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-rw-r--r--svx/source/svdraw/svdotextdecomposition.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/svdraw/svdotextdecomposition.cxx b/svx/source/svdraw/svdotextdecomposition.cxx
index ac46823402b7..af6977fc3cbe 100644
--- a/svx/source/svdraw/svdotextdecomposition.cxx
+++ b/svx/source/svdraw/svdotextdecomposition.cxx
@@ -276,9 +276,9 @@ namespace
// TextDecoratedPortionPrimitive2D needed, prepare some more data
// get overline and underline color. If it's on automatic (0xffffffff) use FontColor instead
const Color aUnderlineColor(rInfo.maTextLineColor);
- const basegfx::BColor aBUnderlineColor((0xffffffff == aUnderlineColor.GetColor()) ? aBFontColor : aUnderlineColor.getBColor());
+ const basegfx::BColor aBUnderlineColor((Color(0xffffffff) == aUnderlineColor) ? aBFontColor : aUnderlineColor.getBColor());
const Color aOverlineColor(rInfo.maOverlineColor);
- const basegfx::BColor aBOverlineColor((0xffffffff == aOverlineColor.GetColor()) ? aBFontColor : aOverlineColor.getBColor());
+ const basegfx::BColor aBOverlineColor((Color(0xffffffff) == aOverlineColor) ? aBFontColor : aOverlineColor.getBColor());
// prepare overline and underline data
const drawinglayer::primitive2d::TextLine eFontOverline(