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Diffstat (limited to 'svx/source/sdr/overlay/overlaymanagerbuffered.cxx')
-rw-r--r--svx/source/sdr/overlay/overlaymanagerbuffered.cxx16
1 files changed, 8 insertions, 8 deletions
diff --git a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx
index 7cc57642da12..46bd77b0b8c7 100644
--- a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx
+++ b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx
@@ -104,12 +104,12 @@ namespace sdr
const Rectangle aRegionRectanglePixel(
maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
- const Region aRegionPixel(aRegionRectanglePixel);
+ const vcl::Region aRegionPixel(aRegionRectanglePixel);
ImpRestoreBackground(aRegionPixel);
}
- void OverlayManagerBuffered::ImpRestoreBackground(const Region& rRegionPixel) const
+ void OverlayManagerBuffered::ImpRestoreBackground(const vcl::Region& rRegionPixel) const
{
// MapModes off
const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled());
@@ -178,7 +178,7 @@ namespace sdr
((OverlayManagerBuffered*)this)->maBufferDevice.EnableMapMode(bMapModeWasEnabledSource);
}
- void OverlayManagerBuffered::ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice)
+ void OverlayManagerBuffered::ImpSaveBackground(const vcl::Region& rRegion, OutputDevice* pPreRenderDevice)
{
// prepare source
OutputDevice& rSource = (pPreRenderDevice) ? *pPreRenderDevice : getOutputDevice();
@@ -187,14 +187,14 @@ namespace sdr
ImpPrepareBufferDevice();
// build region which needs to be copied
- Region aRegion(rSource.LogicToPixel(rRegion));
+ vcl::Region aRegion(rSource.LogicToPixel(rRegion));
// limit to PaintRegion if it's a window. This will be evtl. the expanded one,
// but always the exact redraw area
if(OUTDEV_WINDOW == rSource.GetOutDevType())
{
vcl::Window& rWindow = (vcl::Window&)rSource;
- Region aPaintRegionPixel = rWindow.LogicToPixel(rWindow.GetPaintRegion());
+ vcl::Region aPaintRegionPixel = rWindow.LogicToPixel(rWindow.GetPaintRegion());
aRegion.Intersect(aPaintRegionPixel);
// #i72754# Make sure content is completetly rendered, the window
@@ -452,7 +452,7 @@ namespace sdr
}
}
- void OverlayManagerBuffered::completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice) const
+ void OverlayManagerBuffered::completeRedraw(const vcl::Region& rRegion, OutputDevice* pPreRenderDevice) const
{
if(!rRegion.IsEmpty())
{
@@ -477,10 +477,10 @@ namespace sdr
maBufferDevice.CopyArea(rDestPt, rSrcPt, rSrcSize);
}
- void OverlayManagerBuffered::restoreBackground(const Region& rRegion) const
+ void OverlayManagerBuffered::restoreBackground(const vcl::Region& rRegion) const
{
// restore
- const Region aRegionPixel(getOutputDevice().LogicToPixel(rRegion));
+ const vcl::Region aRegionPixel(getOutputDevice().LogicToPixel(rRegion));
ImpRestoreBackground(aRegionPixel);
// call parent