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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+// #i13033#
+// New mechanism to hold a ist of all original and cloned objects for later
+// re-creating the connections for contained connectors
+#include <clonelist.hxx>
+#include <svx/svdoedge.hxx>
+#include <svx/scene3d.hxx>
+
+CloneList::CloneList()
+{
+}
+
+CloneList::~CloneList()
+{
+}
+
+void CloneList::AddPair(const SdrObject* pOriginal, SdrObject* pClone)
+{
+ maOriginalList.Insert((SdrObject*)pOriginal, LIST_APPEND);
+ maCloneList.Insert(pClone, LIST_APPEND);
+
+ // look for subobjects, too.
+ sal_Bool bOriginalIsGroup(pOriginal->IsGroupObject());
+ sal_Bool bCloneIsGroup(pClone->IsGroupObject());
+
+ if(bOriginalIsGroup && pOriginal->ISA(E3dObject) && !pOriginal->ISA(E3dScene))
+ bOriginalIsGroup = sal_False;
+
+ if(bCloneIsGroup && pClone->ISA(E3dObject) && !pClone->ISA(E3dScene))
+ bCloneIsGroup = sal_False;
+
+ if(bOriginalIsGroup && bCloneIsGroup)
+ {
+ const SdrObjList* pOriginalList = pOriginal->GetSubList();
+ SdrObjList* pCloneList = pClone->GetSubList();
+
+ if(pOriginalList && pCloneList
+ && pOriginalList->GetObjCount() == pCloneList->GetObjCount())
+ {
+ for(sal_uInt32 a(0); a < pOriginalList->GetObjCount(); a++)
+ {
+ // recursive call
+ AddPair(pOriginalList->GetObj(a), pCloneList->GetObj(a));
+ }
+ }
+ }
+}
+
+sal_uInt32 CloneList::Count() const
+{
+ return maOriginalList.Count();
+}
+
+const SdrObject* CloneList::GetOriginal(sal_uInt32 nIndex) const
+{
+ return (SdrObject*)maOriginalList.GetObject(nIndex);
+}
+
+SdrObject* CloneList::GetClone(sal_uInt32 nIndex) const
+{
+ return (SdrObject*)maCloneList.GetObject(nIndex);
+}
+
+void CloneList::CopyConnections() const
+{
+ for(sal_uInt32 a(0); a < maOriginalList.Count(); a++)
+ {
+ const SdrEdgeObj* pOriginalEdge = PTR_CAST(SdrEdgeObj, GetOriginal(a));
+ SdrEdgeObj* pCloneEdge = PTR_CAST(SdrEdgeObj, GetClone(a));
+
+ if(pOriginalEdge && pCloneEdge)
+ {
+ SdrObject* pOriginalNode1 = pOriginalEdge->GetConnectedNode(sal_True);
+ SdrObject* pOriginalNode2 = pOriginalEdge->GetConnectedNode(sal_False);
+
+ if(pOriginalNode1)
+ {
+ ULONG nPos(maOriginalList.GetPos(pOriginalNode1));
+
+ if(LIST_ENTRY_NOTFOUND != nPos)
+ {
+ if(pOriginalEdge->GetConnectedNode(sal_True) != GetClone(nPos))
+ {
+ pCloneEdge->ConnectToNode(sal_True, GetClone(nPos));
+ }
+ }
+ }
+
+ if(pOriginalNode2)
+ {
+ ULONG nPos(maOriginalList.GetPos(pOriginalNode2));
+
+ if(LIST_ENTRY_NOTFOUND != nPos)
+ {
+ if(pOriginalEdge->GetConnectedNode(sal_False) != GetClone(nPos))
+ {
+ pCloneEdge->ConnectToNode(sal_False, GetClone(nPos));
+ }
+ }
+ }
+ }
+ }
+}
+
+// eof