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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/svdoedge.hxx>
+#include <svx/xpool.hxx>
+#include <svx/xpoly.hxx>
+#include <svx/svdattrx.hxx>
+#include <svx/svdpool.hxx>
+#include <svx/svdmodel.hxx>
+#include <svx/svdpage.hxx>
+#include <svx/svdpagv.hxx>
+#include <svx/svdview.hxx>
+#include <svx/svddrag.hxx>
+#include <svx/svddrgv.hxx>
+#include "svddrgm1.hxx"
+#include <svx/svdhdl.hxx>
+#include <svx/svdtrans.hxx>
+#include <svx/svdetc.hxx>
+#include "svx/svdglob.hxx" // StringCache
+#include "svx/svdstr.hrc" // Objektname
+#include <svl/style.hxx>
+#include <svl/smplhint.hxx>
+#include <editeng/eeitem.hxx>
+#include "svdoimp.hxx"
+#include <svx/sdr/properties/connectorproperties.hxx>
+#include <svx/sdr/contact/viewcontactofsdredgeobj.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <svx/sdrhittesthelper.hxx>
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+SdrObjConnection::~SdrObjConnection()
+{
+}
+
+void SdrObjConnection::ResetVars()
+{
+ pObj=NULL;
+ nConId=0;
+ nXDist=0;
+ nYDist=0;
+ bBestConn=sal_True;
+ bBestVertex=sal_True;
+ bXDistOvr=sal_False;
+ bYDistOvr=sal_False;
+ bAutoVertex=sal_False;
+ bAutoCorner=sal_False;
+}
+
+bool SdrObjConnection::TakeGluePoint(SdrGluePoint& rGP, bool bSetAbsPos) const
+{
+ bool bRet = false;
+ if (pObj!=NULL) { // Ein Obj muss schon angedockt sein!
+ if (bAutoVertex) {
+ rGP=pObj->GetVertexGluePoint(nConId);
+ bRet = true;
+ } else if (bAutoCorner) {
+ rGP=pObj->GetCornerGluePoint(nConId);
+ bRet = true;
+ } else {
+ const SdrGluePointList* pGPL=pObj->GetGluePointList();
+ if (pGPL!=NULL) {
+ sal_uInt16 nNum=pGPL->FindGluePoint(nConId);
+ if (nNum!=SDRGLUEPOINT_NOTFOUND) {
+ rGP=(*pGPL)[nNum];
+ bRet = true;
+ }
+ }
+ }
+ }
+ if (bRet && bSetAbsPos) {
+ Point aPt(rGP.GetAbsolutePos(*pObj));
+ aPt+=aObjOfs;
+ rGP.SetPos(aPt);
+ }
+ return bRet;
+}
+
+Point& SdrEdgeInfoRec::ImpGetLineVersatzPoint(SdrEdgeLineCode eLineCode)
+{
+ switch (eLineCode) {
+ case OBJ1LINE2 : return aObj1Line2;
+ case OBJ1LINE3 : return aObj1Line3;
+ case OBJ2LINE2 : return aObj2Line2;
+ case OBJ2LINE3 : return aObj2Line3;
+ case MIDDLELINE: return aMiddleLine;
+ } // switch
+ return aMiddleLine;
+}
+
+sal_uInt16 SdrEdgeInfoRec::ImpGetPolyIdx(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
+{
+ switch (eLineCode) {
+ case OBJ1LINE2 : return 1;
+ case OBJ1LINE3 : return 2;
+ case OBJ2LINE2 : return rXP.GetPointCount()-3;
+ case OBJ2LINE3 : return rXP.GetPointCount()-4;
+ case MIDDLELINE: return nMiddleLine;
+ } // switch
+ return 0;
+}
+
+bool SdrEdgeInfoRec::ImpIsHorzLine(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
+{
+ sal_uInt16 nIdx=ImpGetPolyIdx(eLineCode,rXP);
+ bool bHorz=nAngle1==0 || nAngle1==18000;
+ if (eLineCode==OBJ2LINE2 || eLineCode==OBJ2LINE3) {
+ nIdx=rXP.GetPointCount()-nIdx; // #36314#
+ bHorz=nAngle2==0 || nAngle2==18000; // #52000#
+ }
+ if ((nIdx & 1)==1) bHorz=!bHorz;
+ return bHorz;
+}
+
+void SdrEdgeInfoRec::ImpSetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP, long nVal)
+{
+ Point& rPt=ImpGetLineVersatzPoint(eLineCode);
+ if (ImpIsHorzLine(eLineCode,rXP)) rPt.Y()=nVal;
+ else rPt.X()=nVal;
+}
+
+long SdrEdgeInfoRec::ImpGetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
+{
+ const Point& rPt=ImpGetLineVersatzPoint(eLineCode);
+ if (ImpIsHorzLine(eLineCode,rXP)) return rPt.Y();
+ else return rPt.X();
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// BaseProperties section
+
+sdr::properties::BaseProperties* SdrEdgeObj::CreateObjectSpecificProperties()
+{
+ return new sdr::properties::ConnectorProperties(*this);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// DrawContact section
+
+sdr::contact::ViewContact* SdrEdgeObj::CreateObjectSpecificViewContact()
+{
+ return new sdr::contact::ViewContactOfSdrEdgeObj(*this);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+TYPEINIT1(SdrEdgeObj,SdrTextObj);
+
+SdrEdgeObj::SdrEdgeObj()
+: SdrTextObj(),
+ nNotifyingCount(0),
+ bEdgeTrackDirty(sal_False),
+ bEdgeTrackUserDefined(sal_False),
+ // #109007# Default is to allow default connects
+ mbSuppressDefaultConnect(sal_False),
+ // #110649#
+ mbBoundRectCalculationRunning(sal_False)
+{
+ bClosedObj=sal_False;
+ bIsEdge=sal_True;
+ pEdgeTrack=new XPolygon;
+
+}
+
+SdrEdgeObj::~SdrEdgeObj()
+{
+ DisconnectFromNode(sal_True);
+ DisconnectFromNode(sal_False);
+ delete pEdgeTrack;
+}
+
+void SdrEdgeObj::ImpSetAttrToEdgeInfo()
+{
+ const SfxItemSet& rSet = GetObjectItemSet();
+ SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue();
+ sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue();
+ sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue();
+ sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue();
+
+ if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER)
+ {
+ sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 };
+ sal_uInt16 n = 0;
+
+ if(aEdgeInfo.nObj1Lines >= 2 && n < 3)
+ {
+ aEdgeInfo.ImpSetLineVersatz(OBJ1LINE2, *pEdgeTrack, nVals[n]);
+ n++;
+ }
+
+ if(aEdgeInfo.nObj1Lines >= 3 && n < 3)
+ {
+ aEdgeInfo.ImpSetLineVersatz(OBJ1LINE3, *pEdgeTrack, nVals[n]);
+ n++;
+ }
+
+ if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3)
+ {
+ aEdgeInfo.ImpSetLineVersatz(MIDDLELINE, *pEdgeTrack, nVals[n]);
+ n++;
+ }
+
+ if(aEdgeInfo.nObj2Lines >= 3 && n < 3)
+ {
+ aEdgeInfo.ImpSetLineVersatz(OBJ2LINE3, *pEdgeTrack, nVals[n]);
+ n++;
+ }
+
+ if(aEdgeInfo.nObj2Lines >= 2 && n < 3)
+ {
+ aEdgeInfo.ImpSetLineVersatz(OBJ2LINE2, *pEdgeTrack, nVals[n]);
+ n++;
+ }
+ }
+ else if(eKind == SDREDGE_THREELINES)
+ {
+ sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000;
+ sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000;
+
+ if(bHor1)
+ {
+ aEdgeInfo.aObj1Line2.X() = nVal1;
+ }
+ else
+ {
+ aEdgeInfo.aObj1Line2.Y() = nVal1;
+ }
+
+ if(bHor2)
+ {
+ aEdgeInfo.aObj2Line2.X() = nVal2;
+ }
+ else
+ {
+ aEdgeInfo.aObj2Line2.Y() = nVal2;
+ }
+ }
+
+ // #84649#
+ ImpDirtyEdgeTrack();
+}
+
+void SdrEdgeObj::ImpSetEdgeInfoToAttr()
+{
+ const SfxItemSet& rSet = GetObjectItemSet();
+ SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue();
+ sal_Int32 nValAnz = ((SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue();
+ sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue();
+ sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue();
+ sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue();
+ sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 };
+ sal_uInt16 n = 0;
+
+ if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER)
+ {
+ if(aEdgeInfo.nObj1Lines >= 2 && n < 3)
+ {
+ nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE2, *pEdgeTrack);
+ n++;
+ }
+
+ if(aEdgeInfo.nObj1Lines >= 3 && n < 3)
+ {
+ nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE3, *pEdgeTrack);
+ n++;
+ }
+
+ if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3)
+ {
+ nVals[n] = aEdgeInfo.ImpGetLineVersatz(MIDDLELINE, *pEdgeTrack);
+ n++;
+ }
+
+ if(aEdgeInfo.nObj2Lines >= 3 && n < 3)
+ {
+ nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE3, *pEdgeTrack);
+ n++;
+ }
+
+ if(aEdgeInfo.nObj2Lines >= 2 && n < 3)
+ {
+ nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE2, *pEdgeTrack);
+ n++;
+ }
+ }
+ else if(eKind == SDREDGE_THREELINES)
+ {
+ sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000;
+ sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000;
+
+ n = 2;
+ nVals[0] = bHor1 ? aEdgeInfo.aObj1Line2.X() : aEdgeInfo.aObj1Line2.Y();
+ nVals[1] = bHor2 ? aEdgeInfo.aObj2Line2.X() : aEdgeInfo.aObj2Line2.Y();
+ }
+
+ if(n != nValAnz || nVals[0] != nVal1 || nVals[1] != nVal2 || nVals[2] != nVal3)
+ {
+ // #75371# Here no more notifying is necessary, just local changes are OK.
+ if(n != nValAnz)
+ {
+ GetProperties().SetObjectItemDirect(SdrEdgeLineDeltaAnzItem(n));
+ }
+
+ if(nVals[0] != nVal1)
+ {
+ GetProperties().SetObjectItemDirect(SdrEdgeLine1DeltaItem(nVals[0]));
+ }
+
+ if(nVals[1] != nVal2)
+ {
+ GetProperties().SetObjectItemDirect(SdrEdgeLine2DeltaItem(nVals[1]));
+ }
+
+ if(nVals[2] != nVal3)
+ {
+ GetProperties().SetObjectItemDirect(SdrEdgeLine3DeltaItem(nVals[2]));
+ }
+
+ if(n < 3)
+ {
+ GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE3DELTA);
+ }
+
+ if(n < 2)
+ {
+ GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE2DELTA);
+ }
+
+ if(n < 1)
+ {
+ GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE1DELTA);
+ }
+ }
+}
+
+void SdrEdgeObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
+{
+ rInfo.bRotateFreeAllowed=sal_False;
+ rInfo.bRotate90Allowed =sal_False;
+ rInfo.bMirrorFreeAllowed=sal_False;
+ rInfo.bMirror45Allowed =sal_False;
+ rInfo.bMirror90Allowed =sal_False;
+ rInfo.bTransparenceAllowed = sal_False;
+ rInfo.bGradientAllowed = sal_False;
+ rInfo.bShearAllowed =sal_False;
+ rInfo.bEdgeRadiusAllowed=sal_False;
+ bool bCanConv=!HasText() || ImpCanConvTextToCurve();
+ rInfo.bCanConvToPath=bCanConv;
+ rInfo.bCanConvToPoly=bCanConv;
+ rInfo.bCanConvToContour = (rInfo.bCanConvToPoly || LineGeometryUsageIsNecessary());
+}
+
+sal_uInt16 SdrEdgeObj::GetObjIdentifier() const
+{
+ return sal_uInt16(OBJ_EDGE);
+}
+
+const Rectangle& SdrEdgeObj::GetCurrentBoundRect() const
+{
+ if(bEdgeTrackDirty)
+ {
+ ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
+ }
+
+ return SdrTextObj::GetCurrentBoundRect();
+}
+
+const Rectangle& SdrEdgeObj::GetSnapRect() const
+{
+ if(bEdgeTrackDirty)
+ {
+ ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
+ }
+
+ return SdrTextObj::GetSnapRect();
+}
+
+void SdrEdgeObj::RecalcSnapRect()
+{
+ maSnapRect=pEdgeTrack->GetBoundRect();
+}
+
+void SdrEdgeObj::TakeUnrotatedSnapRect(Rectangle& rRect) const
+{
+ rRect=GetSnapRect();
+}
+
+bool SdrEdgeObj::IsNode() const
+{
+ return true;
+}
+
+SdrGluePoint SdrEdgeObj::GetVertexGluePoint(sal_uInt16 nNum) const
+{
+ Point aPt;
+ sal_uInt16 nPntAnz=pEdgeTrack->GetPointCount();
+ if (nPntAnz>0)
+ {
+ Point aOfs = GetSnapRect().Center();
+ if (nNum==2 && GetConnectedNode(sal_True)==NULL) aPt=(*pEdgeTrack)[0];
+ else if (nNum==3 && GetConnectedNode(sal_False)==NULL) aPt=(*pEdgeTrack)[nPntAnz-1];
+ else {
+ if ((nPntAnz & 1) ==1) {
+ aPt=(*pEdgeTrack)[nPntAnz/2];
+ } else {
+ Point aPt1((*pEdgeTrack)[nPntAnz/2-1]);
+ Point aPt2((*pEdgeTrack)[nPntAnz/2]);
+ aPt1+=aPt2;
+ aPt1.X()/=2;
+ aPt1.Y()/=2;
+ aPt=aPt1;
+ }
+ }
+ aPt-=aOfs;
+ }
+ SdrGluePoint aGP(aPt);
+ aGP.SetPercent(sal_False);
+ return aGP;
+}
+
+SdrGluePoint SdrEdgeObj::GetCornerGluePoint(sal_uInt16 nNum) const
+{
+ return GetVertexGluePoint(nNum);
+}
+
+const SdrGluePointList* SdrEdgeObj::GetGluePointList() const
+{
+ return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671#
+}
+
+SdrGluePointList* SdrEdgeObj::ForceGluePointList()
+{
+ return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671#
+}
+
+bool SdrEdgeObj::IsEdge() const
+{
+ return true;
+}
+
+void SdrEdgeObj::ConnectToNode(bool bTail1, SdrObject* pObj)
+{
+ SdrObjConnection& rCon=GetConnection(bTail1);
+ DisconnectFromNode(bTail1);
+ if (pObj!=NULL) {
+ pObj->AddListener(*this);
+ rCon.pObj=pObj;
+ ImpDirtyEdgeTrack();
+ }
+}
+
+void SdrEdgeObj::DisconnectFromNode(bool bTail1)
+{
+ SdrObjConnection& rCon=GetConnection(bTail1);
+ if (rCon.pObj!=NULL) {
+ rCon.pObj->RemoveListener(*this);
+ rCon.pObj=NULL;
+ }
+}
+
+SdrObject* SdrEdgeObj::GetConnectedNode(bool bTail1) const
+{
+ SdrObject* pObj=GetConnection(bTail1).pObj;
+ if (pObj!=NULL && (pObj->GetPage()!=pPage || !pObj->IsInserted())) pObj=NULL;
+ return pObj;
+}
+
+bool SdrEdgeObj::CheckNodeConnection(bool bTail1) const
+{
+ bool bRet = false;
+ const SdrObjConnection& rCon=GetConnection(bTail1);
+ sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount();
+ if (rCon.pObj!=NULL && rCon.pObj->GetPage()==pPage && nPtAnz!=0) {
+ const SdrGluePointList* pGPL=rCon.pObj->GetGluePointList();
+ sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount();
+ sal_uInt16 nGesAnz=nConAnz+8;
+ Point aTail(bTail1 ? (*pEdgeTrack)[0] : (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]);
+ for (sal_uInt16 i=0; i<nGesAnz && !bRet; i++) {
+ if (i<nConAnz) { // UserDefined
+ bRet=aTail==(*pGPL)[i].GetAbsolutePos(*rCon.pObj);
+ } else if (i<nConAnz+4) { // Vertex
+ SdrGluePoint aPt(rCon.pObj->GetVertexGluePoint(i-nConAnz));
+ bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj);
+ } else { // Corner
+ SdrGluePoint aPt(rCon.pObj->GetCornerGluePoint(i-nConAnz-4));
+ bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj);
+ }
+ }
+ }
+ return bRet;
+}
+
+void SdrEdgeObj::ImpSetTailPoint(bool bTail1, const Point& rPt)
+{
+ sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount();
+ if (nPtAnz==0) {
+ (*pEdgeTrack)[0]=rPt;
+ (*pEdgeTrack)[1]=rPt;
+ } else if (nPtAnz==1) {
+ if (!bTail1) (*pEdgeTrack)[1]=rPt;
+ else { (*pEdgeTrack)[1]=(*pEdgeTrack)[0]; (*pEdgeTrack)[0]=rPt; }
+ } else {
+ if (!bTail1) (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]=rPt;
+ else (*pEdgeTrack)[0]=rPt;
+ }
+ ImpRecalcEdgeTrack();
+ SetRectsDirty();
+}
+
+void SdrEdgeObj::ImpDirtyEdgeTrack()
+{
+ if ( !bEdgeTrackUserDefined || !(GetModel() && GetModel()->isLocked()) )
+ bEdgeTrackDirty = sal_True;
+}
+
+void SdrEdgeObj::ImpUndirtyEdgeTrack()
+{
+ if (bEdgeTrackDirty && (GetModel() && GetModel()->isLocked()) ) {
+ ImpRecalcEdgeTrack();
+ }
+}
+
+void SdrEdgeObj::ImpRecalcEdgeTrack()
+{
+ if ( bEdgeTrackUserDefined && (GetModel() && GetModel()->isLocked()) )
+ return;
+
+ // #110649#
+ if(IsBoundRectCalculationRunning())
+ {
+ // this object is involved into another ImpRecalcEdgeTrack() call
+ // from another SdrEdgeObj. Do not calculate again to avoid loop.
+ // Also, do not change bEdgeTrackDirty so that it gets recalculated
+ // later at the first non-looping call.
+ }
+ // #i43068#
+ else if(GetModel() && GetModel()->isLocked())
+ {
+ // avoid re-layout during imports/API call sequences
+ // #i45294# but calc EdgeTrack and secure properties there
+ ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True;
+ *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
+ ImpSetAttrToEdgeInfo();
+ bEdgeTrackDirty=sal_False;
+ ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False;
+ }
+ else
+ {
+ // To not run in a depth loop, use a coloring algorythm on
+ // SdrEdgeObj BoundRect calculations
+ ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True;
+
+ Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
+ SetRectsDirty();
+ // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast();
+ *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
+ ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren
+ bEdgeTrackDirty=sal_False;
+
+ // Only redraw here, no object change
+ ActionChanged();
+ // BroadcastObjectChange();
+
+ SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
+
+ // #110649#
+ ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False;
+ }
+}
+
+sal_uInt16 SdrEdgeObj::ImpCalcEscAngle(SdrObject* pObj, const Point& rPt) const
+{
+ if (pObj==NULL) return SDRESC_ALL;
+ Rectangle aR(pObj->GetSnapRect());
+ long dxl=rPt.X()-aR.Left();
+ long dyo=rPt.Y()-aR.Top();
+ long dxr=aR.Right()-rPt.X();
+ long dyu=aR.Bottom()-rPt.Y();
+ bool bxMitt=Abs(dxl-dxr)<2;
+ bool byMitt=Abs(dyo-dyu)<2;
+ long dx=Min(dxl,dxr);
+ long dy=Min(dyo,dyu);
+ bool bDiag=Abs(dx-dy)<2;
+ if (bxMitt && byMitt) return SDRESC_ALL; // In der Mitte
+ if (bDiag) { // diagonal
+ sal_uInt16 nRet=0;
+ if (byMitt) nRet|=SDRESC_VERT;
+ if (bxMitt) nRet|=SDRESC_HORZ;
+ if (dxl<dxr) { // Links
+ if (dyo<dyu) nRet|=SDRESC_LEFT | SDRESC_TOP;
+ else nRet|=SDRESC_LEFT | SDRESC_BOTTOM;
+ } else { // Rechts
+ if (dyo<dyu) nRet|=SDRESC_RIGHT | SDRESC_TOP;
+ else nRet|=SDRESC_RIGHT | SDRESC_BOTTOM;
+ }
+ return nRet;
+ }
+ if (dx<dy) { // waagerecht
+ if (bxMitt) return SDRESC_HORZ;
+ if (dxl<dxr) return SDRESC_LEFT;
+ else return SDRESC_RIGHT;
+ } else { // senkrecht
+ if (byMitt) return SDRESC_VERT;
+ if (dyo<dyu) return SDRESC_TOP;
+ else return SDRESC_BOTTOM;
+ }
+}
+
+bool SdrEdgeObj::ImpStripPolyPoints(XPolygon& /*rXP*/) const
+{
+ // fehlende Implementation !!!
+ return sal_False;
+}
+
+XPolygon SdrEdgeObj::ImpCalcObjToCenter(const Point& rStPt, long nEscAngle, const Rectangle& rRect, const Point& rMeeting) const
+{
+ XPolygon aXP;
+ aXP.Insert(XPOLY_APPEND,rStPt,XPOLY_NORMAL);
+ bool bRts=nEscAngle==0;
+ bool bObn=nEscAngle==9000;
+ bool bLks=nEscAngle==18000;
+ bool bUnt=nEscAngle==27000;
+
+ Point aP1(rStPt); // erstmal den Pflichtabstand
+ if (bLks) aP1.X()=rRect.Left();
+ if (bRts) aP1.X()=rRect.Right();
+ if (bObn) aP1.Y()=rRect.Top();
+ if (bUnt) aP1.Y()=rRect.Bottom();
+
+ Point aP2(aP1); // Und nun den Pflichtabstand ggf. bis auf Meetinghoehe erweitern
+ if (bLks && rMeeting.X()<=aP2.X()) aP2.X()=rMeeting.X();
+ if (bRts && rMeeting.X()>=aP2.X()) aP2.X()=rMeeting.X();
+ if (bObn && rMeeting.Y()<=aP2.Y()) aP2.Y()=rMeeting.Y();
+ if (bUnt && rMeeting.Y()>=aP2.Y()) aP2.Y()=rMeeting.Y();
+ aXP.Insert(XPOLY_APPEND,aP2,XPOLY_NORMAL);
+
+ Point aP3(aP2);
+ if ((bLks && rMeeting.X()>aP2.X()) || (bRts && rMeeting.X()<aP2.X())) { // Aussenrum
+ if (rMeeting.Y()<aP2.Y()) {
+ aP3.Y()=rRect.Top();
+ if (rMeeting.Y()<aP3.Y()) aP3.Y()=rMeeting.Y();
+ } else {
+ aP3.Y()=rRect.Bottom();
+ if (rMeeting.Y()>aP3.Y()) aP3.Y()=rMeeting.Y();
+ }
+ aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
+ if (aP3.Y()!=rMeeting.Y()) {
+ aP3.X()=rMeeting.X();
+ aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
+ }
+ }
+ if ((bObn && rMeeting.Y()>aP2.Y()) || (bUnt && rMeeting.Y()<aP2.Y())) { // Aussenrum
+ if (rMeeting.X()<aP2.X()) {
+ aP3.X()=rRect.Left();
+ if (rMeeting.X()<aP3.X()) aP3.X()=rMeeting.X();
+ } else {
+ aP3.X()=rRect.Right();
+ if (rMeeting.X()>aP3.X()) aP3.X()=rMeeting.X();
+ }
+ aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
+ if (aP3.X()!=rMeeting.X()) {
+ aP3.Y()=rMeeting.Y();
+ aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
+ }
+ }
+#ifdef DBG_UTIL
+ if (aXP.GetPointCount()>4) {
+ OSL_FAIL("SdrEdgeObj::ImpCalcObjToCenter(): Polygon hat mehr als 4 Punkte!");
+ }
+#endif
+ return aXP;
+}
+
+XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const XPolygon& rTrack0, SdrObjConnection& rCon1, SdrObjConnection& rCon2, SdrEdgeInfoRec* pInfo) const
+{
+ Point aPt1,aPt2;
+ SdrGluePoint aGP1,aGP2;
+ sal_uInt16 nEsc1=SDRESC_ALL,nEsc2=SDRESC_ALL;
+ Rectangle aBoundRect1;
+ Rectangle aBoundRect2;
+ Rectangle aBewareRect1;
+ Rectangle aBewareRect2;
+ // Erstmal die alten Endpunkte wiederholen
+ if (rTrack0.GetPointCount()!=0) {
+ aPt1=rTrack0[0];
+ sal_uInt16 nSiz=rTrack0.GetPointCount();
+ nSiz--;
+ aPt2=rTrack0[nSiz];
+ } else {
+ if (!aOutRect.IsEmpty()) {
+ aPt1=aOutRect.TopLeft();
+ aPt2=aOutRect.BottomRight();
+ }
+ }
+ bool bCon1=rCon1.pObj!=NULL && rCon1.pObj->GetPage()==pPage && rCon1.pObj->IsInserted();
+ bool bCon2=rCon2.pObj!=NULL && rCon2.pObj->GetPage()==pPage && rCon2.pObj->IsInserted();
+ const SfxItemSet& rSet = GetObjectItemSet();
+
+ if (bCon1) {
+ if (rCon1.pObj==(SdrObject*)this)
+ {
+ // sicherheitshalber Abfragen #44515#
+ aBoundRect1=aOutRect;
+ }
+ else
+ {
+ aBoundRect1 = rCon1.pObj->GetCurrentBoundRect();
+ }
+ aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y());
+ aBewareRect1=aBoundRect1;
+
+ sal_Int32 nH = ((SdrEdgeNode1HorzDistItem&)rSet.Get(SDRATTR_EDGENODE1HORZDIST)).GetValue();
+ sal_Int32 nV = ((SdrEdgeNode1VertDistItem&)rSet.Get(SDRATTR_EDGENODE1VERTDIST)).GetValue();
+
+ aBewareRect1.Left()-=nH;
+ aBewareRect1.Right()+=nH;
+ aBewareRect1.Top()-=nV;
+ aBewareRect1.Bottom()+=nV;
+ } else {
+ aBoundRect1=Rectangle(aPt1,aPt1);
+ aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y());
+ aBewareRect1=aBoundRect1;
+ }
+ if (bCon2) {
+ if (rCon2.pObj==(SdrObject*)this) { // sicherheitshalber Abfragen #44515#
+ aBoundRect2=aOutRect;
+ }
+ else
+ {
+ aBoundRect2 = rCon2.pObj->GetCurrentBoundRect();
+ }
+ aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y());
+ aBewareRect2=aBoundRect2;
+
+ sal_Int32 nH = ((SdrEdgeNode2HorzDistItem&)rSet.Get(SDRATTR_EDGENODE2HORZDIST)).GetValue();
+ sal_Int32 nV = ((SdrEdgeNode2VertDistItem&)rSet.Get(SDRATTR_EDGENODE2VERTDIST)).GetValue();
+
+ aBewareRect2.Left()-=nH;
+ aBewareRect2.Right()+=nH;
+ aBewareRect2.Top()-=nV;
+ aBewareRect2.Bottom()+=nV;
+ } else {
+ aBoundRect2=Rectangle(aPt2,aPt2);
+ aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y());
+ aBewareRect2=aBoundRect2;
+ }
+ XPolygon aBestXP;
+ sal_uIntPtr nBestQual=0xFFFFFFFF;
+ SdrEdgeInfoRec aBestInfo;
+ bool bAuto1=bCon1 && rCon1.bBestVertex;
+ bool bAuto2=bCon2 && rCon2.bBestVertex;
+ if (bAuto1) rCon1.bAutoVertex=sal_True;
+ if (bAuto2) rCon2.bAutoVertex=sal_True;
+ sal_uInt16 nBestAuto1=0;
+ sal_uInt16 nBestAuto2=0;
+ sal_uInt16 nAnz1=bAuto1 ? 4 : 1;
+ sal_uInt16 nAnz2=bAuto2 ? 4 : 1;
+ for (sal_uInt16 nNum1=0; nNum1<nAnz1; nNum1++) {
+ if (bAuto1) rCon1.nConId=nNum1;
+ if (bCon1 && rCon1.TakeGluePoint(aGP1,sal_True)) {
+ aPt1=aGP1.GetPos();
+ nEsc1=aGP1.GetEscDir();
+ if (nEsc1==SDRESC_SMART) nEsc1=ImpCalcEscAngle(rCon1.pObj,aPt1-rCon1.aObjOfs);
+ }
+ for (sal_uInt16 nNum2=0; nNum2<nAnz2; nNum2++) {
+ if (bAuto2) rCon2.nConId=nNum2;
+ if (bCon2 && rCon2.TakeGluePoint(aGP2,sal_True)) {
+ aPt2=aGP2.GetPos();
+ nEsc2=aGP2.GetEscDir();
+ if (nEsc2==SDRESC_SMART) nEsc2=ImpCalcEscAngle(rCon2.pObj,aPt2-rCon2.aObjOfs);
+ }
+ for (long nA1=0; nA1<36000; nA1+=9000) {
+ sal_uInt16 nE1=nA1==0 ? SDRESC_RIGHT : nA1==9000 ? SDRESC_TOP : nA1==18000 ? SDRESC_LEFT : nA1==27000 ? SDRESC_BOTTOM : 0;
+ for (long nA2=0; nA2<36000; nA2+=9000) {
+ sal_uInt16 nE2=nA2==0 ? SDRESC_RIGHT : nA2==9000 ? SDRESC_TOP : nA2==18000 ? SDRESC_LEFT : nA2==27000 ? SDRESC_BOTTOM : 0;
+ if ((nEsc1&nE1)!=0 && (nEsc2&nE2)!=0) {
+ sal_uIntPtr nQual=0;
+ SdrEdgeInfoRec aInfo;
+ if (pInfo!=NULL) aInfo=*pInfo;
+ XPolygon aXP(ImpCalcEdgeTrack(aPt1,nA1,aBoundRect1,aBewareRect1,aPt2,nA2,aBoundRect2,aBewareRect2,&nQual,&aInfo));
+ if (nQual<nBestQual) {
+ aBestXP=aXP;
+ nBestQual=nQual;
+ aBestInfo=aInfo;
+ nBestAuto1=nNum1;
+ nBestAuto2=nNum2;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (bAuto1) rCon1.nConId=nBestAuto1;
+ if (bAuto2) rCon2.nConId=nBestAuto2;
+ if (pInfo!=NULL) *pInfo=aBestInfo;
+ return aBestXP;
+}
+
+XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const Point& rPt1, long nAngle1, const Rectangle& rBoundRect1, const Rectangle& rBewareRect1,
+ const Point& rPt2, long nAngle2, const Rectangle& rBoundRect2, const Rectangle& rBewareRect2,
+ sal_uIntPtr* pnQuality, SdrEdgeInfoRec* pInfo) const
+{
+ SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
+ bool bRts1=nAngle1==0;
+ bool bObn1=nAngle1==9000;
+ bool bLks1=nAngle1==18000;
+ bool bUnt1=nAngle1==27000;
+ bool bHor1=bLks1 || bRts1;
+ bool bVer1=bObn1 || bUnt1;
+ bool bRts2=nAngle2==0;
+ bool bObn2=nAngle2==9000;
+ bool bLks2=nAngle2==18000;
+ bool bUnt2=nAngle2==27000;
+ bool bHor2=bLks2 || bRts2;
+ bool bVer2=bObn2 || bUnt2;
+ bool bInfo=pInfo!=NULL;
+ if (bInfo) {
+ pInfo->cOrthoForm=0;
+ pInfo->nAngle1=nAngle1;
+ pInfo->nAngle2=nAngle2;
+ pInfo->nObj1Lines=1;
+ pInfo->nObj2Lines=1;
+ pInfo->nMiddleLine=0xFFFF;
+ }
+ Point aPt1(rPt1);
+ Point aPt2(rPt2);
+ Rectangle aBoundRect1 (rBoundRect1 );
+ Rectangle aBoundRect2 (rBoundRect2 );
+ Rectangle aBewareRect1(rBewareRect1);
+ Rectangle aBewareRect2(rBewareRect2);
+ Point aMeeting((aPt1.X()+aPt2.X()+1)/2,(aPt1.Y()+aPt2.Y()+1)/2);
+ if (eKind==SDREDGE_ONELINE) {
+ XPolygon aXP(2);
+ aXP[0]=rPt1;
+ aXP[1]=rPt2;
+ if (pnQuality!=NULL) {
+ *pnQuality=Abs(rPt1.X()-rPt2.X())+Abs(rPt1.Y()-rPt2.Y());
+ }
+ return aXP;
+ } else if (eKind==SDREDGE_THREELINES) {
+ XPolygon aXP(4);
+ aXP[0]=rPt1;
+ aXP[1]=rPt1;
+ aXP[2]=rPt2;
+ aXP[3]=rPt2;
+ if (bRts1) aXP[1].X()=aBewareRect1.Right(); //+=500;
+ if (bObn1) aXP[1].Y()=aBewareRect1.Top(); //-=500;
+ if (bLks1) aXP[1].X()=aBewareRect1.Left(); //-=500;
+ if (bUnt1) aXP[1].Y()=aBewareRect1.Bottom(); //+=500;
+ if (bRts2) aXP[2].X()=aBewareRect2.Right(); //+=500;
+ if (bObn2) aXP[2].Y()=aBewareRect2.Top(); //-=500;
+ if (bLks2) aXP[2].X()=aBewareRect2.Left(); //-=500;
+ if (bUnt2) aXP[2].Y()=aBewareRect2.Bottom(); //+=500;
+ if (pnQuality!=NULL) {
+ long nQ=Abs(aXP[1].X()-aXP[0].X())+Abs(aXP[1].Y()-aXP[0].Y());
+ nQ+=Abs(aXP[2].X()-aXP[1].X())+Abs(aXP[2].Y()-aXP[1].Y());
+ nQ+=Abs(aXP[3].X()-aXP[2].X())+Abs(aXP[3].Y()-aXP[2].Y());
+ *pnQuality=nQ;
+ }
+ if (bInfo) {
+ pInfo->nObj1Lines=2;
+ pInfo->nObj2Lines=2;
+ if (bHor1) {
+ aXP[1].X()+=pInfo->aObj1Line2.X();
+ } else {
+ aXP[1].Y()+=pInfo->aObj1Line2.Y();
+ }
+ if (bHor2) {
+ aXP[2].X()+=pInfo->aObj2Line2.X();
+ } else {
+ aXP[2].Y()+=pInfo->aObj2Line2.Y();
+ }
+ }
+ return aXP;
+ }
+ sal_uInt16 nIntersections=0;
+ {
+ Point aC1(aBewareRect1.Center());
+ Point aC2(aBewareRect2.Center());
+ if (aBewareRect1.Left()<=aBewareRect2.Right() && aBewareRect1.Right()>=aBewareRect2.Left()) {
+ // Ueberschneidung auf der X-Achse
+ long n1=Max(aBewareRect1.Left(),aBewareRect2.Left());
+ long n2=Min(aBewareRect1.Right(),aBewareRect2.Right());
+ aMeeting.X()=(n1+n2+1)/2;
+ } else {
+ // Ansonsten den Mittelpunkt des Freiraums
+ if (aC1.X()<aC2.X()) {
+ aMeeting.X()=(aBewareRect1.Right()+aBewareRect2.Left()+1)/2;
+ } else {
+ aMeeting.X()=(aBewareRect1.Left()+aBewareRect2.Right()+1)/2;
+ }
+ }
+ if (aBewareRect1.Top()<=aBewareRect2.Bottom() && aBewareRect1.Bottom()>=aBewareRect2.Top()) {
+ // Ueberschneidung auf der Y-Achse
+ long n1=Max(aBewareRect1.Top(),aBewareRect2.Top());
+ long n2=Min(aBewareRect1.Bottom(),aBewareRect2.Bottom());
+ aMeeting.Y()=(n1+n2+1)/2;
+ } else {
+ // Ansonsten den Mittelpunkt des Freiraums
+ if (aC1.Y()<aC2.Y()) {
+ aMeeting.Y()=(aBewareRect1.Bottom()+aBewareRect2.Top()+1)/2;
+ } else {
+ aMeeting.Y()=(aBewareRect1.Top()+aBewareRect2.Bottom()+1)/2;
+ }
+ }
+ // Im Prinzip gibt es 3 zu unterscheidene Faelle:
+ // 1. Beide in die selbe Richtung
+ // 2. Beide in genau entgegengesetzte Richtungen
+ // 3. Einer waagerecht und der andere senkrecht
+ long nXMin=Min(aBewareRect1.Left(),aBewareRect2.Left());
+ long nXMax=Max(aBewareRect1.Right(),aBewareRect2.Right());
+ long nYMin=Min(aBewareRect1.Top(),aBewareRect2.Top());
+ long nYMax=Max(aBewareRect1.Bottom(),aBewareRect2.Bottom());
+ bool bBewareOverlap=aBewareRect1.Right()>aBewareRect2.Left() && aBewareRect1.Left()<aBewareRect2.Right() &&
+ aBewareRect1.Bottom()>aBewareRect2.Top() && aBewareRect1.Top()<aBewareRect2.Bottom();
+ unsigned nMainCase=3;
+ if (nAngle1==nAngle2) nMainCase=1;
+ else if ((bHor1 && bHor2) || (bVer1 && bVer2)) nMainCase=2;
+ if (nMainCase==1) { // Fall 1: Beide in eine Richtung moeglich.
+ if (bVer1) aMeeting.X()=(aPt1.X()+aPt2.X()+1)/2; // ist hier besser, als der
+ if (bHor1) aMeeting.Y()=(aPt1.Y()+aPt2.Y()+1)/2; // Mittelpunkt des Freiraums
+ // bX1Ok bedeutet, dass die Vertikale, die aus Obj1 austritt, keinen Konflikt mit Obj2 bildet, ...
+ bool bX1Ok=aPt1.X()<=aBewareRect2.Left() || aPt1.X()>=aBewareRect2.Right();
+ bool bX2Ok=aPt2.X()<=aBewareRect1.Left() || aPt2.X()>=aBewareRect1.Right();
+ bool bY1Ok=aPt1.Y()<=aBewareRect2.Top() || aPt1.Y()>=aBewareRect2.Bottom();
+ bool bY2Ok=aPt2.Y()<=aBewareRect1.Top() || aPt2.Y()>=aBewareRect1.Bottom();
+ if (bLks1 && (bY1Ok || aBewareRect1.Left()<aBewareRect2.Right()) && (bY2Ok || aBewareRect2.Left()<aBewareRect1.Right())) {
+ aMeeting.X()=nXMin;
+ }
+ if (bRts1 && (bY1Ok || aBewareRect1.Right()>aBewareRect2.Left()) && (bY2Ok || aBewareRect2.Right()>aBewareRect1.Left())) {
+ aMeeting.X()=nXMax;
+ }
+ if (bObn1 && (bX1Ok || aBewareRect1.Top()<aBewareRect2.Bottom()) && (bX2Ok || aBewareRect2.Top()<aBewareRect1.Bottom())) {
+ aMeeting.Y()=nYMin;
+ }
+ if (bUnt1 && (bX1Ok || aBewareRect1.Bottom()>aBewareRect2.Top()) && (bX2Ok || aBewareRect2.Bottom()>aBewareRect1.Top())) {
+ aMeeting.Y()=nYMax;
+ }
+ } else if (nMainCase==2) {
+ // Fall 2:
+ if (bHor1) { // beide waagerecht
+ /* 9 Moeglichkeiten: � � � */
+ /* 2.1 Gegenueber, Ueberschneidung � � � */
+ /* nur auf der Y-Achse � � � */
+ /* 2.2, 2.3 Gegenueber, vertikal versetzt. � � � � � � */
+ /* Ueberschneidung weder auf der � � � � � � */
+ /* X- noch auf der Y-Achse � � � � � � */
+ /* 2.4, 2.5 Untereinander, � � � � � � */
+ /* Ueberschneidung � � � � � � */
+ /* nur auf X-Achse � � � � � � */
+ /* 2.6, 2.7 Gegeneinander, vertikal versetzt. � � � � � � */
+ /* Ueberschneidung weder auf der � � � � � � */
+ /* X- noch auf der Y-Achse. � � � � � � */
+ /* 2.8 Gegeneinander. � � � */
+ /* Ueberschneidung nur � � � */
+ /* auf der Y-Achse. � � � */
+ /* 2.9 Die BewareRects der Objekte ueberschneiden */
+ /* sich auf X- und Y-Achse. */
+ /* Die Faelle gelten entsprechend umgesetzt auch fuer */
+ /* senkrechte Linienaustritte. */
+ /* Die Faelle 2.1-2.7 werden mit dem Default-Meeting ausreichend*/
+ /* gut behandelt. Spezielle MeetingPoints werden hier also nur */
+ /* fuer 2.8 und 2.9 bestimmt. */
+
+ // Normalisierung. aR1 soll der nach rechts und
+ // aR2 der nach links austretende sein.
+ Rectangle aBewR1(bRts1 ? aBewareRect1 : aBewareRect2);
+ Rectangle aBewR2(bRts1 ? aBewareRect2 : aBewareRect1);
+ Rectangle aBndR1(bRts1 ? aBoundRect1 : aBoundRect2);
+ Rectangle aBndR2(bRts1 ? aBoundRect2 : aBoundRect1);
+ if (aBewR1.Bottom()>aBewR2.Top() && aBewR1.Top()<aBewR2.Bottom()) {
+ // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9
+ if (aBewR1.Right()>aBewR2.Left()) {
+ // Faelle 2.8, 2.9
+ // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False).
+ // Fall 2.9 kann auch Direktverbindung sein (bei geringer
+ // Ueberschneidung der BewareRects ohne Ueberschneidung der
+ // Boundrects wenn die Linienaustritte sonst das BewareRect
+ // des jeweils anderen Objekts verletzen wuerden.
+ bool bCase29Direct = false;
+ bool bCase29=aBewR1.Right()>aBewR2.Left();
+ if (aBndR1.Right()<=aBndR2.Left()) { // Fall 2.9 und keine Boundrectueberschneidung
+ if ((aPt1.Y()>aBewareRect2.Top() && aPt1.Y()<aBewareRect2.Bottom()) ||
+ (aPt2.Y()>aBewareRect1.Top() && aPt2.Y()<aBewareRect1.Bottom())) {
+ bCase29Direct = true;
+ }
+ }
+ if (!bCase29Direct) {
+ bool bObenLang=Abs(nYMin-aMeeting.Y())<=Abs(nYMax-aMeeting.Y());
+ if (bObenLang) {
+ aMeeting.Y()=nYMin;
+ } else {
+ aMeeting.Y()=nYMax;
+ }
+ if (bCase29) {
+ // und nun noch dafuer sorgen, dass das
+ // umzingelte Obj nicht durchquert wird
+ if ((aBewR1.Center().Y()<aBewR2.Center().Y()) != bObenLang) {
+ aMeeting.X()=aBewR2.Right();
+ } else {
+ aMeeting.X()=aBewR1.Left();
+ }
+ }
+ } else {
+ // Direkte Verbindung (3-Linien Z-Verbindung), da
+ // Verletzung der BewareRects unvermeidlich ist.
+ // Via Dreisatz werden die BewareRects nun verkleinert.
+ long nWant1=aBewR1.Right()-aBndR1.Right(); // Abstand bei Obj1
+ long nWant2=aBndR2.Left()-aBewR2.Left(); // Abstand bei Obj2
+ long nSpace=aBndR2.Left()-aBndR1.Right(); // verfuegbarer Platz
+ long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2);
+ long nGet2=nSpace-nGet1;
+ if (bRts1) { // Normalisierung zurueckwandeln
+ aBewareRect1.Right()+=nGet1-nWant1;
+ aBewareRect2.Left()-=nGet2-nWant2;
+ } else {
+ aBewareRect2.Right()+=nGet1-nWant1;
+ aBewareRect1.Left()-=nGet2-nWant2;
+ }
+ nIntersections++; // Qualitaet herabsetzen
+ }
+ }
+ }
+ } else if (bVer1) { // beide senkrecht
+ Rectangle aBewR1(bUnt1 ? aBewareRect1 : aBewareRect2);
+ Rectangle aBewR2(bUnt1 ? aBewareRect2 : aBewareRect1);
+ Rectangle aBndR1(bUnt1 ? aBoundRect1 : aBoundRect2);
+ Rectangle aBndR2(bUnt1 ? aBoundRect2 : aBoundRect1);
+ if (aBewR1.Right()>aBewR2.Left() && aBewR1.Left()<aBewR2.Right()) {
+ // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9
+ if (aBewR1.Bottom()>aBewR2.Top()) {
+ // Faelle 2.8, 2.9
+ // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False).
+ // Fall 2.9 kann auch Direktverbindung sein (bei geringer
+ // Ueberschneidung der BewareRects ohne Ueberschneidung der
+ // Boundrects wenn die Linienaustritte sonst das BewareRect
+ // des jeweils anderen Objekts verletzen wuerden.
+ bool bCase29Direct = false;
+ bool bCase29=aBewR1.Bottom()>aBewR2.Top();
+ if (aBndR1.Bottom()<=aBndR2.Top()) { // Fall 2.9 und keine Boundrectueberschneidung
+ if ((aPt1.X()>aBewareRect2.Left() && aPt1.X()<aBewareRect2.Right()) ||
+ (aPt2.X()>aBewareRect1.Left() && aPt2.X()<aBewareRect1.Right())) {
+ bCase29Direct = true;
+ }
+ }
+ if (!bCase29Direct) {
+ bool bLinksLang=Abs(nXMin-aMeeting.X())<=Abs(nXMax-aMeeting.X());
+ if (bLinksLang) {
+ aMeeting.X()=nXMin;
+ } else {
+ aMeeting.X()=nXMax;
+ }
+ if (bCase29) {
+ // und nun noch dafuer sorgen, dass das
+ // umzingelte Obj nicht durchquert wird
+ if ((aBewR1.Center().X()<aBewR2.Center().X()) != bLinksLang) {
+ aMeeting.Y()=aBewR2.Bottom();
+ } else {
+ aMeeting.Y()=aBewR1.Top();
+ }
+ }
+ } else {
+ // Direkte Verbindung (3-Linien Z-Verbindung), da
+ // Verletzung der BewareRects unvermeidlich ist.
+ // Via Dreisatz werden die BewareRects nun verkleinert.
+ long nWant1=aBewR1.Bottom()-aBndR1.Bottom(); // Abstand bei Obj1
+ long nWant2=aBndR2.Top()-aBewR2.Top(); // Abstand bei Obj2
+ long nSpace=aBndR2.Top()-aBndR1.Bottom(); // verfuegbarer Platz
+ long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2);
+ long nGet2=nSpace-nGet1;
+ if (bUnt1) { // Normalisierung zurueckwandeln
+ aBewareRect1.Bottom()+=nGet1-nWant1;
+ aBewareRect2.Top()-=nGet2-nWant2;
+ } else {
+ aBewareRect2.Bottom()+=nGet1-nWant1;
+ aBewareRect1.Top()-=nGet2-nWant2;
+ }
+ nIntersections++; // Qualitaet herabsetzen
+ }
+ }
+ }
+ }
+ } else if (nMainCase==3) { // Fall 3: Einer waagerecht und der andere senkrecht. Sehr viele Fallunterscheidungen
+ /* Kleine Legende: � � � � � -> Ohne Ueberschneidung, maximal Beruehrung. */
+ /* � � � � � -> Ueberschneidung */
+ /* � � � � � -> Selbe Hoehe */
+ /* � � � � � -> Ueberschneidung */
+ /* � � � � � -> Ohne Ueberschneidung, maximal Beruehrung. */
+ /* Linienaustritte links �, rechts �, oben � und unten �. */
+ /* Insgesamt sind 96 Konstellationen moeglich, wobei einige nicht einmal */
+ /* eindeutig einem Fall und damit einer Behandlungsmethode zugeordnet werden */
+ /* koennen. */
+ /* 3.1: Hierzu moegen alle Konstellationen zaehlen, die durch den */
+ /* Default-MeetingPoint zufriedenstellend abgedeckt sind (20+12). */
+ /* � � � � � � � � � � Diese 12 � � � � � � � � � � � � � � � � � � � � */
+ /* � � � � � � � � � � Konstel. � � � � � � � � � � � � � � � � � � � � */
+ /* � � � � � � � � � � jedoch � � � � � � � � � � � � � � � � � � � � */
+ /* � � � � � � � � � � nur zum � � � � � � � � � � � � � � � � � � � � */
+ /* � � � � � � � � � � Teil: � � � � � � � � � � � � � � � � � � � � */
+ /* Letztere 16 Faelle scheiden aus, sobald sich die Objekte offen */
+ /* gegenueberstehen (siehe Fall 3.2). */
+ /* 3.2: Die Objekte stehen sich offen gegenueber und somit ist eine */
+ /* Verbindung mit lediglich 2 Linien moeglich (4+20). */
+ /* Dieser Fall hat 1. Prioritaet. */
+ /* � � � � � � � � � � Diese 20 � � � � � � � � � � � � � � � � � � � � */
+ /* � � � � � � � � � � Konstel. � � � � � � � � � � � � � � � � � � � � */
+ /* � � � � � � � � � � jedoch � � � � � � � � � � � � � � � � � � � � */
+ /* � � � � � � � � � � nur zum � � � � � � � � � � � � � � � � � � � � */
+ /* � � � � � � � � � � Teil: � � � � � � � � � � � � � � � � � � � � */
+ /* 3.3: Die Linienaustritte zeigen vom anderen Objekt weg bzw. hinter */
+ /* dessen Ruecken vorbei (52+4). */
+ /* � � � � � � � � � � � � � � � � � � � � Diese 4 � � � � � � � � � � */
+ /* � � � � � � � � � � � � � � � � � � � � Konstel. � � � � � � � � � � */
+ /* � � � � � � � � � � � � � � � � � � � � jedoch � � � � � � � � � � */
+ /* � � � � � � � � � � � � � � � � � � � � nur zum � � � � � � � � � � */
+ /* � � � � � � � � � � � � � � � � � � � � Teil: � � � � � � � � � � */
+
+ // Fall 3.2
+ Rectangle aTmpR1(aBewareRect1);
+ Rectangle aTmpR2(aBewareRect2);
+ if (bBewareOverlap) {
+ // Ueberschneidung der BewareRects: BoundRects fuer Check auf Fall 3.2 verwenden.
+ aTmpR1=aBoundRect1;
+ aTmpR2=aBoundRect2;
+ }
+ if ((((bRts1 && aTmpR1.Right ()<=aPt2.X()) || (bLks1 && aTmpR1.Left()>=aPt2.X())) &&
+ ((bUnt2 && aTmpR2.Bottom()<=aPt1.Y()) || (bObn2 && aTmpR2.Top ()>=aPt1.Y()))) ||
+ (((bRts2 && aTmpR2.Right ()<=aPt1.X()) || (bLks2 && aTmpR2.Left()>=aPt1.X())) &&
+ ((bUnt1 && aTmpR1.Bottom()<=aPt2.Y()) || (bObn1 && aTmpR1.Top ()>=aPt2.Y())))) {
+ // Fall 3.2 trifft zu: Verbindung mit lediglich 2 Linien
+ if (bHor1) {
+ aMeeting.X()=aPt2.X();
+ aMeeting.Y()=aPt1.Y();
+ } else {
+ aMeeting.X()=aPt1.X();
+ aMeeting.Y()=aPt2.Y();
+ }
+ // Falls Ueberschneidung der BewareRects:
+ aBewareRect1=aTmpR1;
+ aBewareRect2=aTmpR2;
+ } else if ((((bRts1 && aBewareRect1.Right ()>aBewareRect2.Left ()) ||
+ (bLks1 && aBewareRect1.Left ()<aBewareRect2.Right ())) &&
+ ((bUnt2 && aBewareRect2.Bottom()>aBewareRect1.Top ()) ||
+ (bObn2 && aBewareRect2.Top ()<aBewareRect1.Bottom()))) ||
+ (((bRts2 && aBewareRect2.Right ()>aBewareRect1.Left ()) ||
+ (bLks2 && aBewareRect2.Left ()<aBewareRect1.Right ())) &&
+ ((bUnt1 && aBewareRect1.Bottom()>aBewareRect2.Top ()) ||
+ (bObn1 && aBewareRect1.Top ()<aBewareRect2.Bottom())))) {
+ // Fall 3.3
+ if (bRts1 || bRts2) { aMeeting.X()=nXMax; }
+ if (bLks1 || bLks2) { aMeeting.X()=nXMin; }
+ if (bUnt1 || bUnt2) { aMeeting.Y()=nYMax; }
+ if (bObn1 || bObn2) { aMeeting.Y()=nYMin; }
+ }
+ }
+ }
+
+ XPolygon aXP1(ImpCalcObjToCenter(aPt1,nAngle1,aBewareRect1,aMeeting));
+ XPolygon aXP2(ImpCalcObjToCenter(aPt2,nAngle2,aBewareRect2,aMeeting));
+ sal_uInt16 nXP1Anz=aXP1.GetPointCount();
+ sal_uInt16 nXP2Anz=aXP2.GetPointCount();
+ if (bInfo) {
+ pInfo->nObj1Lines=nXP1Anz; if (nXP1Anz>1) pInfo->nObj1Lines--;
+ pInfo->nObj2Lines=nXP2Anz; if (nXP2Anz>1) pInfo->nObj2Lines--;
+ }
+ Point aEP1(aXP1[nXP1Anz-1]);
+ Point aEP2(aXP2[nXP2Anz-1]);
+ bool bInsMeetingPoint=aEP1.X()!=aEP2.X() && aEP1.Y()!=aEP2.Y();
+ bool bHorzE1=aEP1.Y()==aXP1[nXP1Anz-2].Y(); // letzte Linie von XP1 horizontal?
+ bool bHorzE2=aEP2.Y()==aXP2[nXP2Anz-2].Y(); // letzte Linie von XP2 horizontal?
+ if (aEP1==aEP2 && ((bHorzE1 && bHorzE2 && aEP1.Y()==aEP2.Y()) || (!bHorzE1 && !bHorzE2 && aEP1.X()==aEP2.X()))) {
+ // Sonderbehandlung fuer 'I'-Verbinder
+ nXP1Anz--; aXP1.Remove(nXP1Anz,1);
+ nXP2Anz--; aXP2.Remove(nXP2Anz,1);
+ }
+ if (bInsMeetingPoint) {
+ aXP1.Insert(XPOLY_APPEND,aMeeting,XPOLY_NORMAL);
+ if (bInfo) {
+ // Durch einfuegen des MeetingPoints kommen 2 weitere Linie hinzu.
+ // Evtl. wird eine von diesen die Mittellinie.
+ if (pInfo->nObj1Lines==pInfo->nObj2Lines) {
+ pInfo->nObj1Lines++;
+ pInfo->nObj2Lines++;
+ } else {
+ if (pInfo->nObj1Lines>pInfo->nObj2Lines) {
+ pInfo->nObj2Lines++;
+ pInfo->nMiddleLine=nXP1Anz-1;
+ } else {
+ pInfo->nObj1Lines++;
+ pInfo->nMiddleLine=nXP1Anz;
+ }
+ }
+ }
+ } else if (bInfo && aEP1!=aEP2 && nXP1Anz+nXP2Anz>=4) {
+ // Durch Verbinden der beiden Enden kommt eine weitere Linie hinzu.
+ // Dies wird die Mittellinie.
+ pInfo->nMiddleLine=nXP1Anz-1;
+ }
+ sal_uInt16 nNum=aXP2.GetPointCount();
+ if (aXP1[nXP1Anz-1]==aXP2[nXP2Anz-1] && nXP1Anz>1 && nXP2Anz>1) nNum--;
+ while (nNum>0) {
+ nNum--;
+ aXP1.Insert(XPOLY_APPEND,aXP2[nNum],XPOLY_NORMAL);
+ }
+ sal_uInt16 nPntAnz=aXP1.GetPointCount();
+ char cForm=0;
+ if (bInfo || pnQuality!=NULL) {
+ cForm='?';
+ if (nPntAnz==2) cForm='I';
+ else if (nPntAnz==3) cForm='L';
+ else if (nPntAnz==4) { // Z oder U
+ if (nAngle1==nAngle2) cForm='U';
+ else cForm='Z';
+ } else if (nPntAnz==4) { /* �-� �-� */
+ /* ... -� -� */
+ } else if (nPntAnz==6) { // S oder C oder ...
+ if (nAngle1!=nAngle2) {
+ // Fuer Typ S hat Linie2 dieselbe Richtung wie Linie4.
+ // Bei Typ C sind die beiden genau entgegengesetzt.
+ Point aP1(aXP1[1]);
+ Point aP2(aXP1[2]);
+ Point aP3(aXP1[3]);
+ Point aP4(aXP1[4]);
+ if (aP1.Y()==aP2.Y()) { // beide Linien Horz
+ if ((aP1.X()<aP2.X())==(aP3.X()<aP4.X())) cForm='S';
+ else cForm='C';
+ } else { // sonst beide Linien Vert
+ if ((aP1.Y()<aP2.Y())==(aP3.Y()<aP4.Y())) cForm='S';
+ else cForm='C';
+ }
+ } else cForm='4'; // sonst der 3. Fall mit 5 Linien
+ } else cForm='?'; //
+ // Weitere Formen:
+ if (bInfo) {
+ pInfo->cOrthoForm=cForm;
+ if (cForm=='I' || cForm=='L' || cForm=='Z' || cForm=='U') {
+ pInfo->nObj1Lines=1;
+ pInfo->nObj2Lines=1;
+ if (cForm=='Z' || cForm=='U') {
+ pInfo->nMiddleLine=1;
+ } else {
+ pInfo->nMiddleLine=0xFFFF;
+ }
+ } else if (cForm=='S' || cForm=='C') {
+ pInfo->nObj1Lines=2;
+ pInfo->nObj2Lines=2;
+ pInfo->nMiddleLine=2;
+ }
+ }
+ }
+ if (pnQuality!=NULL) {
+ sal_uIntPtr nQual=0;
+ sal_uIntPtr nQual0=nQual; // Ueberlaeufe vorbeugen
+ bool bOverflow = false;
+ Point aPt0(aXP1[0]);
+ for (sal_uInt16 nPntNum=1; nPntNum<nPntAnz; nPntNum++) {
+ Point aPt1b(aXP1[nPntNum]);
+ nQual+=Abs(aPt1b.X()-aPt0.X())+Abs(aPt1b.Y()-aPt0.Y());
+ if (nQual<nQual0) bOverflow = true;
+ nQual0=nQual;
+ aPt0=aPt1b;
+ }
+
+ sal_uInt16 nTmp=nPntAnz;
+ if (cForm=='Z') {
+ nTmp=2; // Z-Form hat gute Qualitaet (nTmp=2 statt 4)
+ sal_uIntPtr n1=Abs(aXP1[1].X()-aXP1[0].X())+Abs(aXP1[1].Y()-aXP1[0].Y());
+ sal_uIntPtr n2=Abs(aXP1[2].X()-aXP1[1].X())+Abs(aXP1[2].Y()-aXP1[1].Y());
+ sal_uIntPtr n3=Abs(aXP1[3].X()-aXP1[2].X())+Abs(aXP1[3].Y()-aXP1[2].Y());
+ // fuer moeglichst gleichlange Linien sorgen
+ sal_uIntPtr nBesser=0;
+ n1+=n3;
+ n3=n2/4;
+ if (n1>=n2) nBesser=6;
+ else if (n1>=3*n3) nBesser=4;
+ else if (n1>=2*n3) nBesser=2;
+ if (aXP1[0].Y()!=aXP1[1].Y()) nBesser++; // Senkrechte Startlinie kriegt auch noch einen Pluspunkt (fuer H/V-Prio)
+ if (nQual>nBesser) nQual-=nBesser; else nQual=0;
+ }
+ if (nTmp>=3) {
+ nQual0=nQual;
+ nQual+=(sal_uIntPtr)nTmp*0x01000000;
+ if (nQual<nQual0 || nTmp>15) bOverflow = true;
+ }
+ if (nPntAnz>=2) { // Austrittswinkel nochmal pruefen
+ Point aP1(aXP1[1]); aP1-=aXP1[0];
+ Point aP2(aXP1[nPntAnz-2]); aP2-=aXP1[nPntAnz-1];
+ long nAng1=0; if (aP1.X()<0) nAng1=18000; if (aP1.Y()>0) nAng1=27000;
+ if (aP1.Y()<0) nAng1=9000; if (aP1.X()!=0 && aP1.Y()!=0) nAng1=1; // Schraeg!?!
+ long nAng2=0; if (aP2.X()<0) nAng2=18000; if (aP2.Y()>0) nAng2=27000;
+ if (aP2.Y()<0) nAng2=9000; if (aP2.X()!=0 && aP2.Y()!=0) nAng2=1; // Schraeg!?!
+ if (nAng1!=nAngle1) nIntersections++;
+ if (nAng2!=nAngle2) nIntersections++;
+ }
+
+ // Fuer den Qualitaetscheck wieder die Original-Rects verwenden und
+ // gleichzeitig checken, ob eins fuer die Edge-Berechnung verkleinert
+ // wurde (z.B. Fall 2.9)
+ aBewareRect1=rBewareRect1;
+ aBewareRect2=rBewareRect2;
+
+ for (sal_uInt16 i=0; i<nPntAnz; i++) {
+ Point aPt1b(aXP1[i]);
+ bool b1=aPt1b.X()>aBewareRect1.Left() && aPt1b.X()<aBewareRect1.Right() &&
+ aPt1b.Y()>aBewareRect1.Top() && aPt1b.Y()<aBewareRect1.Bottom();
+ bool b2=aPt1b.X()>aBewareRect2.Left() && aPt1b.X()<aBewareRect2.Right() &&
+ aPt1b.Y()>aBewareRect2.Top() && aPt1b.Y()<aBewareRect2.Bottom();
+ sal_uInt16 nInt0=nIntersections;
+ if (i==0 || i==nPntAnz-1) {
+ if (b1 && b2) nIntersections++;
+ } else {
+ if (b1) nIntersections++;
+ if (b2) nIntersections++;
+ }
+ // und nun noch auf Ueberschneidungen checken
+ if (i>0 && nInt0==nIntersections) {
+ if (aPt0.Y()==aPt1b.Y()) { // Horizontale Linie
+ if (aPt0.Y()>aBewareRect1.Top() && aPt0.Y()<aBewareRect1.Bottom() &&
+ ((aPt0.X()<=aBewareRect1.Left() && aPt1b.X()>=aBewareRect1.Right()) ||
+ (aPt1b.X()<=aBewareRect1.Left() && aPt0.X()>=aBewareRect1.Right()))) nIntersections++;
+ if (aPt0.Y()>aBewareRect2.Top() && aPt0.Y()<aBewareRect2.Bottom() &&
+ ((aPt0.X()<=aBewareRect2.Left() && aPt1b.X()>=aBewareRect2.Right()) ||
+ (aPt1b.X()<=aBewareRect2.Left() && aPt0.X()>=aBewareRect2.Right()))) nIntersections++;
+ } else { // Vertikale Linie
+ if (aPt0.X()>aBewareRect1.Left() && aPt0.X()<aBewareRect1.Right() &&
+ ((aPt0.Y()<=aBewareRect1.Top() && aPt1b.Y()>=aBewareRect1.Bottom()) ||
+ (aPt1b.Y()<=aBewareRect1.Top() && aPt0.Y()>=aBewareRect1.Bottom()))) nIntersections++;
+ if (aPt0.X()>aBewareRect2.Left() && aPt0.X()<aBewareRect2.Right() &&
+ ((aPt0.Y()<=aBewareRect2.Top() && aPt1b.Y()>=aBewareRect2.Bottom()) ||
+ (aPt1b.Y()<=aBewareRect2.Top() && aPt0.Y()>=aBewareRect2.Bottom()))) nIntersections++;
+ }
+ }
+ aPt0=aPt1b;
+ }
+ if (nPntAnz<=1) nIntersections++;
+ nQual0=nQual;
+ nQual+=(sal_uIntPtr)nIntersections*0x10000000;
+ if (nQual<nQual0 || nIntersections>15) bOverflow = true;
+
+ if (bOverflow || nQual==0xFFFFFFFF) nQual=0xFFFFFFFE;
+ *pnQuality=nQual;
+ }
+ if (bInfo) { // nun die Linienversaetze auf aXP1 anwenden
+ if (pInfo->nMiddleLine!=0xFFFF) {
+ sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(MIDDLELINE,aXP1);
+ if (pInfo->ImpIsHorzLine(MIDDLELINE,aXP1)) {
+ aXP1[nIdx].Y()+=pInfo->aMiddleLine.Y();
+ aXP1[nIdx+1].Y()+=pInfo->aMiddleLine.Y();
+ } else {
+ aXP1[nIdx].X()+=pInfo->aMiddleLine.X();
+ aXP1[nIdx+1].X()+=pInfo->aMiddleLine.X();
+ }
+ }
+ if (pInfo->nObj1Lines>=2) {
+ sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE2,aXP1);
+ if (pInfo->ImpIsHorzLine(OBJ1LINE2,aXP1)) {
+ aXP1[nIdx].Y()+=pInfo->aObj1Line2.Y();
+ aXP1[nIdx+1].Y()+=pInfo->aObj1Line2.Y();
+ } else {
+ aXP1[nIdx].X()+=pInfo->aObj1Line2.X();
+ aXP1[nIdx+1].X()+=pInfo->aObj1Line2.X();
+ }
+ }
+ if (pInfo->nObj1Lines>=3) {
+ sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE3,aXP1);
+ if (pInfo->ImpIsHorzLine(OBJ1LINE3,aXP1)) {
+ aXP1[nIdx].Y()+=pInfo->aObj1Line3.Y();
+ aXP1[nIdx+1].Y()+=pInfo->aObj1Line3.Y();
+ } else {
+ aXP1[nIdx].X()+=pInfo->aObj1Line3.X();
+ aXP1[nIdx+1].X()+=pInfo->aObj1Line3.X();
+ }
+ }
+ if (pInfo->nObj2Lines>=2) {
+ sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE2,aXP1);
+ if (pInfo->ImpIsHorzLine(OBJ2LINE2,aXP1)) {
+ aXP1[nIdx].Y()+=pInfo->aObj2Line2.Y();
+ aXP1[nIdx+1].Y()+=pInfo->aObj2Line2.Y();
+ } else {
+ aXP1[nIdx].X()+=pInfo->aObj2Line2.X();
+ aXP1[nIdx+1].X()+=pInfo->aObj2Line2.X();
+ }
+ }
+ if (pInfo->nObj2Lines>=3) {
+ sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE3,aXP1);
+ if (pInfo->ImpIsHorzLine(OBJ2LINE3,aXP1)) {
+ aXP1[nIdx].Y()+=pInfo->aObj2Line3.Y();
+ aXP1[nIdx+1].Y()+=pInfo->aObj2Line3.Y();
+ } else {
+ aXP1[nIdx].X()+=pInfo->aObj2Line3.X();
+ aXP1[nIdx+1].X()+=pInfo->aObj2Line3.X();
+ }
+ }
+ }
+ // Nun mache ich ggf. aus dem Verbinder eine Bezierkurve
+ if (eKind==SDREDGE_BEZIER && nPntAnz>2) {
+ Point* pPt1=&aXP1[0];
+ Point* pPt2=&aXP1[1];
+ Point* pPt3=&aXP1[nPntAnz-2];
+ Point* pPt4=&aXP1[nPntAnz-1];
+ long dx1=pPt2->X()-pPt1->X();
+ long dy1=pPt2->Y()-pPt1->Y();
+ long dx2=pPt3->X()-pPt4->X();
+ long dy2=pPt3->Y()-pPt4->Y();
+ if (cForm=='L') { // nPntAnz==3
+ aXP1.SetFlags(1,XPOLY_CONTROL);
+ Point aPt3(*pPt2);
+ aXP1.Insert(2,aPt3,XPOLY_CONTROL);
+ nPntAnz=aXP1.GetPointCount();
+ pPt1=&aXP1[0];
+ pPt2=&aXP1[1];
+ pPt3=&aXP1[nPntAnz-2];
+ pPt4=&aXP1[nPntAnz-1];
+ pPt2->X()-=dx1/3;
+ pPt2->Y()-=dy1/3;
+ pPt3->X()-=dx2/3;
+ pPt3->Y()-=dy2/3;
+ } else if (nPntAnz>=4 && nPntAnz<=6) { // Z oder U oder ...
+ // fuer Alle Anderen werden die Endpunkte der Ausgangslinien
+ // erstmal zu Kontrollpunkten. Bei nPntAnz>4 ist also noch
+ // Nacharbeit erforderlich!
+ aXP1.SetFlags(1,XPOLY_CONTROL);
+ aXP1.SetFlags(nPntAnz-2,XPOLY_CONTROL);
+ // Distanz x1.5
+ pPt2->X()+=dx1/2;
+ pPt2->Y()+=dy1/2;
+ pPt3->X()+=dx2/2;
+ pPt3->Y()+=dy2/2;
+ if (nPntAnz==5) {
+ // Vor und hinter dem Mittelpunkt jeweils
+ // noch einen Kontrollpunkt einfuegen
+ Point aCenter(aXP1[2]);
+ long dx1b=aCenter.X()-aXP1[1].X();
+ long dy1b=aCenter.Y()-aXP1[1].Y();
+ long dx2b=aCenter.X()-aXP1[3].X();
+ long dy2b=aCenter.Y()-aXP1[3].Y();
+ aXP1.Insert(2,aCenter,XPOLY_CONTROL);
+ aXP1.SetFlags(3,XPOLY_SYMMTR);
+ aXP1.Insert(4,aCenter,XPOLY_CONTROL);
+ aXP1[2].X()-=dx1b/2;
+ aXP1[2].Y()-=dy1b/2;
+ aXP1[3].X()-=(dx1b+dx2b)/4;
+ aXP1[3].Y()-=(dy1b+dy2b)/4;
+ aXP1[4].X()-=dx2b/2;
+ aXP1[4].Y()-=dy2b/2;
+ }
+ if (nPntAnz==6) {
+ Point aPt1b(aXP1[2]);
+ Point aPt2b(aXP1[3]);
+ aXP1.Insert(2,aPt1b,XPOLY_CONTROL);
+ aXP1.Insert(5,aPt2b,XPOLY_CONTROL);
+ long dx=aPt1b.X()-aPt2b.X();
+ long dy=aPt1b.Y()-aPt2b.Y();
+ aXP1[3].X()-=dx/2;
+ aXP1[3].Y()-=dy/2;
+ aXP1.SetFlags(3,XPOLY_SYMMTR);
+ //aXP1[4].X()+=dx/2;
+ //aXP1[4].Y()+=dy/2;
+ aXP1.Remove(4,1); // weil identisch mit aXP1[3]
+ }
+ }
+ }
+ return aXP1;
+}
+
+/*
+Nach einer einfachen Rechnung koennte es max. 64 unterschiedliche Verlaeufe mit
+5 Linien, 32 mit 4 Linien, 16 mit 3, 8 mit 2 Linien und 4 mit 1 Linie geben=124.
+Normalisiert auf 1. Austrittswinkel nach rechts bleiben dann noch 31.
+Dann noch eine vertikale Spiegelung wegnormalisiert bleiben noch 16
+characteristische Verlaufszuege mit 1-5 Linien:
+Mit 1 Linie (Typ 'I'): --
+Mit 2 Linien (Typ 'L'): -�
+Mit 3 Linien (Typ 'U'): -� (Typ 'Z'): �-
+ -� -�
+Mit 4 Linien: 1 ist nicht plausibel, 3 ist=2 (90deg Drehung). Verbleibt 2,4
+ �-� ڿ � ڿ ڿ �-�
+ -� -� -� -� -� -�
+Mit 5 Linien: nicht plausibel sind 1,2,4,5. 7 ist identisch mit 3 (Richtungsumkehr)
+ Bleibt also 3,6 und 8. '4' 'S' 'C'
+ � � -� �- �-� �-
+ �-� �-� �-� �-� � � -� � �-� �-� � �-�
+ -� -� -� � -� �- -� -� --� � � -� � -� � �
+Insgesamt sind also 9 Grundtypen zu unterscheiden die den 400 Konstellationen
+aus Objektposition und Austrittswinkeln zuzuordnen sind.
+4 der 9 Grundtypen haben eine 'Mittellinie'. Die Anzahl der zu Objektabstaende
+je Objekt variiert von 0-3:
+ Mi O1 O2 Anmerkung
+'I': n 0 0
+'L': n 0 0
+'U': n 0-1 0-1
+'Z': j 0 0
+4.1: j 0 1 = U+1 bzw. 1+U
+4.2: n 0-2 0-2 = Z+1
+'4': j 0 2 = Z+2
+'S': j 1 1 = 1+Z+1
+'C': n 0-3 0-3 = 1+U+1
+*/
+
+void SdrEdgeObj::Notify(SfxBroadcaster& rBC, const SfxHint& rHint)
+{
+ SfxSimpleHint* pSimple=PTR_CAST(SfxSimpleHint,&rHint);
+ sal_uIntPtr nId=pSimple==0 ? 0 : pSimple->GetId();
+ bool bDataChg=nId==SFX_HINT_DATACHANGED;
+ bool bDying=nId==SFX_HINT_DYING;
+ bool bObj1=aCon1.pObj!=NULL && aCon1.pObj->GetBroadcaster()==&rBC;
+ bool bObj2=aCon2.pObj!=NULL && aCon2.pObj->GetBroadcaster()==&rBC;
+ if (bDying && (bObj1 || bObj2)) {
+ // #35605# Dying vorher abfangen, damit AttrObj nicht
+ // wg. vermeintlicher Vorlagenaenderung rumbroadcastet
+ if (bObj1) aCon1.pObj=NULL;
+ if (bObj2) aCon2.pObj=NULL;
+ return; // Und mehr braucht hier nicht getan werden.
+ }
+ if ( bObj1 || bObj2 )
+ {
+ bEdgeTrackUserDefined = sal_False;
+ }
+ SdrTextObj::Notify(rBC,rHint);
+ if (nNotifyingCount==0) { // Hier nun auch ein VerriegelungsFlag
+ ((SdrEdgeObj*)this)->nNotifyingCount++;
+ SdrHint* pSdrHint=PTR_CAST(SdrHint,&rHint);
+ if (bDataChg) { // StyleSheet geaendert
+ ImpSetAttrToEdgeInfo(); // Werte bei Vorlagenaenderung vom Pool nach aEdgeInfo kopieren
+ }
+ if (bDataChg ||
+ (bObj1 && aCon1.pObj->GetPage()==pPage) ||
+ (bObj2 && aCon2.pObj->GetPage()==pPage) ||
+ (pSdrHint && pSdrHint->GetKind()==HINT_OBJREMOVED))
+ {
+ // Broadcasting nur, wenn auf der selben Page
+ Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
+ // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast();
+ ImpDirtyEdgeTrack();
+
+ // only redraw here, no objectchange
+ ActionChanged();
+ // BroadcastObjectChange();
+
+ SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
+ }
+ ((SdrEdgeObj*)this)->nNotifyingCount--;
+ }
+}
+
+/** updates edges that are connected to the edges of this object
+ as if the connected objects send a repaint broadcast
+ #103122#
+*/
+void SdrEdgeObj::Reformat()
+{
+ if( NULL != aCon1.pObj )
+ {
+ SfxSimpleHint aHint( SFX_HINT_DATACHANGED );
+ Notify( *const_cast<SfxBroadcaster*>(aCon1.pObj->GetBroadcaster()), aHint );
+ }
+
+ if( NULL != aCon2.pObj )
+ {
+ SfxSimpleHint aHint( SFX_HINT_DATACHANGED );
+ Notify( *const_cast<SfxBroadcaster*>(aCon2.pObj->GetBroadcaster()), aHint );
+ }
+}
+
+SdrEdgeObj* SdrEdgeObj::Clone() const
+{
+ return CloneHelper< SdrEdgeObj >();
+}
+
+SdrEdgeObj& SdrEdgeObj::operator=(const SdrEdgeObj& rObj)
+{
+ if( this == &rObj )
+ return *this;
+ SdrTextObj::operator=(rObj);
+ *pEdgeTrack =*rObj.pEdgeTrack;
+ bEdgeTrackDirty=rObj.bEdgeTrackDirty;
+ aCon1 =rObj.aCon1;
+ aCon2 =rObj.aCon2;
+ aCon1.pObj=NULL;
+ aCon2.pObj=NULL;
+ aEdgeInfo=rObj.aEdgeInfo;
+ return *this;
+}
+
+void SdrEdgeObj::TakeObjNameSingul(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNameSingulEDGE);
+
+ String aName( GetName() );
+ if(aName.Len())
+ {
+ rName += sal_Unicode(' ');
+ rName += sal_Unicode('\'');
+ rName += aName;
+ rName += sal_Unicode('\'');
+ }
+}
+
+void SdrEdgeObj::TakeObjNamePlural(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNamePluralEDGE);
+}
+
+basegfx::B2DPolyPolygon SdrEdgeObj::TakeXorPoly() const
+{
+ basegfx::B2DPolyPolygon aPolyPolygon;
+
+ if (bEdgeTrackDirty)
+ {
+ ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
+ }
+
+ if(pEdgeTrack)
+ {
+ aPolyPolygon.append(pEdgeTrack->getB2DPolygon());
+ }
+
+ return aPolyPolygon;
+}
+
+void SdrEdgeObj::SetEdgeTrackPath( const basegfx::B2DPolyPolygon& rPoly )
+{
+ if ( !rPoly.count() )
+ {
+ bEdgeTrackDirty = sal_True;
+ bEdgeTrackUserDefined = sal_False;
+ }
+ else
+ {
+ *pEdgeTrack = XPolygon( rPoly.getB2DPolygon( 0 ) );
+ bEdgeTrackDirty = sal_False;
+ bEdgeTrackUserDefined = sal_True;
+
+ // #i110629# also set aRect and maSnapeRect dependent from pEdgeTrack
+ const Rectangle aPolygonBounds(pEdgeTrack->GetBoundRect());
+ aRect = aPolygonBounds;
+ maSnapRect = aPolygonBounds;
+ }
+}
+
+basegfx::B2DPolyPolygon SdrEdgeObj::GetEdgeTrackPath() const
+{
+ basegfx::B2DPolyPolygon aPolyPolygon;
+
+ if (bEdgeTrackDirty)
+ ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
+
+ aPolyPolygon.append( pEdgeTrack->getB2DPolygon() );
+
+ return aPolyPolygon;
+}
+
+sal_uInt32 SdrEdgeObj::GetHdlCount() const
+{
+ SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
+ sal_uInt32 nHdlAnz(0L);
+ sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount());
+
+ if(nPntAnz)
+ {
+ nHdlAnz = 2L;
+
+ if ((eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) && nPntAnz >= 4L)
+ {
+ sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L);
+ sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L);
+ sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L);
+ nHdlAnz += nO1 + nO2 + nM;
+ }
+ else if (eKind==SDREDGE_THREELINES && nPntAnz == 4L)
+ {
+ if(GetConnectedNode(sal_True))
+ nHdlAnz++;
+
+ if(GetConnectedNode(sal_False))
+ nHdlAnz++;
+ }
+ }
+
+ return nHdlAnz;
+}
+
+SdrHdl* SdrEdgeObj::GetHdl(sal_uInt32 nHdlNum) const
+{
+ SdrHdl* pHdl=NULL;
+ sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount());
+ if (nPntAnz!=0) {
+ if (nHdlNum==0) {
+ pHdl=new ImpEdgeHdl((*pEdgeTrack)[0],HDL_POLY);
+ if (aCon1.pObj!=NULL && aCon1.bBestVertex) pHdl->Set1PixMore(sal_True);
+ } else if (nHdlNum==1) {
+ pHdl=new ImpEdgeHdl((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],HDL_POLY);
+ if (aCon2.pObj!=NULL && aCon2.bBestVertex) pHdl->Set1PixMore(sal_True);
+ } else {
+ SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
+ if (eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) {
+ sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L);
+ sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L);
+ sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L);
+ sal_uInt32 nNum(nHdlNum - 2L);
+ sal_Int32 nPt(0L);
+ pHdl=new ImpEdgeHdl(Point(),HDL_POLY);
+ if (nNum<nO1) {
+ nPt=nNum+1L;
+ if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2);
+ if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE3);
+ } else {
+ nNum=nNum-nO1;
+ if (nNum<nO2) {
+ nPt=nPntAnz-3-nNum;
+ if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2);
+ if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE3);
+ } else {
+ nNum=nNum-nO2;
+ if (nNum<nM) {
+ nPt=aEdgeInfo.nMiddleLine;
+ ((ImpEdgeHdl*)pHdl)->SetLineCode(MIDDLELINE);
+ }
+ }
+ }
+ if (nPt>0) {
+ Point aPos((*pEdgeTrack)[(sal_uInt16)nPt]);
+ aPos+=(*pEdgeTrack)[(sal_uInt16)nPt+1];
+ aPos.X()/=2;
+ aPos.Y()/=2;
+ pHdl->SetPos(aPos);
+ } else {
+ delete pHdl;
+ pHdl=NULL;
+ }
+ } else if (eKind==SDREDGE_THREELINES) {
+ sal_uInt32 nNum(nHdlNum);
+ if (GetConnectedNode(sal_True)==NULL) nNum++;
+ Point aPos((*pEdgeTrack)[(sal_uInt16)nNum-1]);
+ pHdl=new ImpEdgeHdl(aPos,HDL_POLY);
+ if (nNum==2) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2);
+ if (nNum==3) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2);
+ }
+ }
+ if (pHdl!=NULL) {
+ pHdl->SetPointNum(nHdlNum);
+ }
+ }
+ return pHdl;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+bool SdrEdgeObj::hasSpecialDrag() const
+{
+ return true;
+}
+
+SdrObject* SdrEdgeObj::getFullDragClone() const
+{
+ // use Clone operator
+ SdrEdgeObj* pRetval = (SdrEdgeObj*)Clone();
+
+ // copy connections for clone, SdrEdgeObj::operator= does not do this
+ pRetval->ConnectToNode(true, GetConnectedNode(true));
+ pRetval->ConnectToNode(false, GetConnectedNode(false));
+
+ return pRetval;
+}
+
+bool SdrEdgeObj::beginSpecialDrag(SdrDragStat& rDrag) const
+{
+ if(!rDrag.GetHdl())
+ return false;
+
+ rDrag.SetEndDragChangesAttributes(true);
+
+ if(rDrag.GetHdl()->GetPointNum() < 2)
+ {
+ rDrag.SetNoSnap(true);
+ }
+
+ return true;
+}
+
+bool SdrEdgeObj::applySpecialDrag(SdrDragStat& rDragStat)
+{
+ SdrEdgeObj* pOriginalEdge = dynamic_cast< SdrEdgeObj* >(rDragStat.GetHdl()->GetObj());
+ const bool bOriginalEdgeModified(pOriginalEdge == this);
+
+ if(!bOriginalEdgeModified && pOriginalEdge)
+ {
+ // copy connections when clone is modified. This is needed because
+ // as preparation to this modification the data from the original object
+ // was copied to the clone using the operator=. As can be seen there,
+ // that operator does not copy the connections (for good reason)
+ ConnectToNode(true, pOriginalEdge->GetConnection(true).GetObject());
+ ConnectToNode(false, pOriginalEdge->GetConnection(false).GetObject());
+ }
+
+ if(rDragStat.GetHdl()->GetPointNum() < 2)
+ {
+ // start or end point connector drag
+ const bool bDragA(0 == rDragStat.GetHdl()->GetPointNum());
+ const Point aPointNow(rDragStat.GetNow());
+
+ if(rDragStat.GetPageView())
+ {
+ SdrObjConnection* pDraggedOne(bDragA ? &aCon1 : &aCon2);
+
+ // clear connection
+ DisconnectFromNode(bDragA);
+
+ // look for new connection
+ ImpFindConnector(aPointNow, *rDragStat.GetPageView(), *pDraggedOne, pOriginalEdge);
+
+ if(pDraggedOne->pObj)
+ {
+ // if found, officially connect to it; ImpFindConnector only
+ // sets pObj hard
+ SdrObject* pNewConnection = pDraggedOne->pObj;
+ pDraggedOne->pObj = 0;
+ ConnectToNode(bDragA, pNewConnection);
+ }
+
+ if(rDragStat.GetView() && !bOriginalEdgeModified)
+ {
+ // show IA helper, but only do this during IA, so not when the original
+ // Edge gets modified in the last call
+ rDragStat.GetView()->SetConnectMarker(*pDraggedOne, *rDragStat.GetPageView());
+ }
+ }
+
+ if(pEdgeTrack)
+ {
+ // change pEdgeTrack to modified position
+ if(bDragA)
+ {
+ (*pEdgeTrack)[0] = aPointNow;
+ }
+ else
+ {
+ (*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount()-1)] = aPointNow;
+ }
+ }
+
+ // reset edge info's offsets, this is a end point drag
+ aEdgeInfo.aObj1Line2 = Point();
+ aEdgeInfo.aObj1Line3 = Point();
+ aEdgeInfo.aObj2Line2 = Point();
+ aEdgeInfo.aObj2Line3 = Point();
+ aEdgeInfo.aMiddleLine = Point();
+ }
+ else
+ {
+ // control point connector drag
+ const ImpEdgeHdl* pEdgeHdl = (ImpEdgeHdl*)rDragStat.GetHdl();
+ const SdrEdgeLineCode eLineCode = pEdgeHdl->GetLineCode();
+ const Point aDist(rDragStat.GetNow() - rDragStat.GetStart());
+ sal_Int32 nDist(pEdgeHdl->IsHorzDrag() ? aDist.X() : aDist.Y());
+
+ nDist += aEdgeInfo.ImpGetLineVersatz(eLineCode, *pEdgeTrack);
+ aEdgeInfo.ImpSetLineVersatz(eLineCode, *pEdgeTrack, nDist);
+ }
+
+ // force recalc EdgeTrack
+ *pEdgeTrack = ImpCalcEdgeTrack(*pEdgeTrack, aCon1, aCon2, &aEdgeInfo);
+ bEdgeTrackDirty=sal_False;
+
+ // save EdgeInfos and mark object as user modified
+ ImpSetEdgeInfoToAttr();
+ bEdgeTrackUserDefined = false;
+ //SetRectsDirty();
+ //SetChanged();
+
+ if(bOriginalEdgeModified && rDragStat.GetView())
+ {
+ // hide connect marker helper again when original gets changed.
+ // This happens at the end of the interaction
+ rDragStat.GetView()->HideConnectMarker();
+ }
+
+ return true;
+}
+
+String SdrEdgeObj::getSpecialDragComment(const SdrDragStat& rDrag) const
+{
+ const bool bCreateComment(rDrag.GetView() && this == rDrag.GetView()->GetCreateObj());
+
+ if(bCreateComment)
+ {
+ return String();
+ }
+ else
+ {
+ XubString aStr;
+ ImpTakeDescriptionStr(STR_DragEdgeTail, aStr);
+
+ return aStr;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+basegfx::B2DPolygon SdrEdgeObj::ImplAddConnectorOverlay(SdrDragMethod& rDragMethod, bool bTail1, bool bTail2, bool bDetail) const
+{
+ basegfx::B2DPolygon aResult;
+
+ if(bDetail)
+ {
+ SdrObjConnection aMyCon1(aCon1);
+ SdrObjConnection aMyCon2(aCon2);
+
+ if (bTail1)
+ {
+ const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon1.aObjOfs.X(), aMyCon1.aObjOfs.Y()));
+ aMyCon1.aObjOfs.X() = basegfx::fround(aTemp.getX());
+ aMyCon1.aObjOfs.Y() = basegfx::fround(aTemp.getY());
+ }
+
+ if (bTail2)
+ {
+ const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon2.aObjOfs.X(), aMyCon2.aObjOfs.Y()));
+ aMyCon2.aObjOfs.X() = basegfx::fround(aTemp.getX());
+ aMyCon2.aObjOfs.Y() = basegfx::fround(aTemp.getY());
+ }
+
+ SdrEdgeInfoRec aInfo(aEdgeInfo);
+ XPolygon aXP(ImpCalcEdgeTrack(*pEdgeTrack, aMyCon1, aMyCon2, &aInfo));
+
+ if(aXP.GetPointCount())
+ {
+ aResult = aXP.getB2DPolygon();
+ }
+ }
+ else
+ {
+ Point aPt1((*pEdgeTrack)[0]);
+ Point aPt2((*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount() - 1)]);
+
+ if (aCon1.pObj && (aCon1.bBestConn || aCon1.bBestVertex))
+ aPt1 = aCon1.pObj->GetSnapRect().Center();
+
+ if (aCon2.pObj && (aCon2.bBestConn || aCon2.bBestVertex))
+ aPt2 = aCon2.pObj->GetSnapRect().Center();
+
+ if (bTail1)
+ {
+ const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt1.X(), aPt1.Y()));
+ aPt1.X() = basegfx::fround(aTemp.getX());
+ aPt1.Y() = basegfx::fround(aTemp.getY());
+ }
+
+ if (bTail2)
+ {
+ const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt2.X(), aPt2.Y()));
+ aPt2.X() = basegfx::fround(aTemp.getX());
+ aPt2.Y() = basegfx::fround(aTemp.getY());
+ }
+
+ aResult.append(basegfx::B2DPoint(aPt1.X(), aPt1.Y()));
+ aResult.append(basegfx::B2DPoint(aPt2.X(), aPt2.Y()));
+ }
+
+ return aResult;
+}
+
+bool SdrEdgeObj::BegCreate(SdrDragStat& rDragStat)
+{
+ rDragStat.SetNoSnap(sal_True);
+ pEdgeTrack->SetPointCount(2);
+ (*pEdgeTrack)[0]=rDragStat.GetStart();
+ (*pEdgeTrack)[1]=rDragStat.GetNow();
+ if (rDragStat.GetPageView()!=NULL) {
+ ImpFindConnector(rDragStat.GetStart(),*rDragStat.GetPageView(),aCon1,this);
+ ConnectToNode(sal_True,aCon1.pObj);
+ }
+ *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
+ return sal_True;
+}
+
+bool SdrEdgeObj::MovCreate(SdrDragStat& rDragStat)
+{
+ sal_uInt16 nMax=pEdgeTrack->GetPointCount();
+ (*pEdgeTrack)[nMax-1]=rDragStat.GetNow();
+ if (rDragStat.GetPageView()!=NULL) {
+ ImpFindConnector(rDragStat.GetNow(),*rDragStat.GetPageView(),aCon2,this);
+ rDragStat.GetView()->SetConnectMarker(aCon2,*rDragStat.GetPageView());
+ }
+ SetBoundRectDirty();
+ bSnapRectDirty=sal_True;
+ ConnectToNode(sal_False,aCon2.pObj);
+ *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
+ bEdgeTrackDirty=sal_False;
+ return sal_True;
+}
+
+bool SdrEdgeObj::EndCreate(SdrDragStat& rDragStat, SdrCreateCmd eCmd)
+{
+ bool bOk=(eCmd==SDRCREATE_FORCEEND || rDragStat.GetPointAnz()>=2);
+ if (bOk) {
+ ConnectToNode(sal_True,aCon1.pObj);
+ ConnectToNode(sal_False,aCon2.pObj);
+ if (rDragStat.GetView()!=NULL) {
+ rDragStat.GetView()->HideConnectMarker();
+ }
+ ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren
+ }
+ SetRectsDirty();
+ return bOk;
+}
+
+bool SdrEdgeObj::BckCreate(SdrDragStat& rDragStat)
+{
+ if (rDragStat.GetView()!=NULL) {
+ rDragStat.GetView()->HideConnectMarker();
+ }
+ return sal_False;
+}
+
+void SdrEdgeObj::BrkCreate(SdrDragStat& rDragStat)
+{
+ if (rDragStat.GetView()!=NULL) {
+ rDragStat.GetView()->HideConnectMarker();
+ }
+}
+
+basegfx::B2DPolyPolygon SdrEdgeObj::TakeCreatePoly(const SdrDragStat& /*rStatDrag*/) const
+{
+ basegfx::B2DPolyPolygon aRetval;
+ aRetval.append(pEdgeTrack->getB2DPolygon());
+ return aRetval;
+}
+
+Pointer SdrEdgeObj::GetCreatePointer() const
+{
+ return Pointer(POINTER_DRAW_CONNECT);
+}
+
+bool SdrEdgeObj::ImpFindConnector(const Point& rPt, const SdrPageView& rPV, SdrObjConnection& rCon, const SdrEdgeObj* pThis, OutputDevice* pOut)
+{
+ rCon.ResetVars();
+ if (pOut==NULL) pOut=rPV.GetView().GetFirstOutputDevice(); // GetWin(0);
+ if (pOut==NULL) return sal_False;
+ SdrObjList* pOL=rPV.GetObjList();
+ const SetOfByte& rVisLayer=rPV.GetVisibleLayers();
+ // Sensitiver Bereich der Konnektoren ist doppelt so gross wie die Handles:
+ sal_uInt16 nMarkHdSiz=rPV.GetView().GetMarkHdlSizePixel();
+ Size aHalfConSiz(nMarkHdSiz,nMarkHdSiz);
+ aHalfConSiz=pOut->PixelToLogic(aHalfConSiz);
+ Size aHalfCenterSiz(2*aHalfConSiz.Width(),2*aHalfConSiz.Height());
+ Rectangle aMouseRect(rPt,rPt);
+ aMouseRect.Left() -=aHalfConSiz.Width();
+ aMouseRect.Top() -=aHalfConSiz.Height();
+ aMouseRect.Right() +=aHalfConSiz.Width();
+ aMouseRect.Bottom()+=aHalfConSiz.Height();
+ sal_uInt16 nBoundHitTol=(sal_uInt16)aHalfConSiz.Width()/2; if (nBoundHitTol==0) nBoundHitTol=1;
+ sal_uIntPtr no=pOL->GetObjCount();
+ bool bFnd = false;
+ SdrObjConnection aTestCon;
+ SdrObjConnection aBestCon;
+
+ while (no>0 && !bFnd) {
+ // Problem: Gruppenobjekt mit verschiedenen Layern liefert LayerID 0 !!!!
+ no--;
+ SdrObject* pObj=pOL->GetObj(no);
+ if (rVisLayer.IsSet(pObj->GetLayer()) && pObj->IsVisible() && // only visible objects
+ (pThis==NULL || pObj!=(SdrObject*)pThis) && // nicht an mich selbst connecten
+ pObj->IsNode())
+ {
+ Rectangle aObjBound(pObj->GetCurrentBoundRect());
+ if (aObjBound.IsOver(aMouseRect)) {
+ aTestCon.ResetVars();
+ bool bEdge=HAS_BASE(SdrEdgeObj,pObj); // kein BestCon fuer Edge
+ // Die Userdefined Konnektoren haben absolute Prioritaet.
+ // Danach kommt Vertex, Corner und Mitte(Best) gleich priorisiert.
+ // Zum Schluss kommt noch ein HitTest aufs Obj.
+ const SdrGluePointList* pGPL=pObj->GetGluePointList();
+ sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount();
+ sal_uInt16 nGesAnz=nConAnz+9;
+ bool bUserFnd = false;
+ sal_uIntPtr nBestDist=0xFFFFFFFF;
+ for (sal_uInt16 i=0; i<nGesAnz; i++)
+ {
+ bool bUser=i<nConAnz;
+ bool bVertex=i>=nConAnz+0 && i<nConAnz+4;
+ bool bCorner=i>=nConAnz+4 && i<nConAnz+8;
+ bool bCenter=i==nConAnz+8;
+ bool bOk = false;
+ Point aConPos;
+ sal_uInt16 nConNum=i;
+ if (bUser) {
+ const SdrGluePoint& rGP=(*pGPL)[nConNum];
+ aConPos=rGP.GetAbsolutePos(*pObj);
+ nConNum=rGP.GetId();
+ bOk = true;
+ } else if (bVertex && !bUserFnd) {
+ nConNum=nConNum-nConAnz;
+ if (rPV.GetView().IsAutoVertexConnectors()) {
+ SdrGluePoint aPt(pObj->GetVertexGluePoint(nConNum));
+ aConPos=aPt.GetAbsolutePos(*pObj);
+ bOk = true;
+ } else i+=3;
+ } else if (bCorner && !bUserFnd) {
+ nConNum-=nConAnz+4;
+ if (rPV.GetView().IsAutoCornerConnectors()) {
+ SdrGluePoint aPt(pObj->GetCornerGluePoint(nConNum));
+ aConPos=aPt.GetAbsolutePos(*pObj);
+ bOk = true;
+ } else i+=3;
+ }
+ else if (bCenter && !bUserFnd && !bEdge)
+ {
+ // #109007#
+ // Suppress default connect at object center
+ if(!pThis || !pThis->GetSuppressDefaultConnect())
+ {
+ // Edges nicht!
+ nConNum=0;
+ aConPos=aObjBound.Center();
+ bOk = true;
+ }
+ }
+ if (bOk && aMouseRect.IsInside(aConPos)) {
+ if (bUser) bUserFnd = true;
+ bFnd = true;
+ sal_uIntPtr nDist=(sal_uIntPtr)Abs(aConPos.X()-rPt.X())+(sal_uIntPtr)Abs(aConPos.Y()-rPt.Y());
+ if (nDist<nBestDist) {
+ nBestDist=nDist;
+ aTestCon.pObj=pObj;
+ aTestCon.nConId=nConNum;
+ aTestCon.bAutoCorner=bCorner;
+ aTestCon.bAutoVertex=bVertex;
+ aTestCon.bBestConn=sal_False; // bCenter;
+ aTestCon.bBestVertex=bCenter;
+ }
+ }
+ }
+ // Falls kein Konnektor getroffen wird nochmal
+ // HitTest versucht fuer BestConnector (=bCenter)
+ if(!bFnd &&
+ !bEdge &&
+ SdrObjectPrimitiveHit(*pObj, rPt, nBoundHitTol, rPV, &rVisLayer, false))
+ {
+ // #109007#
+ // Suppress default connect at object inside bound
+ if(!pThis || !pThis->GetSuppressDefaultConnect())
+ {
+ bFnd = true;
+ aTestCon.pObj=pObj;
+ aTestCon.bBestConn=sal_True;
+ }
+ }
+ if (bFnd) {
+ Rectangle aMouseRect2(rPt,rPt);
+ aMouseRect.Left() -=nBoundHitTol;
+ aMouseRect.Top() -=nBoundHitTol;
+ aMouseRect.Right() +=nBoundHitTol;
+ aMouseRect.Bottom()+=nBoundHitTol;
+ aObjBound.IsOver(aMouseRect2);
+ }
+
+ }
+ }
+ }
+ rCon=aTestCon;
+ return bFnd;
+}
+
+void SdrEdgeObj::NbcSetSnapRect(const Rectangle& rRect)
+{
+ const Rectangle aOld(GetSnapRect());
+
+ if(aOld != rRect)
+ {
+ if(aRect.IsEmpty() && 0 == pEdgeTrack->GetPointCount())
+ {
+ // #i110629# When initializing, do not scale on empty Rectangle; this
+ // will mirror the underlying text object (!)
+ aRect = rRect;
+ maSnapRect = rRect;
+ }
+ else
+ {
+ long nMulX = rRect.Right() - rRect.Left();
+ long nDivX = aOld.Right() - aOld.Left();
+ long nMulY = rRect.Bottom() - rRect.Top();
+ long nDivY = aOld.Bottom() - aOld.Top();
+ if ( nDivX == 0 ) { nMulX = 1; nDivX = 1; }
+ if ( nDivY == 0 ) { nMulY = 1; nDivY = 1; }
+ Fraction aX(nMulX, nDivX);
+ Fraction aY(nMulY, nDivY);
+ NbcResize(aOld.TopLeft(), aX, aY);
+ NbcMove(Size(rRect.Left() - aOld.Left(), rRect.Top() - aOld.Top()));
+ }
+ }
+}
+
+void SdrEdgeObj::NbcMove(const Size& rSiz)
+{
+ SdrTextObj::NbcMove(rSiz);
+ MoveXPoly(*pEdgeTrack,rSiz);
+}
+
+void SdrEdgeObj::NbcResize(const Point& rRefPnt, const Fraction& aXFact, const Fraction& aYFact)
+{
+ SdrTextObj::NbcResize(rRefPnt,aXFact,aXFact);
+ ResizeXPoly(*pEdgeTrack,rRefPnt,aXFact,aYFact);
+
+ // #75371# if resize is not from paste, forget user distances
+ if(!GetModel()->IsPasteResize())
+ {
+ // #75735#
+ aEdgeInfo.aObj1Line2 = Point();
+ aEdgeInfo.aObj1Line3 = Point();
+ aEdgeInfo.aObj2Line2 = Point();
+ aEdgeInfo.aObj2Line3 = Point();
+ aEdgeInfo.aMiddleLine = Point();
+ }
+}
+
+SdrObject* SdrEdgeObj::DoConvertToPolyObj(sal_Bool bBezier) const
+{
+ basegfx::B2DPolyPolygon aPolyPolygon;
+ aPolyPolygon.append(pEdgeTrack->getB2DPolygon());
+ SdrObject* pRet = ImpConvertMakeObj(aPolyPolygon, sal_False, bBezier);
+ pRet = ImpConvertAddText(pRet, bBezier);
+
+ return pRet;
+}
+
+sal_uInt32 SdrEdgeObj::GetSnapPointCount() const
+{
+ return 2L;
+}
+
+Point SdrEdgeObj::GetSnapPoint(sal_uInt32 i) const
+{
+ ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack();
+ sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
+ if (i==0) return (*pEdgeTrack)[0];
+ else return (*pEdgeTrack)[nAnz-1];
+}
+
+sal_Bool SdrEdgeObj::IsPolyObj() const
+{
+ return sal_False;
+}
+
+sal_uInt32 SdrEdgeObj::GetPointCount() const
+{
+ return 0L;
+}
+
+Point SdrEdgeObj::GetPoint(sal_uInt32 i) const
+{
+ ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack();
+ sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
+ if (0L == i)
+ return (*pEdgeTrack)[0];
+ else
+ return (*pEdgeTrack)[nAnz-1];
+}
+
+void SdrEdgeObj::NbcSetPoint(const Point& rPnt, sal_uInt32 i)
+{
+ // ToDo: Umconnekten fehlt noch
+ ImpUndirtyEdgeTrack();
+ sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
+ if (0L == i)
+ (*pEdgeTrack)[0]=rPnt;
+ if (1L == i)
+ (*pEdgeTrack)[nAnz-1]=rPnt;
+ SetEdgeTrackDirty();
+ SetRectsDirty();
+}
+
+SdrEdgeObjGeoData::SdrEdgeObjGeoData()
+{
+ pEdgeTrack=new XPolygon;
+}
+
+SdrEdgeObjGeoData::~SdrEdgeObjGeoData()
+{
+ delete pEdgeTrack;
+}
+
+SdrObjGeoData* SdrEdgeObj::NewGeoData() const
+{
+ return new SdrEdgeObjGeoData;
+}
+
+void SdrEdgeObj::SaveGeoData(SdrObjGeoData& rGeo) const
+{
+ SdrTextObj::SaveGeoData(rGeo);
+ SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo;
+ rEGeo.aCon1 =aCon1;
+ rEGeo.aCon2 =aCon2;
+ *rEGeo.pEdgeTrack =*pEdgeTrack;
+ rEGeo.bEdgeTrackDirty=bEdgeTrackDirty;
+ rEGeo.bEdgeTrackUserDefined=bEdgeTrackUserDefined;
+ rEGeo.aEdgeInfo =aEdgeInfo;
+}
+
+void SdrEdgeObj::RestGeoData(const SdrObjGeoData& rGeo)
+{
+ SdrTextObj::RestGeoData(rGeo);
+ SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo;
+ if (aCon1.pObj!=rEGeo.aCon1.pObj) {
+ if (aCon1.pObj!=NULL) aCon1.pObj->RemoveListener(*this);
+ aCon1=rEGeo.aCon1;
+ if (aCon1.pObj!=NULL) aCon1.pObj->AddListener(*this);
+ }
+ if (aCon2.pObj!=rEGeo.aCon2.pObj) {
+ if (aCon2.pObj!=NULL) aCon2.pObj->RemoveListener(*this);
+ aCon2=rEGeo.aCon2;
+ if (aCon2.pObj!=NULL) aCon2.pObj->AddListener(*this);
+ }
+ *pEdgeTrack =*rEGeo.pEdgeTrack;
+ bEdgeTrackDirty=rEGeo.bEdgeTrackDirty;
+ bEdgeTrackUserDefined=rEGeo.bEdgeTrackUserDefined;
+ aEdgeInfo =rEGeo.aEdgeInfo;
+}
+
+Point SdrEdgeObj::GetTailPoint( sal_Bool bTail ) const
+{
+ if( pEdgeTrack && pEdgeTrack->GetPointCount()!=0)
+ {
+ const XPolygon& rTrack0 = *pEdgeTrack;
+ if(bTail)
+ {
+ return rTrack0[0];
+ }
+ else
+ {
+ const sal_uInt16 nSiz = rTrack0.GetPointCount() - 1;
+ return rTrack0[nSiz];
+ }
+ }
+ else
+ {
+ if(bTail)
+ return aOutRect.TopLeft();
+ else
+ return aOutRect.BottomRight();
+ }
+
+}
+
+void SdrEdgeObj::SetTailPoint( sal_Bool bTail, const Point& rPt )
+{
+ ImpSetTailPoint( bTail, rPt );
+ SetChanged();
+}
+
+/** this method is used by the api to set a glue point for a connection
+ nId == -1 : The best default point is automaticly choosen
+ 0 <= nId <= 3 : One of the default points is choosen
+ nId >= 4 : A user defined glue point is choosen
+*/
+void SdrEdgeObj::setGluePointIndex( sal_Bool bTail, sal_Int32 nIndex /* = -1 */ )
+{
+ Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect();
+ // #110094#-14 BroadcastObjectChange();
+
+ SdrObjConnection& rConn1 = GetConnection( bTail );
+
+ rConn1.SetAutoVertex( nIndex >= 0 && nIndex <= 3 );
+ rConn1.SetBestConnection( nIndex < 0 );
+ rConn1.SetBestVertex( nIndex < 0 );
+
+ if( nIndex > 3 )
+ {
+// nIndex -= 4;
+ nIndex -= 3; // SJ: the start api index is 0, whereas the implementation in svx starts from 1
+
+ // for user defined glue points we have
+ // to get the id for this index first
+ const SdrGluePointList* pList = rConn1.GetObject() ? rConn1.GetObject()->GetGluePointList() : NULL;
+ if( pList == NULL || SDRGLUEPOINT_NOTFOUND == pList->FindGluePoint((sal_uInt16)nIndex) )
+ return;
+ }
+ else if( nIndex < 0 )
+ {
+ nIndex = 0;
+ }
+
+ rConn1.SetConnectorId( (sal_uInt16)nIndex );
+
+ SetChanged();
+ SetRectsDirty();
+ ImpRecalcEdgeTrack();
+ // bEdgeTrackDirty=sal_True;
+}
+
+/** this method is used by the api to return a glue point id for a connection.
+ See setGluePointId for possible return values */
+sal_Int32 SdrEdgeObj::getGluePointIndex( sal_Bool bTail )
+{
+ SdrObjConnection& rConn1 = GetConnection( bTail );
+ sal_Int32 nId = -1;
+ if( !rConn1.IsBestConnection() )
+ {
+ nId = rConn1.GetConnectorId();
+ if( !rConn1.IsAutoVertex() )
+// nId += 4;
+ nId += 3; // SJ: the start api index is 0, whereas the implementation in svx starts from 1
+ }
+ return nId;
+}
+
+// #102344# Implementation was missing; edge track needs to be invalidated additionally.
+void SdrEdgeObj::NbcSetAnchorPos(const Point& rPnt)
+{
+ // call parent functionality
+ SdrTextObj::NbcSetAnchorPos(rPnt);
+
+ // Additionally, invalidate edge track
+ ImpDirtyEdgeTrack();
+}
+
+sal_Bool SdrEdgeObj::TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const
+{
+ // use base method from SdrObject, it's not rotatable and
+ // a call to GetSnapRect() is used. That's what we need for Connector.
+ return SdrObject::TRGetBaseGeometry(rMatrix, rPolyPolygon);
+}
+
+void SdrEdgeObj::TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon)
+{
+ // evtl. take care for existing connections. For now, just use the
+ // implementation from SdrObject.
+ SdrObject::TRSetBaseGeometry(rMatrix, rPolyPolygon);
+}
+
+// for geometry access
+::basegfx::B2DPolygon SdrEdgeObj::getEdgeTrack() const
+{
+ if(bEdgeTrackDirty)
+ {
+ const_cast< SdrEdgeObj* >(this)->ImpRecalcEdgeTrack();
+ }
+
+ if(pEdgeTrack)
+ {
+ return pEdgeTrack->getB2DPolygon();
+ }
+ else
+ {
+ return ::basegfx::B2DPolygon();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */