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path: root/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
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Diffstat (limited to 'svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx')
-rw-r--r--svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx b/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
index 58ff93981008..e5c84ed87830 100644
--- a/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
+++ b/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
@@ -108,7 +108,7 @@ namespace sdr
{
// for SC, the caption object may have a specialized shadow. The usual object shadow is off
// and a specialized shadow gets created here (see old paint)
- const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
+ const XColorItem& rShadColItem = (XColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
const sal_uInt16 nShadowTransparence(((SdrPercentItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
const Color aShadowColor(rShadColItem.GetColorValue());
const drawing::FillStyle eShadowStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();