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-rw-r--r--svx/source/sdr/contact/viewcontactofsdrobj.cxx2
-rw-r--r--svx/source/sdr/contact/viewobjectcontact.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/sdr/contact/viewcontactofsdrobj.cxx b/svx/source/sdr/contact/viewcontactofsdrobj.cxx
index 497a4c5a4a89..a679d26474fc 100644
--- a/svx/source/sdr/contact/viewcontactofsdrobj.cxx
+++ b/svx/source/sdr/contact/viewcontactofsdrobj.cxx
@@ -37,7 +37,7 @@
namespace sdr { namespace contact {
-// Create a Object-Specific ViewObjectContact, set ViewContact and
+// Create an Object-Specific ViewObjectContact, set ViewContact and
// ObjectContact. Always needs to return something.
ViewObjectContact& ViewContactOfSdrObj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
{
diff --git a/svx/source/sdr/contact/viewobjectcontact.cxx b/svx/source/sdr/contact/viewobjectcontact.cxx
index 197113cda630..d15ba27dd9f9 100644
--- a/svx/source/sdr/contact/viewobjectcontact.cxx
+++ b/svx/source/sdr/contact/viewobjectcontact.cxx
@@ -389,7 +389,7 @@ drawinglayer::primitive2d::Primitive2DContainer const & ViewObjectContact::getPr
// started doing so, but it just makes the code more complicated. For now,
// just allow re-creation of the PrimitiveSequence (and removing buffered
// decomposed content of it). May be optimized, though. OTOH it only happens
- // in calc which traditionally does not have a huge amout of DrawObjects anyways.
+ // in calc which traditionally does not have a huge amount of DrawObjects anyways.
const_cast< ViewObjectContact* >(this)->mxPrimitive2DSequence = drawinglayer::primitive2d::Primitive2DContainer { aEmbed };
const_cast< ViewObjectContact* >(this)->maObjectRange.transform(aTranslateGridOffset);
}