diff options
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofsdrole2obj.cxx')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofsdrole2obj.cxx | 93 |
1 files changed, 42 insertions, 51 deletions
diff --git a/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx b/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx index a0960a5eb7c5..b88578113c5d 100644 --- a/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx +++ b/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx @@ -30,7 +30,6 @@ #include <svx/sdr/contact/viewcontactofsdrole2obj.hxx> #include <svx/svdoole2.hxx> -#include <svx/sdr/attribute/sdrallattribute.hxx> #include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx> #include <basegfx/matrix/b2dhommatrix.hxx> #include <svx/sdr/primitive2d/sdrole2primitive2d.hxx> @@ -72,59 +71,51 @@ namespace sdr drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters( bool bHighContrast) const { - drawinglayer::primitive2d::Primitive2DSequence xRetval; - SdrText* pSdrText = GetOle2Obj().getText(0); - - if(pSdrText) - { - // take unrotated snap rect (direct model data) for position and size - const Rectangle& rRectangle = GetOle2Obj().GetGeoRect(); - const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom()); - - // create object matrix - const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat()); - const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0); - const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0); - const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( - aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate, - aObjectRange.getMinX(), aObjectRange.getMinY())); - - // Prepare attribute settings, will be used soon anyways - const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet(); - drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText); - - if(!pAttribute) - { - // force existence, even when not visible - pAttribute = new drawinglayer::attribute::SdrLineFillShadowTextAttribute(0, 0, 0, 0, 0, 0); - } - - // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing - // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect - // calculations without OLE Graphic access (which may trigger e.g. chart recalculation). - // It will also take care of HighContrast and ScaleContent - const drawinglayer::primitive2d::Primitive2DReference xOleContent( - new drawinglayer::primitive2d::SdrOleContentPrimitive2D( - GetOle2Obj(), - aObjectMatrix, - - // #i104867# add GraphicVersion number to be able to check for - // content change in the primitive later - GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion(), - - bHighContrast)); - - // create primitive. Use Ole2 primitive here. Prepare attribute settings, will be used soon anyways. - const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1); - const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::SdrOle2Primitive2D( + // take unrotated snap rect (direct model data) for position and size + const Rectangle& rRectangle = GetOle2Obj().GetGeoRect(); + const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom()); + + // create object matrix + const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat()); + const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0); + const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0); + const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( + aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate, + aObjectRange.getMinX(), aObjectRange.getMinY())); + + // Prepare attribute settings, will be used soon anyways + const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet(); + const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( + drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( + rItemSet, + GetOle2Obj().getText(0))); + + // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing + // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect + // calculations without OLE Graphic access (which may trigger e.g. chart recalculation). + // It will also take care of HighContrast and ScaleContent + const drawinglayer::primitive2d::Primitive2DReference xOleContent( + new drawinglayer::primitive2d::SdrOleContentPrimitive2D( + GetOle2Obj(), + aObjectMatrix, + + // #i104867# add GraphicVersion number to be able to check for + // content change in the primitive later + GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion(), + + bHighContrast)); + + // create primitive. Use Ole2 primitive here. Prepare attribute settings, will + // be used soon anyways. Always create primitives to allow the decomposition of + // SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect + const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1); + const drawinglayer::primitive2d::Primitive2DReference xReference( + new drawinglayer::primitive2d::SdrOle2Primitive2D( xOLEContent, aObjectMatrix, - *pAttribute)); - xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); - delete pAttribute; - } + aAttribute)); - return xRetval; + return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); } drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const |