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path: root/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx
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Diffstat (limited to 'svx/source/sdr/primitive3d/sdrattributecreator3d.cxx')
-rw-r--r--svx/source/sdr/primitive3d/sdrattributecreator3d.cxx30
1 files changed, 15 insertions, 15 deletions
diff --git a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx
index 54b335b7a013..25ec9740305e 100644
--- a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx
+++ b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx
@@ -37,45 +37,45 @@ namespace drawinglayer
attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet)
{
// get NormalsKind
- ::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC);
+ css::drawing::NormalsKind aNormalsKind(css::drawing::NormalsKind_SPECIFIC);
const sal_uInt16 nNormalsValue(static_cast<const Svx3DNormalsKindItem&>(rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue());
if(1L == nNormalsValue)
{
- aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT;
+ aNormalsKind = css::drawing::NormalsKind_FLAT;
}
else if(2L == nNormalsValue)
{
- aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE;
+ aNormalsKind = css::drawing::NormalsKind_SPHERE;
}
// get NoermalsInvert flag
const bool bInvertNormals(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue());
// get TextureProjectionX
- ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
+ css::drawing::TextureProjectionMode aTextureProjectionX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC);
const sal_uInt16 nTextureValueX(static_cast<const Svx3DTextureProjectionXItem&>(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue());
if(1L == nTextureValueX)
{
- aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
+ aTextureProjectionX = css::drawing::TextureProjectionMode_PARALLEL;
}
else if(2L == nTextureValueX)
{
- aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
+ aTextureProjectionX = css::drawing::TextureProjectionMode_SPHERE;
}
// get TextureProjectionY
- ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
+ css::drawing::TextureProjectionMode aTextureProjectionY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC);
const sal_uInt16 nTextureValueY(static_cast<const Svx3DTextureProjectionYItem&>(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue());
if(1L == nTextureValueY)
{
- aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
+ aTextureProjectionY = css::drawing::TextureProjectionMode_PARALLEL;
}
else if(2L == nTextureValueY)
{
- aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
+ aTextureProjectionY = css::drawing::TextureProjectionMode_SPHERE;
}
// get DoubleSided flag
@@ -89,30 +89,30 @@ namespace drawinglayer
// get texture kind
// TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
- ::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE);
+ css::drawing::TextureKind2 aTextureKind(css::drawing::TextureKind2_LUMINANCE);
const sal_uInt16 nTextureKind(static_cast<const Svx3DTextureKindItem&>(rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue());
if(2 == nTextureKind)
{
- aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY;
+ aTextureKind = css::drawing::TextureKind2_INTENSITY;
}
else if(3 == nTextureKind)
{
- aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR;
+ aTextureKind = css::drawing::TextureKind2_COLOR;
}
// get texture mode
// TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
- ::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE);
+ css::drawing::TextureMode aTextureMode(css::drawing::TextureMode_REPLACE);
const sal_uInt16 nTextureMode(static_cast<const Svx3DTextureModeItem&>(rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue());
if(2 == nTextureMode)
{
- aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE;
+ aTextureMode = css::drawing::TextureMode_MODULATE;
}
else if(3 == nTextureMode)
{
- aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND;
+ aTextureMode = css::drawing::TextureMode_BLEND;
}
// get object color