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Diffstat (limited to 'svx/source/svdraw/svdglue.cxx')
-rwxr-xr-x[-rw-r--r--]svx/source/svdraw/svdglue.cxx76
1 files changed, 38 insertions, 38 deletions
diff --git a/svx/source/svdraw/svdglue.cxx b/svx/source/svdraw/svdglue.cxx
index 849815a83a7d..737542d43fe0 100644..100755
--- a/svx/source/svdraw/svdglue.cxx
+++ b/svx/source/svdraw/svdglue.cxx
@@ -160,7 +160,7 @@ void SdrGluePoint::SetAlignAngle(long nWink)
else if (nWink<33750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM;
}
-long SdrGluePoint::EscDirToAngle(USHORT nEsc) const
+long SdrGluePoint::EscDirToAngle(sal_uInt16 nEsc) const
{
switch (nEsc) {
case SDRESC_RIGHT : return 0;
@@ -171,7 +171,7 @@ long SdrGluePoint::EscDirToAngle(USHORT nEsc) const
return 0;
}
-USHORT SdrGluePoint::EscAngleToDir(long nWink) const
+sal_uInt16 SdrGluePoint::EscAngleToDir(long nWink) const
{
nWink=NormAngle360(nWink);
if (nWink>=31500 || nWink<4500) return SDRESC_RIGHT;
@@ -191,8 +191,8 @@ void SdrGluePoint::Rotate(const Point& rRef, long nWink, double sn, double cs, c
SetAlignAngle(GetAlignAngle()+nWink);
}
// Austrittsrichtungen drehen
- USHORT nEscDir0=nEscDir;
- USHORT nEscDir1=0;
+ sal_uInt16 nEscDir0=nEscDir;
+ sal_uInt16 nEscDir1=0;
if ((nEscDir0&SDRESC_LEFT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_LEFT )+nWink);
if ((nEscDir0&SDRESC_TOP )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_TOP )+nWink);
if ((nEscDir0&SDRESC_RIGHT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_RIGHT )+nWink);
@@ -220,8 +220,8 @@ void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, long nWink, co
SetAlignAngle(nAW);
}
// Austrittsrichtungen spiegeln
- USHORT nEscDir0=nEscDir;
- USHORT nEscDir1=0;
+ sal_uInt16 nEscDir0=nEscDir;
+ sal_uInt16 nEscDir1=0;
if ((nEscDir0&SDRESC_LEFT)!=0) {
long nEW=EscDirToAngle(SDRESC_LEFT);
nEW+=2*(nWink-nEW);
@@ -261,7 +261,7 @@ void SdrGluePoint::Draw(OutputDevice& rOut, const SdrObject* pObj) const
bool bMapMerk=rOut.IsMapModeEnabled();
Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
aPt=rOut.LogicToPixel(aPt);
- rOut.EnableMapMode(FALSE);
+ rOut.EnableMapMode(sal_False);
long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
rOut.SetLineColor( aBackPenColor );
@@ -296,7 +296,7 @@ void SdrGluePoint::Invalidate(Window& rWin, const SdrObject* pObj) const
bool bMapMerk=rWin.IsMapModeEnabled();
Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
aPt=rWin.LogicToPixel(aPt);
- rWin.EnableMapMode(FALSE);
+ rWin.EnableMapMode(sal_False);
long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
// #111096#
@@ -318,8 +318,8 @@ bool SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrO
void SdrGluePointList::Clear()
{
- USHORT nAnz=GetCount();
- for (USHORT i=0; i<nAnz; i++) {
+ sal_uInt16 nAnz=GetCount();
+ for (sal_uInt16 i=0; i<nAnz; i++) {
delete GetObject(i);
}
aList.Clear();
@@ -328,8 +328,8 @@ void SdrGluePointList::Clear()
void SdrGluePointList::operator=(const SdrGluePointList& rSrcList)
{
if (GetCount()!=0) Clear();
- USHORT nAnz=rSrcList.GetCount();
- for (USHORT i=0; i<nAnz; i++) {
+ sal_uInt16 nAnz=rSrcList.GetCount();
+ for (sal_uInt16 i=0; i<nAnz; i++) {
Insert(rSrcList[i]);
}
}
@@ -337,13 +337,13 @@ void SdrGluePointList::operator=(const SdrGluePointList& rSrcList)
// Die Id's der Klebepunkte in der Liste sind stets streng monoton steigend!
// Ggf. wird dem neuen Klebepunkt eine neue Id zugewiesen (wenn diese bereits
// vergeben ist). Die Id 0 ist reserviert.
-USHORT SdrGluePointList::Insert(const SdrGluePoint& rGP)
+sal_uInt16 SdrGluePointList::Insert(const SdrGluePoint& rGP)
{
SdrGluePoint* pGP=new SdrGluePoint(rGP);
- USHORT nId=pGP->GetId();
- USHORT nAnz=GetCount();
- USHORT nInsPos=nAnz;
- USHORT nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0;
+ sal_uInt16 nId=pGP->GetId();
+ sal_uInt16 nAnz=GetCount();
+ sal_uInt16 nInsPos=nAnz;
+ sal_uInt16 nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0;
DBG_ASSERT(nLastId>=nAnz,"SdrGluePointList::Insert(): nLastId<nAnz");
bool bHole = nLastId>nAnz;
if (nId<=nLastId) {
@@ -351,9 +351,9 @@ USHORT SdrGluePointList::Insert(const SdrGluePoint& rGP)
nId=nLastId+1;
} else {
bool bBrk = false;
- for (USHORT nNum=0; nNum<nAnz && !bBrk; nNum++) {
+ for (sal_uInt16 nNum=0; nNum<nAnz && !bBrk; nNum++) {
const SdrGluePoint* pGP2=GetObject(nNum);
- USHORT nTmpId=pGP2->GetId();
+ sal_uInt16 nTmpId=pGP2->GetId();
if (nTmpId==nId) {
nId=nLastId+1; // bereits vorhanden
bBrk = true;
@@ -372,35 +372,35 @@ USHORT SdrGluePointList::Insert(const SdrGluePoint& rGP)
void SdrGluePointList::Invalidate(Window& rWin, const SdrObject* pObj) const
{
- USHORT nAnz=GetCount();
- for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ sal_uInt16 nAnz=GetCount();
+ for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->Invalidate(rWin,pObj);
}
}
-USHORT SdrGluePointList::FindGluePoint(USHORT nId) const
+sal_uInt16 SdrGluePointList::FindGluePoint(sal_uInt16 nId) const
{
// Hier noch einen optimaleren Suchalgorithmus implementieren.
// Die Liste sollte stets sortiert sein!!!!
- USHORT nAnz=GetCount();
- USHORT nRet=SDRGLUEPOINT_NOTFOUND;
- for (USHORT nNum=0; nNum<nAnz && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) {
+ sal_uInt16 nAnz=GetCount();
+ sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND;
+ for (sal_uInt16 nNum=0; nNum<nAnz && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) {
const SdrGluePoint* pGP=GetObject(nNum);
if (pGP->GetId()==nId) nRet=nNum;
}
return nRet;
}
-USHORT SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, bool bBack, bool bNext, USHORT nId0) const
+sal_uInt16 SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, bool bBack, bool bNext, sal_uInt16 nId0) const
{
- USHORT nAnz=GetCount();
- USHORT nRet=SDRGLUEPOINT_NOTFOUND;
- USHORT nNum=bBack ? 0 : nAnz;
+ sal_uInt16 nAnz=GetCount();
+ sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND;
+ sal_uInt16 nNum=bBack ? 0 : nAnz;
while ((bBack ? nNum<nAnz : nNum>0) && nRet==SDRGLUEPOINT_NOTFOUND) {
if (!bBack) nNum--;
const SdrGluePoint* pGP=GetObject(nNum);
if (bNext) {
- if (pGP->GetId()==nId0) bNext=FALSE;
+ if (pGP->GetId()==nId0) bNext=sal_False;
} else {
if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum;
}
@@ -411,16 +411,16 @@ USHORT SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, co
void SdrGluePointList::SetReallyAbsolute(bool bOn, const SdrObject& rObj)
{
- USHORT nAnz=GetCount();
- for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ sal_uInt16 nAnz=GetCount();
+ for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->SetReallyAbsolute(bOn,rObj);
}
}
void SdrGluePointList::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
{
- USHORT nAnz=GetCount();
- for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ sal_uInt16 nAnz=GetCount();
+ for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->Rotate(rRef,nWink,sn,cs,pObj);
}
}
@@ -434,16 +434,16 @@ void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrO
void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
{
- USHORT nAnz=GetCount();
- for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ sal_uInt16 nAnz=GetCount();
+ for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->Mirror(rRef1,rRef2,nWink,pObj);
}
}
void SdrGluePointList::Shear(const Point& rRef, long nWink, double tn, bool bVShear, const SdrObject* pObj)
{
- USHORT nAnz=GetCount();
- for (USHORT nNum=0; nNum<nAnz; nNum++) {
+ sal_uInt16 nAnz=GetCount();
+ for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->Shear(rRef,nWink,tn,bVShear,pObj);
}
}