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diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
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+++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#include "precompiled_svx.hxx"
+#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
+#include <svl/itemset.hxx>
+#include <svx/xdef.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <svx/xlineit0.hxx>
+#include <svx/xfillit0.hxx>
+#include <svx/xlntrit.hxx>
+#include <svx/xlnwtit.hxx>
+#include <svx/xlinjoit.hxx>
+#include <svx/xlnclit.hxx>
+#include <svx/xlnstwit.hxx>
+#include <svx/xlnedwit.hxx>
+#include <svx/xlnstit.hxx>
+#include <svx/xlnstcit.hxx>
+#include <svx/xlnedit.hxx>
+#include <svx/xlnedcit.hxx>
+#include <svx/xdash.hxx>
+#include <svx/xlndsit.hxx>
+#include <svx/xfltrit.hxx>
+#include <svx/xflftrit.hxx>
+#include <svx/xflclit.hxx>
+#include <svx/xgrscit.hxx>
+#include <svx/xflhtit.hxx>
+#include <svx/xflbckit.hxx>
+#include <svx/sdshitm.hxx>
+#include <svx/sdsxyitm.hxx>
+#include <svx/sdshcitm.hxx>
+#include <svx/sdshtitm.hxx>
+#include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
+#include <basegfx/polygon/b2dlinegeometry.hxx>
+#include <svx/svdotext.hxx>
+#include <drawinglayer/attribute/fillbitmapattribute.hxx>
+#include <svx/sdr/attribute/sdrtextattribute.hxx>
+#include <svx/xbtmpit.hxx>
+#include <svl/itempool.hxx>
+#include <vcl/svapp.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <svx/svx3ditems.hxx>
+#include <com/sun/star/drawing/ProjectionMode.hpp>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+#include <drawinglayer/attribute/sdrallattribute3d.hxx>
+#include <svx/rectenum.hxx>
+#include <svx/sdtfchim.hxx>
+#include <svx/svdoutl.hxx>
+#include <svx/svdmodel.hxx>
+#include <editeng/editstat.hxx>
+#include <drawinglayer/attribute/fillhatchattribute.hxx>
+#include <drawinglayer/attribute/fillgradientattribute.hxx>
+#include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
+#include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
+#include <svx/sdr/attribute/sdrformtextattribute.hxx>
+#include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
+#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
+#include <svx/sdr/attribute/sdrfilltextattribute.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace
+ {
+ attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
+ {
+ switch(eStyle)
+ {
+ case XGRAD_LINEAR :
+ {
+ return attribute::GRADIENTSTYLE_LINEAR;
+ }
+ case XGRAD_AXIAL :
+ {
+ return attribute::GRADIENTSTYLE_AXIAL;
+ }
+ case XGRAD_RADIAL :
+ {
+ return attribute::GRADIENTSTYLE_RADIAL;
+ }
+ case XGRAD_ELLIPTICAL :
+ {
+ return attribute::GRADIENTSTYLE_ELLIPTICAL;
+ }
+ case XGRAD_SQUARE :
+ {
+ return attribute::GRADIENTSTYLE_SQUARE;
+ }
+ default :
+ {
+ return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
+ }
+ }
+ }
+
+ attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
+ {
+ switch(eStyle)
+ {
+ case XHATCH_SINGLE :
+ {
+ return attribute::HATCHSTYLE_SINGLE;
+ }
+ case XHATCH_DOUBLE :
+ {
+ return attribute::HATCHSTYLE_DOUBLE;
+ }
+ default :
+ {
+ return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
+ }
+ }
+ }
+
+ basegfx::B2DLineJoin XLineJointtoB2DLineJoin(XLineJoint eLineJoint)
+ {
+ switch(eLineJoint)
+ {
+ case XLINEJOINT_MIDDLE :
+ {
+ return basegfx::B2DLINEJOIN_MIDDLE;
+ }
+ case XLINEJOINT_BEVEL :
+ {
+ return basegfx::B2DLINEJOIN_BEVEL;
+ }
+ case XLINEJOINT_MITER :
+ {
+ return basegfx::B2DLINEJOIN_MITER;
+ }
+ case XLINEJOINT_ROUND :
+ {
+ return basegfx::B2DLINEJOIN_ROUND;
+ }
+ default :
+ {
+ return basegfx::B2DLINEJOIN_NONE; // XLINEJOINT_NONE
+ }
+ }
+ }
+
+ basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
+ {
+ basegfx::B2DVector aRetval(0.0, 0.0);
+
+ // position changes X
+ switch(eRectPoint)
+ {
+ case RP_LT: case RP_LM: case RP_LB:
+ {
+ aRetval.setX(-1.0);
+ break;
+ }
+
+ case RP_RT: case RP_RM: case RP_RB:
+ {
+ aRetval.setX(1.0);
+ break;
+ }
+
+ default :
+ {
+ break;
+ }
+ }
+
+ // position changes Y
+ switch(eRectPoint)
+ {
+ case RP_LT: case RP_MT: case RP_RT:
+ {
+ aRetval.setY(-1.0);
+ break;
+ }
+
+ case RP_LB: case RP_MB: case RP_RB:
+ {
+ aRetval.setY(1.0);
+ break;
+ }
+
+ default :
+ {
+ break;
+ }
+ }
+
+ return aRetval;
+ }
+ } // end of anonymous namespace
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
+ {
+ const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
+
+ if(XLINE_NONE != eStyle)
+ {
+ sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
+
+ if(nTransparence > 100)
+ {
+ nTransparence = 100;
+ }
+
+ if(100 != nTransparence)
+ {
+ const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
+ const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
+ const XLineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
+ ::std::vector< double > aDotDashArray;
+ double fFullDotDashLen(0.0);
+
+ if(XLINE_DASH == eStyle)
+ {
+ const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
+
+ if(rDash.GetDots() || rDash.GetDashes())
+ {
+ fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
+ }
+ }
+
+ return attribute::SdrLineAttribute(
+ XLineJointtoB2DLineJoin(eJoint),
+ (double)nWidth,
+ (double)nTransparence * 0.01,
+ aColor.getBColor(),
+ aDotDashArray,
+ fFullDotDashLen);
+ }
+ }
+
+ return attribute::SdrLineAttribute();
+ }
+
+ attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
+ const SfxItemSet& rSet,
+ double fWidth)
+ {
+ const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
+ const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
+ basegfx::B2DPolyPolygon aStartPolyPolygon;
+ basegfx::B2DPolyPolygon aEndPolyPolygon;
+ double fStartWidth(0.0);
+ double fEndWidth(0.0);
+ bool bStartActive(false);
+ bool bEndActive(false);
+ bool bStartCentered(true);
+ bool bEndCentered(true);
+
+ if(nTempStartWidth)
+ {
+ if(nTempStartWidth < 0L)
+ {
+ fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
+ }
+ else
+ {
+ fStartWidth = (double)nTempStartWidth;
+ }
+
+ if(0.0 != fStartWidth)
+ {
+ aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
+
+ if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
+ {
+ bStartActive = true;
+ bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
+ }
+ }
+ }
+
+ if(nTempEndWidth)
+ {
+ if(nTempEndWidth < 0L)
+ {
+ fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
+ }
+ else
+ {
+ fEndWidth = (double)nTempEndWidth;
+ }
+
+ if(0.0 != fEndWidth)
+ {
+ aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
+
+ if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
+ {
+ bEndActive = true;
+ bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
+ }
+ }
+ }
+
+ if(bStartActive || bEndActive)
+ {
+ return attribute::SdrLineStartEndAttribute(
+ aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
+ bStartActive, bEndActive, bStartCentered, bEndCentered);
+ }
+
+ return attribute::SdrLineStartEndAttribute();
+ }
+
+ attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
+ {
+ const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
+
+ if(bShadow)
+ {
+ sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
+
+ if(nTransparence > 100)
+ {
+ nTransparence = 100;
+ }
+
+ if(nTransparence)
+ {
+ sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
+
+ if(nFillTransparence > 100)
+ {
+ nFillTransparence = 100;
+ }
+
+ if(nTransparence == nFillTransparence)
+ {
+ // shadow does not really have an own transparence, but the application
+ // sets the shadow transparence equal to the object transparence for
+ // convenience. This is not useful for primitive creation, so take
+ // this as no shadow transparence
+ nTransparence = 0;
+ }
+ }
+
+ if(100 != nTransparence)
+ {
+ const basegfx::B2DVector aOffset(
+ (double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
+ (double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
+ const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
+
+ return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
+ }
+ }
+
+ return attribute::SdrShadowAttribute();
+ }
+
+ attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
+ {
+ const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
+
+ if(XFILL_NONE != eStyle)
+ {
+ sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
+
+ if(nTransparence > 100)
+ {
+ nTransparence = 100;
+ }
+
+ if(100 != nTransparence)
+ {
+ const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
+ attribute::FillGradientAttribute aGradient;
+ attribute::FillHatchAttribute aHatch;
+ attribute::SdrFillBitmapAttribute aBitmap;
+
+ switch(eStyle)
+ {
+ case XFILL_NONE : // for warnings
+ case XFILL_SOLID :
+ {
+ // nothing to do, color is defined
+ break;
+ }
+ case XFILL_GRADIENT :
+ {
+ XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
+
+ const Color aStartColor(aXGradient.GetStartColor());
+ const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
+ basegfx::BColor aStart(aStartColor.getBColor());
+
+ if(nStartIntens != 100)
+ {
+ const basegfx::BColor aBlack;
+ aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
+ }
+
+ const Color aEndColor(aXGradient.GetEndColor());
+ const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
+ basegfx::BColor aEnd(aEndColor.getBColor());
+
+ if(nEndIntens != 100)
+ {
+ const basegfx::BColor aBlack;
+ aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
+ }
+
+ aGradient = attribute::FillGradientAttribute(
+ XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
+ (double)aXGradient.GetBorder() * 0.01,
+ (double)aXGradient.GetXOffset() * 0.01,
+ (double)aXGradient.GetYOffset() * 0.01,
+ (double)aXGradient.GetAngle() * F_PI1800,
+ aStart,
+ aEnd,
+ ((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
+
+ break;
+ }
+ case XFILL_HATCH :
+ {
+ const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
+ const Color aColorB(rHatch.GetColor());
+
+ aHatch = attribute::FillHatchAttribute(
+ XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
+ (double)rHatch.GetDistance(),
+ (double)rHatch.GetAngle() * F_PI1800,
+ aColorB.getBColor(),
+ ((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
+
+ break;
+ }
+ case XFILL_BITMAP :
+ {
+ aBitmap = createNewSdrFillBitmapAttribute(rSet);
+ break;
+ }
+ }
+
+ return attribute::SdrFillAttribute(
+ (double)nTransparence * 0.01,
+ aColor.getBColor(),
+ aGradient,
+ aHatch,
+ aBitmap);
+ }
+ }
+
+ return attribute::SdrFillAttribute();
+ }
+
+ // #i101508# Support handing over given text-to-border distances
+ attribute::SdrTextAttribute createNewSdrTextAttribute(
+ const SfxItemSet& rSet,
+ const SdrText& rText,
+ const sal_Int32* pLeft,
+ const sal_Int32* pUpper,
+ const sal_Int32* pRight,
+ const sal_Int32* pLower)
+ {
+ const SdrTextObj& rTextObj = rText.GetObject();
+
+ if(rText.GetOutlinerParaObject() && rText.GetModel())
+ {
+ // added TextEdit text suppression
+ bool bInEditMode(false);
+
+ if(rText.GetObject().getTextCount() > 1)
+ {
+ bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
+ }
+ else
+ {
+ bInEditMode = rTextObj.IsInEditMode();
+ }
+
+ OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
+
+ if(bInEditMode)
+ {
+ OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
+
+ if(pTempObj)
+ {
+ aOutlinerParaObject = *pTempObj;
+ delete pTempObj;
+ }
+ else
+ {
+ // #i100537#
+ // GetEditOutlinerParaObject() returning no object does not mean that
+ // text edit mode is not active. Do not reset the flag here
+ // bInEditMode = false;
+ }
+ }
+
+ const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
+ const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
+
+ // #i107346#
+ const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
+ const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
+
+ return attribute::SdrTextAttribute(
+ rText,
+ aOutlinerParaObject,
+ ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
+ pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
+ pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
+ pRight ? *pRight : rTextObj.GetTextRightDistance(),
+ pLower ? *pLower : rTextObj.GetTextLowerDistance(),
+ rTextObj.GetTextHorizontalAdjust(rSet),
+ rTextObj.GetTextVerticalAdjust(rSet),
+ ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
+ (SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
+ ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
+ SDRTEXTANI_BLINK == eAniKind,
+ SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
+ bInEditMode,
+ ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
+ bWrongSpell);
+ }
+
+ return attribute::SdrTextAttribute();
+ }
+
+ attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
+ {
+ const SfxPoolItem* pGradientItem;
+
+ if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, TRUE, &pGradientItem)
+ && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
+ {
+ // test if float transparence is completely transparent
+ const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
+ const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
+ const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
+ const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
+
+ if(!bCompletelyTransparent)
+ {
+ const double fStartLum(nStartLuminance / 255.0);
+ const double fEndLum(nEndLuminance / 255.0);
+
+ return attribute::FillGradientAttribute(
+ XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
+ (double)rGradient.GetBorder() * 0.01,
+ (double)rGradient.GetXOffset() * 0.01,
+ (double)rGradient.GetYOffset() * 0.01,
+ (double)rGradient.GetAngle() * F_PI1800,
+ basegfx::BColor(fStartLum, fStartLum, fStartLum),
+ basegfx::BColor(fEndLum, fEndLum, fEndLum),
+ 0);
+ }
+ }
+
+ return attribute::FillGradientAttribute();
+ }
+
+ attribute::SdrFillBitmapAttribute createNewSdrFillBitmapAttribute(const SfxItemSet& rSet)
+ {
+ Bitmap aBitmap((((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetBitmapValue()).GetBitmap());
+
+ // make sure it's not empty, use default instead
+ if(aBitmap.IsEmpty())
+ {
+ aBitmap = Bitmap(Size(4,4), 8);
+ }
+
+ // if there is no logical size, create a size from pixel size and set MapMode accordingly
+ if(0L == aBitmap.GetPrefSize().Width() || 0L == aBitmap.GetPrefSize().Height())
+ {
+ aBitmap.SetPrefSize(aBitmap.GetSizePixel());
+ aBitmap.SetPrefMapMode(MAP_PIXEL);
+ }
+
+ // convert size and MapMode to destination logical size and MapMode. The created
+ // bitmap must have a valid logical size (PrefSize)
+ const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
+
+ if(aBitmap.GetPrefMapMode() != aDestinationMapUnit)
+ {
+ // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
+ // so fallback to Application::GetDefaultDevice()
+ if(MAP_PIXEL == aBitmap.GetPrefMapMode().GetMapUnit())
+ {
+ aBitmap.SetPrefSize(Application::GetDefaultDevice()->PixelToLogic(
+ aBitmap.GetPrefSize(), aDestinationMapUnit));
+ }
+ else
+ {
+ aBitmap.SetPrefSize(OutputDevice::LogicToLogic(
+ aBitmap.GetPrefSize(), aBitmap.GetPrefMapMode(), aDestinationMapUnit));
+ }
+ }
+
+ // get size
+ const basegfx::B2DVector aSize(
+ (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
+ (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
+ const basegfx::B2DVector aOffset(
+ (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
+ (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
+ const basegfx::B2DVector aOffsetPosition(
+ (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
+ (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
+
+ return attribute::SdrFillBitmapAttribute(
+ aBitmap,
+ aSize,
+ aOffset,
+ aOffsetPosition,
+ RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
+ ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
+ ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
+ ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
+ }
+
+ attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
+ const SfxItemSet& rSet,
+ const SdrText* pText,
+ bool bSuppressText)
+ {
+ attribute::SdrTextAttribute aText;
+
+ // #i98072# added option to suppress text
+ // look for text first
+ if(!bSuppressText && pText)
+ {
+ aText = createNewSdrTextAttribute(rSet, *pText);
+ }
+
+ // try shadow
+ const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
+
+ return attribute::SdrShadowTextAttribute(aShadow, aText);
+ }
+
+ attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
+ const SfxItemSet& rSet,
+ const SdrText* pText)
+ {
+ attribute::SdrLineAttribute aLine;
+ attribute::SdrLineStartEndAttribute aLineStartEnd;
+ attribute::SdrTextAttribute aText;
+ bool bFontworkHideContour(false);
+
+ // look for text first
+ if(pText)
+ {
+ aText = createNewSdrTextAttribute(rSet, *pText);
+
+ // when object has text and text is fontwork and hide contour is set for fontwork, force
+ // line and fill style to empty
+ if(!aText.isDefault()
+ && !aText.getSdrFormTextAttribute().isDefault()
+ && aText.isHideContour())
+ {
+ bFontworkHideContour = true;
+ }
+ }
+
+ // try line style
+ if(!bFontworkHideContour)
+ {
+ aLine = createNewSdrLineAttribute(rSet);
+
+ if(!aLine.isDefault())
+ {
+ // try LineStartEnd
+ aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
+ }
+ }
+
+ if(!aLine.isDefault() || !aText.isDefault())
+ {
+ // try shadow
+ const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
+
+ return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
+ }
+
+ return attribute::SdrLineShadowTextAttribute();
+ }
+
+ attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
+ const SfxItemSet& rSet,
+ const SdrText* pText)
+ {
+ attribute::SdrLineAttribute aLine;
+ attribute::SdrFillAttribute aFill;
+ attribute::SdrLineStartEndAttribute aLineStartEnd;
+ attribute::SdrShadowAttribute aShadow;
+ attribute::FillGradientAttribute aFillFloatTransGradient;
+ attribute::SdrTextAttribute aText;
+ bool bFontworkHideContour(false);
+
+ // look for text first
+ if(pText)
+ {
+ aText = createNewSdrTextAttribute(rSet, *pText);
+
+ // when object has text and text is fontwork and hide contour is set for fontwork, force
+ // line and fill style to empty
+ if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
+ {
+ bFontworkHideContour = true;
+ }
+ }
+
+ if(!bFontworkHideContour)
+ {
+ // try line style
+ aLine = createNewSdrLineAttribute(rSet);
+
+ if(!aLine.isDefault())
+ {
+ // try LineStartEnd
+ aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
+ }
+
+ // try fill style
+ aFill = createNewSdrFillAttribute(rSet);
+
+ if(!aFill.isDefault())
+ {
+ // try fillfloattransparence
+ aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
+ }
+ }
+
+ if(!aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
+ {
+ // try shadow
+ aShadow = createNewSdrShadowAttribute(rSet);
+
+ return attribute::SdrLineFillShadowTextAttribute(
+ aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
+ }
+
+ return attribute::SdrLineFillShadowTextAttribute();
+ }
+
+ attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
+ {
+ attribute::SdrFillAttribute aFill;
+ attribute::SdrLineStartEndAttribute aLineStartEnd;
+ attribute::SdrShadowAttribute aShadow;
+ attribute::FillGradientAttribute aFillFloatTransGradient;
+
+ // try line style
+ const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
+
+ if(!aLine.isDefault())
+ {
+ // try LineStartEnd
+ aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
+ }
+
+ // try fill style
+ if(!bSuppressFill)
+ {
+ aFill = createNewSdrFillAttribute(rSet);
+
+ if(!aFill.isDefault())
+ {
+ // try fillfloattransparence
+ aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
+ }
+ }
+
+ if(!aLine.isDefault() || !aFill.isDefault())
+ {
+ // try shadow
+ aShadow = createNewSdrShadowAttribute(rSet);
+
+ return attribute::SdrLineFillShadowAttribute3D(
+ aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
+ }
+
+ return attribute::SdrLineFillShadowAttribute3D();
+ }
+
+ attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
+ {
+ // get perspective
+ ::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
+ const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
+
+ if(1L == nProjectionValue)
+ {
+ aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
+ }
+
+ // get distance
+ const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
+
+ // get shadow slant
+ const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
+
+ // get shade mode
+ ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
+ const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
+
+ if(1L == nShadeValue)
+ {
+ aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
+ }
+ else if(2L == nShadeValue)
+ {
+ aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
+ }
+ else if(3L == nShadeValue)
+ {
+ aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
+ }
+
+ // get two sided lighting
+ const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
+
+ return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
+ }
+
+ attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
+ {
+ // extract lights from given SfxItemSet (from scene)
+ ::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
+
+ if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
+ {
+ const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
+ aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
+ }
+
+ if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
+ {
+ const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
+ aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ }
+
+ if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
+ {
+ const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
+ aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ }
+
+ if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
+ {
+ const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
+ aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ }
+
+ if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
+ {
+ const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
+ aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ }
+
+ if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
+ {
+ const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
+ aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ }
+
+ if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
+ {
+ const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
+ aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ }
+
+ if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
+ {
+ const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
+ aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ }
+
+ // get ambient color
+ const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
+ const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
+
+ return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
+ }
+
+ void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
+ {
+ rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
+
+ if(0.0 != rfCornerRadiusX)
+ {
+ const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
+
+ if(0.0 != fHalfObjectWidth)
+ {
+ if(rfCornerRadiusX < 0.0)
+ {
+ rfCornerRadiusX = 0.0;
+ }
+
+ if(rfCornerRadiusX > fHalfObjectWidth)
+ {
+ rfCornerRadiusX = fHalfObjectWidth;
+ }
+
+ rfCornerRadiusX /= fHalfObjectWidth;
+ }
+ else
+ {
+ rfCornerRadiusX = 0.0;
+ }
+ }
+
+ if(0.0 != rfCornerRadiusY)
+ {
+ const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
+
+ if(0.0 != fHalfObjectHeight)
+ {
+ if(rfCornerRadiusY < 0.0)
+ {
+ rfCornerRadiusY = 0.0;
+ }
+
+ if(rfCornerRadiusY > fHalfObjectHeight)
+ {
+ rfCornerRadiusY = fHalfObjectHeight;
+ }
+
+ rfCornerRadiusY /= fHalfObjectHeight;
+ }
+ else
+ {
+ rfCornerRadiusY = 0.0;
+ }
+ }
+ }
+
+ // #i101508# Support handing over given text-to-border distances
+ attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
+ const SfxItemSet& rSet,
+ const SdrText* pText,
+ const sal_Int32* pLeft,
+ const sal_Int32* pUpper,
+ const sal_Int32* pRight,
+ const sal_Int32* pLower)
+ {
+ attribute::SdrFillAttribute aFill;
+ attribute::FillGradientAttribute aFillFloatTransGradient;
+ attribute::SdrTextAttribute aText;
+ bool bFontworkHideContour(false);
+
+ // look for text first
+ if(pText)
+ {
+ aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
+
+ // when object has text and text is fontwork and hide contour is set for fontwork, force
+ // fill style to empty
+ if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
+ {
+ bFontworkHideContour = true;
+ }
+ }
+
+ if(!bFontworkHideContour)
+ {
+ // try fill style
+ aFill = createNewSdrFillAttribute(rSet);
+
+ if(!aFill.isDefault())
+ {
+ // try fillfloattransparence
+ aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
+ }
+ }
+
+ if(!aFill.isDefault() || !aText.isDefault())
+ {
+ return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
+ }
+
+ return attribute::SdrFillTextAttribute();
+ }
+
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof