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Diffstat (limited to 'svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx')
-rw-r--r--svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
index b48dc9fe81bc..c5c8271ffa94 100644
--- a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
+++ b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
@@ -25,11 +25,11 @@
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
-//////////////////////////////////////////////////////////////////////////////
+
using namespace com::sun::star;
-//////////////////////////////////////////////////////////////////////////////
+
namespace drawinglayer
{
@@ -62,7 +62,7 @@ namespace drawinglayer
// 3D shapes shadow will be set at the individual created
// visualisation objects and be visualized by the 3d renderer
// as a single shadow.
- //
+
// The shadow for AutoShapes could be handled uniformely by not setting any
// shadow items at the helper model objects and only adding shadow here for
// 2D and 3D (and it works, too), but this would lead to two 3D scenes for