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Diffstat (limited to 'svx/source/svdraw/svdoedge.cxx')
-rw-r--r-- | svx/source/svdraw/svdoedge.cxx | 2482 |
1 files changed, 2482 insertions, 0 deletions
diff --git a/svx/source/svdraw/svdoedge.cxx b/svx/source/svdraw/svdoedge.cxx new file mode 100644 index 000000000000..f29b8806d928 --- /dev/null +++ b/svx/source/svdraw/svdoedge.cxx @@ -0,0 +1,2482 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" + +#include <svx/svdoedge.hxx> +#include <svx/xpool.hxx> +#include <svx/xpoly.hxx> +#include <svx/svdattrx.hxx> +#include <svx/svdpool.hxx> +#include <svx/svdmodel.hxx> +#include <svx/svdpage.hxx> +#include <svx/svdpagv.hxx> +#include <svx/svdview.hxx> +#include <svx/svddrag.hxx> +#include <svx/svddrgv.hxx> +#include "svddrgm1.hxx" +#include <svx/svdhdl.hxx> +#include <svx/svdtrans.hxx> +#include <svx/svdetc.hxx> +#include "svx/svdglob.hxx" // StringCache +#include "svx/svdstr.hrc" // Objektname +#include <svl/style.hxx> +#include <svl/smplhint.hxx> +#include <editeng/eeitem.hxx> +#include "svdoimp.hxx" +#include <svx/sdr/properties/connectorproperties.hxx> +#include <svx/sdr/contact/viewcontactofsdredgeobj.hxx> +#include <basegfx/polygon/b2dpolygon.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <svx/sdrhittesthelper.hxx> + +//////////////////////////////////////////////////////////////////////////////////////////////////// + +SdrObjConnection::~SdrObjConnection() +{ +} + +void SdrObjConnection::ResetVars() +{ + pObj=NULL; + nConId=0; + nXDist=0; + nYDist=0; + bBestConn=sal_True; + bBestVertex=sal_True; + bXDistOvr=sal_False; + bYDistOvr=sal_False; + bAutoVertex=sal_False; + bAutoCorner=sal_False; +} + +bool SdrObjConnection::TakeGluePoint(SdrGluePoint& rGP, bool bSetAbsPos) const +{ + bool bRet = false; + if (pObj!=NULL) { // Ein Obj muss schon angedockt sein! + if (bAutoVertex) { + rGP=pObj->GetVertexGluePoint(nConId); + bRet = true; + } else if (bAutoCorner) { + rGP=pObj->GetCornerGluePoint(nConId); + bRet = true; + } else { + const SdrGluePointList* pGPL=pObj->GetGluePointList(); + if (pGPL!=NULL) { + sal_uInt16 nNum=pGPL->FindGluePoint(nConId); + if (nNum!=SDRGLUEPOINT_NOTFOUND) { + rGP=(*pGPL)[nNum]; + bRet = true; + } + } + } + } + if (bRet && bSetAbsPos) { + Point aPt(rGP.GetAbsolutePos(*pObj)); + aPt+=aObjOfs; + rGP.SetPos(aPt); + } + return bRet; +} + +Point& SdrEdgeInfoRec::ImpGetLineVersatzPoint(SdrEdgeLineCode eLineCode) +{ + switch (eLineCode) { + case OBJ1LINE2 : return aObj1Line2; + case OBJ1LINE3 : return aObj1Line3; + case OBJ2LINE2 : return aObj2Line2; + case OBJ2LINE3 : return aObj2Line3; + case MIDDLELINE: return aMiddleLine; + } // switch + return aMiddleLine; +} + +sal_uInt16 SdrEdgeInfoRec::ImpGetPolyIdx(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const +{ + switch (eLineCode) { + case OBJ1LINE2 : return 1; + case OBJ1LINE3 : return 2; + case OBJ2LINE2 : return rXP.GetPointCount()-3; + case OBJ2LINE3 : return rXP.GetPointCount()-4; + case MIDDLELINE: return nMiddleLine; + } // switch + return 0; +} + +bool SdrEdgeInfoRec::ImpIsHorzLine(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const +{ + sal_uInt16 nIdx=ImpGetPolyIdx(eLineCode,rXP); + bool bHorz=nAngle1==0 || nAngle1==18000; + if (eLineCode==OBJ2LINE2 || eLineCode==OBJ2LINE3) { + nIdx=rXP.GetPointCount()-nIdx; // #36314# + bHorz=nAngle2==0 || nAngle2==18000; // #52000# + } + if ((nIdx & 1)==1) bHorz=!bHorz; + return bHorz; +} + +void SdrEdgeInfoRec::ImpSetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP, long nVal) +{ + Point& rPt=ImpGetLineVersatzPoint(eLineCode); + if (ImpIsHorzLine(eLineCode,rXP)) rPt.Y()=nVal; + else rPt.X()=nVal; +} + +long SdrEdgeInfoRec::ImpGetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const +{ + const Point& rPt=ImpGetLineVersatzPoint(eLineCode); + if (ImpIsHorzLine(eLineCode,rXP)) return rPt.Y(); + else return rPt.X(); +} + +////////////////////////////////////////////////////////////////////////////// +// BaseProperties section + +sdr::properties::BaseProperties* SdrEdgeObj::CreateObjectSpecificProperties() +{ + return new sdr::properties::ConnectorProperties(*this); +} + +////////////////////////////////////////////////////////////////////////////// +// DrawContact section + +sdr::contact::ViewContact* SdrEdgeObj::CreateObjectSpecificViewContact() +{ + return new sdr::contact::ViewContactOfSdrEdgeObj(*this); +} + +////////////////////////////////////////////////////////////////////////////// + +TYPEINIT1(SdrEdgeObj,SdrTextObj); + +SdrEdgeObj::SdrEdgeObj() +: SdrTextObj(), + nNotifyingCount(0), + bEdgeTrackDirty(sal_False), + bEdgeTrackUserDefined(sal_False), + // #109007# Default is to allow default connects + mbSuppressDefaultConnect(sal_False), + // #110649# + mbBoundRectCalculationRunning(sal_False) +{ + bClosedObj=sal_False; + bIsEdge=sal_True; + pEdgeTrack=new XPolygon; + +} + +SdrEdgeObj::~SdrEdgeObj() +{ + DisconnectFromNode(sal_True); + DisconnectFromNode(sal_False); + delete pEdgeTrack; +} + +void SdrEdgeObj::ImpSetAttrToEdgeInfo() +{ + const SfxItemSet& rSet = GetObjectItemSet(); + SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue(); + sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue(); + sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue(); + sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue(); + + if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER) + { + sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 }; + sal_uInt16 n = 0; + + if(aEdgeInfo.nObj1Lines >= 2 && n < 3) + { + aEdgeInfo.ImpSetLineVersatz(OBJ1LINE2, *pEdgeTrack, nVals[n]); + n++; + } + + if(aEdgeInfo.nObj1Lines >= 3 && n < 3) + { + aEdgeInfo.ImpSetLineVersatz(OBJ1LINE3, *pEdgeTrack, nVals[n]); + n++; + } + + if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3) + { + aEdgeInfo.ImpSetLineVersatz(MIDDLELINE, *pEdgeTrack, nVals[n]); + n++; + } + + if(aEdgeInfo.nObj2Lines >= 3 && n < 3) + { + aEdgeInfo.ImpSetLineVersatz(OBJ2LINE3, *pEdgeTrack, nVals[n]); + n++; + } + + if(aEdgeInfo.nObj2Lines >= 2 && n < 3) + { + aEdgeInfo.ImpSetLineVersatz(OBJ2LINE2, *pEdgeTrack, nVals[n]); + n++; + } + } + else if(eKind == SDREDGE_THREELINES) + { + sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000; + sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000; + + if(bHor1) + { + aEdgeInfo.aObj1Line2.X() = nVal1; + } + else + { + aEdgeInfo.aObj1Line2.Y() = nVal1; + } + + if(bHor2) + { + aEdgeInfo.aObj2Line2.X() = nVal2; + } + else + { + aEdgeInfo.aObj2Line2.Y() = nVal2; + } + } + + // #84649# + ImpDirtyEdgeTrack(); +} + +void SdrEdgeObj::ImpSetEdgeInfoToAttr() +{ + const SfxItemSet& rSet = GetObjectItemSet(); + SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue(); + sal_Int32 nValAnz = ((SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue(); + sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue(); + sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue(); + sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue(); + sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 }; + sal_uInt16 n = 0; + + if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER) + { + if(aEdgeInfo.nObj1Lines >= 2 && n < 3) + { + nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE2, *pEdgeTrack); + n++; + } + + if(aEdgeInfo.nObj1Lines >= 3 && n < 3) + { + nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE3, *pEdgeTrack); + n++; + } + + if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3) + { + nVals[n] = aEdgeInfo.ImpGetLineVersatz(MIDDLELINE, *pEdgeTrack); + n++; + } + + if(aEdgeInfo.nObj2Lines >= 3 && n < 3) + { + nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE3, *pEdgeTrack); + n++; + } + + if(aEdgeInfo.nObj2Lines >= 2 && n < 3) + { + nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE2, *pEdgeTrack); + n++; + } + } + else if(eKind == SDREDGE_THREELINES) + { + sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000; + sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000; + + n = 2; + nVals[0] = bHor1 ? aEdgeInfo.aObj1Line2.X() : aEdgeInfo.aObj1Line2.Y(); + nVals[1] = bHor2 ? aEdgeInfo.aObj2Line2.X() : aEdgeInfo.aObj2Line2.Y(); + } + + if(n != nValAnz || nVals[0] != nVal1 || nVals[1] != nVal2 || nVals[2] != nVal3) + { + // #75371# Here no more notifying is necessary, just local changes are OK. + if(n != nValAnz) + { + GetProperties().SetObjectItemDirect(SdrEdgeLineDeltaAnzItem(n)); + } + + if(nVals[0] != nVal1) + { + GetProperties().SetObjectItemDirect(SdrEdgeLine1DeltaItem(nVals[0])); + } + + if(nVals[1] != nVal2) + { + GetProperties().SetObjectItemDirect(SdrEdgeLine2DeltaItem(nVals[1])); + } + + if(nVals[2] != nVal3) + { + GetProperties().SetObjectItemDirect(SdrEdgeLine3DeltaItem(nVals[2])); + } + + if(n < 3) + { + GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE3DELTA); + } + + if(n < 2) + { + GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE2DELTA); + } + + if(n < 1) + { + GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE1DELTA); + } + } +} + +void SdrEdgeObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const +{ + rInfo.bRotateFreeAllowed=sal_False; + rInfo.bRotate90Allowed =sal_False; + rInfo.bMirrorFreeAllowed=sal_False; + rInfo.bMirror45Allowed =sal_False; + rInfo.bMirror90Allowed =sal_False; + rInfo.bTransparenceAllowed = sal_False; + rInfo.bGradientAllowed = sal_False; + rInfo.bShearAllowed =sal_False; + rInfo.bEdgeRadiusAllowed=sal_False; + bool bCanConv=!HasText() || ImpCanConvTextToCurve(); + rInfo.bCanConvToPath=bCanConv; + rInfo.bCanConvToPoly=bCanConv; + rInfo.bCanConvToContour = (rInfo.bCanConvToPoly || LineGeometryUsageIsNecessary()); +} + +sal_uInt16 SdrEdgeObj::GetObjIdentifier() const +{ + return sal_uInt16(OBJ_EDGE); +} + +const Rectangle& SdrEdgeObj::GetCurrentBoundRect() const +{ + if(bEdgeTrackDirty) + { + ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); + } + + return SdrTextObj::GetCurrentBoundRect(); +} + +const Rectangle& SdrEdgeObj::GetSnapRect() const +{ + if(bEdgeTrackDirty) + { + ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); + } + + return SdrTextObj::GetSnapRect(); +} + +void SdrEdgeObj::RecalcSnapRect() +{ + maSnapRect=pEdgeTrack->GetBoundRect(); +} + +void SdrEdgeObj::TakeUnrotatedSnapRect(Rectangle& rRect) const +{ + rRect=GetSnapRect(); +} + +bool SdrEdgeObj::IsNode() const +{ + return true; +} + +SdrGluePoint SdrEdgeObj::GetVertexGluePoint(sal_uInt16 nNum) const +{ + Point aPt; + sal_uInt16 nPntAnz=pEdgeTrack->GetPointCount(); + if (nPntAnz>0) + { + Point aOfs = GetSnapRect().Center(); + if (nNum==2 && GetConnectedNode(sal_True)==NULL) aPt=(*pEdgeTrack)[0]; + else if (nNum==3 && GetConnectedNode(sal_False)==NULL) aPt=(*pEdgeTrack)[nPntAnz-1]; + else { + if ((nPntAnz & 1) ==1) { + aPt=(*pEdgeTrack)[nPntAnz/2]; + } else { + Point aPt1((*pEdgeTrack)[nPntAnz/2-1]); + Point aPt2((*pEdgeTrack)[nPntAnz/2]); + aPt1+=aPt2; + aPt1.X()/=2; + aPt1.Y()/=2; + aPt=aPt1; + } + } + aPt-=aOfs; + } + SdrGluePoint aGP(aPt); + aGP.SetPercent(sal_False); + return aGP; +} + +SdrGluePoint SdrEdgeObj::GetCornerGluePoint(sal_uInt16 nNum) const +{ + return GetVertexGluePoint(nNum); +} + +const SdrGluePointList* SdrEdgeObj::GetGluePointList() const +{ + return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671# +} + +SdrGluePointList* SdrEdgeObj::ForceGluePointList() +{ + return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671# +} + +bool SdrEdgeObj::IsEdge() const +{ + return true; +} + +void SdrEdgeObj::ConnectToNode(bool bTail1, SdrObject* pObj) +{ + SdrObjConnection& rCon=GetConnection(bTail1); + DisconnectFromNode(bTail1); + if (pObj!=NULL) { + pObj->AddListener(*this); + rCon.pObj=pObj; + ImpDirtyEdgeTrack(); + } +} + +void SdrEdgeObj::DisconnectFromNode(bool bTail1) +{ + SdrObjConnection& rCon=GetConnection(bTail1); + if (rCon.pObj!=NULL) { + rCon.pObj->RemoveListener(*this); + rCon.pObj=NULL; + } +} + +SdrObject* SdrEdgeObj::GetConnectedNode(bool bTail1) const +{ + SdrObject* pObj=GetConnection(bTail1).pObj; + if (pObj!=NULL && (pObj->GetPage()!=pPage || !pObj->IsInserted())) pObj=NULL; + return pObj; +} + +bool SdrEdgeObj::CheckNodeConnection(bool bTail1) const +{ + bool bRet = false; + const SdrObjConnection& rCon=GetConnection(bTail1); + sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount(); + if (rCon.pObj!=NULL && rCon.pObj->GetPage()==pPage && nPtAnz!=0) { + const SdrGluePointList* pGPL=rCon.pObj->GetGluePointList(); + sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount(); + sal_uInt16 nGesAnz=nConAnz+8; + Point aTail(bTail1 ? (*pEdgeTrack)[0] : (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]); + for (sal_uInt16 i=0; i<nGesAnz && !bRet; i++) { + if (i<nConAnz) { // UserDefined + bRet=aTail==(*pGPL)[i].GetAbsolutePos(*rCon.pObj); + } else if (i<nConAnz+4) { // Vertex + SdrGluePoint aPt(rCon.pObj->GetVertexGluePoint(i-nConAnz)); + bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj); + } else { // Corner + SdrGluePoint aPt(rCon.pObj->GetCornerGluePoint(i-nConAnz-4)); + bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj); + } + } + } + return bRet; +} + +void SdrEdgeObj::ImpSetTailPoint(bool bTail1, const Point& rPt) +{ + sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount(); + if (nPtAnz==0) { + (*pEdgeTrack)[0]=rPt; + (*pEdgeTrack)[1]=rPt; + } else if (nPtAnz==1) { + if (!bTail1) (*pEdgeTrack)[1]=rPt; + else { (*pEdgeTrack)[1]=(*pEdgeTrack)[0]; (*pEdgeTrack)[0]=rPt; } + } else { + if (!bTail1) (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]=rPt; + else (*pEdgeTrack)[0]=rPt; + } + ImpRecalcEdgeTrack(); + SetRectsDirty(); +} + +void SdrEdgeObj::ImpDirtyEdgeTrack() +{ + if ( !bEdgeTrackUserDefined || !(GetModel() && GetModel()->isLocked()) ) + bEdgeTrackDirty = sal_True; +} + +void SdrEdgeObj::ImpUndirtyEdgeTrack() +{ + if (bEdgeTrackDirty && (GetModel() && GetModel()->isLocked()) ) { + ImpRecalcEdgeTrack(); + } +} + +void SdrEdgeObj::ImpRecalcEdgeTrack() +{ + if ( bEdgeTrackUserDefined && (GetModel() && GetModel()->isLocked()) ) + return; + + // #110649# + if(IsBoundRectCalculationRunning()) + { + // this object is involved into another ImpRecalcEdgeTrack() call + // from another SdrEdgeObj. Do not calculate again to avoid loop. + // Also, do not change bEdgeTrackDirty so that it gets recalculated + // later at the first non-looping call. + } + // #i43068# + else if(GetModel() && GetModel()->isLocked()) + { + // avoid re-layout during imports/API call sequences + // #i45294# but calc EdgeTrack and secure properties there + ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True; + *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); + ImpSetAttrToEdgeInfo(); + bEdgeTrackDirty=sal_False; + ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False; + } + else + { + // To not run in a depth loop, use a coloring algorythm on + // SdrEdgeObj BoundRect calculations + ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True; + + Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); + SetRectsDirty(); + // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast(); + *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); + ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren + bEdgeTrackDirty=sal_False; + + // Only redraw here, no object change + ActionChanged(); + // BroadcastObjectChange(); + + SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); + + // #110649# + ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False; + } +} + +sal_uInt16 SdrEdgeObj::ImpCalcEscAngle(SdrObject* pObj, const Point& rPt) const +{ + if (pObj==NULL) return SDRESC_ALL; + Rectangle aR(pObj->GetSnapRect()); + long dxl=rPt.X()-aR.Left(); + long dyo=rPt.Y()-aR.Top(); + long dxr=aR.Right()-rPt.X(); + long dyu=aR.Bottom()-rPt.Y(); + bool bxMitt=Abs(dxl-dxr)<2; + bool byMitt=Abs(dyo-dyu)<2; + long dx=Min(dxl,dxr); + long dy=Min(dyo,dyu); + bool bDiag=Abs(dx-dy)<2; + if (bxMitt && byMitt) return SDRESC_ALL; // In der Mitte + if (bDiag) { // diagonal + sal_uInt16 nRet=0; + if (byMitt) nRet|=SDRESC_VERT; + if (bxMitt) nRet|=SDRESC_HORZ; + if (dxl<dxr) { // Links + if (dyo<dyu) nRet|=SDRESC_LEFT | SDRESC_TOP; + else nRet|=SDRESC_LEFT | SDRESC_BOTTOM; + } else { // Rechts + if (dyo<dyu) nRet|=SDRESC_RIGHT | SDRESC_TOP; + else nRet|=SDRESC_RIGHT | SDRESC_BOTTOM; + } + return nRet; + } + if (dx<dy) { // waagerecht + if (bxMitt) return SDRESC_HORZ; + if (dxl<dxr) return SDRESC_LEFT; + else return SDRESC_RIGHT; + } else { // senkrecht + if (byMitt) return SDRESC_VERT; + if (dyo<dyu) return SDRESC_TOP; + else return SDRESC_BOTTOM; + } +} + +bool SdrEdgeObj::ImpStripPolyPoints(XPolygon& /*rXP*/) const +{ + // fehlende Implementation !!! + return sal_False; +} + +XPolygon SdrEdgeObj::ImpCalcObjToCenter(const Point& rStPt, long nEscAngle, const Rectangle& rRect, const Point& rMeeting) const +{ + XPolygon aXP; + aXP.Insert(XPOLY_APPEND,rStPt,XPOLY_NORMAL); + bool bRts=nEscAngle==0; + bool bObn=nEscAngle==9000; + bool bLks=nEscAngle==18000; + bool bUnt=nEscAngle==27000; + + Point aP1(rStPt); // erstmal den Pflichtabstand + if (bLks) aP1.X()=rRect.Left(); + if (bRts) aP1.X()=rRect.Right(); + if (bObn) aP1.Y()=rRect.Top(); + if (bUnt) aP1.Y()=rRect.Bottom(); + + Point aP2(aP1); // Und nun den Pflichtabstand ggf. bis auf Meetinghoehe erweitern + if (bLks && rMeeting.X()<=aP2.X()) aP2.X()=rMeeting.X(); + if (bRts && rMeeting.X()>=aP2.X()) aP2.X()=rMeeting.X(); + if (bObn && rMeeting.Y()<=aP2.Y()) aP2.Y()=rMeeting.Y(); + if (bUnt && rMeeting.Y()>=aP2.Y()) aP2.Y()=rMeeting.Y(); + aXP.Insert(XPOLY_APPEND,aP2,XPOLY_NORMAL); + + Point aP3(aP2); + if ((bLks && rMeeting.X()>aP2.X()) || (bRts && rMeeting.X()<aP2.X())) { // Aussenrum + if (rMeeting.Y()<aP2.Y()) { + aP3.Y()=rRect.Top(); + if (rMeeting.Y()<aP3.Y()) aP3.Y()=rMeeting.Y(); + } else { + aP3.Y()=rRect.Bottom(); + if (rMeeting.Y()>aP3.Y()) aP3.Y()=rMeeting.Y(); + } + aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); + if (aP3.Y()!=rMeeting.Y()) { + aP3.X()=rMeeting.X(); + aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); + } + } + if ((bObn && rMeeting.Y()>aP2.Y()) || (bUnt && rMeeting.Y()<aP2.Y())) { // Aussenrum + if (rMeeting.X()<aP2.X()) { + aP3.X()=rRect.Left(); + if (rMeeting.X()<aP3.X()) aP3.X()=rMeeting.X(); + } else { + aP3.X()=rRect.Right(); + if (rMeeting.X()>aP3.X()) aP3.X()=rMeeting.X(); + } + aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); + if (aP3.X()!=rMeeting.X()) { + aP3.Y()=rMeeting.Y(); + aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL); + } + } +#ifdef DBG_UTIL + if (aXP.GetPointCount()>4) { + OSL_FAIL("SdrEdgeObj::ImpCalcObjToCenter(): Polygon hat mehr als 4 Punkte!"); + } +#endif + return aXP; +} + +XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const XPolygon& rTrack0, SdrObjConnection& rCon1, SdrObjConnection& rCon2, SdrEdgeInfoRec* pInfo) const +{ + Point aPt1,aPt2; + SdrGluePoint aGP1,aGP2; + sal_uInt16 nEsc1=SDRESC_ALL,nEsc2=SDRESC_ALL; + Rectangle aBoundRect1; + Rectangle aBoundRect2; + Rectangle aBewareRect1; + Rectangle aBewareRect2; + // Erstmal die alten Endpunkte wiederholen + if (rTrack0.GetPointCount()!=0) { + aPt1=rTrack0[0]; + sal_uInt16 nSiz=rTrack0.GetPointCount(); + nSiz--; + aPt2=rTrack0[nSiz]; + } else { + if (!aOutRect.IsEmpty()) { + aPt1=aOutRect.TopLeft(); + aPt2=aOutRect.BottomRight(); + } + } + bool bCon1=rCon1.pObj!=NULL && rCon1.pObj->GetPage()==pPage && rCon1.pObj->IsInserted(); + bool bCon2=rCon2.pObj!=NULL && rCon2.pObj->GetPage()==pPage && rCon2.pObj->IsInserted(); + const SfxItemSet& rSet = GetObjectItemSet(); + + if (bCon1) { + if (rCon1.pObj==(SdrObject*)this) + { + // sicherheitshalber Abfragen #44515# + aBoundRect1=aOutRect; + } + else + { + aBoundRect1 = rCon1.pObj->GetCurrentBoundRect(); + } + aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y()); + aBewareRect1=aBoundRect1; + + sal_Int32 nH = ((SdrEdgeNode1HorzDistItem&)rSet.Get(SDRATTR_EDGENODE1HORZDIST)).GetValue(); + sal_Int32 nV = ((SdrEdgeNode1VertDistItem&)rSet.Get(SDRATTR_EDGENODE1VERTDIST)).GetValue(); + + aBewareRect1.Left()-=nH; + aBewareRect1.Right()+=nH; + aBewareRect1.Top()-=nV; + aBewareRect1.Bottom()+=nV; + } else { + aBoundRect1=Rectangle(aPt1,aPt1); + aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y()); + aBewareRect1=aBoundRect1; + } + if (bCon2) { + if (rCon2.pObj==(SdrObject*)this) { // sicherheitshalber Abfragen #44515# + aBoundRect2=aOutRect; + } + else + { + aBoundRect2 = rCon2.pObj->GetCurrentBoundRect(); + } + aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y()); + aBewareRect2=aBoundRect2; + + sal_Int32 nH = ((SdrEdgeNode2HorzDistItem&)rSet.Get(SDRATTR_EDGENODE2HORZDIST)).GetValue(); + sal_Int32 nV = ((SdrEdgeNode2VertDistItem&)rSet.Get(SDRATTR_EDGENODE2VERTDIST)).GetValue(); + + aBewareRect2.Left()-=nH; + aBewareRect2.Right()+=nH; + aBewareRect2.Top()-=nV; + aBewareRect2.Bottom()+=nV; + } else { + aBoundRect2=Rectangle(aPt2,aPt2); + aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y()); + aBewareRect2=aBoundRect2; + } + XPolygon aBestXP; + sal_uIntPtr nBestQual=0xFFFFFFFF; + SdrEdgeInfoRec aBestInfo; + bool bAuto1=bCon1 && rCon1.bBestVertex; + bool bAuto2=bCon2 && rCon2.bBestVertex; + if (bAuto1) rCon1.bAutoVertex=sal_True; + if (bAuto2) rCon2.bAutoVertex=sal_True; + sal_uInt16 nBestAuto1=0; + sal_uInt16 nBestAuto2=0; + sal_uInt16 nAnz1=bAuto1 ? 4 : 1; + sal_uInt16 nAnz2=bAuto2 ? 4 : 1; + for (sal_uInt16 nNum1=0; nNum1<nAnz1; nNum1++) { + if (bAuto1) rCon1.nConId=nNum1; + if (bCon1 && rCon1.TakeGluePoint(aGP1,sal_True)) { + aPt1=aGP1.GetPos(); + nEsc1=aGP1.GetEscDir(); + if (nEsc1==SDRESC_SMART) nEsc1=ImpCalcEscAngle(rCon1.pObj,aPt1-rCon1.aObjOfs); + } + for (sal_uInt16 nNum2=0; nNum2<nAnz2; nNum2++) { + if (bAuto2) rCon2.nConId=nNum2; + if (bCon2 && rCon2.TakeGluePoint(aGP2,sal_True)) { + aPt2=aGP2.GetPos(); + nEsc2=aGP2.GetEscDir(); + if (nEsc2==SDRESC_SMART) nEsc2=ImpCalcEscAngle(rCon2.pObj,aPt2-rCon2.aObjOfs); + } + for (long nA1=0; nA1<36000; nA1+=9000) { + sal_uInt16 nE1=nA1==0 ? SDRESC_RIGHT : nA1==9000 ? SDRESC_TOP : nA1==18000 ? SDRESC_LEFT : nA1==27000 ? SDRESC_BOTTOM : 0; + for (long nA2=0; nA2<36000; nA2+=9000) { + sal_uInt16 nE2=nA2==0 ? SDRESC_RIGHT : nA2==9000 ? SDRESC_TOP : nA2==18000 ? SDRESC_LEFT : nA2==27000 ? SDRESC_BOTTOM : 0; + if ((nEsc1&nE1)!=0 && (nEsc2&nE2)!=0) { + sal_uIntPtr nQual=0; + SdrEdgeInfoRec aInfo; + if (pInfo!=NULL) aInfo=*pInfo; + XPolygon aXP(ImpCalcEdgeTrack(aPt1,nA1,aBoundRect1,aBewareRect1,aPt2,nA2,aBoundRect2,aBewareRect2,&nQual,&aInfo)); + if (nQual<nBestQual) { + aBestXP=aXP; + nBestQual=nQual; + aBestInfo=aInfo; + nBestAuto1=nNum1; + nBestAuto2=nNum2; + } + } + } + } + } + } + if (bAuto1) rCon1.nConId=nBestAuto1; + if (bAuto2) rCon2.nConId=nBestAuto2; + if (pInfo!=NULL) *pInfo=aBestInfo; + return aBestXP; +} + +XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const Point& rPt1, long nAngle1, const Rectangle& rBoundRect1, const Rectangle& rBewareRect1, + const Point& rPt2, long nAngle2, const Rectangle& rBoundRect2, const Rectangle& rBewareRect2, + sal_uIntPtr* pnQuality, SdrEdgeInfoRec* pInfo) const +{ + SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue(); + bool bRts1=nAngle1==0; + bool bObn1=nAngle1==9000; + bool bLks1=nAngle1==18000; + bool bUnt1=nAngle1==27000; + bool bHor1=bLks1 || bRts1; + bool bVer1=bObn1 || bUnt1; + bool bRts2=nAngle2==0; + bool bObn2=nAngle2==9000; + bool bLks2=nAngle2==18000; + bool bUnt2=nAngle2==27000; + bool bHor2=bLks2 || bRts2; + bool bVer2=bObn2 || bUnt2; + bool bInfo=pInfo!=NULL; + if (bInfo) { + pInfo->cOrthoForm=0; + pInfo->nAngle1=nAngle1; + pInfo->nAngle2=nAngle2; + pInfo->nObj1Lines=1; + pInfo->nObj2Lines=1; + pInfo->nMiddleLine=0xFFFF; + } + Point aPt1(rPt1); + Point aPt2(rPt2); + Rectangle aBoundRect1 (rBoundRect1 ); + Rectangle aBoundRect2 (rBoundRect2 ); + Rectangle aBewareRect1(rBewareRect1); + Rectangle aBewareRect2(rBewareRect2); + Point aMeeting((aPt1.X()+aPt2.X()+1)/2,(aPt1.Y()+aPt2.Y()+1)/2); + if (eKind==SDREDGE_ONELINE) { + XPolygon aXP(2); + aXP[0]=rPt1; + aXP[1]=rPt2; + if (pnQuality!=NULL) { + *pnQuality=Abs(rPt1.X()-rPt2.X())+Abs(rPt1.Y()-rPt2.Y()); + } + return aXP; + } else if (eKind==SDREDGE_THREELINES) { + XPolygon aXP(4); + aXP[0]=rPt1; + aXP[1]=rPt1; + aXP[2]=rPt2; + aXP[3]=rPt2; + if (bRts1) aXP[1].X()=aBewareRect1.Right(); //+=500; + if (bObn1) aXP[1].Y()=aBewareRect1.Top(); //-=500; + if (bLks1) aXP[1].X()=aBewareRect1.Left(); //-=500; + if (bUnt1) aXP[1].Y()=aBewareRect1.Bottom(); //+=500; + if (bRts2) aXP[2].X()=aBewareRect2.Right(); //+=500; + if (bObn2) aXP[2].Y()=aBewareRect2.Top(); //-=500; + if (bLks2) aXP[2].X()=aBewareRect2.Left(); //-=500; + if (bUnt2) aXP[2].Y()=aBewareRect2.Bottom(); //+=500; + if (pnQuality!=NULL) { + long nQ=Abs(aXP[1].X()-aXP[0].X())+Abs(aXP[1].Y()-aXP[0].Y()); + nQ+=Abs(aXP[2].X()-aXP[1].X())+Abs(aXP[2].Y()-aXP[1].Y()); + nQ+=Abs(aXP[3].X()-aXP[2].X())+Abs(aXP[3].Y()-aXP[2].Y()); + *pnQuality=nQ; + } + if (bInfo) { + pInfo->nObj1Lines=2; + pInfo->nObj2Lines=2; + if (bHor1) { + aXP[1].X()+=pInfo->aObj1Line2.X(); + } else { + aXP[1].Y()+=pInfo->aObj1Line2.Y(); + } + if (bHor2) { + aXP[2].X()+=pInfo->aObj2Line2.X(); + } else { + aXP[2].Y()+=pInfo->aObj2Line2.Y(); + } + } + return aXP; + } + sal_uInt16 nIntersections=0; + { + Point aC1(aBewareRect1.Center()); + Point aC2(aBewareRect2.Center()); + if (aBewareRect1.Left()<=aBewareRect2.Right() && aBewareRect1.Right()>=aBewareRect2.Left()) { + // Ueberschneidung auf der X-Achse + long n1=Max(aBewareRect1.Left(),aBewareRect2.Left()); + long n2=Min(aBewareRect1.Right(),aBewareRect2.Right()); + aMeeting.X()=(n1+n2+1)/2; + } else { + // Ansonsten den Mittelpunkt des Freiraums + if (aC1.X()<aC2.X()) { + aMeeting.X()=(aBewareRect1.Right()+aBewareRect2.Left()+1)/2; + } else { + aMeeting.X()=(aBewareRect1.Left()+aBewareRect2.Right()+1)/2; + } + } + if (aBewareRect1.Top()<=aBewareRect2.Bottom() && aBewareRect1.Bottom()>=aBewareRect2.Top()) { + // Ueberschneidung auf der Y-Achse + long n1=Max(aBewareRect1.Top(),aBewareRect2.Top()); + long n2=Min(aBewareRect1.Bottom(),aBewareRect2.Bottom()); + aMeeting.Y()=(n1+n2+1)/2; + } else { + // Ansonsten den Mittelpunkt des Freiraums + if (aC1.Y()<aC2.Y()) { + aMeeting.Y()=(aBewareRect1.Bottom()+aBewareRect2.Top()+1)/2; + } else { + aMeeting.Y()=(aBewareRect1.Top()+aBewareRect2.Bottom()+1)/2; + } + } + // Im Prinzip gibt es 3 zu unterscheidene Faelle: + // 1. Beide in die selbe Richtung + // 2. Beide in genau entgegengesetzte Richtungen + // 3. Einer waagerecht und der andere senkrecht + long nXMin=Min(aBewareRect1.Left(),aBewareRect2.Left()); + long nXMax=Max(aBewareRect1.Right(),aBewareRect2.Right()); + long nYMin=Min(aBewareRect1.Top(),aBewareRect2.Top()); + long nYMax=Max(aBewareRect1.Bottom(),aBewareRect2.Bottom()); + bool bBewareOverlap=aBewareRect1.Right()>aBewareRect2.Left() && aBewareRect1.Left()<aBewareRect2.Right() && + aBewareRect1.Bottom()>aBewareRect2.Top() && aBewareRect1.Top()<aBewareRect2.Bottom(); + unsigned nMainCase=3; + if (nAngle1==nAngle2) nMainCase=1; + else if ((bHor1 && bHor2) || (bVer1 && bVer2)) nMainCase=2; + if (nMainCase==1) { // Fall 1: Beide in eine Richtung moeglich. + if (bVer1) aMeeting.X()=(aPt1.X()+aPt2.X()+1)/2; // ist hier besser, als der + if (bHor1) aMeeting.Y()=(aPt1.Y()+aPt2.Y()+1)/2; // Mittelpunkt des Freiraums + // bX1Ok bedeutet, dass die Vertikale, die aus Obj1 austritt, keinen Konflikt mit Obj2 bildet, ... + bool bX1Ok=aPt1.X()<=aBewareRect2.Left() || aPt1.X()>=aBewareRect2.Right(); + bool bX2Ok=aPt2.X()<=aBewareRect1.Left() || aPt2.X()>=aBewareRect1.Right(); + bool bY1Ok=aPt1.Y()<=aBewareRect2.Top() || aPt1.Y()>=aBewareRect2.Bottom(); + bool bY2Ok=aPt2.Y()<=aBewareRect1.Top() || aPt2.Y()>=aBewareRect1.Bottom(); + if (bLks1 && (bY1Ok || aBewareRect1.Left()<aBewareRect2.Right()) && (bY2Ok || aBewareRect2.Left()<aBewareRect1.Right())) { + aMeeting.X()=nXMin; + } + if (bRts1 && (bY1Ok || aBewareRect1.Right()>aBewareRect2.Left()) && (bY2Ok || aBewareRect2.Right()>aBewareRect1.Left())) { + aMeeting.X()=nXMax; + } + if (bObn1 && (bX1Ok || aBewareRect1.Top()<aBewareRect2.Bottom()) && (bX2Ok || aBewareRect2.Top()<aBewareRect1.Bottom())) { + aMeeting.Y()=nYMin; + } + if (bUnt1 && (bX1Ok || aBewareRect1.Bottom()>aBewareRect2.Top()) && (bX2Ok || aBewareRect2.Bottom()>aBewareRect1.Top())) { + aMeeting.Y()=nYMax; + } + } else if (nMainCase==2) { + // Fall 2: + if (bHor1) { // beide waagerecht + /* 9 Moeglichkeiten: � � � */ + /* 2.1 Gegenueber, Ueberschneidung � � � */ + /* nur auf der Y-Achse � � � */ + /* 2.2, 2.3 Gegenueber, vertikal versetzt. � � � � � � */ + /* Ueberschneidung weder auf der � � � � � � */ + /* X- noch auf der Y-Achse � � � � � � */ + /* 2.4, 2.5 Untereinander, � � � � � � */ + /* Ueberschneidung � � � � � � */ + /* nur auf X-Achse � � � � � � */ + /* 2.6, 2.7 Gegeneinander, vertikal versetzt. � � � � � � */ + /* Ueberschneidung weder auf der � � � � � � */ + /* X- noch auf der Y-Achse. � � � � � � */ + /* 2.8 Gegeneinander. � � � */ + /* Ueberschneidung nur � � � */ + /* auf der Y-Achse. � � � */ + /* 2.9 Die BewareRects der Objekte ueberschneiden */ + /* sich auf X- und Y-Achse. */ + /* Die Faelle gelten entsprechend umgesetzt auch fuer */ + /* senkrechte Linienaustritte. */ + /* Die Faelle 2.1-2.7 werden mit dem Default-Meeting ausreichend*/ + /* gut behandelt. Spezielle MeetingPoints werden hier also nur */ + /* fuer 2.8 und 2.9 bestimmt. */ + + // Normalisierung. aR1 soll der nach rechts und + // aR2 der nach links austretende sein. + Rectangle aBewR1(bRts1 ? aBewareRect1 : aBewareRect2); + Rectangle aBewR2(bRts1 ? aBewareRect2 : aBewareRect1); + Rectangle aBndR1(bRts1 ? aBoundRect1 : aBoundRect2); + Rectangle aBndR2(bRts1 ? aBoundRect2 : aBoundRect1); + if (aBewR1.Bottom()>aBewR2.Top() && aBewR1.Top()<aBewR2.Bottom()) { + // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9 + if (aBewR1.Right()>aBewR2.Left()) { + // Faelle 2.8, 2.9 + // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False). + // Fall 2.9 kann auch Direktverbindung sein (bei geringer + // Ueberschneidung der BewareRects ohne Ueberschneidung der + // Boundrects wenn die Linienaustritte sonst das BewareRect + // des jeweils anderen Objekts verletzen wuerden. + bool bCase29Direct = false; + bool bCase29=aBewR1.Right()>aBewR2.Left(); + if (aBndR1.Right()<=aBndR2.Left()) { // Fall 2.9 und keine Boundrectueberschneidung + if ((aPt1.Y()>aBewareRect2.Top() && aPt1.Y()<aBewareRect2.Bottom()) || + (aPt2.Y()>aBewareRect1.Top() && aPt2.Y()<aBewareRect1.Bottom())) { + bCase29Direct = true; + } + } + if (!bCase29Direct) { + bool bObenLang=Abs(nYMin-aMeeting.Y())<=Abs(nYMax-aMeeting.Y()); + if (bObenLang) { + aMeeting.Y()=nYMin; + } else { + aMeeting.Y()=nYMax; + } + if (bCase29) { + // und nun noch dafuer sorgen, dass das + // umzingelte Obj nicht durchquert wird + if ((aBewR1.Center().Y()<aBewR2.Center().Y()) != bObenLang) { + aMeeting.X()=aBewR2.Right(); + } else { + aMeeting.X()=aBewR1.Left(); + } + } + } else { + // Direkte Verbindung (3-Linien Z-Verbindung), da + // Verletzung der BewareRects unvermeidlich ist. + // Via Dreisatz werden die BewareRects nun verkleinert. + long nWant1=aBewR1.Right()-aBndR1.Right(); // Abstand bei Obj1 + long nWant2=aBndR2.Left()-aBewR2.Left(); // Abstand bei Obj2 + long nSpace=aBndR2.Left()-aBndR1.Right(); // verfuegbarer Platz + long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2); + long nGet2=nSpace-nGet1; + if (bRts1) { // Normalisierung zurueckwandeln + aBewareRect1.Right()+=nGet1-nWant1; + aBewareRect2.Left()-=nGet2-nWant2; + } else { + aBewareRect2.Right()+=nGet1-nWant1; + aBewareRect1.Left()-=nGet2-nWant2; + } + nIntersections++; // Qualitaet herabsetzen + } + } + } + } else if (bVer1) { // beide senkrecht + Rectangle aBewR1(bUnt1 ? aBewareRect1 : aBewareRect2); + Rectangle aBewR2(bUnt1 ? aBewareRect2 : aBewareRect1); + Rectangle aBndR1(bUnt1 ? aBoundRect1 : aBoundRect2); + Rectangle aBndR2(bUnt1 ? aBoundRect2 : aBoundRect1); + if (aBewR1.Right()>aBewR2.Left() && aBewR1.Left()<aBewR2.Right()) { + // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9 + if (aBewR1.Bottom()>aBewR2.Top()) { + // Faelle 2.8, 2.9 + // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False). + // Fall 2.9 kann auch Direktverbindung sein (bei geringer + // Ueberschneidung der BewareRects ohne Ueberschneidung der + // Boundrects wenn die Linienaustritte sonst das BewareRect + // des jeweils anderen Objekts verletzen wuerden. + bool bCase29Direct = false; + bool bCase29=aBewR1.Bottom()>aBewR2.Top(); + if (aBndR1.Bottom()<=aBndR2.Top()) { // Fall 2.9 und keine Boundrectueberschneidung + if ((aPt1.X()>aBewareRect2.Left() && aPt1.X()<aBewareRect2.Right()) || + (aPt2.X()>aBewareRect1.Left() && aPt2.X()<aBewareRect1.Right())) { + bCase29Direct = true; + } + } + if (!bCase29Direct) { + bool bLinksLang=Abs(nXMin-aMeeting.X())<=Abs(nXMax-aMeeting.X()); + if (bLinksLang) { + aMeeting.X()=nXMin; + } else { + aMeeting.X()=nXMax; + } + if (bCase29) { + // und nun noch dafuer sorgen, dass das + // umzingelte Obj nicht durchquert wird + if ((aBewR1.Center().X()<aBewR2.Center().X()) != bLinksLang) { + aMeeting.Y()=aBewR2.Bottom(); + } else { + aMeeting.Y()=aBewR1.Top(); + } + } + } else { + // Direkte Verbindung (3-Linien Z-Verbindung), da + // Verletzung der BewareRects unvermeidlich ist. + // Via Dreisatz werden die BewareRects nun verkleinert. + long nWant1=aBewR1.Bottom()-aBndR1.Bottom(); // Abstand bei Obj1 + long nWant2=aBndR2.Top()-aBewR2.Top(); // Abstand bei Obj2 + long nSpace=aBndR2.Top()-aBndR1.Bottom(); // verfuegbarer Platz + long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2); + long nGet2=nSpace-nGet1; + if (bUnt1) { // Normalisierung zurueckwandeln + aBewareRect1.Bottom()+=nGet1-nWant1; + aBewareRect2.Top()-=nGet2-nWant2; + } else { + aBewareRect2.Bottom()+=nGet1-nWant1; + aBewareRect1.Top()-=nGet2-nWant2; + } + nIntersections++; // Qualitaet herabsetzen + } + } + } + } + } else if (nMainCase==3) { // Fall 3: Einer waagerecht und der andere senkrecht. Sehr viele Fallunterscheidungen + /* Kleine Legende: � � � � � -> Ohne Ueberschneidung, maximal Beruehrung. */ + /* � � � � � -> Ueberschneidung */ + /* � � � � � -> Selbe Hoehe */ + /* � � � � � -> Ueberschneidung */ + /* � � � � � -> Ohne Ueberschneidung, maximal Beruehrung. */ + /* Linienaustritte links �, rechts �, oben � und unten �. */ + /* Insgesamt sind 96 Konstellationen moeglich, wobei einige nicht einmal */ + /* eindeutig einem Fall und damit einer Behandlungsmethode zugeordnet werden */ + /* koennen. */ + /* 3.1: Hierzu moegen alle Konstellationen zaehlen, die durch den */ + /* Default-MeetingPoint zufriedenstellend abgedeckt sind (20+12). */ + /* � � � � � � � � � � Diese 12 � � � � � � � � � � � � � � � � � � � � */ + /* � � � � � � � � � � Konstel. � � � � � � � � � � � � � � � � � � � � */ + /* � � � � � � � � � � jedoch � � � � � � � � � � � � � � � � � � � � */ + /* � � � � � � � � � � nur zum � � � � � � � � � � � � � � � � � � � � */ + /* � � � � � � � � � � Teil: � � � � � � � � � � � � � � � � � � � � */ + /* Letztere 16 Faelle scheiden aus, sobald sich die Objekte offen */ + /* gegenueberstehen (siehe Fall 3.2). */ + /* 3.2: Die Objekte stehen sich offen gegenueber und somit ist eine */ + /* Verbindung mit lediglich 2 Linien moeglich (4+20). */ + /* Dieser Fall hat 1. Prioritaet. */ + /* � � � � � � � � � � Diese 20 � � � � � � � � � � � � � � � � � � � � */ + /* � � � � � � � � � � Konstel. � � � � � � � � � � � � � � � � � � � � */ + /* � � � � � � � � � � jedoch � � � � � � � � � � � � � � � � � � � � */ + /* � � � � � � � � � � nur zum � � � � � � � � � � � � � � � � � � � � */ + /* � � � � � � � � � � Teil: � � � � � � � � � � � � � � � � � � � � */ + /* 3.3: Die Linienaustritte zeigen vom anderen Objekt weg bzw. hinter */ + /* dessen Ruecken vorbei (52+4). */ + /* � � � � � � � � � � � � � � � � � � � � Diese 4 � � � � � � � � � � */ + /* � � � � � � � � � � � � � � � � � � � � Konstel. � � � � � � � � � � */ + /* � � � � � � � � � � � � � � � � � � � � jedoch � � � � � � � � � � */ + /* � � � � � � � � � � � � � � � � � � � � nur zum � � � � � � � � � � */ + /* � � � � � � � � � � � � � � � � � � � � Teil: � � � � � � � � � � */ + + // Fall 3.2 + Rectangle aTmpR1(aBewareRect1); + Rectangle aTmpR2(aBewareRect2); + if (bBewareOverlap) { + // Ueberschneidung der BewareRects: BoundRects fuer Check auf Fall 3.2 verwenden. + aTmpR1=aBoundRect1; + aTmpR2=aBoundRect2; + } + if ((((bRts1 && aTmpR1.Right ()<=aPt2.X()) || (bLks1 && aTmpR1.Left()>=aPt2.X())) && + ((bUnt2 && aTmpR2.Bottom()<=aPt1.Y()) || (bObn2 && aTmpR2.Top ()>=aPt1.Y()))) || + (((bRts2 && aTmpR2.Right ()<=aPt1.X()) || (bLks2 && aTmpR2.Left()>=aPt1.X())) && + ((bUnt1 && aTmpR1.Bottom()<=aPt2.Y()) || (bObn1 && aTmpR1.Top ()>=aPt2.Y())))) { + // Fall 3.2 trifft zu: Verbindung mit lediglich 2 Linien + if (bHor1) { + aMeeting.X()=aPt2.X(); + aMeeting.Y()=aPt1.Y(); + } else { + aMeeting.X()=aPt1.X(); + aMeeting.Y()=aPt2.Y(); + } + // Falls Ueberschneidung der BewareRects: + aBewareRect1=aTmpR1; + aBewareRect2=aTmpR2; + } else if ((((bRts1 && aBewareRect1.Right ()>aBewareRect2.Left ()) || + (bLks1 && aBewareRect1.Left ()<aBewareRect2.Right ())) && + ((bUnt2 && aBewareRect2.Bottom()>aBewareRect1.Top ()) || + (bObn2 && aBewareRect2.Top ()<aBewareRect1.Bottom()))) || + (((bRts2 && aBewareRect2.Right ()>aBewareRect1.Left ()) || + (bLks2 && aBewareRect2.Left ()<aBewareRect1.Right ())) && + ((bUnt1 && aBewareRect1.Bottom()>aBewareRect2.Top ()) || + (bObn1 && aBewareRect1.Top ()<aBewareRect2.Bottom())))) { + // Fall 3.3 + if (bRts1 || bRts2) { aMeeting.X()=nXMax; } + if (bLks1 || bLks2) { aMeeting.X()=nXMin; } + if (bUnt1 || bUnt2) { aMeeting.Y()=nYMax; } + if (bObn1 || bObn2) { aMeeting.Y()=nYMin; } + } + } + } + + XPolygon aXP1(ImpCalcObjToCenter(aPt1,nAngle1,aBewareRect1,aMeeting)); + XPolygon aXP2(ImpCalcObjToCenter(aPt2,nAngle2,aBewareRect2,aMeeting)); + sal_uInt16 nXP1Anz=aXP1.GetPointCount(); + sal_uInt16 nXP2Anz=aXP2.GetPointCount(); + if (bInfo) { + pInfo->nObj1Lines=nXP1Anz; if (nXP1Anz>1) pInfo->nObj1Lines--; + pInfo->nObj2Lines=nXP2Anz; if (nXP2Anz>1) pInfo->nObj2Lines--; + } + Point aEP1(aXP1[nXP1Anz-1]); + Point aEP2(aXP2[nXP2Anz-1]); + bool bInsMeetingPoint=aEP1.X()!=aEP2.X() && aEP1.Y()!=aEP2.Y(); + bool bHorzE1=aEP1.Y()==aXP1[nXP1Anz-2].Y(); // letzte Linie von XP1 horizontal? + bool bHorzE2=aEP2.Y()==aXP2[nXP2Anz-2].Y(); // letzte Linie von XP2 horizontal? + if (aEP1==aEP2 && ((bHorzE1 && bHorzE2 && aEP1.Y()==aEP2.Y()) || (!bHorzE1 && !bHorzE2 && aEP1.X()==aEP2.X()))) { + // Sonderbehandlung fuer 'I'-Verbinder + nXP1Anz--; aXP1.Remove(nXP1Anz,1); + nXP2Anz--; aXP2.Remove(nXP2Anz,1); + } + if (bInsMeetingPoint) { + aXP1.Insert(XPOLY_APPEND,aMeeting,XPOLY_NORMAL); + if (bInfo) { + // Durch einfuegen des MeetingPoints kommen 2 weitere Linie hinzu. + // Evtl. wird eine von diesen die Mittellinie. + if (pInfo->nObj1Lines==pInfo->nObj2Lines) { + pInfo->nObj1Lines++; + pInfo->nObj2Lines++; + } else { + if (pInfo->nObj1Lines>pInfo->nObj2Lines) { + pInfo->nObj2Lines++; + pInfo->nMiddleLine=nXP1Anz-1; + } else { + pInfo->nObj1Lines++; + pInfo->nMiddleLine=nXP1Anz; + } + } + } + } else if (bInfo && aEP1!=aEP2 && nXP1Anz+nXP2Anz>=4) { + // Durch Verbinden der beiden Enden kommt eine weitere Linie hinzu. + // Dies wird die Mittellinie. + pInfo->nMiddleLine=nXP1Anz-1; + } + sal_uInt16 nNum=aXP2.GetPointCount(); + if (aXP1[nXP1Anz-1]==aXP2[nXP2Anz-1] && nXP1Anz>1 && nXP2Anz>1) nNum--; + while (nNum>0) { + nNum--; + aXP1.Insert(XPOLY_APPEND,aXP2[nNum],XPOLY_NORMAL); + } + sal_uInt16 nPntAnz=aXP1.GetPointCount(); + char cForm=0; + if (bInfo || pnQuality!=NULL) { + cForm='?'; + if (nPntAnz==2) cForm='I'; + else if (nPntAnz==3) cForm='L'; + else if (nPntAnz==4) { // Z oder U + if (nAngle1==nAngle2) cForm='U'; + else cForm='Z'; + } else if (nPntAnz==4) { /* �-� �-� */ + /* ... -� -� */ + } else if (nPntAnz==6) { // S oder C oder ... + if (nAngle1!=nAngle2) { + // Fuer Typ S hat Linie2 dieselbe Richtung wie Linie4. + // Bei Typ C sind die beiden genau entgegengesetzt. + Point aP1(aXP1[1]); + Point aP2(aXP1[2]); + Point aP3(aXP1[3]); + Point aP4(aXP1[4]); + if (aP1.Y()==aP2.Y()) { // beide Linien Horz + if ((aP1.X()<aP2.X())==(aP3.X()<aP4.X())) cForm='S'; + else cForm='C'; + } else { // sonst beide Linien Vert + if ((aP1.Y()<aP2.Y())==(aP3.Y()<aP4.Y())) cForm='S'; + else cForm='C'; + } + } else cForm='4'; // sonst der 3. Fall mit 5 Linien + } else cForm='?'; // + // Weitere Formen: + if (bInfo) { + pInfo->cOrthoForm=cForm; + if (cForm=='I' || cForm=='L' || cForm=='Z' || cForm=='U') { + pInfo->nObj1Lines=1; + pInfo->nObj2Lines=1; + if (cForm=='Z' || cForm=='U') { + pInfo->nMiddleLine=1; + } else { + pInfo->nMiddleLine=0xFFFF; + } + } else if (cForm=='S' || cForm=='C') { + pInfo->nObj1Lines=2; + pInfo->nObj2Lines=2; + pInfo->nMiddleLine=2; + } + } + } + if (pnQuality!=NULL) { + sal_uIntPtr nQual=0; + sal_uIntPtr nQual0=nQual; // Ueberlaeufe vorbeugen + bool bOverflow = false; + Point aPt0(aXP1[0]); + for (sal_uInt16 nPntNum=1; nPntNum<nPntAnz; nPntNum++) { + Point aPt1b(aXP1[nPntNum]); + nQual+=Abs(aPt1b.X()-aPt0.X())+Abs(aPt1b.Y()-aPt0.Y()); + if (nQual<nQual0) bOverflow = true; + nQual0=nQual; + aPt0=aPt1b; + } + + sal_uInt16 nTmp=nPntAnz; + if (cForm=='Z') { + nTmp=2; // Z-Form hat gute Qualitaet (nTmp=2 statt 4) + sal_uIntPtr n1=Abs(aXP1[1].X()-aXP1[0].X())+Abs(aXP1[1].Y()-aXP1[0].Y()); + sal_uIntPtr n2=Abs(aXP1[2].X()-aXP1[1].X())+Abs(aXP1[2].Y()-aXP1[1].Y()); + sal_uIntPtr n3=Abs(aXP1[3].X()-aXP1[2].X())+Abs(aXP1[3].Y()-aXP1[2].Y()); + // fuer moeglichst gleichlange Linien sorgen + sal_uIntPtr nBesser=0; + n1+=n3; + n3=n2/4; + if (n1>=n2) nBesser=6; + else if (n1>=3*n3) nBesser=4; + else if (n1>=2*n3) nBesser=2; + if (aXP1[0].Y()!=aXP1[1].Y()) nBesser++; // Senkrechte Startlinie kriegt auch noch einen Pluspunkt (fuer H/V-Prio) + if (nQual>nBesser) nQual-=nBesser; else nQual=0; + } + if (nTmp>=3) { + nQual0=nQual; + nQual+=(sal_uIntPtr)nTmp*0x01000000; + if (nQual<nQual0 || nTmp>15) bOverflow = true; + } + if (nPntAnz>=2) { // Austrittswinkel nochmal pruefen + Point aP1(aXP1[1]); aP1-=aXP1[0]; + Point aP2(aXP1[nPntAnz-2]); aP2-=aXP1[nPntAnz-1]; + long nAng1=0; if (aP1.X()<0) nAng1=18000; if (aP1.Y()>0) nAng1=27000; + if (aP1.Y()<0) nAng1=9000; if (aP1.X()!=0 && aP1.Y()!=0) nAng1=1; // Schraeg!?! + long nAng2=0; if (aP2.X()<0) nAng2=18000; if (aP2.Y()>0) nAng2=27000; + if (aP2.Y()<0) nAng2=9000; if (aP2.X()!=0 && aP2.Y()!=0) nAng2=1; // Schraeg!?! + if (nAng1!=nAngle1) nIntersections++; + if (nAng2!=nAngle2) nIntersections++; + } + + // Fuer den Qualitaetscheck wieder die Original-Rects verwenden und + // gleichzeitig checken, ob eins fuer die Edge-Berechnung verkleinert + // wurde (z.B. Fall 2.9) + aBewareRect1=rBewareRect1; + aBewareRect2=rBewareRect2; + + for (sal_uInt16 i=0; i<nPntAnz; i++) { + Point aPt1b(aXP1[i]); + bool b1=aPt1b.X()>aBewareRect1.Left() && aPt1b.X()<aBewareRect1.Right() && + aPt1b.Y()>aBewareRect1.Top() && aPt1b.Y()<aBewareRect1.Bottom(); + bool b2=aPt1b.X()>aBewareRect2.Left() && aPt1b.X()<aBewareRect2.Right() && + aPt1b.Y()>aBewareRect2.Top() && aPt1b.Y()<aBewareRect2.Bottom(); + sal_uInt16 nInt0=nIntersections; + if (i==0 || i==nPntAnz-1) { + if (b1 && b2) nIntersections++; + } else { + if (b1) nIntersections++; + if (b2) nIntersections++; + } + // und nun noch auf Ueberschneidungen checken + if (i>0 && nInt0==nIntersections) { + if (aPt0.Y()==aPt1b.Y()) { // Horizontale Linie + if (aPt0.Y()>aBewareRect1.Top() && aPt0.Y()<aBewareRect1.Bottom() && + ((aPt0.X()<=aBewareRect1.Left() && aPt1b.X()>=aBewareRect1.Right()) || + (aPt1b.X()<=aBewareRect1.Left() && aPt0.X()>=aBewareRect1.Right()))) nIntersections++; + if (aPt0.Y()>aBewareRect2.Top() && aPt0.Y()<aBewareRect2.Bottom() && + ((aPt0.X()<=aBewareRect2.Left() && aPt1b.X()>=aBewareRect2.Right()) || + (aPt1b.X()<=aBewareRect2.Left() && aPt0.X()>=aBewareRect2.Right()))) nIntersections++; + } else { // Vertikale Linie + if (aPt0.X()>aBewareRect1.Left() && aPt0.X()<aBewareRect1.Right() && + ((aPt0.Y()<=aBewareRect1.Top() && aPt1b.Y()>=aBewareRect1.Bottom()) || + (aPt1b.Y()<=aBewareRect1.Top() && aPt0.Y()>=aBewareRect1.Bottom()))) nIntersections++; + if (aPt0.X()>aBewareRect2.Left() && aPt0.X()<aBewareRect2.Right() && + ((aPt0.Y()<=aBewareRect2.Top() && aPt1b.Y()>=aBewareRect2.Bottom()) || + (aPt1b.Y()<=aBewareRect2.Top() && aPt0.Y()>=aBewareRect2.Bottom()))) nIntersections++; + } + } + aPt0=aPt1b; + } + if (nPntAnz<=1) nIntersections++; + nQual0=nQual; + nQual+=(sal_uIntPtr)nIntersections*0x10000000; + if (nQual<nQual0 || nIntersections>15) bOverflow = true; + + if (bOverflow || nQual==0xFFFFFFFF) nQual=0xFFFFFFFE; + *pnQuality=nQual; + } + if (bInfo) { // nun die Linienversaetze auf aXP1 anwenden + if (pInfo->nMiddleLine!=0xFFFF) { + sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(MIDDLELINE,aXP1); + if (pInfo->ImpIsHorzLine(MIDDLELINE,aXP1)) { + aXP1[nIdx].Y()+=pInfo->aMiddleLine.Y(); + aXP1[nIdx+1].Y()+=pInfo->aMiddleLine.Y(); + } else { + aXP1[nIdx].X()+=pInfo->aMiddleLine.X(); + aXP1[nIdx+1].X()+=pInfo->aMiddleLine.X(); + } + } + if (pInfo->nObj1Lines>=2) { + sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE2,aXP1); + if (pInfo->ImpIsHorzLine(OBJ1LINE2,aXP1)) { + aXP1[nIdx].Y()+=pInfo->aObj1Line2.Y(); + aXP1[nIdx+1].Y()+=pInfo->aObj1Line2.Y(); + } else { + aXP1[nIdx].X()+=pInfo->aObj1Line2.X(); + aXP1[nIdx+1].X()+=pInfo->aObj1Line2.X(); + } + } + if (pInfo->nObj1Lines>=3) { + sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE3,aXP1); + if (pInfo->ImpIsHorzLine(OBJ1LINE3,aXP1)) { + aXP1[nIdx].Y()+=pInfo->aObj1Line3.Y(); + aXP1[nIdx+1].Y()+=pInfo->aObj1Line3.Y(); + } else { + aXP1[nIdx].X()+=pInfo->aObj1Line3.X(); + aXP1[nIdx+1].X()+=pInfo->aObj1Line3.X(); + } + } + if (pInfo->nObj2Lines>=2) { + sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE2,aXP1); + if (pInfo->ImpIsHorzLine(OBJ2LINE2,aXP1)) { + aXP1[nIdx].Y()+=pInfo->aObj2Line2.Y(); + aXP1[nIdx+1].Y()+=pInfo->aObj2Line2.Y(); + } else { + aXP1[nIdx].X()+=pInfo->aObj2Line2.X(); + aXP1[nIdx+1].X()+=pInfo->aObj2Line2.X(); + } + } + if (pInfo->nObj2Lines>=3) { + sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE3,aXP1); + if (pInfo->ImpIsHorzLine(OBJ2LINE3,aXP1)) { + aXP1[nIdx].Y()+=pInfo->aObj2Line3.Y(); + aXP1[nIdx+1].Y()+=pInfo->aObj2Line3.Y(); + } else { + aXP1[nIdx].X()+=pInfo->aObj2Line3.X(); + aXP1[nIdx+1].X()+=pInfo->aObj2Line3.X(); + } + } + } + // Nun mache ich ggf. aus dem Verbinder eine Bezierkurve + if (eKind==SDREDGE_BEZIER && nPntAnz>2) { + Point* pPt1=&aXP1[0]; + Point* pPt2=&aXP1[1]; + Point* pPt3=&aXP1[nPntAnz-2]; + Point* pPt4=&aXP1[nPntAnz-1]; + long dx1=pPt2->X()-pPt1->X(); + long dy1=pPt2->Y()-pPt1->Y(); + long dx2=pPt3->X()-pPt4->X(); + long dy2=pPt3->Y()-pPt4->Y(); + if (cForm=='L') { // nPntAnz==3 + aXP1.SetFlags(1,XPOLY_CONTROL); + Point aPt3(*pPt2); + aXP1.Insert(2,aPt3,XPOLY_CONTROL); + nPntAnz=aXP1.GetPointCount(); + pPt1=&aXP1[0]; + pPt2=&aXP1[1]; + pPt3=&aXP1[nPntAnz-2]; + pPt4=&aXP1[nPntAnz-1]; + pPt2->X()-=dx1/3; + pPt2->Y()-=dy1/3; + pPt3->X()-=dx2/3; + pPt3->Y()-=dy2/3; + } else if (nPntAnz>=4 && nPntAnz<=6) { // Z oder U oder ... + // fuer Alle Anderen werden die Endpunkte der Ausgangslinien + // erstmal zu Kontrollpunkten. Bei nPntAnz>4 ist also noch + // Nacharbeit erforderlich! + aXP1.SetFlags(1,XPOLY_CONTROL); + aXP1.SetFlags(nPntAnz-2,XPOLY_CONTROL); + // Distanz x1.5 + pPt2->X()+=dx1/2; + pPt2->Y()+=dy1/2; + pPt3->X()+=dx2/2; + pPt3->Y()+=dy2/2; + if (nPntAnz==5) { + // Vor und hinter dem Mittelpunkt jeweils + // noch einen Kontrollpunkt einfuegen + Point aCenter(aXP1[2]); + long dx1b=aCenter.X()-aXP1[1].X(); + long dy1b=aCenter.Y()-aXP1[1].Y(); + long dx2b=aCenter.X()-aXP1[3].X(); + long dy2b=aCenter.Y()-aXP1[3].Y(); + aXP1.Insert(2,aCenter,XPOLY_CONTROL); + aXP1.SetFlags(3,XPOLY_SYMMTR); + aXP1.Insert(4,aCenter,XPOLY_CONTROL); + aXP1[2].X()-=dx1b/2; + aXP1[2].Y()-=dy1b/2; + aXP1[3].X()-=(dx1b+dx2b)/4; + aXP1[3].Y()-=(dy1b+dy2b)/4; + aXP1[4].X()-=dx2b/2; + aXP1[4].Y()-=dy2b/2; + } + if (nPntAnz==6) { + Point aPt1b(aXP1[2]); + Point aPt2b(aXP1[3]); + aXP1.Insert(2,aPt1b,XPOLY_CONTROL); + aXP1.Insert(5,aPt2b,XPOLY_CONTROL); + long dx=aPt1b.X()-aPt2b.X(); + long dy=aPt1b.Y()-aPt2b.Y(); + aXP1[3].X()-=dx/2; + aXP1[3].Y()-=dy/2; + aXP1.SetFlags(3,XPOLY_SYMMTR); + //aXP1[4].X()+=dx/2; + //aXP1[4].Y()+=dy/2; + aXP1.Remove(4,1); // weil identisch mit aXP1[3] + } + } + } + return aXP1; +} + +/* +Nach einer einfachen Rechnung koennte es max. 64 unterschiedliche Verlaeufe mit +5 Linien, 32 mit 4 Linien, 16 mit 3, 8 mit 2 Linien und 4 mit 1 Linie geben=124. +Normalisiert auf 1. Austrittswinkel nach rechts bleiben dann noch 31. +Dann noch eine vertikale Spiegelung wegnormalisiert bleiben noch 16 +characteristische Verlaufszuege mit 1-5 Linien: +Mit 1 Linie (Typ 'I'): -- +Mit 2 Linien (Typ 'L'): -� +Mit 3 Linien (Typ 'U'): -� (Typ 'Z'): �- + -� -� +Mit 4 Linien: 1 ist nicht plausibel, 3 ist=2 (90deg Drehung). Verbleibt 2,4 + �-� ڿ � ڿ ڿ �-� + -� -� -� -� -� -� +Mit 5 Linien: nicht plausibel sind 1,2,4,5. 7 ist identisch mit 3 (Richtungsumkehr) + Bleibt also 3,6 und 8. '4' 'S' 'C' + � � -� �- �-� �- + �-� �-� �-� �-� � � -� � �-� �-� � �-� + -� -� -� � -� �- -� -� --� � � -� � -� � � +Insgesamt sind also 9 Grundtypen zu unterscheiden die den 400 Konstellationen +aus Objektposition und Austrittswinkeln zuzuordnen sind. +4 der 9 Grundtypen haben eine 'Mittellinie'. Die Anzahl der zu Objektabstaende +je Objekt variiert von 0-3: + Mi O1 O2 Anmerkung +'I': n 0 0 +'L': n 0 0 +'U': n 0-1 0-1 +'Z': j 0 0 +4.1: j 0 1 = U+1 bzw. 1+U +4.2: n 0-2 0-2 = Z+1 +'4': j 0 2 = Z+2 +'S': j 1 1 = 1+Z+1 +'C': n 0-3 0-3 = 1+U+1 +*/ + +void SdrEdgeObj::Notify(SfxBroadcaster& rBC, const SfxHint& rHint) +{ + SfxSimpleHint* pSimple=PTR_CAST(SfxSimpleHint,&rHint); + sal_uIntPtr nId=pSimple==0 ? 0 : pSimple->GetId(); + bool bDataChg=nId==SFX_HINT_DATACHANGED; + bool bDying=nId==SFX_HINT_DYING; + bool bObj1=aCon1.pObj!=NULL && aCon1.pObj->GetBroadcaster()==&rBC; + bool bObj2=aCon2.pObj!=NULL && aCon2.pObj->GetBroadcaster()==&rBC; + if (bDying && (bObj1 || bObj2)) { + // #35605# Dying vorher abfangen, damit AttrObj nicht + // wg. vermeintlicher Vorlagenaenderung rumbroadcastet + if (bObj1) aCon1.pObj=NULL; + if (bObj2) aCon2.pObj=NULL; + return; // Und mehr braucht hier nicht getan werden. + } + if ( bObj1 || bObj2 ) + { + bEdgeTrackUserDefined = sal_False; + } + SdrTextObj::Notify(rBC,rHint); + if (nNotifyingCount==0) { // Hier nun auch ein VerriegelungsFlag + ((SdrEdgeObj*)this)->nNotifyingCount++; + SdrHint* pSdrHint=PTR_CAST(SdrHint,&rHint); + if (bDataChg) { // StyleSheet geaendert + ImpSetAttrToEdgeInfo(); // Werte bei Vorlagenaenderung vom Pool nach aEdgeInfo kopieren + } + if (bDataChg || + (bObj1 && aCon1.pObj->GetPage()==pPage) || + (bObj2 && aCon2.pObj->GetPage()==pPage) || + (pSdrHint && pSdrHint->GetKind()==HINT_OBJREMOVED)) + { + // Broadcasting nur, wenn auf der selben Page + Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect(); + // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast(); + ImpDirtyEdgeTrack(); + + // only redraw here, no objectchange + ActionChanged(); + // BroadcastObjectChange(); + + SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0); + } + ((SdrEdgeObj*)this)->nNotifyingCount--; + } +} + +/** updates edges that are connected to the edges of this object + as if the connected objects send a repaint broadcast + #103122# +*/ +void SdrEdgeObj::Reformat() +{ + if( NULL != aCon1.pObj ) + { + SfxSimpleHint aHint( SFX_HINT_DATACHANGED ); + Notify( *const_cast<SfxBroadcaster*>(aCon1.pObj->GetBroadcaster()), aHint ); + } + + if( NULL != aCon2.pObj ) + { + SfxSimpleHint aHint( SFX_HINT_DATACHANGED ); + Notify( *const_cast<SfxBroadcaster*>(aCon2.pObj->GetBroadcaster()), aHint ); + } +} + +SdrEdgeObj* SdrEdgeObj::Clone() const +{ + return CloneHelper< SdrEdgeObj >(); +} + +SdrEdgeObj& SdrEdgeObj::operator=(const SdrEdgeObj& rObj) +{ + if( this == &rObj ) + return *this; + SdrTextObj::operator=(rObj); + *pEdgeTrack =*rObj.pEdgeTrack; + bEdgeTrackDirty=rObj.bEdgeTrackDirty; + aCon1 =rObj.aCon1; + aCon2 =rObj.aCon2; + aCon1.pObj=NULL; + aCon2.pObj=NULL; + aEdgeInfo=rObj.aEdgeInfo; + return *this; +} + +void SdrEdgeObj::TakeObjNameSingul(XubString& rName) const +{ + rName=ImpGetResStr(STR_ObjNameSingulEDGE); + + String aName( GetName() ); + if(aName.Len()) + { + rName += sal_Unicode(' '); + rName += sal_Unicode('\''); + rName += aName; + rName += sal_Unicode('\''); + } +} + +void SdrEdgeObj::TakeObjNamePlural(XubString& rName) const +{ + rName=ImpGetResStr(STR_ObjNamePluralEDGE); +} + +basegfx::B2DPolyPolygon SdrEdgeObj::TakeXorPoly() const +{ + basegfx::B2DPolyPolygon aPolyPolygon; + + if (bEdgeTrackDirty) + { + ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); + } + + if(pEdgeTrack) + { + aPolyPolygon.append(pEdgeTrack->getB2DPolygon()); + } + + return aPolyPolygon; +} + +void SdrEdgeObj::SetEdgeTrackPath( const basegfx::B2DPolyPolygon& rPoly ) +{ + if ( !rPoly.count() ) + { + bEdgeTrackDirty = sal_True; + bEdgeTrackUserDefined = sal_False; + } + else + { + *pEdgeTrack = XPolygon( rPoly.getB2DPolygon( 0 ) ); + bEdgeTrackDirty = sal_False; + bEdgeTrackUserDefined = sal_True; + + // #i110629# also set aRect and maSnapeRect dependent from pEdgeTrack + const Rectangle aPolygonBounds(pEdgeTrack->GetBoundRect()); + aRect = aPolygonBounds; + maSnapRect = aPolygonBounds; + } +} + +basegfx::B2DPolyPolygon SdrEdgeObj::GetEdgeTrackPath() const +{ + basegfx::B2DPolyPolygon aPolyPolygon; + + if (bEdgeTrackDirty) + ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack(); + + aPolyPolygon.append( pEdgeTrack->getB2DPolygon() ); + + return aPolyPolygon; +} + +sal_uInt32 SdrEdgeObj::GetHdlCount() const +{ + SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue(); + sal_uInt32 nHdlAnz(0L); + sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount()); + + if(nPntAnz) + { + nHdlAnz = 2L; + + if ((eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) && nPntAnz >= 4L) + { + sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L); + sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L); + sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L); + nHdlAnz += nO1 + nO2 + nM; + } + else if (eKind==SDREDGE_THREELINES && nPntAnz == 4L) + { + if(GetConnectedNode(sal_True)) + nHdlAnz++; + + if(GetConnectedNode(sal_False)) + nHdlAnz++; + } + } + + return nHdlAnz; +} + +SdrHdl* SdrEdgeObj::GetHdl(sal_uInt32 nHdlNum) const +{ + SdrHdl* pHdl=NULL; + sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount()); + if (nPntAnz!=0) { + if (nHdlNum==0) { + pHdl=new ImpEdgeHdl((*pEdgeTrack)[0],HDL_POLY); + if (aCon1.pObj!=NULL && aCon1.bBestVertex) pHdl->Set1PixMore(sal_True); + } else if (nHdlNum==1) { + pHdl=new ImpEdgeHdl((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],HDL_POLY); + if (aCon2.pObj!=NULL && aCon2.bBestVertex) pHdl->Set1PixMore(sal_True); + } else { + SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue(); + if (eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) { + sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L); + sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L); + sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L); + sal_uInt32 nNum(nHdlNum - 2L); + sal_Int32 nPt(0L); + pHdl=new ImpEdgeHdl(Point(),HDL_POLY); + if (nNum<nO1) { + nPt=nNum+1L; + if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2); + if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE3); + } else { + nNum=nNum-nO1; + if (nNum<nO2) { + nPt=nPntAnz-3-nNum; + if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2); + if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE3); + } else { + nNum=nNum-nO2; + if (nNum<nM) { + nPt=aEdgeInfo.nMiddleLine; + ((ImpEdgeHdl*)pHdl)->SetLineCode(MIDDLELINE); + } + } + } + if (nPt>0) { + Point aPos((*pEdgeTrack)[(sal_uInt16)nPt]); + aPos+=(*pEdgeTrack)[(sal_uInt16)nPt+1]; + aPos.X()/=2; + aPos.Y()/=2; + pHdl->SetPos(aPos); + } else { + delete pHdl; + pHdl=NULL; + } + } else if (eKind==SDREDGE_THREELINES) { + sal_uInt32 nNum(nHdlNum); + if (GetConnectedNode(sal_True)==NULL) nNum++; + Point aPos((*pEdgeTrack)[(sal_uInt16)nNum-1]); + pHdl=new ImpEdgeHdl(aPos,HDL_POLY); + if (nNum==2) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2); + if (nNum==3) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2); + } + } + if (pHdl!=NULL) { + pHdl->SetPointNum(nHdlNum); + } + } + return pHdl; +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// + +bool SdrEdgeObj::hasSpecialDrag() const +{ + return true; +} + +SdrObject* SdrEdgeObj::getFullDragClone() const +{ + // use Clone operator + SdrEdgeObj* pRetval = (SdrEdgeObj*)Clone(); + + // copy connections for clone, SdrEdgeObj::operator= does not do this + pRetval->ConnectToNode(true, GetConnectedNode(true)); + pRetval->ConnectToNode(false, GetConnectedNode(false)); + + return pRetval; +} + +bool SdrEdgeObj::beginSpecialDrag(SdrDragStat& rDrag) const +{ + if(!rDrag.GetHdl()) + return false; + + rDrag.SetEndDragChangesAttributes(true); + + if(rDrag.GetHdl()->GetPointNum() < 2) + { + rDrag.SetNoSnap(true); + } + + return true; +} + +bool SdrEdgeObj::applySpecialDrag(SdrDragStat& rDragStat) +{ + SdrEdgeObj* pOriginalEdge = dynamic_cast< SdrEdgeObj* >(rDragStat.GetHdl()->GetObj()); + const bool bOriginalEdgeModified(pOriginalEdge == this); + + if(!bOriginalEdgeModified && pOriginalEdge) + { + // copy connections when clone is modified. This is needed because + // as preparation to this modification the data from the original object + // was copied to the clone using the operator=. As can be seen there, + // that operator does not copy the connections (for good reason) + ConnectToNode(true, pOriginalEdge->GetConnection(true).GetObject()); + ConnectToNode(false, pOriginalEdge->GetConnection(false).GetObject()); + } + + if(rDragStat.GetHdl()->GetPointNum() < 2) + { + // start or end point connector drag + const bool bDragA(0 == rDragStat.GetHdl()->GetPointNum()); + const Point aPointNow(rDragStat.GetNow()); + + if(rDragStat.GetPageView()) + { + SdrObjConnection* pDraggedOne(bDragA ? &aCon1 : &aCon2); + + // clear connection + DisconnectFromNode(bDragA); + + // look for new connection + ImpFindConnector(aPointNow, *rDragStat.GetPageView(), *pDraggedOne, pOriginalEdge); + + if(pDraggedOne->pObj) + { + // if found, officially connect to it; ImpFindConnector only + // sets pObj hard + SdrObject* pNewConnection = pDraggedOne->pObj; + pDraggedOne->pObj = 0; + ConnectToNode(bDragA, pNewConnection); + } + + if(rDragStat.GetView() && !bOriginalEdgeModified) + { + // show IA helper, but only do this during IA, so not when the original + // Edge gets modified in the last call + rDragStat.GetView()->SetConnectMarker(*pDraggedOne, *rDragStat.GetPageView()); + } + } + + if(pEdgeTrack) + { + // change pEdgeTrack to modified position + if(bDragA) + { + (*pEdgeTrack)[0] = aPointNow; + } + else + { + (*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount()-1)] = aPointNow; + } + } + + // reset edge info's offsets, this is a end point drag + aEdgeInfo.aObj1Line2 = Point(); + aEdgeInfo.aObj1Line3 = Point(); + aEdgeInfo.aObj2Line2 = Point(); + aEdgeInfo.aObj2Line3 = Point(); + aEdgeInfo.aMiddleLine = Point(); + } + else + { + // control point connector drag + const ImpEdgeHdl* pEdgeHdl = (ImpEdgeHdl*)rDragStat.GetHdl(); + const SdrEdgeLineCode eLineCode = pEdgeHdl->GetLineCode(); + const Point aDist(rDragStat.GetNow() - rDragStat.GetStart()); + sal_Int32 nDist(pEdgeHdl->IsHorzDrag() ? aDist.X() : aDist.Y()); + + nDist += aEdgeInfo.ImpGetLineVersatz(eLineCode, *pEdgeTrack); + aEdgeInfo.ImpSetLineVersatz(eLineCode, *pEdgeTrack, nDist); + } + + // force recalc EdgeTrack + *pEdgeTrack = ImpCalcEdgeTrack(*pEdgeTrack, aCon1, aCon2, &aEdgeInfo); + bEdgeTrackDirty=sal_False; + + // save EdgeInfos and mark object as user modified + ImpSetEdgeInfoToAttr(); + bEdgeTrackUserDefined = false; + //SetRectsDirty(); + //SetChanged(); + + if(bOriginalEdgeModified && rDragStat.GetView()) + { + // hide connect marker helper again when original gets changed. + // This happens at the end of the interaction + rDragStat.GetView()->HideConnectMarker(); + } + + return true; +} + +String SdrEdgeObj::getSpecialDragComment(const SdrDragStat& rDrag) const +{ + const bool bCreateComment(rDrag.GetView() && this == rDrag.GetView()->GetCreateObj()); + + if(bCreateComment) + { + return String(); + } + else + { + XubString aStr; + ImpTakeDescriptionStr(STR_DragEdgeTail, aStr); + + return aStr; + } +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// + +basegfx::B2DPolygon SdrEdgeObj::ImplAddConnectorOverlay(SdrDragMethod& rDragMethod, bool bTail1, bool bTail2, bool bDetail) const +{ + basegfx::B2DPolygon aResult; + + if(bDetail) + { + SdrObjConnection aMyCon1(aCon1); + SdrObjConnection aMyCon2(aCon2); + + if (bTail1) + { + const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon1.aObjOfs.X(), aMyCon1.aObjOfs.Y())); + aMyCon1.aObjOfs.X() = basegfx::fround(aTemp.getX()); + aMyCon1.aObjOfs.Y() = basegfx::fround(aTemp.getY()); + } + + if (bTail2) + { + const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon2.aObjOfs.X(), aMyCon2.aObjOfs.Y())); + aMyCon2.aObjOfs.X() = basegfx::fround(aTemp.getX()); + aMyCon2.aObjOfs.Y() = basegfx::fround(aTemp.getY()); + } + + SdrEdgeInfoRec aInfo(aEdgeInfo); + XPolygon aXP(ImpCalcEdgeTrack(*pEdgeTrack, aMyCon1, aMyCon2, &aInfo)); + + if(aXP.GetPointCount()) + { + aResult = aXP.getB2DPolygon(); + } + } + else + { + Point aPt1((*pEdgeTrack)[0]); + Point aPt2((*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount() - 1)]); + + if (aCon1.pObj && (aCon1.bBestConn || aCon1.bBestVertex)) + aPt1 = aCon1.pObj->GetSnapRect().Center(); + + if (aCon2.pObj && (aCon2.bBestConn || aCon2.bBestVertex)) + aPt2 = aCon2.pObj->GetSnapRect().Center(); + + if (bTail1) + { + const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt1.X(), aPt1.Y())); + aPt1.X() = basegfx::fround(aTemp.getX()); + aPt1.Y() = basegfx::fround(aTemp.getY()); + } + + if (bTail2) + { + const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt2.X(), aPt2.Y())); + aPt2.X() = basegfx::fround(aTemp.getX()); + aPt2.Y() = basegfx::fround(aTemp.getY()); + } + + aResult.append(basegfx::B2DPoint(aPt1.X(), aPt1.Y())); + aResult.append(basegfx::B2DPoint(aPt2.X(), aPt2.Y())); + } + + return aResult; +} + +bool SdrEdgeObj::BegCreate(SdrDragStat& rDragStat) +{ + rDragStat.SetNoSnap(sal_True); + pEdgeTrack->SetPointCount(2); + (*pEdgeTrack)[0]=rDragStat.GetStart(); + (*pEdgeTrack)[1]=rDragStat.GetNow(); + if (rDragStat.GetPageView()!=NULL) { + ImpFindConnector(rDragStat.GetStart(),*rDragStat.GetPageView(),aCon1,this); + ConnectToNode(sal_True,aCon1.pObj); + } + *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); + return sal_True; +} + +bool SdrEdgeObj::MovCreate(SdrDragStat& rDragStat) +{ + sal_uInt16 nMax=pEdgeTrack->GetPointCount(); + (*pEdgeTrack)[nMax-1]=rDragStat.GetNow(); + if (rDragStat.GetPageView()!=NULL) { + ImpFindConnector(rDragStat.GetNow(),*rDragStat.GetPageView(),aCon2,this); + rDragStat.GetView()->SetConnectMarker(aCon2,*rDragStat.GetPageView()); + } + SetBoundRectDirty(); + bSnapRectDirty=sal_True; + ConnectToNode(sal_False,aCon2.pObj); + *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo); + bEdgeTrackDirty=sal_False; + return sal_True; +} + +bool SdrEdgeObj::EndCreate(SdrDragStat& rDragStat, SdrCreateCmd eCmd) +{ + bool bOk=(eCmd==SDRCREATE_FORCEEND || rDragStat.GetPointAnz()>=2); + if (bOk) { + ConnectToNode(sal_True,aCon1.pObj); + ConnectToNode(sal_False,aCon2.pObj); + if (rDragStat.GetView()!=NULL) { + rDragStat.GetView()->HideConnectMarker(); + } + ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren + } + SetRectsDirty(); + return bOk; +} + +bool SdrEdgeObj::BckCreate(SdrDragStat& rDragStat) +{ + if (rDragStat.GetView()!=NULL) { + rDragStat.GetView()->HideConnectMarker(); + } + return sal_False; +} + +void SdrEdgeObj::BrkCreate(SdrDragStat& rDragStat) +{ + if (rDragStat.GetView()!=NULL) { + rDragStat.GetView()->HideConnectMarker(); + } +} + +basegfx::B2DPolyPolygon SdrEdgeObj::TakeCreatePoly(const SdrDragStat& /*rStatDrag*/) const +{ + basegfx::B2DPolyPolygon aRetval; + aRetval.append(pEdgeTrack->getB2DPolygon()); + return aRetval; +} + +Pointer SdrEdgeObj::GetCreatePointer() const +{ + return Pointer(POINTER_DRAW_CONNECT); +} + +bool SdrEdgeObj::ImpFindConnector(const Point& rPt, const SdrPageView& rPV, SdrObjConnection& rCon, const SdrEdgeObj* pThis, OutputDevice* pOut) +{ + rCon.ResetVars(); + if (pOut==NULL) pOut=rPV.GetView().GetFirstOutputDevice(); // GetWin(0); + if (pOut==NULL) return sal_False; + SdrObjList* pOL=rPV.GetObjList(); + const SetOfByte& rVisLayer=rPV.GetVisibleLayers(); + // Sensitiver Bereich der Konnektoren ist doppelt so gross wie die Handles: + sal_uInt16 nMarkHdSiz=rPV.GetView().GetMarkHdlSizePixel(); + Size aHalfConSiz(nMarkHdSiz,nMarkHdSiz); + aHalfConSiz=pOut->PixelToLogic(aHalfConSiz); + Size aHalfCenterSiz(2*aHalfConSiz.Width(),2*aHalfConSiz.Height()); + Rectangle aMouseRect(rPt,rPt); + aMouseRect.Left() -=aHalfConSiz.Width(); + aMouseRect.Top() -=aHalfConSiz.Height(); + aMouseRect.Right() +=aHalfConSiz.Width(); + aMouseRect.Bottom()+=aHalfConSiz.Height(); + sal_uInt16 nBoundHitTol=(sal_uInt16)aHalfConSiz.Width()/2; if (nBoundHitTol==0) nBoundHitTol=1; + sal_uIntPtr no=pOL->GetObjCount(); + bool bFnd = false; + SdrObjConnection aTestCon; + SdrObjConnection aBestCon; + + while (no>0 && !bFnd) { + // Problem: Gruppenobjekt mit verschiedenen Layern liefert LayerID 0 !!!! + no--; + SdrObject* pObj=pOL->GetObj(no); + if (rVisLayer.IsSet(pObj->GetLayer()) && pObj->IsVisible() && // only visible objects + (pThis==NULL || pObj!=(SdrObject*)pThis) && // nicht an mich selbst connecten + pObj->IsNode()) + { + Rectangle aObjBound(pObj->GetCurrentBoundRect()); + if (aObjBound.IsOver(aMouseRect)) { + aTestCon.ResetVars(); + bool bEdge=HAS_BASE(SdrEdgeObj,pObj); // kein BestCon fuer Edge + // Die Userdefined Konnektoren haben absolute Prioritaet. + // Danach kommt Vertex, Corner und Mitte(Best) gleich priorisiert. + // Zum Schluss kommt noch ein HitTest aufs Obj. + const SdrGluePointList* pGPL=pObj->GetGluePointList(); + sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount(); + sal_uInt16 nGesAnz=nConAnz+9; + bool bUserFnd = false; + sal_uIntPtr nBestDist=0xFFFFFFFF; + for (sal_uInt16 i=0; i<nGesAnz; i++) + { + bool bUser=i<nConAnz; + bool bVertex=i>=nConAnz+0 && i<nConAnz+4; + bool bCorner=i>=nConAnz+4 && i<nConAnz+8; + bool bCenter=i==nConAnz+8; + bool bOk = false; + Point aConPos; + sal_uInt16 nConNum=i; + if (bUser) { + const SdrGluePoint& rGP=(*pGPL)[nConNum]; + aConPos=rGP.GetAbsolutePos(*pObj); + nConNum=rGP.GetId(); + bOk = true; + } else if (bVertex && !bUserFnd) { + nConNum=nConNum-nConAnz; + if (rPV.GetView().IsAutoVertexConnectors()) { + SdrGluePoint aPt(pObj->GetVertexGluePoint(nConNum)); + aConPos=aPt.GetAbsolutePos(*pObj); + bOk = true; + } else i+=3; + } else if (bCorner && !bUserFnd) { + nConNum-=nConAnz+4; + if (rPV.GetView().IsAutoCornerConnectors()) { + SdrGluePoint aPt(pObj->GetCornerGluePoint(nConNum)); + aConPos=aPt.GetAbsolutePos(*pObj); + bOk = true; + } else i+=3; + } + else if (bCenter && !bUserFnd && !bEdge) + { + // #109007# + // Suppress default connect at object center + if(!pThis || !pThis->GetSuppressDefaultConnect()) + { + // Edges nicht! + nConNum=0; + aConPos=aObjBound.Center(); + bOk = true; + } + } + if (bOk && aMouseRect.IsInside(aConPos)) { + if (bUser) bUserFnd = true; + bFnd = true; + sal_uIntPtr nDist=(sal_uIntPtr)Abs(aConPos.X()-rPt.X())+(sal_uIntPtr)Abs(aConPos.Y()-rPt.Y()); + if (nDist<nBestDist) { + nBestDist=nDist; + aTestCon.pObj=pObj; + aTestCon.nConId=nConNum; + aTestCon.bAutoCorner=bCorner; + aTestCon.bAutoVertex=bVertex; + aTestCon.bBestConn=sal_False; // bCenter; + aTestCon.bBestVertex=bCenter; + } + } + } + // Falls kein Konnektor getroffen wird nochmal + // HitTest versucht fuer BestConnector (=bCenter) + if(!bFnd && + !bEdge && + SdrObjectPrimitiveHit(*pObj, rPt, nBoundHitTol, rPV, &rVisLayer, false)) + { + // #109007# + // Suppress default connect at object inside bound + if(!pThis || !pThis->GetSuppressDefaultConnect()) + { + bFnd = true; + aTestCon.pObj=pObj; + aTestCon.bBestConn=sal_True; + } + } + if (bFnd) { + Rectangle aMouseRect2(rPt,rPt); + aMouseRect.Left() -=nBoundHitTol; + aMouseRect.Top() -=nBoundHitTol; + aMouseRect.Right() +=nBoundHitTol; + aMouseRect.Bottom()+=nBoundHitTol; + aObjBound.IsOver(aMouseRect2); + } + + } + } + } + rCon=aTestCon; + return bFnd; +} + +void SdrEdgeObj::NbcSetSnapRect(const Rectangle& rRect) +{ + const Rectangle aOld(GetSnapRect()); + + if(aOld != rRect) + { + if(aRect.IsEmpty() && 0 == pEdgeTrack->GetPointCount()) + { + // #i110629# When initializing, do not scale on empty Rectangle; this + // will mirror the underlying text object (!) + aRect = rRect; + maSnapRect = rRect; + } + else + { + long nMulX = rRect.Right() - rRect.Left(); + long nDivX = aOld.Right() - aOld.Left(); + long nMulY = rRect.Bottom() - rRect.Top(); + long nDivY = aOld.Bottom() - aOld.Top(); + if ( nDivX == 0 ) { nMulX = 1; nDivX = 1; } + if ( nDivY == 0 ) { nMulY = 1; nDivY = 1; } + Fraction aX(nMulX, nDivX); + Fraction aY(nMulY, nDivY); + NbcResize(aOld.TopLeft(), aX, aY); + NbcMove(Size(rRect.Left() - aOld.Left(), rRect.Top() - aOld.Top())); + } + } +} + +void SdrEdgeObj::NbcMove(const Size& rSiz) +{ + SdrTextObj::NbcMove(rSiz); + MoveXPoly(*pEdgeTrack,rSiz); +} + +void SdrEdgeObj::NbcResize(const Point& rRefPnt, const Fraction& aXFact, const Fraction& aYFact) +{ + SdrTextObj::NbcResize(rRefPnt,aXFact,aXFact); + ResizeXPoly(*pEdgeTrack,rRefPnt,aXFact,aYFact); + + // #75371# if resize is not from paste, forget user distances + if(!GetModel()->IsPasteResize()) + { + // #75735# + aEdgeInfo.aObj1Line2 = Point(); + aEdgeInfo.aObj1Line3 = Point(); + aEdgeInfo.aObj2Line2 = Point(); + aEdgeInfo.aObj2Line3 = Point(); + aEdgeInfo.aMiddleLine = Point(); + } +} + +SdrObject* SdrEdgeObj::DoConvertToPolyObj(sal_Bool bBezier) const +{ + basegfx::B2DPolyPolygon aPolyPolygon; + aPolyPolygon.append(pEdgeTrack->getB2DPolygon()); + SdrObject* pRet = ImpConvertMakeObj(aPolyPolygon, sal_False, bBezier); + pRet = ImpConvertAddText(pRet, bBezier); + + return pRet; +} + +sal_uInt32 SdrEdgeObj::GetSnapPointCount() const +{ + return 2L; +} + +Point SdrEdgeObj::GetSnapPoint(sal_uInt32 i) const +{ + ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack(); + sal_uInt16 nAnz=pEdgeTrack->GetPointCount(); + if (i==0) return (*pEdgeTrack)[0]; + else return (*pEdgeTrack)[nAnz-1]; +} + +sal_Bool SdrEdgeObj::IsPolyObj() const +{ + return sal_False; +} + +sal_uInt32 SdrEdgeObj::GetPointCount() const +{ + return 0L; +} + +Point SdrEdgeObj::GetPoint(sal_uInt32 i) const +{ + ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack(); + sal_uInt16 nAnz=pEdgeTrack->GetPointCount(); + if (0L == i) + return (*pEdgeTrack)[0]; + else + return (*pEdgeTrack)[nAnz-1]; +} + +void SdrEdgeObj::NbcSetPoint(const Point& rPnt, sal_uInt32 i) +{ + // ToDo: Umconnekten fehlt noch + ImpUndirtyEdgeTrack(); + sal_uInt16 nAnz=pEdgeTrack->GetPointCount(); + if (0L == i) + (*pEdgeTrack)[0]=rPnt; + if (1L == i) + (*pEdgeTrack)[nAnz-1]=rPnt; + SetEdgeTrackDirty(); + SetRectsDirty(); +} + +SdrEdgeObjGeoData::SdrEdgeObjGeoData() +{ + pEdgeTrack=new XPolygon; +} + +SdrEdgeObjGeoData::~SdrEdgeObjGeoData() +{ + delete pEdgeTrack; +} + +SdrObjGeoData* SdrEdgeObj::NewGeoData() const +{ + return new SdrEdgeObjGeoData; +} + +void SdrEdgeObj::SaveGeoData(SdrObjGeoData& rGeo) const +{ + SdrTextObj::SaveGeoData(rGeo); + SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo; + rEGeo.aCon1 =aCon1; + rEGeo.aCon2 =aCon2; + *rEGeo.pEdgeTrack =*pEdgeTrack; + rEGeo.bEdgeTrackDirty=bEdgeTrackDirty; + rEGeo.bEdgeTrackUserDefined=bEdgeTrackUserDefined; + rEGeo.aEdgeInfo =aEdgeInfo; +} + +void SdrEdgeObj::RestGeoData(const SdrObjGeoData& rGeo) +{ + SdrTextObj::RestGeoData(rGeo); + SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo; + if (aCon1.pObj!=rEGeo.aCon1.pObj) { + if (aCon1.pObj!=NULL) aCon1.pObj->RemoveListener(*this); + aCon1=rEGeo.aCon1; + if (aCon1.pObj!=NULL) aCon1.pObj->AddListener(*this); + } + if (aCon2.pObj!=rEGeo.aCon2.pObj) { + if (aCon2.pObj!=NULL) aCon2.pObj->RemoveListener(*this); + aCon2=rEGeo.aCon2; + if (aCon2.pObj!=NULL) aCon2.pObj->AddListener(*this); + } + *pEdgeTrack =*rEGeo.pEdgeTrack; + bEdgeTrackDirty=rEGeo.bEdgeTrackDirty; + bEdgeTrackUserDefined=rEGeo.bEdgeTrackUserDefined; + aEdgeInfo =rEGeo.aEdgeInfo; +} + +Point SdrEdgeObj::GetTailPoint( sal_Bool bTail ) const +{ + if( pEdgeTrack && pEdgeTrack->GetPointCount()!=0) + { + const XPolygon& rTrack0 = *pEdgeTrack; + if(bTail) + { + return rTrack0[0]; + } + else + { + const sal_uInt16 nSiz = rTrack0.GetPointCount() - 1; + return rTrack0[nSiz]; + } + } + else + { + if(bTail) + return aOutRect.TopLeft(); + else + return aOutRect.BottomRight(); + } + +} + +void SdrEdgeObj::SetTailPoint( sal_Bool bTail, const Point& rPt ) +{ + ImpSetTailPoint( bTail, rPt ); + SetChanged(); +} + +/** this method is used by the api to set a glue point for a connection + nId == -1 : The best default point is automaticly choosen + 0 <= nId <= 3 : One of the default points is choosen + nId >= 4 : A user defined glue point is choosen +*/ +void SdrEdgeObj::setGluePointIndex( sal_Bool bTail, sal_Int32 nIndex /* = -1 */ ) +{ + Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect(); + // #110094#-14 BroadcastObjectChange(); + + SdrObjConnection& rConn1 = GetConnection( bTail ); + + rConn1.SetAutoVertex( nIndex >= 0 && nIndex <= 3 ); + rConn1.SetBestConnection( nIndex < 0 ); + rConn1.SetBestVertex( nIndex < 0 ); + + if( nIndex > 3 ) + { +// nIndex -= 4; + nIndex -= 3; // SJ: the start api index is 0, whereas the implementation in svx starts from 1 + + // for user defined glue points we have + // to get the id for this index first + const SdrGluePointList* pList = rConn1.GetObject() ? rConn1.GetObject()->GetGluePointList() : NULL; + if( pList == NULL || SDRGLUEPOINT_NOTFOUND == pList->FindGluePoint((sal_uInt16)nIndex) ) + return; + } + else if( nIndex < 0 ) + { + nIndex = 0; + } + + rConn1.SetConnectorId( (sal_uInt16)nIndex ); + + SetChanged(); + SetRectsDirty(); + ImpRecalcEdgeTrack(); + // bEdgeTrackDirty=sal_True; +} + +/** this method is used by the api to return a glue point id for a connection. + See setGluePointId for possible return values */ +sal_Int32 SdrEdgeObj::getGluePointIndex( sal_Bool bTail ) +{ + SdrObjConnection& rConn1 = GetConnection( bTail ); + sal_Int32 nId = -1; + if( !rConn1.IsBestConnection() ) + { + nId = rConn1.GetConnectorId(); + if( !rConn1.IsAutoVertex() ) +// nId += 4; + nId += 3; // SJ: the start api index is 0, whereas the implementation in svx starts from 1 + } + return nId; +} + +// #102344# Implementation was missing; edge track needs to be invalidated additionally. +void SdrEdgeObj::NbcSetAnchorPos(const Point& rPnt) +{ + // call parent functionality + SdrTextObj::NbcSetAnchorPos(rPnt); + + // Additionally, invalidate edge track + ImpDirtyEdgeTrack(); +} + +sal_Bool SdrEdgeObj::TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const +{ + // use base method from SdrObject, it's not rotatable and + // a call to GetSnapRect() is used. That's what we need for Connector. + return SdrObject::TRGetBaseGeometry(rMatrix, rPolyPolygon); +} + +void SdrEdgeObj::TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon) +{ + // evtl. take care for existing connections. For now, just use the + // implementation from SdrObject. + SdrObject::TRSetBaseGeometry(rMatrix, rPolyPolygon); +} + +// for geometry access +::basegfx::B2DPolygon SdrEdgeObj::getEdgeTrack() const +{ + if(bEdgeTrackDirty) + { + const_cast< SdrEdgeObj* >(this)->ImpRecalcEdgeTrack(); + } + + if(pEdgeTrack) + { + return pEdgeTrack->getB2DPolygon(); + } + else + { + return ::basegfx::B2DPolygon(); + } +} + +////////////////////////////////////////////////////////////////////////////// +// eof + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |