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Diffstat (limited to 'sw/source/ui/shells/langhelper.cxx')
-rwxr-xr-x[-rw-r--r--]sw/source/ui/shells/langhelper.cxx38
1 files changed, 19 insertions, 19 deletions
diff --git a/sw/source/ui/shells/langhelper.cxx b/sw/source/ui/shells/langhelper.cxx
index 37d5e1ed5d69..83eee472e91d 100644..100755
--- a/sw/source/ui/shells/langhelper.cxx
+++ b/sw/source/ui/shells/langhelper.cxx
@@ -67,14 +67,14 @@ using namespace ::com::sun::star;
namespace SwLangHelper
{
- USHORT GetLanguageStatus( OutlinerView* pOLV, SfxItemSet& rSet )
+ sal_uInt16 GetLanguageStatus( OutlinerView* pOLV, SfxItemSet& rSet )
{
ESelection aSelection = pOLV->GetSelection();
EditView& rEditView=pOLV->GetEditView();
EditEngine* pEditEngine=rEditView.GetEditEngine();
// the value of used script types
- const USHORT nScriptType =pOLV->GetSelectedScriptType();
+ const sal_uInt16 nScriptType =pOLV->GetSelectedScriptType();
String aScriptTypesInUse( String::CreateFromInt32( nScriptType ) );//pEditEngine->GetScriptType(aSelection)
SvtLanguageTable aLangTable;
@@ -185,7 +185,7 @@ namespace SwLangHelper
if (!bForSelection) // document language to be changed...
{
rSh.StartAction();
- rSh.LockView( TRUE );
+ rSh.LockView( sal_True );
rSh.Push();
// prepare to apply new language to all text in document
@@ -205,7 +205,7 @@ namespace SwLangHelper
if (bForSelection)
{
const SwViewOption* pVOpt = rView.GetWrtShellPtr()->GetViewOptions();
- ULONG nCntrl = pEditEngine->GetControlWord();
+ sal_uLong nCntrl = pEditEngine->GetControlWord();
// turn off
if (!pVOpt->IsOnlineSpell())
nCntrl &= ~EE_CNTRL_ONLINESPELLING;
@@ -227,8 +227,8 @@ namespace SwLangHelper
if (!bForSelection)
{
// need to release view and restore selection...
- rSh.Pop( FALSE );
- rSh.LockView( FALSE );
+ rSh.Pop( sal_False );
+ rSh.LockView( sal_False );
rSh.EndAction();
}
}
@@ -252,13 +252,13 @@ namespace SwLangHelper
const LanguageType nLang = SvtLanguageTable().GetType( rLangText );
if (nLang != LANGUAGE_DONTKNOW)
{
- USHORT nScriptType = SvtLanguageOptions::GetScriptTypeOfLanguage( nLang );
+ sal_uInt16 nScriptType = SvtLanguageOptions::GetScriptTypeOfLanguage( nLang );
EditEngine* pEditEngine = pOLV ? pOLV->GetEditView().GetEditEngine() : NULL;
DBG_ASSERT( !pOLV || pEditEngine, "OutlinerView without EditEngine???" );
//get ScriptType
- USHORT nLangWhichId = 0;
+ sal_uInt16 nLangWhichId = 0;
bool bIsSingleScriptType = true;
switch (nScriptType)
{
@@ -318,7 +318,7 @@ namespace SwLangHelper
void SetLanguage_None( SwWrtShell &rWrtSh, OutlinerView* pOLV, ESelection aSelection, bool bIsForSelection, SfxItemSet &rCoreSet )
{
// EditEngine IDs
- const USHORT aLangWhichId_EE[3] =
+ const sal_uInt16 aLangWhichId_EE[3] =
{
EE_CHAR_LANGUAGE,
EE_CHAR_LANGUAGE_CJK,
@@ -326,7 +326,7 @@ namespace SwLangHelper
};
// Writewr IDs
- const USHORT aLangWhichId_Writer[3] =
+ const sal_uInt16 aLangWhichId_Writer[3] =
{
RES_CHRATR_LANGUAGE,
RES_CHRATR_CJK_LANGUAGE,
@@ -408,7 +408,7 @@ namespace SwLangHelper
/// If there are more than one languages used LANGUAGE_DONTKNOW will be returned.
/// @param nLangWhichId : one of
/// RES_CHRATR_LANGUAGE, RES_CHRATR_CJK_LANGUAGE, RES_CHRATR_CTL_LANGUAGE,
- LanguageType GetLanguage( SwWrtShell &rSh, USHORT nLangWhichId )
+ LanguageType GetLanguage( SwWrtShell &rSh, sal_uInt16 nLangWhichId )
{
SfxItemSet aSet( rSh.GetAttrPool(), nLangWhichId, nLangWhichId );
rSh.GetCurAttr( aSet );
@@ -416,13 +416,13 @@ namespace SwLangHelper
return GetLanguage(aSet,nLangWhichId);
}
- LanguageType GetLanguage( SfxItemSet aSet, USHORT nLangWhichId )
+ LanguageType GetLanguage( SfxItemSet aSet, sal_uInt16 nLangWhichId )
{
LanguageType nLang = LANGUAGE_SYSTEM;
const SfxPoolItem *pItem = 0;
- SfxItemState nState = aSet.GetItemState( nLangWhichId, TRUE, &pItem );
+ SfxItemState nState = aSet.GetItemState( nLangWhichId, sal_True, &pItem );
if (nState > SFX_ITEM_DEFAULT && pItem)
{
// the item is set and can be used
@@ -450,10 +450,10 @@ namespace SwLangHelper
LanguageType GetCurrentLanguage( SwWrtShell &rSh )
{
// get all script types used in current selection
- const USHORT nScriptType = rSh.GetScriptType();
+ const sal_uInt16 nScriptType = rSh.GetScriptType();
//set language attribute to use according to the script type
- USHORT nLangWhichId = 0;
+ sal_uInt16 nLangWhichId = 0;
bool bIsSingleScriptType = true;
switch (nScriptType)
{
@@ -472,7 +472,7 @@ namespace SwLangHelper
// check if all script types are set to LANGUAGE_NONE and return
// that if this is the case. Otherwise, having multiple script types
// in use always means there are several languages in use...
- const USHORT aScriptTypes[3] =
+ const sal_uInt16 aScriptTypes[3] =
{
RES_CHRATR_LANGUAGE,
RES_CHRATR_CJK_LANGUAGE,
@@ -498,10 +498,10 @@ namespace SwLangHelper
/// 'In use' means the language(s) matching the script type(s) of the
/// selected text. Or in other words, the language a spell checker would use.
/// If there is more than one language LANGUAGE_DONTKNOW will be returned.
- LanguageType GetCurrentLanguage( SfxItemSet aSet, USHORT nScriptType )
+ LanguageType GetCurrentLanguage( SfxItemSet aSet, sal_uInt16 nScriptType )
{
//set language attribute to use according to the script type
- USHORT nLangWhichId = 0;
+ sal_uInt16 nLangWhichId = 0;
bool bIsSingleScriptType = true;
switch (nScriptType)
{
@@ -520,7 +520,7 @@ namespace SwLangHelper
// check if all script types are set to LANGUAGE_NONE and return
// that if this is the case. Otherwise, having multiple script types
// in use always means there are several languages in use...
- const USHORT aScriptTypes[3] =
+ const sal_uInt16 aScriptTypes[3] =
{
EE_CHAR_LANGUAGE,
EE_CHAR_LANGUAGE_CJK,