diff options
Diffstat (limited to 'svx/source/sdr/primitive3d/sdrattributecreator3d.cxx')
-rw-r--r-- | svx/source/sdr/primitive3d/sdrattributecreator3d.cxx | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx index 54b335b7a013..25ec9740305e 100644 --- a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx +++ b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx @@ -37,45 +37,45 @@ namespace drawinglayer attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet) { // get NormalsKind - ::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC); + css::drawing::NormalsKind aNormalsKind(css::drawing::NormalsKind_SPECIFIC); const sal_uInt16 nNormalsValue(static_cast<const Svx3DNormalsKindItem&>(rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue()); if(1L == nNormalsValue) { - aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT; + aNormalsKind = css::drawing::NormalsKind_FLAT; } else if(2L == nNormalsValue) { - aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE; + aNormalsKind = css::drawing::NormalsKind_SPHERE; } // get NoermalsInvert flag const bool bInvertNormals(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); // get TextureProjectionX - ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); + css::drawing::TextureProjectionMode aTextureProjectionX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC); const sal_uInt16 nTextureValueX(static_cast<const Svx3DTextureProjectionXItem&>(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue()); if(1L == nTextureValueX) { - aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; + aTextureProjectionX = css::drawing::TextureProjectionMode_PARALLEL; } else if(2L == nTextureValueX) { - aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; + aTextureProjectionX = css::drawing::TextureProjectionMode_SPHERE; } // get TextureProjectionY - ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); + css::drawing::TextureProjectionMode aTextureProjectionY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC); const sal_uInt16 nTextureValueY(static_cast<const Svx3DTextureProjectionYItem&>(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue()); if(1L == nTextureValueY) { - aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; + aTextureProjectionY = css::drawing::TextureProjectionMode_PARALLEL; } else if(2L == nTextureValueY) { - aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; + aTextureProjectionY = css::drawing::TextureProjectionMode_SPHERE; } // get DoubleSided flag @@ -89,30 +89,30 @@ namespace drawinglayer // get texture kind // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor - ::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE); + css::drawing::TextureKind2 aTextureKind(css::drawing::TextureKind2_LUMINANCE); const sal_uInt16 nTextureKind(static_cast<const Svx3DTextureKindItem&>(rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue()); if(2 == nTextureKind) { - aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY; + aTextureKind = css::drawing::TextureKind2_INTENSITY; } else if(3 == nTextureKind) { - aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR; + aTextureKind = css::drawing::TextureKind2_COLOR; } // get texture mode // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend - ::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE); + css::drawing::TextureMode aTextureMode(css::drawing::TextureMode_REPLACE); const sal_uInt16 nTextureMode(static_cast<const Svx3DTextureModeItem&>(rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue()); if(2 == nTextureMode) { - aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE; + aTextureMode = css::drawing::TextureMode_MODULATE; } else if(3 == nTextureMode) { - aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND; + aTextureMode = css::drawing::TextureMode_BLEND; } // get object color |