diff options
Diffstat (limited to 'svx/source/sdr/primitive2d/sdrattributecreator.cxx')
-rw-r--r-- | svx/source/sdr/primitive2d/sdrattributecreator.cxx | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx index 2ec29edf342f..e25d6346a02d 100644 --- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx +++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx @@ -132,27 +132,27 @@ namespace drawinglayer } } - basegfx::B2DLineJoin LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint) + basegfx::B2DLineJoin LineJointToB2DLineJoin(css::drawing::LineJoint eLineJoint) { switch(eLineJoint) { - case com::sun::star::drawing::LineJoint_MIDDLE : + case css::drawing::LineJoint_MIDDLE : { return basegfx::B2DLineJoin::Middle; } - case com::sun::star::drawing::LineJoint_BEVEL : + case css::drawing::LineJoint_BEVEL : { return basegfx::B2DLineJoin::Bevel; } - case com::sun::star::drawing::LineJoint_MITER : + case css::drawing::LineJoint_MITER : { return basegfx::B2DLineJoin::Miter; } - case com::sun::star::drawing::LineJoint_ROUND : + case css::drawing::LineJoint_ROUND : { return basegfx::B2DLineJoin::Round; } - default : // com::sun::star::drawing::LineJoint_NONE + default : // css::drawing::LineJoint_NONE { return basegfx::B2DLineJoin::NONE; } @@ -218,7 +218,7 @@ namespace drawinglayer { attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet) { - const com::sun::star::drawing::LineStyle eStyle(static_cast<const XLineStyleItem&>(rSet.Get(XATTR_LINESTYLE)).GetValue()); + const css::drawing::LineStyle eStyle(static_cast<const XLineStyleItem&>(rSet.Get(XATTR_LINESTYLE)).GetValue()); if(drawing::LineStyle_NONE != eStyle) { @@ -233,8 +233,8 @@ namespace drawinglayer { const sal_uInt32 nWidth(static_cast<const XLineWidthItem&>(rSet.Get(XATTR_LINEWIDTH)).GetValue()); const Color aColor(static_cast<const XLineColorItem&>(rSet.Get(XATTR_LINECOLOR)).GetColorValue()); - const com::sun::star::drawing::LineJoint eJoint(static_cast<const XLineJointItem&>(rSet.Get(XATTR_LINEJOINT)).GetValue()); - const com::sun::star::drawing::LineCap eCap(static_cast<const XLineCapItem&>(rSet.Get(XATTR_LINECAP)).GetValue()); + const css::drawing::LineJoint eJoint(static_cast<const XLineJointItem&>(rSet.Get(XATTR_LINEJOINT)).GetValue()); + const css::drawing::LineCap eCap(static_cast<const XLineCapItem&>(rSet.Get(XATTR_LINECAP)).GetValue()); ::std::vector< double > aDotDashArray; double fFullDotDashLen(0.0); @@ -885,12 +885,12 @@ namespace drawinglayer attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet) { // get perspective - ::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL); + css::drawing::ProjectionMode aProjectionMode(css::drawing::ProjectionMode_PARALLEL); const sal_uInt16 nProjectionValue(static_cast<const Svx3DPerspectiveItem&>(rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue()); if(1L == nProjectionValue) { - aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE; + aProjectionMode = css::drawing::ProjectionMode_PERSPECTIVE; } // get distance @@ -900,20 +900,20 @@ namespace drawinglayer const double fShadowSlant(F_PI180 * static_cast<const SfxUInt16Item&>(rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue()); // get shade mode - ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT); + css::drawing::ShadeMode aShadeMode(css::drawing::ShadeMode_FLAT); const sal_uInt16 nShadeValue(static_cast<const Svx3DShadeModeItem&>(rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue()); if(1L == nShadeValue) { - aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG; + aShadeMode = css::drawing::ShadeMode_PHONG; } else if(2L == nShadeValue) { - aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH; + aShadeMode = css::drawing::ShadeMode_SMOOTH; } else if(3L == nShadeValue) { - aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT; + aShadeMode = css::drawing::ShadeMode_DRAFT; } // get two sided lighting |