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diff --git a/svx/source/svdraw/svdglue.cxx b/svx/source/svdraw/svdglue.cxx
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+++ b/svx/source/svdraw/svdglue.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+#include <tools/debug.hxx>
+
+#include <svx/svdglue.hxx>
+#include <svx/svdobj.hxx>
+#include <svx/svdtrans.hxx>
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void SdrGluePoint::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
+{
+ if ( bReallyAbsolute != bOn )
+ {
+ if ( bOn )
+ {
+ aPos=GetAbsolutePos(rObj);
+ bReallyAbsolute=bOn;
+ }
+ else
+ {
+ bReallyAbsolute=bOn;
+ Point aPt(aPos);
+ SetAbsolutePos(aPt,rObj);
+ }
+ }
+}
+
+Point SdrGluePoint::GetAbsolutePos(const SdrObject& rObj) const
+{
+ if (bReallyAbsolute) return aPos;
+ Rectangle aSnap(rObj.GetSnapRect());
+ Rectangle aBound(rObj.GetSnapRect());
+ Point aPt(aPos);
+
+ Point aOfs(aSnap.Center());
+ switch (GetHorzAlign()) {
+ case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break;
+ case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
+ }
+ switch (GetVertAlign()) {
+ case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break;
+ case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
+ }
+ if (!bNoPercent) {
+ long nXMul=aSnap.Right()-aSnap.Left();
+ long nYMul=aSnap.Bottom()-aSnap.Top();
+ long nXDiv=10000;
+ long nYDiv=10000;
+ if (nXMul!=nXDiv) {
+ aPt.X()*=nXMul;
+ aPt.X()/=nXDiv;
+ }
+ if (nYMul!=nYDiv) {
+ aPt.Y()*=nYMul;
+ aPt.Y()/=nYDiv;
+ }
+ }
+ aPt+=aOfs;
+ // Und nun auf's BoundRect des Objekts begrenzen
+ if (aPt.X()<aBound.Left ()) aPt.X()=aBound.Left ();
+ if (aPt.X()>aBound.Right ()) aPt.X()=aBound.Right ();
+ if (aPt.Y()<aBound.Top ()) aPt.Y()=aBound.Top ();
+ if (aPt.Y()>aBound.Bottom()) aPt.Y()=aBound.Bottom();
+ return aPt;
+}
+
+void SdrGluePoint::SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj)
+{
+ if (bReallyAbsolute) {
+ aPos=rNewPos;
+ return;
+ }
+ Rectangle aSnap(rObj.GetSnapRect());
+ Point aPt(rNewPos);
+
+ Point aOfs(aSnap.Center());
+ switch (GetHorzAlign()) {
+ case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break;
+ case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
+ }
+ switch (GetVertAlign()) {
+ case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break;
+ case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
+ }
+ aPt-=aOfs;
+ if (!bNoPercent) {
+ long nXMul=aSnap.Right()-aSnap.Left();
+ long nYMul=aSnap.Bottom()-aSnap.Top();
+ if (nXMul==0) nXMul=1;
+ if (nYMul==0) nYMul=1;
+ long nXDiv=10000;
+ long nYDiv=10000;
+ if (nXMul!=nXDiv) {
+ aPt.X()*=nXDiv;
+ aPt.X()/=nXMul;
+ }
+ if (nYMul!=nYDiv) {
+ aPt.Y()*=nYDiv;
+ aPt.Y()/=nYMul;
+ }
+ }
+ aPos=aPt;
+}
+
+long SdrGluePoint::GetAlignAngle() const
+{
+ switch (nAlign) {
+ case SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER: return 0; // Invalid!
+ case SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER: return 0;
+ case SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP : return 4500;
+ case SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP : return 9000;
+ case SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP : return 13500;
+ case SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER: return 18000;
+ case SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM: return 22500;
+ case SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM: return 27000;
+ case SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM: return 31500;
+ } // switch
+ return 0;
+}
+
+void SdrGluePoint::SetAlignAngle(long nWink)
+{
+ nWink=NormAngle360(nWink);
+ if (nWink>=33750 || nWink<2250) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER;
+ else if (nWink< 6750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP ;
+ else if (nWink<11250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP ;
+ else if (nWink<15750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP ;
+ else if (nWink<20250) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER;
+ else if (nWink<24750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM;
+ else if (nWink<29250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM;
+ else if (nWink<33750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM;
+}
+
+long SdrGluePoint::EscDirToAngle(USHORT nEsc) const
+{
+ switch (nEsc) {
+ case SDRESC_RIGHT : return 0;
+ case SDRESC_TOP : return 9000;
+ case SDRESC_LEFT : return 18000;
+ case SDRESC_BOTTOM: return 27000;
+ } // switch
+ return 0;
+}
+
+USHORT SdrGluePoint::EscAngleToDir(long nWink) const
+{
+ nWink=NormAngle360(nWink);
+ if (nWink>=31500 || nWink<4500) return SDRESC_RIGHT;
+ if (nWink<13500) return SDRESC_TOP;
+ if (nWink<22500) return SDRESC_LEFT;
+ if (nWink<31500) return SDRESC_BOTTOM;
+ return 0;
+}
+
+void SdrGluePoint::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
+{
+ Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
+ RotatePoint(aPt,rRef,sn,cs);
+ // Bezugskante drehen
+ if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
+ {
+ SetAlignAngle(GetAlignAngle()+nWink);
+ }
+ // Austrittsrichtungen drehen
+ USHORT nEscDir0=nEscDir;
+ USHORT nEscDir1=0;
+ if ((nEscDir0&SDRESC_LEFT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_LEFT )+nWink);
+ if ((nEscDir0&SDRESC_TOP )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_TOP )+nWink);
+ if ((nEscDir0&SDRESC_RIGHT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_RIGHT )+nWink);
+ if ((nEscDir0&SDRESC_BOTTOM)!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_BOTTOM)+nWink);
+ nEscDir=nEscDir1;
+ if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
+}
+
+void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
+{
+ Point aPt(rRef2); aPt-=rRef1;
+ long nWink=GetAngle(aPt);
+ Mirror(rRef1,rRef2,nWink,pObj);
+}
+
+void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
+{
+ Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
+ MirrorPoint(aPt,rRef1,rRef2);
+ // Bezugskante spiegeln
+ if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
+ {
+ long nAW=GetAlignAngle();
+ nAW+=2*(nWink-nAW);
+ SetAlignAngle(nAW);
+ }
+ // Austrittsrichtungen spiegeln
+ USHORT nEscDir0=nEscDir;
+ USHORT nEscDir1=0;
+ if ((nEscDir0&SDRESC_LEFT)!=0) {
+ long nEW=EscDirToAngle(SDRESC_LEFT);
+ nEW+=2*(nWink-nEW);
+ nEscDir1|=EscAngleToDir(nEW);
+ }
+ if ((nEscDir0&SDRESC_TOP)!=0) {
+ long nEW=EscDirToAngle(SDRESC_TOP);
+ nEW+=2*(nWink-nEW);
+ nEscDir1|=EscAngleToDir(nEW);
+ }
+ if ((nEscDir0&SDRESC_RIGHT)!=0) {
+ long nEW=EscDirToAngle(SDRESC_RIGHT);
+ nEW+=2*(nWink-nEW);
+ nEscDir1|=EscAngleToDir(nEW);
+ }
+ if ((nEscDir0&SDRESC_BOTTOM)!=0) {
+ long nEW=EscDirToAngle(SDRESC_BOTTOM);
+ nEW+=2*(nWink-nEW);
+ nEscDir1|=EscAngleToDir(nEW);
+ }
+ nEscDir=nEscDir1;
+ if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
+}
+
+void SdrGluePoint::Shear(const Point& rRef, long /*nWink*/, double tn, FASTBOOL bVShear, const SdrObject* pObj)
+{
+ Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
+ ShearPoint(aPt,rRef,tn,bVShear);
+ if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
+}
+
+void SdrGluePoint::Draw(OutputDevice& rOut, const SdrObject* pObj) const
+{
+ Color aBackPenColor(COL_WHITE);
+ Color aForePenColor(COL_LIGHTBLUE);
+
+ bool bMapMerk=rOut.IsMapModeEnabled();
+ Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
+ aPt=rOut.LogicToPixel(aPt);
+ rOut.EnableMapMode(FALSE);
+ long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
+
+ rOut.SetLineColor( aBackPenColor );
+ rOut.DrawLine(Point(x-2,y-3),Point(x+3,y+2));
+ rOut.DrawLine(Point(x-3,y-2),Point(x+2,y+3));
+ rOut.DrawLine(Point(x-3,y+2),Point(x+2,y-3));
+ rOut.DrawLine(Point(x-2,y+3),Point(x+3,y-2));
+
+ if (bNoPercent)
+ {
+ switch (GetHorzAlign())
+ {
+ case SDRHORZALIGN_LEFT : rOut.DrawLine(Point(x-3,y-1),Point(x-3,y+1)); break;
+ case SDRHORZALIGN_RIGHT : rOut.DrawLine(Point(x+3,y-1),Point(x+3,y+1)); break;
+ }
+
+ switch (GetVertAlign())
+ {
+ case SDRVERTALIGN_TOP : rOut.DrawLine(Point(x-1,y-3),Point(x+1,y-3)); break;
+ case SDRVERTALIGN_BOTTOM: rOut.DrawLine(Point(x-1,y+3),Point(x+1,y+3)); break;
+ }
+ }
+
+ rOut.SetLineColor( aForePenColor );
+ rOut.DrawLine(Point(x-2,y-2),Point(x+2,y+2));
+ rOut.DrawLine(Point(x-2,y+2),Point(x+2,y-2));
+ rOut.EnableMapMode(bMapMerk);
+}
+
+void SdrGluePoint::Invalidate(Window& rWin, const SdrObject* pObj) const
+{
+ bool bMapMerk=rWin.IsMapModeEnabled();
+ Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
+ aPt=rWin.LogicToPixel(aPt);
+ rWin.EnableMapMode(FALSE);
+ long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
+
+ // #111096#
+ // do not erase background, that causes flicker (!)
+ rWin.Invalidate(Rectangle(Point(x-3,y-3),Point(x+3,y+3)), INVALIDATE_NOERASE);
+
+ rWin.EnableMapMode(bMapMerk);
+}
+
+FASTBOOL SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const
+{
+ Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
+ Size aSiz=rOut.PixelToLogic(Size(3,3));
+ Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height());
+ return aRect.IsInside(rPnt);
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void SdrGluePointList::Clear()
+{
+ USHORT nAnz=GetCount();
+ for (USHORT i=0; i<nAnz; i++) {
+ delete GetObject(i);
+ }
+ aList.Clear();
+}
+
+void SdrGluePointList::operator=(const SdrGluePointList& rSrcList)
+{
+ if (GetCount()!=0) Clear();
+ USHORT nAnz=rSrcList.GetCount();
+ for (USHORT i=0; i<nAnz; i++) {
+ Insert(rSrcList[i]);
+ }
+}
+
+// Die Id's der Klebepunkte in der Liste sind stets streng monoton steigend!
+// Ggf. wird dem neuen Klebepunkt eine neue Id zugewiesen (wenn diese bereits
+// vergeben ist). Die Id 0 ist reserviert.
+USHORT SdrGluePointList::Insert(const SdrGluePoint& rGP)
+{
+ SdrGluePoint* pGP=new SdrGluePoint(rGP);
+ USHORT nId=pGP->GetId();
+ USHORT nAnz=GetCount();
+ USHORT nInsPos=nAnz;
+ USHORT nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0;
+ DBG_ASSERT(nLastId>=nAnz,"SdrGluePointList::Insert(): nLastId<nAnz");
+ FASTBOOL bHole=nLastId>nAnz;
+ if (nId<=nLastId) {
+ if (!bHole || nId==0) {
+ nId=nLastId+1;
+ } else {
+ FASTBOOL bBrk=FALSE;
+ for (USHORT nNum=0; nNum<nAnz && !bBrk; nNum++) {
+ const SdrGluePoint* pGP2=GetObject(nNum);
+ USHORT nTmpId=pGP2->GetId();
+ if (nTmpId==nId) {
+ nId=nLastId+1; // bereits vorhanden
+ bBrk=TRUE;
+ }
+ if (nTmpId>nId) {
+ nInsPos=nNum; // Hier einfuegen (einsortieren)
+ bBrk=TRUE;
+ }
+ }
+ }
+ pGP->SetId(nId);
+ }
+ aList.Insert(pGP,nInsPos);
+ return nInsPos;
+}
+
+void SdrGluePointList::Invalidate(Window& rWin, const SdrObject* pObj) const
+{
+ USHORT nAnz=GetCount();
+ for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ GetObject(nNum)->Invalidate(rWin,pObj);
+ }
+}
+
+USHORT SdrGluePointList::FindGluePoint(USHORT nId) const
+{
+ // Hier noch einen optimaleren Suchalgorithmus implementieren.
+ // Die Liste sollte stets sortiert sein!!!!
+ USHORT nAnz=GetCount();
+ USHORT nRet=SDRGLUEPOINT_NOTFOUND;
+ for (USHORT nNum=0; nNum<nAnz && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) {
+ const SdrGluePoint* pGP=GetObject(nNum);
+ if (pGP->GetId()==nId) nRet=nNum;
+ }
+ return nRet;
+}
+
+USHORT SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, FASTBOOL bBack, FASTBOOL bNext, USHORT nId0) const
+{
+ USHORT nAnz=GetCount();
+ USHORT nRet=SDRGLUEPOINT_NOTFOUND;
+ USHORT nNum=bBack ? 0 : nAnz;
+ while ((bBack ? nNum<nAnz : nNum>0) && nRet==SDRGLUEPOINT_NOTFOUND) {
+ if (!bBack) nNum--;
+ const SdrGluePoint* pGP=GetObject(nNum);
+ if (bNext) {
+ if (pGP->GetId()==nId0) bNext=FALSE;
+ } else {
+ if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum;
+ }
+ if (bBack) nNum++;
+ }
+ return nRet;
+}
+
+void SdrGluePointList::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
+{
+ USHORT nAnz=GetCount();
+ for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ GetObject(nNum)->SetReallyAbsolute(bOn,rObj);
+ }
+}
+
+void SdrGluePointList::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
+{
+ USHORT nAnz=GetCount();
+ for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ GetObject(nNum)->Rotate(rRef,nWink,sn,cs,pObj);
+ }
+}
+
+void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
+{
+ Point aPt(rRef2); aPt-=rRef1;
+ long nWink=GetAngle(aPt);
+ Mirror(rRef1,rRef2,nWink,pObj);
+}
+
+void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
+{
+ USHORT nAnz=GetCount();
+ for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ GetObject(nNum)->Mirror(rRef1,rRef2,nWink,pObj);
+ }
+}
+
+void SdrGluePointList::Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrObject* pObj)
+{
+ USHORT nAnz=GetCount();
+ for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ GetObject(nNum)->Shear(rRef,nWink,tn,bVShear,pObj);
+ }
+}
+
+// eof