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-rw-r--r--svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx24
-rw-r--r--svx/source/sdr/primitive2d/sdrolecontentprimitive2d.cxx7
-rw-r--r--svx/source/sdr/primitive2d/sdrrectangleprimitive2d.cxx10
3 files changed, 32 insertions, 9 deletions
diff --git a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
index e2dce7b551ed..af3e6aacb410 100644
--- a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
+++ b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
@@ -68,7 +68,20 @@ namespace drawinglayer
// add shadow
if(aRetval.hasElements() && getSdrSTAttribute().getShadow())
{
- aRetval = createEmbeddedShadowPrimitive(aRetval, *getSdrSTAttribute().getShadow());
+ // #i105323# add generic shadow only for 2D shapes. For
+ // 3D shapes shadow will be set at the individual created
+ // visualisation objects and be visualized by the 3d renderer
+ // as a single shadow.
+ //
+ // The shadow for AutoShapes could be handled uniformely by not setting any
+ // shadow items at the helper model objects and only adding shadow here for
+ // 2D and 3D (and it works, too), but this would lead to two 3D scenes for
+ // the 3D object; one for the shadow aond one for the content. The one for the
+ // shadow will be correct (using ColorModifierStack), but expensive.
+ if(!get3DShape())
+ {
+ aRetval = createEmbeddedShadowPrimitive(aRetval, *getSdrSTAttribute().getShadow());
+ }
}
return aRetval;
@@ -79,13 +92,15 @@ namespace drawinglayer
const Primitive2DSequence& rSubPrimitives,
const basegfx::B2DHomMatrix& rTextBox,
bool bWordWrap,
- bool bForceTextClipToTextRange)
+ bool bForceTextClipToTextRange,
+ bool b3DShape)
: BasePrimitive2D(),
maSdrSTAttribute(rSdrSTAttribute),
maSubPrimitives(rSubPrimitives),
maTextBox(rTextBox),
mbWordWrap(bWordWrap),
- mbForceTextClipToTextRange(bForceTextClipToTextRange)
+ mbForceTextClipToTextRange(bForceTextClipToTextRange),
+ mb3DShape(b3DShape)
{
}
@@ -99,7 +114,8 @@ namespace drawinglayer
&& getSubPrimitives() == rCompare.getSubPrimitives()
&& getTextBox() == rCompare.getTextBox()
&& getWordWrap() == rCompare.getWordWrap()
- && isForceTextClipToTextRange() == rCompare.isForceTextClipToTextRange());
+ && isForceTextClipToTextRange() == rCompare.isForceTextClipToTextRange()
+ && get3DShape() == rCompare.get3DShape());
}
return false;
diff --git a/svx/source/sdr/primitive2d/sdrolecontentprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrolecontentprimitive2d.cxx
index 67fee9215b73..e682c0e04b55 100644
--- a/svx/source/sdr/primitive2d/sdrolecontentprimitive2d.cxx
+++ b/svx/source/sdr/primitive2d/sdrolecontentprimitive2d.cxx
@@ -157,10 +157,12 @@ namespace drawinglayer
SdrOleContentPrimitive2D::SdrOleContentPrimitive2D(
const SdrOle2Obj& rSdrOle2Obj,
const basegfx::B2DHomMatrix& rObjectTransform,
+ sal_uInt32 nGraphicVersion,
bool bHighContrast)
: BasePrimitive2D(),
mpSdrOle2Obj(const_cast< SdrOle2Obj* >(&rSdrOle2Obj)),
maObjectTransform(rObjectTransform),
+ mnGraphicVersion(nGraphicVersion),
mbHighContrast(bHighContrast)
{
}
@@ -176,6 +178,11 @@ namespace drawinglayer
return ((bBothNot || bBothAndEqual)
&& getObjectTransform() == rCompare.getObjectTransform()
+
+ // #i104867# to find out if the Graphic content of the
+ // OLE has changed, use GraphicVersion number
+ && getGraphicVersion() == rCompare.getGraphicVersion()
+
&& getHighContrast() == rCompare.getHighContrast());
}
diff --git a/svx/source/sdr/primitive2d/sdrrectangleprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrrectangleprimitive2d.cxx
index edb2837ef670..097cd5edd445 100644
--- a/svx/source/sdr/primitive2d/sdrrectangleprimitive2d.cxx
+++ b/svx/source/sdr/primitive2d/sdrrectangleprimitive2d.cxx
@@ -68,7 +68,7 @@ namespace drawinglayer
*getSdrLFSTAttribute().getFill(),
getSdrLFSTAttribute().getFillFloatTransGradient()));
}
- else if(getTextFrame())
+ else if(getForceFillForHitTest())
{
// if no fill and it's a text frame, create a fill for HitTest and
// BoundRect fallback
@@ -89,7 +89,7 @@ namespace drawinglayer
getTransform(),
*getSdrLFSTAttribute().getLine()));
}
- else if(!getTextFrame())
+ else if(!getForceFillForHitTest())
{
// if initially no line is defined and it's not a text frame, create
// a line for HitTest and BoundRect
@@ -127,13 +127,13 @@ namespace drawinglayer
const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
double fCornerRadiusX,
double fCornerRadiusY,
- bool bTextFrame)
+ bool bForceFillForHitTest)
: BasePrimitive2D(),
maTransform(rTransform),
maSdrLFSTAttribute(rSdrLFSTAttribute),
mfCornerRadiusX(fCornerRadiusX),
mfCornerRadiusY(fCornerRadiusY),
- mbTextFrame(bTextFrame)
+ mbForceFillForHitTest(bForceFillForHitTest)
{
}
@@ -147,7 +147,7 @@ namespace drawinglayer
&& getCornerRadiusY() == rCompare.getCornerRadiusY()
&& getTransform() == rCompare.getTransform()
&& getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute()
- && getTextFrame() == rCompare.getTextFrame());
+ && getForceFillForHitTest() == rCompare.getForceFillForHitTest());
}
return false;