diff options
Diffstat (limited to 'sw/source/ui/lingu/hhcwrp.cxx')
-rw-r--r-- | sw/source/ui/lingu/hhcwrp.cxx | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/sw/source/ui/lingu/hhcwrp.cxx b/sw/source/ui/lingu/hhcwrp.cxx index 3df94b9e6e31..b6fd12cfc497 100644 --- a/sw/source/ui/lingu/hhcwrp.cxx +++ b/sw/source/ui/lingu/hhcwrp.cxx @@ -50,9 +50,9 @@ #ifndef _MSGBOX_HXX //autogen #include <vcl/msgbox.hxx> #endif -#include <svx/unolingu.hxx> -#include <svx/langitem.hxx> -#include <svx/fontitem.hxx> +#include <editeng/unolingu.hxx> +#include <editeng/langitem.hxx> +#include <editeng/fontitem.hxx> #include <rtl/ustring.hxx> #include <com/sun/star/text/RubyAdjust.hpp> #include <hhcwrp.hxx> @@ -106,12 +106,12 @@ public: //!! hack to transport the current conversion direction state settings //!! into the next incarnation that iterates over the drawing objets //!! ( see SwHHCWrapper::~SwHHCWrapper() ) - svx::HangulHanjaConversion::SetUseSavedConversionDirectionState( sal_True ); + editeng::HangulHanjaConversion::SetUseSavedConversionDirectionState( sal_True ); } ~SwKeepConversionDirectionStateContext() { - svx::HangulHanjaConversion::SetUseSavedConversionDirectionState( sal_False ); + editeng::HangulHanjaConversion::SetUseSavedConversionDirectionState( sal_False ); } }; @@ -126,7 +126,7 @@ SwHHCWrapper::SwHHCWrapper( sal_Int32 nConvOptions, sal_Bool bIsInteractive, sal_Bool bStart, sal_Bool bOther, sal_Bool bSelection ) : - svx::HangulHanjaConversion( &pSwView->GetEditWin(), rxMSF, + editeng::HangulHanjaConversion( &pSwView->GetEditWin(), rxMSF, SvxCreateLocale( nSourceLanguage ), SvxCreateLocale( nTargetLanguage ), pTargetFont, @@ -651,7 +651,7 @@ void SwHHCWrapper::Convert() // at the begin of the paragraph to solve the problem, i.e. have the // TextConversion service get those charcters together in the same call. xub_StrLen nStartIdx = STRING_MAXLEN; - if (svx::HangulHanjaConversion::IsChinese( GetSourceLanguage() ) ) + if (editeng::HangulHanjaConversion::IsChinese( GetSourceLanguage() ) ) nStartIdx = 0; else { |