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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include "tablehandles.hxx"
+
+#include <vcl/svapp.hxx>
+#include <vcl/outdev.hxx>
+#include <vcl/salbtype.hxx>
+#include <vcl/canvastools.hxx>
+#include <vcl/hatch.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <basegfx/range/b2drectangle.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <svx/sdr/overlay/overlayobject.hxx>
+#include <svx/sdr/overlay/overlaymanager.hxx>
+#include <svx/sdrpagewindow.hxx>
+#include <svx/sdrpaintwindow.hxx>
+#include <svx/svdmrkv.hxx>
+#include <svx/svdpagv.hxx>
+#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
+#include <svx/sdr/overlay/overlayhatchrect.hxx>
+#include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
+
+namespace sdr { namespace table {
+
+// --------------------------------------------------------------------
+
+class OverlayTableEdge : public sdr::overlay::OverlayObject
+{
+protected:
+ basegfx::B2DPolyPolygon maPolyPolygon;
+ bool mbVisible;
+
+ // geometry creation for OverlayObject
+ virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
+
+public:
+ OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
+ virtual ~OverlayTableEdge();
+};
+
+// --------------------------------------------------------------------
+
+TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges )
+: SdrHdl( rPnt, HDL_USER )
+, mbHorizontal( bHorizontal )
+, mnMin( nMin )
+, mnMax( nMax )
+, maEdges(nEdges)
+{
+}
+
+void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState )
+{
+ if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) )
+ {
+ maEdges[nEdge].mnStart = nStart;
+ maEdges[nEdge].mnEnd = nEnd;
+ maEdges[nEdge].meState = eState;
+ }
+ else
+ {
+ OSL_FAIL( "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" );
+ }
+}
+
+Pointer TableEdgeHdl::GetPointer() const
+{
+ if( mbHorizontal )
+ return POINTER_VSPLIT;
+ else
+ return POINTER_HSPLIT;
+}
+
+sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const
+{
+ return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax );
+}
+
+basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const
+{
+ basegfx::B2DPolyPolygon aVisible;
+ basegfx::B2DPolyPolygon aInvisible;
+
+ // create and return visible and non-visible parts for drag
+ getPolyPolygon(aVisible, aInvisible, &rDrag);
+ aVisible.append(aInvisible);
+
+ return aVisible;
+}
+
+void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const
+{
+ // changed method to create visible and invisible partial polygons in one run in
+ // separate PolyPolygons; both kinds are used
+ basegfx::B2DPoint aOffset(aPos.X(), aPos.Y());
+ rVisible.clear();
+ rInvisible.clear();
+
+ if( pDrag )
+ {
+ int n = mbHorizontal ? 1 : 0;
+ aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag );
+ }
+
+ basegfx::B2DPoint aStart(aOffset), aEnd(aOffset);
+ int nPos = mbHorizontal ? 0 : 1;
+ TableEdgeVector::const_iterator aIter( maEdges.begin() );
+
+ while( aIter != maEdges.end() )
+ {
+ TableEdge aEdge(*aIter++);
+
+ aStart[nPos] = aOffset[nPos] + aEdge.mnStart;
+ aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd;
+
+ basegfx::B2DPolygon aPolygon;
+ aPolygon.append( aStart );
+ aPolygon.append( aEnd );
+
+ if(aEdge.meState == Visible)
+ {
+ rVisible.append(aPolygon);
+ }
+ else
+ {
+ rInvisible.append(aPolygon);
+ }
+ }
+}
+
+void TableEdgeHdl::CreateB2dIAObject()
+{
+ GetRidOfIAObject();
+
+ if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
+ {
+ SdrMarkView* pView = pHdlList->GetView();
+ SdrPageView* pPageView = pView->GetSdrPageView();
+
+ if(pPageView)
+ {
+ basegfx::B2DPolyPolygon aVisible;
+ basegfx::B2DPolyPolygon aInvisible;
+
+ // get visible and invisible parts
+ getPolyPolygon(aVisible, aInvisible, 0);
+
+ if(aVisible.count() || aInvisible.count())
+ {
+ for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
+ {
+ const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
+
+ if(rPageWindow.GetPaintWindow().OutputToWindow())
+ {
+ if(rPageWindow.GetOverlayManager())
+ {
+ if(aVisible.count())
+ {
+ // create overlay object for visible parts
+ sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aVisible, true);
+ rPageWindow.GetOverlayManager()->add(*pOverlayObject);
+ maOverlayGroup.append(*pOverlayObject);
+ }
+
+ if(aInvisible.count())
+ {
+ // also create overlay object vor invisible parts to allow
+ // a standard HitTest using the primitives from that overlay object
+ // (see OverlayTableEdge implementation)
+ sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false);
+ rPageWindow.GetOverlayManager()->add(*pOverlayObject);
+ maOverlayGroup.append(*pOverlayObject);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible )
+: OverlayObject(Color(COL_GRAY))
+, maPolyPolygon( rPolyPolygon )
+, mbVisible(bVisible)
+{
+}
+
+OverlayTableEdge::~OverlayTableEdge()
+{
+}
+
+drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
+{
+ drawinglayer::primitive2d::Primitive2DSequence aRetval;
+
+ if(maPolyPolygon.count())
+ {
+ // Discussed with CL. Currently i will leave the transparence out since this
+ // a little bit expensive. We may check the look with drag polygons later
+ const drawinglayer::primitive2d::Primitive2DReference aReference(
+ new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D(
+ maPolyPolygon,
+ getBaseColor().getBColor()));
+
+ if(mbVisible)
+ {
+ // visible, just return as sequence
+ aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
+ }
+ else
+ {
+ // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible
+ // overlay object
+ const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1);
+ const drawinglayer::primitive2d::Primitive2DReference aNewReference(
+ new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence));
+ aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1);
+ }
+ }
+
+ return aRetval;
+}
+
+// ====================================================================
+
+TableBorderHdl::TableBorderHdl( const Rectangle& rRect )
+: SdrHdl( rRect.TopLeft(), HDL_MOVE )
+, maRectangle( rRect )
+{
+
+}
+
+Pointer TableBorderHdl::GetPointer() const
+{
+ return POINTER_MOVE;
+}
+
+// create marker for this kind
+void TableBorderHdl::CreateB2dIAObject()
+{
+ GetRidOfIAObject();
+
+ if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
+ {
+ SdrMarkView* pView = pHdlList->GetView();
+ SdrPageView* pPageView = pView->GetSdrPageView();
+
+ if(pPageView)
+ {
+ for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
+ {
+ // const SdrPageViewWinRec& rPageViewWinRec = rPageViewWinList[b];
+ const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
+
+ if(rPageWindow.GetPaintWindow().OutputToWindow())
+ {
+ if(rPageWindow.GetOverlayManager())
+ {
+ const basegfx::B2DRange aRange(vcl::unotools::b2DRectangleFromRectangle(maRectangle));
+ sdr::overlay::OverlayObject* pOverlayObject = new sdr::overlay::OverlayHatchRect(
+ aRange.getMinimum(),
+ aRange.getMaximum(),
+ Color(0x80, 0x80, 0x80),
+ 6.0,
+ 0.0,
+ 45 * F_PI180,
+ 0.0);
+
+ rPageWindow.GetOverlayManager()->add(*pOverlayObject);
+ maOverlayGroup.append(*pOverlayObject);
+ }
+ }
+ }
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+} // end of namespace table
+} // end of namespace sdr
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */