diff options
Diffstat (limited to 'svx/source/sdr')
-rw-r--r-- | svx/source/sdr/primitive2d/sdrattributecreator.cxx | 18 | ||||
-rw-r--r-- | svx/source/sdr/primitive3d/sdrattributecreator3d.cxx | 8 |
2 files changed, 13 insertions, 13 deletions
diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx index bcb6495270ae..7122a9a92be8 100644 --- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx +++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx @@ -911,7 +911,7 @@ namespace drawinglayer } // get two sided lighting - const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue()); + const bool bTwoSidedLighting(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue()); return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting); } @@ -921,56 +921,56 @@ namespace drawinglayer // extract lights from given SfxItemSet (from scene) ::std::vector< attribute::Sdr3DLightAttribute > aLightVector; - if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true)); } - if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue()); diff --git a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx index 7c996ec560d1..07d70fac7174 100644 --- a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx +++ b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx @@ -50,7 +50,7 @@ namespace drawinglayer } // get NoermalsInvert flag - const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); + const bool bInvertNormals(((const SfxBoolItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); // get TextureProjectionX ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); @@ -79,13 +79,13 @@ namespace drawinglayer } // get DoubleSided flag - const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue()); + const bool bDoubleSided(((const SfxBoolItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue()); // get Shadow3D flag - const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); + const bool bShadow3D(((const SfxBoolItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); // get TextureFilter flag - const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue()); + const bool bTextureFilter(((const SfxBoolItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue()); // get texture kind // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor |