is())
+ {
+ // if we really got a special shadow, create a two-element retval with the shadow
+ // behind the standard object's geometry
+ xRetval.realloc(2);
+
+ xRetval[0] = xSpecialShadow;
+ xRetval[1] = xReference;
+ }
+ }
+
+ return xRetval;
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof