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-rw-r--r--svx/source/sdr/attribute/sdrformtextattribute.cxx2
-rw-r--r--svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx2
-rw-r--r--svx/source/sdr/primitive2d/sdrattributecreator.cxx2
-rw-r--r--svx/source/svdraw/svdattr.cxx2
-rw-r--r--svx/source/svdraw/svdoashp.cxx2
5 files changed, 5 insertions, 5 deletions
diff --git a/svx/source/sdr/attribute/sdrformtextattribute.cxx b/svx/source/sdr/attribute/sdrformtextattribute.cxx
index 1b10633c2522..3b384c28a21c 100644
--- a/svx/source/sdr/attribute/sdrformtextattribute.cxx
+++ b/svx/source/sdr/attribute/sdrformtextattribute.cxx
@@ -83,7 +83,7 @@ namespace
if(bShadow)
{
- nRetval = (sal_uInt8)((((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue() * 255) / 100);
+ nRetval = (sal_uInt8)((((SdrPercentItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue() * 255) / 100);
}
else
{
diff --git a/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx b/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
index 6aeb71498031..58ff93981008 100644
--- a/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
+++ b/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx
@@ -109,7 +109,7 @@ namespace sdr
// for SC, the caption object may have a specialized shadow. The usual object shadow is off
// and a specialized shadow gets created here (see old paint)
const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
- const sal_uInt16 nShadowTransparence(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
+ const sal_uInt16 nShadowTransparence(((SdrPercentItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
const Color aShadowColor(rShadColItem.GetColorValue());
const drawing::FillStyle eShadowStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
index 3b8074b1cb60..914d06a2fc3e 100644
--- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx
+++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
@@ -339,7 +339,7 @@ namespace drawinglayer
if(bShadow)
{
- sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
+ sal_uInt16 nTransparence(((SdrPercentItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
if(nTransparence > 100)
{
diff --git a/svx/source/svdraw/svdattr.cxx b/svx/source/svdraw/svdattr.cxx
index 9f148ad6d3de..24e77e7bf42b 100644
--- a/svx/source/svdraw/svdattr.cxx
+++ b/svx/source/svdraw/svdattr.cxx
@@ -132,7 +132,7 @@ SdrItemPool::SdrItemPool(
mppLocalPoolDefaults[SDRATTR_SHADOWCOLOR -SDRATTR_START]=new SdrShadowColorItem(aNullCol);
mppLocalPoolDefaults[SDRATTR_SHADOWXDIST -SDRATTR_START]=new SdrMetricItem(SDRATTR_SHADOWXDIST, 0);
mppLocalPoolDefaults[SDRATTR_SHADOWYDIST -SDRATTR_START]=new SdrMetricItem(SDRATTR_SHADOWYDIST, 0);
- mppLocalPoolDefaults[SDRATTR_SHADOWTRANSPARENCE-SDRATTR_START]=new SdrShadowTransparenceItem;
+ mppLocalPoolDefaults[SDRATTR_SHADOWTRANSPARENCE-SDRATTR_START]=new SdrPercentItem(SDRATTR_SHADOWTRANSPARENCE, 0);
mppLocalPoolDefaults[SDRATTR_SHADOW3D -SDRATTR_START]=new SfxVoidItem(SDRATTR_SHADOW3D );
mppLocalPoolDefaults[SDRATTR_SHADOWPERSP -SDRATTR_START]=new SfxVoidItem(SDRATTR_SHADOWPERSP );
mppLocalPoolDefaults[SDRATTR_CAPTIONTYPE -SDRATTR_START]=new SdrCaptionTypeItem ;
diff --git a/svx/source/svdraw/svdoashp.cxx b/svx/source/svdraw/svdoashp.cxx
index 8e4f0934df93..e2e99178abd1 100644
--- a/svx/source/svdraw/svdoashp.cxx
+++ b/svx/source/svdraw/svdoashp.cxx
@@ -214,7 +214,7 @@ SdrObject* ImpCreateShadowObjectClone(const SdrObject& rOriginal, const SfxItemS
const sal_Int32 nXDist(((SdrMetricItem&)(rOriginalSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
const sal_Int32 nYDist(((SdrMetricItem&)(rOriginalSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
const ::Color aShadowColor(((SdrShadowColorItem&)(rOriginalSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
- const sal_uInt16 nShadowTransparence(((SdrShadowTransparenceItem&)(rOriginalSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
+ const sal_uInt16 nShadowTransparence(((SdrPercentItem&)(rOriginalSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
pRetval = rOriginal.Clone();
DBG_ASSERT(pRetval, "ImpCreateShadowObjectClone: Could not clone object (!)");