diff options
Diffstat (limited to 'svx/source/sdr/overlay/overlaymanagerbuffered.cxx')
-rw-r--r-- | svx/source/sdr/overlay/overlaymanagerbuffered.cxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx index c510207a8a63..7cc57642da12 100644 --- a/svx/source/sdr/overlay/overlaymanagerbuffered.cxx +++ b/svx/source/sdr/overlay/overlaymanagerbuffered.cxx @@ -193,7 +193,7 @@ namespace sdr // but always the exact redraw area if(OUTDEV_WINDOW == rSource.GetOutDevType()) { - Window& rWindow = (Window&)rSource; + vcl::Window& rWindow = (vcl::Window&)rSource; Region aPaintRegionPixel = rWindow.LogicToPixel(rWindow.GetPaintRegion()); aRegion.Intersect(aPaintRegionPixel); @@ -274,7 +274,7 @@ namespace sdr // #i80730# switch off VCL cursor during overlay refresh if(bTargetIsWindow) { - Window& rWindow = static_cast< Window& >(rmOutputDevice); + vcl::Window& rWindow = static_cast< vcl::Window& >(rmOutputDevice); vcl::Cursor* pCursor = rWindow.GetCursor(); if(pCursor && pCursor->IsVisible()) @@ -391,7 +391,7 @@ namespace sdr // To get the update, the windows in question are updated manulally here. if(bTargetIsWindow) { - Window& rWindow = static_cast< Window& >(rmOutputDevice); + vcl::Window& rWindow = static_cast< vcl::Window& >(rmOutputDevice); const Rectangle aRegionRectanglePixel( maBufferRememberedRangePixel.getMinX(), @@ -404,7 +404,7 @@ namespace sdr // #i80730# restore visibility of VCL cursor if(bCursorWasEnabled) { - Window& rWindow = static_cast< Window& >(rmOutputDevice); + vcl::Window& rWindow = static_cast< vcl::Window& >(rmOutputDevice); vcl::Cursor* pCursor = rWindow.GetCursor(); if(pCursor) |