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Diffstat (limited to 'svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx b/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx new file mode 100644 index 000000000000..84e60392a88f --- /dev/null +++ b/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx @@ -0,0 +1,179 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" + +#include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx> +#include <svx/svdocapt.hxx> +#include <svx/sdr/primitive2d/sdrattributecreator.hxx> +#include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> + +////////////////////////////////////////////////////////////////////////////// +// includes for special text box shadow (SC) + +#include <svl/itemset.hxx> +#include <svx/xhatch.hxx> +#include <svx/xflhtit.hxx> +#include <svx/xflclit.hxx> +#include <svx/xfltrit.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx> + +////////////////////////////////////////////////////////////////////////////// + +namespace sdr +{ + namespace contact + { + ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj) + : ViewContactOfSdrRectObj(rCaptionObj) + { + } + + ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj() + { + } + + drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const + { + drawinglayer::primitive2d::Primitive2DSequence xRetval; + const SdrCaptionObj& rCaptionObj(GetCaptionObj()); + const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet(); + const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( + drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( + rItemSet, + rCaptionObj.getText(0))); + + // take unrotated snap rect (direct model data) for position and size + const Rectangle& rRectangle = rCaptionObj.GetGeoRect(); + const ::basegfx::B2DRange aObjectRange( + rRectangle.Left(), rRectangle.Top(), + rRectangle.Right(), rRectangle.Bottom()); + const GeoStat& rGeoStat(rCaptionObj.GetGeoStat()); + + // fill object matrix + basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( + aObjectRange.getWidth(), aObjectRange.getHeight(), + rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0, + rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0, + aObjectRange.getMinX(), aObjectRange.getMinY())); + + // calculate corner radius + double fCornerRadiusX; + double fCornerRadiusY; + drawinglayer::primitive2d::calculateRelativeCornerRadius( + rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY); + + // create primitive. Always create one (even if invisible) to let the decomposition + // of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect + const drawinglayer::primitive2d::Primitive2DReference xReference( + new drawinglayer::primitive2d::SdrCaptionPrimitive2D( + aObjectMatrix, + aAttribute, + rCaptionObj.getTailPolygon(), + fCornerRadiusX, + fCornerRadiusY)); + + xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); + + if(!aAttribute.isDefault() && rCaptionObj.GetSpecialTextBoxShadow()) + { + // for SC, the caption object may have a specialized shadow. The usual object shadow is off + // and a specialized shadow gets created here (see old paint) + const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR)); + const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue()); + const Color aShadCol(rShadColItem.GetColorValue()); + const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue(); + + // Create own ItemSet and modify as needed + // Always hide lines for special calc shadow + SfxItemSet aSet(rItemSet); + aSet.Put(XLineStyleItem(XLINE_NONE)); + + if(XFILL_HATCH == eStyle) + { + // #41666# Hatch color is set hard to shadow color + XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue(); + aHatch.SetColor(aShadCol); + aSet.Put(XFillHatchItem(String(),aHatch)); + } + else + { + if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle) + { + // force fill to solid (for Gradient and Bitmap) + aSet.Put(XFillStyleItem(XFILL_SOLID)); + } + + aSet.Put(XFillColorItem(String(),aShadCol)); + aSet.Put(XFillTransparenceItem(nTransp)); + } + + // crete FillAttribute from modified ItemSet + const drawinglayer::attribute::SdrFillAttribute aFill( + drawinglayer::primitive2d::createNewSdrFillAttribute(aSet)); + drawinglayer::primitive2d::Primitive2DReference xSpecialShadow; + + if(!aFill.isDefault() && 1.0 != aFill.getTransparence()) + { + // add shadow offset to object matrix + const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue()); + const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue()); + aObjectMatrix.translate(nXDist, nYDist); + + // create unit outline polygon as geometry (see SdrCaptionPrimitive2D::create2DDecomposition) + basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect( + basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY)); + + // create the specialized shadow primitive + xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive( + basegfx::B2DPolyPolygon(aUnitOutline), + aObjectMatrix, + aFill, + drawinglayer::attribute::FillGradientAttribute()); + } + + if(xSpecialShadow.is()) + { + // if we really got a special shadow, create a two-element retval with the shadow + // behind the standard object's geometry + xRetval.realloc(2); + + xRetval[0] = xSpecialShadow; + xRetval[1] = xReference; + } + } + + return xRetval; + } + } // end of namespace contact +} // end of namespace sdr + +////////////////////////////////////////////////////////////////////////////// +// eof |