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-rw-r--r--svx/source/svdraw/svdedxv.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/svdraw/svdedxv.cxx b/svx/source/svdraw/svdedxv.cxx
index 7cd8dc363b4b..57b80c89b002 100644
--- a/svx/source/svdraw/svdedxv.cxx
+++ b/svx/source/svdraw/svdedxv.cxx
@@ -367,7 +367,7 @@ namespace
and thus avoiding potentially expensive repaints by using the
automatically buffered Overlay mechanism.
- It buffers as amuch as possible locally and *only* triggers a real
+ It buffers as much as possible locally and *only* triggers a real
change (see call to objectChange()) when really needed.
*/
class TextEditOverlayObject : public sdr::overlay::OverlayObject
@@ -531,7 +531,7 @@ namespace
// active Outliner is always in unified oriented coordinate system (currently)
// so just translate to TopLeft of visible Range. Keep in mind that top-left
- // depends on vertical text and top-to-bottom text attribures
+ // depends on vertical text and top-to-bottom text attributes
const tools::Rectangle aVisArea(mrOutlinerView.GetVisArea());
const bool bVerticalWriting(pSdrOutliner->IsVertical());
const bool bTopToBottom(pSdrOutliner->IsTopToBottom());
@@ -655,7 +655,7 @@ void SdrObjEditView::TextEditDrawing(SdrPaintWindow& rPaintWindow) const
{
// adapt all TextEditOverlayObject(s), so call EditViewInvalidate()
// to update accordingly (will update selection, too). Suppress new
- // stuff when LibreOficeKit is active
+ // stuff when LibreOfficeKit is active
EditViewInvalidate();
}
else